MS Parent Connection
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Transcript of MS Parent Connection
MS Parent Connection
October 28, 2011
Page 133 – Zebby and her Mom
“What in the world makes you think it’s okay to post things like this on a website?”
“I didn’t post any of that stuff about Lilly. I posted the article about Lego robotics, school food-”
“But you let other people post it.”
“I can’t control what other people post.”
“Sure you can. It’s your website. If you and Amr don’t control what people post on it, who does?”
“Nobody. That’s the point. It’s a freedom of speech issue. We say right on the front page that we aren’t going to censor anyone. So what can we do? We can’t go back on our word.”
Mom cocked her head, like you know better than that, Zebby.
Page 163 - Trevor
Mrs. Michael said, “Because you can be anonymous online, the person you show the world online is usually not the real you.” I think she’s dead wrong about that. I think the person you show online is exactly the person you really are. The person you show in real life is the one that’s fake.
Think about it. Most people are chameleons. They act different around different people. What’s real about that?
Page 74 – “Anonymous”
Have you ever noticed that people say and do things online that they would never do in real life? It’s true. For instance, I would never go up to Lilly and say, “Wow, you used to be really fat,” but I don’t have any problem saying that to her online.
It’s different online. You can say or do whatever you want online because no one has to know it’s you saying or doing those things. And you don’t actually have to face the person you’re being mean to.
Three Identities
Virtual
RealProjective
Virtual
Presence in online spaces
Examples: User profile, video game character
Real
Physical person controlling the profile/character
Projective
Project one’s real identity into virtual identity
Project one’s values and desires onto virtual identity
Virtual identity as a project in the making with trajectory defined by one’s aspirations
Modes of Communication
Face to Face• Verbal, Visual
Voice• Verbal
Text• Instant vs. Asynchronous
Face to Face
Verbal Tone Pace of speech Inflection
Visual Facial cues Gestural cues
Voice
Verbal Tone Pace of speech Inflection
Text
Synchronous Pace of conversation(instant)
Asynchronous Pace of conversation (spaced over time)
Mechanisms
How electronic information is distributed
Tools with a Singular Purpose
Text Messaging
Instant Messaging
Blogs + Forums
Multi-Purpose Services
Google +
Website Resources
http://www.commonsensemedia.org/
http://www.wiredsafety.org/
http://www.staysafeonline.org/
http://www.commoncraft.com/video/protecting-reputations-online
Photos & References
Gee, J. (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave-MacMillan
Wired.com (2011). Keeping the Geeklets Sharp over Summer Break. [PHOTO]
HowStuffWorks.com. World of Warcraft. [PHOTO]
Interlogy.com. How to Build a Member Site. [PHOTO]
Out Of My Gord.com. Brands Live and Die Face to Face [PHOTO]