MUTEK_IMG 2015 // VR101 : la (re)naissance de la réalité virtuelle? / The (Re)Birth of Virtual...
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Transcript of MUTEK_IMG 2015 // VR101 : la (re)naissance de la réalité virtuelle? / The (Re)Birth of Virtual...
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VR 101: The (Re)Birth of Virtual Reality?
VR 101: The (Re)Birth of Virtual Reality?
Guess what? Even Apple!
360 Projection - Expo 67 / Samsung 2014
Circarama 1967
Evolution of 360 Cameras
Spherical 360 Video
Stereoscopic 360 Video
Stereoscopic Spherical 360 Video
VR Head Mounted Devices (HMD)
AR Devices
ControllersOn HMD Switch / Motion tracking / Gesture tracking
External to HMD External Keyboard / JoyStick / Motion tracking / Gesture tracking
Controllers
Types of VRLive Action / Animation
- 360 Video- Stereoscopic 3D
Real Time 3D
- Game Engine- Interactive
Hybrid
Level of interactivity
Passive Highly Interactive
RANGE
Strangers with Patrick Watson
Felix & Paul Studios
The Enemy
by Karim Ben Khelifa
Way to Goby Vincent Morisset
“Google Cardboard is the AOL of VR” - Maria Korolov
Distribution Channels
OCULUS SHARE
webVR
webVR - Facebook 360
Who is producing VR
Oculus Story StudioJaunt VRFramestoreDisney ImagineeringMicrosoftSony
Niche:Felix and PaulBackLight StudioVrse (Chris Milk)Emblematic GroupNew Deal Studiosthe NFB
Montréal - VR Valley?
Montréal - VR Valley Aerospace & defense
Tech Gaming
Montréal - VR Valley Visual fx
Montréal - VR Valley
Tomorrow?
“This is really a new communication platform.”
- Mark Zuckerberg
Entertainment
Immersion + Presence
Empathy
HelpingPeople
“Looking back, the movie and TV screens we use today will be seen as an intermediate step between the invention of electricity and the invention of VR.” - Chris Dixon, Andreessen Horowitz
Thank YouMerci
Appendix
Interactivity
Passive Highly Interactive
Interactivity
Interactivity
Passive Highly Interactive
Interactivity
Interactivity
Interactivity
Passive Highly Interactive
Interactivity
Interactivity
Means of Production
Production Pipelines360 Video (ex.: Way-To-Go)
1.Capture footage2.Ingest footage3.Video stitching4.Compositing5.VFX / Motion Graphics6.Color Correction7.Scripting / Coding8.QA and Debugging9.Export deliverables
Real Time 3D (ex.: BioCube)
1.Modeling2.Texturing / Lighting3.Rigging / Setup4.Animation / Mocap / VFX5.Scripting / Coding6.Integration7.QA and Debugging8.Export deliverables
Audio(see next slide)
Hybrid
Spherical 360 Video
360 Stereoscopic Post Production
Realtime 3D Engine
3D ENGINE (Unity 3D - Unreal Engine)
VR Audio
“Baked-in” ● Mono, Stereo
or Binaural recording● Channel-based● The sound is anchored
to a certain point in the 3D environment. How the user hears that sound depends on the position of each ear in relation to it.
“Dynamic” ● Binaural or Ambisonics
recording (and playback)● Object-based● Real-time audio post-production
(Real-time dynamic mix)● Greater control: Discrete vs
Ambient sound
Hybrid
Sound design in VR is even more important than with traditional film.
“Interactive” ● Binaural or Ambisonics
recording (and playback)● Object-based● Real-time audio post-production
(Real-time dynamic mix)● Greater control: Discrete vs
Ambient sound● User interaction will also
“generate” sounds
Price/Avail. User Interface
Google Cardboard $20 Side slider
Oculus Rift DK2Consumer Version
$3502016 Q1
“Proximity” positional tracking
Samsung Gear VRSamsung Note 4
$99$700
Side sliderOptional wireless joystick
HTC Vive SteamVR 2015 Q4 “Walk-around” positional tracking
Sony Playstation VR 2016 Q2
VR Head Mounted Devices (HMD)
Price/Avail. User Interface
Smart Phones / Tablets $200 to $1000Now
2D Camera, Accelerometer,Gyroscope, GPS, etc
Microsoft Hololens HMD ? Holographic environment sensors, Positional tracking
Google Project Tango $1500 Developer only
3D Camera, Accelerometer,Gyroscope, GPS, etc.
Google / Magic Leap ? Projection of digital light field into the user's eye.
AR Devices
AR Mobile App
AR Mobile App
- Microsoft Hololens
- Microsoft Hololens
LIVE Broadcasting VR
Single Screen 360 video - Out My Window
Virtual Cave - Circa 1948 Installation
Head Mounted Display - Way to Go
Creative Opportunities