Multilevel analysis of collaborative activities based on a Mobile Learning Scenario for real...

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Multilevel analysis of collaborative activities based on a Mobile Learning Scenario for real classrooms Irene-Angelica Chounta, Adam Giemza, H. Ulrich Hoppe Collide, University of Duisburg-Essen {chounta, giemza, hoppe}@collide.info

description

CollabTech2014 (http://www.collabtech.org/) - This paper describes the analysis of collaborative mobile learning activities. We explore the use of learning analytics for the evaluation of the performance of stu-dents as individuals and the performance of teams. We argue that traditional met-rics used for learning analytics can provide insight with respect to the quality of the activity and the learning outcome. We propose a way to integrate innovative mobile learning scenarios into traditional classrooms and to analyze collaborative learning activities on both the group and the individual level.

Transcript of Multilevel analysis of collaborative activities based on a Mobile Learning Scenario for real...

Page 1: Multilevel analysis of collaborative activities based on a Mobile Learning Scenario for real classrooms

Multilevel analysis of collaborative activities

based on

a Mobile Learning Scenario

for real classrooms

Irene-Angelica Chounta, Adam Giemza, H. Ulrich Hoppe

Collide, University of Duisburg-Essen

{chounta, giemza, hoppe}@collide.info

Page 2: Multilevel analysis of collaborative activities based on a Mobile Learning Scenario for real classrooms

Mobile learning: a special case of learning....

� Learning on the move, across space, within context

� Activities supported by mobile devices

− „location-based“ scenarios with spatially distributed learning stations (museum, outdoor trips etc)

− smartphones, tablets etc.

� The activity analysis is carried out with qualitative methods

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Objectives of the study

� Introduction of a mobile learning scenario in traditional school classrooms

� Use of common learning analytics within a mobile learning context

� Study of collaborative learning activities on multiple levels of analysis

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a mobile learning scenario for the classroom

� Computer Kit: „Learn how to assemble a Personal Computer with Mobilogue“

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a mobile learning scenario for the classroom

� QR codes as learning station/ computer parts markers in a very localized setting

Learning Content Video Quiz Scores

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Mobilogue Architecture

� Authoring environment for the creation of new activities

� Activity logs for recording and post analysis

� Online Management Environment

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Method of the study

� Two case studies:

− Case A: preliminary study, 17 students

− Case B: main study, 24 students

� Task: Group of students working together to assemble a pc

� Each group was supported by one mobile device

� The activities were analyzed with respect to:

- students practice on the individual and the group level

- group characteristics

- learning outcome

13 – 15 years old

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Method of the study

� For the analysis we used:

- Activity metrics from logfiles - Average time gap among consequent actions

- Average response time to quizzes

- Quiz score

- Experts observations

- Activity transcripts (recorded by students)

- Users questionnaires (with respect to user experience and motivation for collaboration)

- Pre and Post Knowledge Tests (each test consisted of a ten-items questionnaire)

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Case study A - Results

� 17 students randomly grouped in 5 groups

� Activity duration ≈ 90 minutes

� Group profiles based on pre-tests:

� One „strong“ team (team A)

� One „weak“ team (team E)

� Three average teams (teams B, C, D)

Pretest Scoresavg_group max_idv

teamA 6.25 8teamB 3.75 5teamC 4.33 5teamD 2.67 4

teamE 1 1

heterogeneous

homogeneous

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Case study A - Results

� Greatest improvement � teams of average performance (on group and individual level)

� The “strong” team maintained the same score on average but scored less on the individual level - homogeneity increased)

� The “weak” team slightly improved – heterogeneity increased

� Heterogeneous teams increase homogeneity and vice versaPre-test Scores

avg_group max_idv

teamA 6.25 8teamB 3.75 5teamC 4.33 5teamD 2.67 4

teamE 1 1

Post-test Scoresavg_group max_idv

6.25 7

6.25 8

5.67 7

6.00 7

2.00 3

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Pre-test Scoresavg_group max_idv

teamA 6.25 8teamB 3.75 5teamC 4.33 5teamD 2.67 4

teamE 1 1

Case study A - Results

� Quiz score reflects the knowledge test performance

� The average time gap correlates negatively with quiz score

� Teams with good knowledge background and high heterogenity move faster

Activity metrics

avg_timegapavg

response time

Quiz score

27.63 32.02 120

36.56 56.96 12037.14 23.70 100

37.91 31.55 90

38.43 57.43 80

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Case study B - Results

� 24 students – 6 groups of four

� Groups were created by the teacher

� Activity duration ≈ 90 minutes

Special Additions / Modifications:

� Experts monitored the activity

� Students kept transcripts of group activity

� Students filled in questionnaires regarding their experience on collaboration

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Case study B - Results

� Group profiles based on pre-tests:

� One strong team (team 03)

� Two weak teams (team 00 and team 05)

� Three average teams (teams 01, 02, 04)

� The Homogeneity of teams according to pre-test confirmed teacher‘s perception

Pre-test Scoresavg_group max_idv

team 00 2 4team 01 5.75 9team 02 4.25 5team 03 6.5 8team 04 5.5 7

team 05 1 2

heterogeneous

homogeneous

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Case study B - Results� Group performance improved on average (47%) and

individual (31%)

� Max knowledge gain � weak team (team 05)

� Min knowledge gain � strong team (team 03)

� Knowledge „loss“ for the „strong“ students

� Homogenity increases for heterogenous groups and vice versa (confirming case study A)

Pre-test Scoresavg_group max_idv

team 00 2 4team 01 5.75 9team 02 4.25 5team 03 6.5 8team 04 5.5 7team 05 1 2

Post-test Scoresavg_group max_idv

3.5 77.5 86 7

6.5 77.25 8

6 9

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Case study B - Results

� Heterogeneous teams achieved higher Quiz scores

� The average time gap correlates negatively with quiz score (also observed case study A)

� Heterogeneous teams move faster, i.e. Individuals take the lead

Activity metrics

avg_timegapavg

response time

Quiz score

20.89 51.88 120

23.42 49.02 12024.00 45.73 11025.84 61.99 9040.44 72.51 70

27.75 82.56 70

Pre-test Scoresavg_group max_idv

team 00 2 4team 01 5.75 9team 02 4.25 5team 03 6.5 8team 04 5.5 7team 05 1 2

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Case study B - Results

� The students undertook three roles throughout the scenario:

� the operator of the mobile device

� the scriber and

� the assembler

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Scriber

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Scriber

Assembler

Operator

• 4 out of 6 teams followed no strict

role distribution

• Teams following strict role

distribution showed the lowest

knowledge & dissatisfaction

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Discussion

� A mobile scenario to support collaborative activities for traditional classrooms

� Multilevel analysis of the activity (various methods and multiple units of analysis) to enhance the overall outcome

Learning Outcome

• The setting was more effective for students of weak and medium knowledge background

• Strong students/ teams showed little or no knowledge gain

• The students performance was increased on both individual and group level

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Discussion

Group Characteristics & Learning Analytics

• Heterogeneous teams achieved higher game scores

• Game score did not correlate to knowledge gain or knowledge background

• Heterogeneous teams moved faster through the stages of the scenario

• Homogeneous teams tend to increase their heterogeneity and vice versa

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Discussion

Collaboration

• Team members undertook roles with no particular plan

• In the case a strict plan was follows, it lead to frustration and low knowledge gain

• Strong students stated they would have done better on their own

• Weak/average students considered the activity as helpful

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Conclusion and Future Work

� Multilevel analysis can provide valuable information and enhance mobile learning

� Extend the field of study to further investigate:

� the use of various scenarios

� varying degrees of freedom to classroom activities

� concurrent use of multiple devices within a team

� the nature of learning activities that could be supported effectively by the use of mobile devices

� ways to incorporate seamlessly mobile devices in traditional learning activities

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Questions.

Thank you ☺

Thank you ☺

[email protected]