Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9,...

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Moving Interaction Design Off the Desktop and Into the World Lessons from the Field Elizabeth Goodman BayCHI November 9, 2010

description

Interaction design is increasingly moving off the desktop and into the world, into mobile applications, appliances, and automotive, biomedical, and environmental design. These new design contexts do not just raise new possibilities for how their users live and work, they also change the way designers work. Working from her experience as a designer and ethnographic research with design practitioners, Elizabeth will examine some new challenges and possibilities for interaction design and describe successful strategies and tactics.

Transcript of Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9,...

Page 1: Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9, 2010

Moving Interaction Design Off the Desktop and Into the World Lessons from the Field

Elizabeth GoodmanBayCHI November 9, 2010

Page 2: Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9, 2010

The project

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Interaction design has moved off the desktop

Translation

Augmentation

AugmentationNew service

Ste

phen S

hankl

and/C

NET

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Deliverable

Don’t forget the overall presentation!

Visual design is here

Wireframes are here

The project manager is keeping track of budget and schedule

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Intensity of implementation: a broad landscape

Deliverable fragility

Market horizon

Mobile travel app

Cross-platform media strategy

Prototype clinical tablet

Speculative future

Near-term strategic

goal

Prototype magazine reader

In the product pipeline

Concept vision

Specifications for implementation

“Working” code

Appliance vision video

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Challenge: Experience prototyping

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Solution: Acting out

Allow me to demonstrate

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Solution: Device stand-ins

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Challenge 2: Translation between media and platforms

Paper magazines

Digital magazine working file

Magazinesketches

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Solution: Metaphors

Process

Content

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This device doesn’t actually exist outside of this video

Challenge: Representing complexity

Mag+ concept video: Berg Design for Bonnier R&D

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Solution: Multiple representations

Not shown: Powerpoint presentation with personas

Trend map Scenario posters

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So. Why is this important?

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A few conclusions about interaction design, complexity, and deliverables

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Thanks!

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