Multimedia Design
description
Transcript of Multimedia Design
Introduction
Contact DetailsDr Judy Robertson
[email protected] 451 8223
Rm EM G29Second Life name: Jxr Greenwood
OverviewDefinition of multimedia and active research
areasStructure of module – what you’ll learnAssignment information
What is multimedia?The combination of different media into one
application:TextStill imagesSoundVideo
Can involve multimodal interfaces (speech, gesture, touch)
Can involve ubiquitous computing (computing in the environment beyond the desktop)
Can involve interactivity, remote distribution, collaborative working
Focus is on user’s Quality of Experience (QoE) rather than Quality of Service (QoS)
Your experience?What sort of MM stuff have you done before?
Using MM?Creating MM?At uni?As a hobby?
Multimedia Grand ChallengesACM SIG MM identified three grand
challenges for multimedia researchers to solve:Make authoring complex multimedia titles as
easy as using a word processor or drawing program;
Make interactions with remote people and environments nearly the same as interactions with local people and environments;
Make capturing, storing, finding, and using digital media an everyday occurrence in our computing environment
From Rowe and Jain (2005)
Challenge 1: make authoring complex multimedia titles easy Researchers need to develop tools to make it easy for
average users to make compelling multimedia with different types of content, e.g.
A physics teacher could make simulations and animations to illustrate dynamic behaviours;
A travel agent could make material advertising tourist destinations including pictures, videos, sounds, live link to people at a remote location;
A family member could create a timeline of an important event such as a wedding, documenting the proposal, engagement party, wedding.
Of course, tools already exist for authoring in particular media, but:
They don’t support different types of media; Professional tools are too hard to learn, but end user tools
are too restrictive All data types should be first class citizens
Challenge 2: Make remote interactions the same as local interactions This involves:Distributed collaboration
Multimedia meetings between more than 2 remote participants are still hard to set up, expensive and frustrating;
It’s hard to remotely work with the same tools (e.g. view & co-construct diagrams remotely)
Immersive 3D virtual environmentsChallenge is to sensitively integrate novel input
and output technology to make the experience seem real (or hyper real)
Could be better than being there!
Visiting virtual worlds“I always look at the game worlds we build as
other places for us to go. … Most of them are hell and almost none of them are heaven. We’re creating hells for our children to live in.”
Henk Rodgers (Edge, 1999; p75)Double Life play station advert
Challenge 3: Make manipulating digital media as an everyday occurrence It should be an every day occurrence to:
Capture √Store √FindAnd use √
digital media.We have huge capacity to capture and store data.
But how can we easily make sense of this huge heap of content?
We need to be able to search audio and video content from archives – the problem is automatically identifying what is stored in non-textual media.
The vision for this classThe class will terraform the HeriotWatt
Second Life island
?
What is Second Life anyway?It’s a massively multiplayer immersive 3D
virtual environmentPopulation: 11,175,710 (Nov 2007)Total hours spent: 24,625,902 (Nov 2007)Thriving arts and educational communitiesGrowing business opportunitiesDemo
Second Life economy250$ to 1 linden dollarYou get 2000 Linden dollars to start withYou can sell and buy virtual land and objects/services
US$ exchanged on Lindex (in millions)
Who uses Second Life: age
Who uses Second Life: gender
Why are we using Second Life for this module?There’s something for everyone – you can
specialise in different aspects of MMIt lets you build in-world – you see immediate
consequences of what you doEveryone in the class can work together on
the same big projectIt’s an expanding, current development in
user generated content and social networkingMaybe you’ll become SL millionaires and give
me a cut
Second Life and MM grand challenges
As you get to know Second Life, think about this. Does it:
Make authoring complex multimedia titles easy as a using a word processor?
Make interactions with remote people and environments nearly the same as interactions with local people and environments?
Make capturing, storing, finding, and using digital media an everyday occurrence in our computing environment?
SL mature contentSecond Life has many areas which have mature
contentIf you want to avoid them, stick to regions which
are rated PGPlease share only snapshots from PG areas on
the class websiteI have given you a list of safe educational places
to visitThe HeriotWatt island where you will work is
rated PG and your practice areas will be private to this class
What you will learn…about the current research issues in
multimedia…how to design and evaluate multimedia…how creativity works…how to take charge of your own learning…how to evaluate your own learning…how to evaluate your own work and that of your
peersRemember: it’s an open ended topic; there are
seldom “right” answersThink of the lecturer and tutors as mentors
Technical skills you will learnSecond Life:
Content creationTerraformingScripting
Photoshop:Texturing
PremiereMovie making
Module activitiesLectures
None! – It’s a practical courseTutorial
Everyone has one hour of tutorial with me a week.Mostly group work and hands-on activities
LabsOne hour face to face labOne hour lab in Second Life with help from tutors
When would suit you to have this? Please fill in the survey on the Vision page
Reading/homework exercises
You’ll like this module if......you like:ExploringBuildingCreating
(drawing/sounds/music/video/programming)Finding things out for yourselfComing up with your own ideasThings that are open ended
You won’t like this module if...You like step by step instructionsYou like assignments to give exact
specificationsYou like to be told exactly what to doYou don’t like trial and errorYour favourite programming environment is
emacs with a command shell :-)
Learning resources“Creating your world:
the official guide to content creation in Second Life”Weber, Rufer-Bach and Platel
http://wiki.secondlife.com/wiki/LSL_Portal
Countless video tutorials and in-world tutorials
Learning resources onlineThis module will use the Vision learning
environment.https://vision.hw.ac.uk/webapps/portal/frameset.jsp(Use university login and password)
Course announcementsLab worksheetsClass wikiBlogsDiscussion forums
Assessment: 100% courseworkSubmit an individual portfolio containing:An area of land in the Heriot-Watt Second Life
island (group work) (25%);A multimedia tutorial to help other students learn
about Second Life (25%);A fun interactive Second Life exhibit for visitors
to the Heriot-Watt island (25%);A learning log (15%).A review of other students’ multimedia work
(10%);
HomeworkRead
http://en.wikipedia.org/wiki/Second_LifeRead about the SL community standards:
http://secondlife.com/corporate/cs.php
Any questions?