Musical Games for Groups de La Peripole

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    Visit Peripole.comfor more resources. Visit KalaniMusic.comand find Kalani on: FB, Twitter, iTunes

    NAfME NE Professional Development Conference

    April 10, 2015Musical Games for Groups

    Kalani Das, MT-BC

    Sponsored by Peripole, Inc.

    !"#$%&' )&*+# &,- ./"* 0'&1In addition to using musical instruments to re-create, compose, and improvise music, we

    may also use the myriad of instrumental options as play objects. Musical Games andDrum Play are more about using drums as play objects and often serve as pre-musical

    and extra-musical experiences, focused more on individual expression, active listening,teamwork, and creativity, as opposed to working towards primarily aesthetic or

    performance-oriented goals.

    Musical Games are any experience that employs play rules and the use of music or

    musical instruments as play objects. When used in this way, the focus is not ondeveloping instrumental techniques or a culmination performance, but rather on the in-

    the-moment experience of engaging in the play experience. Games have structure and

    rules that are known by the participants. Many musical games can also be played withoutthe use of instruments by using voices, body percussion and found sounds.

    Drum Play is a sub-category of Musical Games that employs drums and percussion

    instruments within experiences, often to provide an element of novelty that serves toincrease participation and provide participants with accessibility and options. Instruments

    in these experiences are often used to reference ideas and events, as art objects, and assound effects, rather than within a traditional musical framework.

    Musical Games and Drum Play can help to:

    provide an accessible entry point into musical experiences. serve as pre- and/or extra-musical experiences.

    provide an alternative form of expression and communication.

    level the musical playing field to increase participation and inclusion.

    increase social bonds and feelings of support between group members.

    Unless noted, players will have a variety of drums and percussion instruments available.

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    56+/+7# 8/9::1;1. Choose someone to hide Froggy somewhere in the room.

    2. Choose someone to find Froggy. (They will wait outside until froggy is hidden.)3. The group plays louder and softer as the seeker gets closer and farther from

    Froggy (as in the game hot & cold).4. Continue until Froggy is found then choose new players.

  • 7/26/2019 Musical Games for Groups de La Peripole

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    Visit Peripole.comfor more resources. Visit KalaniMusic.comand find Kalani on: FB, Twitter, iTunes

    NAfME NE Professional Development Conference

    April 10, 2015Musical Games for Groups

    Kalani Das, MT-BC

    Sponsored by Peripole, Inc.

  • 7/26/2019 Musical Games for Groups de La Peripole

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    Visit Peripole.comfor more resources. Visit KalaniMusic.comand find Kalani on: FB, Twitter, iTunes

    NAfME NE Professional Development Conference

    April 10, 2015Musical Games for Groups

    Kalani Das, MT-BC

    Sponsored by Peripole, Inc.

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    1.

    Explain that everyone in the group will have a chance to be part of a movingquartet.

    2. Explain that there will be four people playing at a time. When a new player isadded to the group, the players that has been in the group for the longest time, stops.

    3. A new player can join the group after a set number of measures, such as 16. (Thegroup counts the measures and, to make it easier for the new player to know when

    to join in, says his/her name on the beat before the downbeat.)4. The group of four moves around the circle until everyone has had a chance to

    play.

    49",- !&%6$,+

    1.

    Invite players to form groups of three or four.

    2. Using FOLEY as a foundation, explain that players will be creating a soundmachine with interlocking parts, like a clock.

    3. To create your machine:a. Start with one player making a repeating action.

    b. Player 2 joins and plays player 1s instrument.c. Player 3 joins and plays player 2s instrument, etc.

    4. Challenge players to cross into the space used by another player.5. Challenge players to interact with other players, either by coordinating their

    movements and/or by connecting physically with another players instrument orbody. (i.e., tapping on someones instrument or clapping hands)

    46$@# $, B6+ E$:6B

    1. Form partners and have each pair choose a unique instrument.2. Explain that each pair will consist of a ship and a navigator. The navigator will

    play one note to guide the ship, who will set a course in the direction of the sound.

    3. Model how to guide a ship through the water, playing only to change the shipsdirection. (Note that navigators can be far away from their ship.)

    4. Invite ships to form a bow with their hands to help keep them safe. Ships close theireyes.

    5. Invite all ships to set sail and move around the ocean. Continue for a coupleminutes, then invite all ships back to their docks. Switch roles and repeat.

    6. Fun Fact: Ships are guided by buoys, which sometimes feature bells, horns andgongs!

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    Visit Peripole.comfor more resources. Visit KalaniMusic.comand find Kalani on: FB, Twitter, iTunes

    NAfME NE Professional Development Conference

    April 10, 2015Musical Games for Groups

    Kalani Das, MT-BC

    Sponsored by Peripole, Inc.

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    1. Explain that the group will be building on the Lets All Play Our Drum! game byadding the phrase because its so much FUN! to the end. The complete phrase is,

    Lets all play our drum because its so much fun!

    Ta-te Ta-te Ta-te Ta-te Ta Ta Ta

    2. Form a standing circle with nothing in the center and space to move.3. Explain that each person will have a chance to move from his/her place in the circle

    to someone elses place in the time it takes to play the above rhythm and that theymust arrive exactly on the word FUN. They may choose to tap the person whose

    place they are taking by gently tapping them on the shoulder.4. If someone arrives at your place and taps your shoulder, you have to move to

    someone elses place.5. As the facilitator, you will be the first mover, then you will add more movers by

    moving yourself, even though no one came to your place in the circle.6. Gradually speed up the tempo by verbalizing the rhythm or by having one or two

    volunteers accompany the group on an instrument. You can cue the musicians togradually speed up now and then.

    7. Maintain 3-4 movers as the tempo increases and continue as long as possible untilthe tempo gets too fast for members to keep up.

    For video examples of these and more musical games, see the DRUM FUN! Musical

    Games for Groups DVD or iBook.