Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9,...
-
Upload
egoodman -
Category
Technology
-
view
393 -
download
0
description
Transcript of Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9,...
Moving Interaction Design Off the Desktop and Into the World Lessons from the Field
Elizabeth GoodmanBayCHI November 9, 2010
The project
Interaction design has moved off the desktop
Translation
Augmentation
AugmentationNew service
Ste
phen S
hankl
and/C
NET
Deliverable
Don’t forget the overall presentation!
Visual design is here
Wireframes are here
The project manager is keeping track of budget and schedule
Intensity of implementation: a broad landscape
Deliverable fragility
Market horizon
Mobile travel app
Cross-platform media strategy
Prototype clinical tablet
Speculative future
Near-term strategic
goal
Prototype magazine reader
In the product pipeline
Concept vision
Specifications for implementation
“Working” code
Appliance vision video
Challenge: Experience prototyping
Solution: Acting out
Allow me to demonstrate
Solution: Device stand-ins
Challenge 2: Translation between media and platforms
Paper magazines
Digital magazine working file
Magazinesketches
Solution: Metaphors
Process
Content
This device doesn’t actually exist outside of this video
Challenge: Representing complexity
Mag+ concept video: Berg Design for Bonnier R&D
Solution: Multiple representations
Not shown: Powerpoint presentation with personas
Trend map Scenario posters
So. Why is this important?
A few conclusions about interaction design, complexity, and deliverables
Thanks!
twitter: @[email protected]