Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
Multi-Device Design & Development
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Multi-Device Design & Development Alan O’Connor Director of Product Experience, Salesforce.com
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Transcript of Multi-Device Design & Development
“The interface is your product. What people see is what you're selling. If you just slap an interface on at the end, the gaps will show.”
- Getting Real, 37Signals
Make it universally usableInstead of designing for each device, design for every device. This ensures great usability regardless of device.