Munera Sine Missione Chart
Transcript of Munera Sine Missione Chart
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8/10/2019 Munera Sine Missione Chart
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MUNERA SINE MISSIONE
Charts/Tables
Special EventsDouble 6 Defending gladiator takes 2D6 wounds, no armor save allowed.
Double 5 Defender loses his shield, if applicable. It falls into a random adjacent hex.
Double 4 Defender knocked off balance. -2 AP on his next turn.
Double 3 Attacker knocked off balance. -2 AP on his next turn.
Double 2Defender is floored and must appeal to the crowd if Attacker ends is turn adjacent. Fight
ends. Otherwise, treat as "Defender knocked off balance".
Double 1
A weapon breaks or is lost. Rold 1D6. 1-3, it's the Attacker's weapon. 4-6, the
Defender's. 1s or 6s, the weapon is lost forever. Otherwise, it falls into a random
adjacent hex. Defenders lose a random weapon (nets/lassos count, but not shields).
Attackers lose the weapon used to attack. Unarmed gladiators use the unarmed
modifier.
Appeals to the Crowd
Modifier Result
-2 Gladiator is wounded.
+1 Gladiator is seriously wounded.
-1 Gladiator has not inflicted any wounds on his opponents.
+1 For each opponent the gladiator has seriously wounded.
+2 For each gladiator they have defeated today (killed or spared by the crowd)
+2 Gladiator is popular (see 'Experience').
-2 Crowd has already spared this gladiator today.-1 Per gladiator already spared by crowd today.
Note- A straight roll of '12' means the crowd automatically spares the gladiator. A straight roll of
'2' means the gladiator is autmatically kiled.
OPTIONAL RULES
Experience Modifiers
Reflexes +1 APAttack +1 to Attack Die roll (does not apply to net/lasso attacks)
Dodge +1 to Defense Die roll.
Stamina Start with a base strength of 6, not 4.
Popularity +2 when appealing to crowd.
Note- XP is only gained when the gladiator defeats an opponent that is his
skill level or greater. Lesser skilled, defeated opponents don't count!