Mousquetaires du Roy - cdn.1j1ju.com

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A game designed by François Combe & Gilles Lehman – Illustrated by Nériac & Arnaud Demaegd Developed by Cyril Demaegd – FAQ and forum: http://www.ystari.com – English rules editing by W. Eric Martin, BoardgameNews.com Contents of the box ● 1 game board showing plot locations ● 4 individual character cards for the Musketeers ● 5 figurines (Milady and 4 Musketeers) ● 10 special dice (6 blue and 4 red) ● 2 double-sided quest boards ● 70 tokens ● 110 cards ● 1 hourglass ● 1 screen ● these rules and the game guide Once upon a time... 1625. D’Artagnan, a young man fresh out of Gascony with ambitions of becoming a musketeer for the King – a “Mousqu- etaire du Roy” – makes the acquaintance of Athos, Aramis, Porthos and the beautiful Constance, linen maid to the Queen. Soon he finds himself at the heart of an adventure with France’s destiny at stake. Indeed, Cardinal Richelieu, prime minister to King Louis XIII, will stop at nothing to discredit the Queen of France in order to further strengthen his power in the country. To that end, he has arranged a grand ball where the Queen will be expected to wear the magnificent diamond jewelry given to her by her husband. Unfortunately, she has impulsively given the jewels to her lover, the Duke of Buckingham. This matter is all the more serious as the relations between the two countries are tense: England supports the Protestant rebels of the city of La Rochelle, to which King Louis XIII has arduously laid siege for a long time. With a lady’s honor and the stability of the kingdom at stake, the Musketeers decide to intervene – but the perfidious Milady de Winter, an agent of the Cardinal, is determined to thwart them... Objective of the Game In this game, two sides battle against one another. On one side are the Musketeers: To win, they must finish their quest for the Queen’s jewelry before time runs out. On the other side is Milady: Her objective is to prevent the Musketeers from completing their mission, whether by exhausting their time or by causing one of the events that end the game: mili- tary defeat in La Rochelle, dishonor of the Queen at the Louvre, or the death of Constance in Paris. Mousquetaires du Roy Validation token Epic token Thanks to: Hats off to monsieur Alexandre Dumas! A musketeer’s embrace to Nico, Fabien and Karine, and we cannot forget David and Stéphane, our favorite testers. A big thank you from François to his friends from Réel, Terres Chamanes and Ordalie and a heartfelt dedication to the three Benoîts, to Louis and to Ghislain. A bouquet of kisses from Gilles to Lady Flo and the two small musketeers Oriane and Virgile. Bravo to Céline and Hugo for taking the diamonds back to the Louvre. A friendly hello to Yves Renou and François Haffner. Finally, Ystari dedicates this game with all its heart to the memory of Vincent Moirin, the musketeer who left us far too early. We miss you.

Transcript of Mousquetaires du Roy - cdn.1j1ju.com

A game designed by François Combe & Gilles Lehman – Illustrated by Nériac & Arnaud DemaegdDeveloped by Cyril Demaegd – FAQ and forum: http://www.ystari.com – English rules editing by W. Eric Martin, BoardgameNews.com

Contents of the box ●1gameboardshowingplotlocations ●4individualcharactercardsfortheMusketeers ●5figurines(Miladyand4Musketeers) ●10specialdice(6blueand4red) ●2double-sidedquestboards ●70tokens ●110cards ●1hourglass ●1screen ●theserulesandthegameguide

Once upon a time...1625.D’Artagnan,ayoungmanfreshoutofGasconywithambitionsofbecomingamusketeerfortheKing–a“Mousqu-etaireduRoy”–makestheacquaintanceofAthos,Aramis,PorthosandthebeautifulConstance,linenmaidtotheQueen.SoonhefindshimselfattheheartofanadventurewithFrance’sdestinyatstake.Indeed,CardinalRichelieu,primeministertoKingLouisXIII,willstopatnothingtodiscredittheQueenofFranceinordertofurtherstrengthenhispowerinthecountry.Tothatend,hehasarrangedagrandballwheretheQueenwillbeexpectedtowearthemagnificentdiamondjewelrygiventoherbyherhusband.Unfortunately,shehasimpulsivelygiventhejewelstoherlover,theDukeofBuckingham.Thismatterisallthemoreseriousastherelationsbetweenthetwocountriesaretense:EnglandsupportstheProtestantrebelsofthecityofLaRochelle,towhichKingLouisXIIIhasarduouslylaidsiegeforalongtime.Withalady’shonorandthestabilityofthekingdomatstake,theMusketeersdecidetointervene–buttheperfidiousMiladydeWinter,anagentoftheCardinal,isdeterminedtothwartthem...

Objective of the GameInthisgame,twosidesbattleagainstoneanother.OnonesidearetheMusketeers:To win, they must finish their quest for the Queen’s jewelry before time runs out.OntheothersideisMilady:Her objective is to prevent the Musketeers from completing their mission,whetherbyexhaustingtheirtimeorbycausingoneoftheeventsthatendthegame:mili-tarydefeatinLaRochelle,dishonoroftheQueenattheLouvre,orthedeathofConstanceinParis.

Mousquetaires du Roy

Validation token Epic token

Thanks to: Hats off to monsieur Alexandre Dumas! A musketeer’s embrace to Nico, Fabien and Karine, and we cannot forget David and Stéphane, our favorite testers. A big thank you from François to his friends from Réel, Terres Chamanes and Ordalie and a heartfelt dedication to the three Benoîts, to Louis and to Ghislain. A bouquet of kisses from Gilles to Lady Flo and the two small musketeers Oriane and Virgile. Bravo to Céline and Hugo for taking the diamonds back to the Louvre. A friendly hello to Yves Renou and François Haffner. Finally, Ystari dedicates this game with all its heart to the memory of Vincent Moirin, the musketeer who left us far too early. We miss you.

Milady

MiladyhasmanyweaponsthatcanharmtheMusketeers:

1) Rochefort:Milady’sbodyguardandoneofthefinestswordsmeninFrance.Thankstohim,MiladycaninterferewiththeMusketeers’plansbyhinderingtheirprogressthroughduels.

A) Health:ThenumberoflifepointsRocheforthas.B) Combat:ThenumberofreddicethatRochefortrollsincombat.C) Technique:Rochefort’ssecretmaneuver.D) Reward:IftheMusketeersputRochefortoutofaction(seebelow),theyreceivea“Oneforall,allforone”cardasareward.

2) Adversaries: Inaddition toRochefort,Miladyhasanarmyofhenchmenthatshecansendagainst theMusketeers.Theseadversariesare:●12adversarycardsformissionsinParisorattheLouvre.

A) Strength:Theadversary’srating,between1and3(seebelow).B) Name:Theadversary’sname.C) Reward:WhattheMusketeersearniftheydefeatthisadversary.D) Technique: Theadversary’ssecretmaneuver.E) Combat:Thenumberofreddicethattheadversaryrollsincombat.

●27adversarytokensforthequestfortheQueen’sjewelry.Again,Miladyusesthereddiceforcombatpurposes.

3) Traps (5 cards):Inadditiontotheadversaries,MiladycanplaytrapcardstoplaceadditionalobstaclesinthepathoftheMusketeers.

4) Treachery (15 cards): ThesecardsallowMiladytobringmisfortunetotheMusketeers.MiladycanplayaTreacherycardatthebeginningofeachturn.

5) Paris (6 cards):ThesecardsrepresentMilady’splotsinParis,andtheytriggerunfortunateeventsattheendofeachturninwhichtheyremaininplay.

6) Louvre (8 cards):ThesecardsrepresentmissionsmeanttodisgracetheQueenattheLouvre,buttheyareadouble-edgedsword.IftheMusketeersactquicklyattheLouvre,theyearnmoneyandEpictokensthatwillhelpthemintheirquestforthejewelry;iftheytaketoolong,however,theQueen’shonorsuffersinexorably.

7) Location (6 cards):ThesecardsshowMilady’spossibledestinationsinaturn.

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The Musketeers

EachMusketeerhasacorrespondingfigurineandacharactercarddescribinghisskills:

1) Name: Thenameofthecharacterchosenbytheplayer.2) Portrait:Anillustrationofthecharacterinthegame.3) Health: ThenumberoflifepointsaMusketeerhas.Eachtimeheiswounded,movethelifepointsmarkerdown.Ifthemarkerreachestheblueheart,theMusketeerisoutofaction–butnotdead!4) Skills: ThesevaluesrepresenttheabilityofaMusketeerinthesocialskillsofagentlemanofthattime,namelyErudi-tion (abook),Nobility (achesspiece), Gallantry(arose)and Panache (afeather).Thehigherthevalue,thebettertheMusketeer.5) Combat: ThenumberofbluedicetheMusketeerrollsincombat.6) Technique: TheMusketeer’ssecretmaneuver.Achievingthismaneuverwiththebluedicehelpshimwinduels.Duringthecourseofthegame,aMusketeercanimprovehistechnique.7) Additional skills: Duringthegame,aMusketeercanacquireuptotwoadditionalskills,whichareplacedintheseareas.8) Equipment: Duringthegame,aMusketeercanacquireequipmentsuchaspistolsandarmorandplaceitinthesetwoareas.9) Special ability:EachMusketeerboastsaspecialability:● D’Artagnan (swordsman extraordinaire): D’Artagnanisamasteroftheduel,sohestartswithabettersecretmaneu-verthanhiscomradesandcanacquireasecondsecretmaneuverduringthegame.●Aramis (extreme cunning): AramisisthemostthoughtfulMusketeer,andhiscunningplanssolvemanyaproblem.Onceperturn,hecanuseoneAdventurecard(seebelow)toearna+1bonusforanytypeofchallenge,ortoearnoneadditionalbluedieforcombat.●Athos (dark secret):AthosisMilady’sex-husband,sohe’stheonlyonewhoisawareofherdarkpast.Consequently,forfearofbeingfoundout,MiladywillneversendRochefortafterAthos.NoencounterbetweenAthosandRochefortwillevertakeplace.● Porthos (exceptional vigor): Porthosisaforceofnature,sohehastwomorelifepointsthanhiscomrades.

Duringthegame,theMusketeerswillusethedeckof Adventure cards toinfluencethegameandinteractwithMilady.TherearethreetypesofAdventurecards:A) 24 Skill cards (6eachofErudition,Nobility,GallantryandPanache)–Theywillbeusedforchallenges.

B) 16 Combat cards–Theywillbeusedinduels.Amongstthemarethreedouble CombatcardswhichcountastwoCombatcards.

C) 7 Character cards–TheyhelptheMusketeersduringthecourseoftheirquest.

Note: During the game, the players may speak freely of the cards they have been dealt and show each other their cards, but when doing so they must also inform Milady. (In other words, they may not whisper or show each other their cards dis-creetly.)

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The Game Board

Thegametakesplaceonagameboardshowingvariousplotlocations.Thegameboardisdividedintosectionsasfollows:

1) Tracks: ThelefttrackshowshowmuchtimehaselapsedfortheMusketeers.Therighttrackindicateshowmuchmoneytheyshare.(Thepistoleisthecurrencyofthetime.)

2) Arsenal: ThisholdstheEquipmentandUpgradetokensthatMusketeerscanacquireduringthegame.3) Quest for the Queen’s jewels:Thisisthemainlocationofthegameandiscomposedoftwodouble-sidedboardsrepre-sentingthefourstagesoftheMusketeers’adventure.Inordertotriumph,theymustconquereachstageinorder,confrontingMilady’s“army”andusingtheEpictokensgatheredthroughoutthegame.

4) Milady: Thisarea,whichisoff-limitstotheMusketeers,iswhereMiladyhatchesherplotswhileinParis.ThisisalsowhereRochefort’scharacteristicsarelocated.

5) Richelieu:ThemainareawhereMiladygathersherTreacherycards.TheMusketeerscanvisit this locationtotrytothwarttheevilbeauty,butattheriskofbeingimprisonediftheycan’tfindher!

6) Vieux Colombier:TheMusketeers’accommodation.Iftheyareoutofaction,thisiswheretheyregaintheirstrength.7) La Bastille: TheprisonwheretheMusketeersareoccasionallysent.Toescape,theymustfightorbribetheguards;ifsuccessful,theythenmovetoVieuxColombier.

8) Paris: ThisiswhereMiladyplaysherPariscards.9) Le Louvre:ThelocationwhereLouvrecards–whichharmtheQueen’shonor–areplayed.10) La Rochelle: Attheendofeachturn,playersassesstheprogressofthesiegeofLaRochelle.Ifallgoeswell,theMus-keteerswillberewarded;ifnot,craftyMiladycanwinthegame!

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General RulesThroughoutthegame,theMusketeersmustcompletemis-sions,duringwhichtheywill facethreetypesofsituations:challenges,duels and traps.Tocompleteamission, theMusketeersmust overcomeall the challenges, duels, andtrapsthatcomprisethemission.

1) Challenges:Achallenge isa testbasedononeof theMusketeer’sskills(Erudition,Nobility,GallantryorPanache)withalevelrangingfrom5(easy)to8(difficult).Tosucceed,aMusketeermustusehisexistingskill levelandplay rel-evantAdventure cards (for example, oneormoreNobilitycards for a Nobility challenge). Each played card adds 1pointtotheMusketeer’sskillforthatchallenge.Hecanplayasmanycardsashewishesas longas theyare therighttype.WhentheMusketeer’sskilllevelmatchesthelevelofthechallenge,heovercomesitandplacesaValidationtokenontopofthechallenge.Anycardsplayedarediscarded!

2) Duels:Aduel isabattlebetweenaMusketeerandanadversary,whoisplayedbyMilady.Toresolvethiscombat,eachsidewilluseitsdice(bluedicefortheMusketeers,redforMilady).Thedicearerolledsimultaneously.● TheMusketeer rollsanumberof bluediceequal tohiscombatrating(withabaselevelofthreedice),plusonedieforeachCombatcard(ortwodiceforeachdoubleCombatcard) thatheplays.AMusketeercannotrollmorethansixbluedice.TheMusketeersmayalsouseequipmentto im-provetheirchances.(See“GettingEquipped”)● Miladyrollsthenumberofreddiceshownontheadver-sary card or token.What’s more, the adversaries usuallyboastaspecialability.

Technique: Oncehehasrolledthedice,theMusketeerseeswhetherhehasachievedhissecretmaneuver.Ifthreeofthedicecorrespondtothemaneuverdisplayedonhischaractercard, he succeeds.As a result, the adversary loses a lifepoint(see“Wounds”)andhisreddiceareignored–exceptforhisspecialskill,whichcanstillwork. (“Jussac,” forex-ample,inflictsawoundnomatterwhathappenstohim.)Note: If d’Artagnan has two secret maneuvers, rolling either one counts as a success.

Miladycontrolsafewadversarieswhoalsopossessasecretmaneuver.Iftheyachievetheirmaneuver,theyautomatical-lywintheduelandtheMusketeerlosesonelifepoint.Ifbothsidesachievetheirsecretmaneuvers,theneachlosesonelifepoint.

Other results: Ifneithersideachievesitssecretmaneuver,theSwordsandShieldsrolledduringthatroundofcombatarecomparedagainsteachother.(AMusketeer’sLiliesareno longer of any use.) Each red Shield cancels one blueSword,andeachblueShieldcancelsoneredSword.EachSwordthatisnotcancelledremovesonelifepointfromtheopponent.

In the event of a draw: Afterthedicearerolled,ifnosidehasinflicteddamagetoanopponent,thereisadraw.Eachsideremovesonediefromplayandrollsagain.(TheMuske-teercannotplaymoreCombatcardsatthistime.)Ifanotherdrawoccurs,repeatthisprocessuntilatleastonesidetakesdamageornodiceremain.

Example: D’Artagnan arrives at the Louvre to investigate an af-fair involving poisons – a Panache challenge with a level of 7. D’Artagnan’s Panache level is 4, so he plays three Panache cards (+3). The challenge is therefore overcome. Place a Vali-dation token on top of the challenge to indicate this, then discard the Panache cards that were played.

Example: Aramis is taking on evil Brisemont. He decides to play a double Combat card, so he rolls 5 blue dice. Milady, who rep-resents Brisemont, rolls 3 red dice. Aramis gets 3 Lilies, 1 Sword and 1 Shield. Because his secret maneuver requires 3 Lilies, he wins the fight and Brisemont is pitifully eliminated without even considering the result of his dice.

Example: Athos takes on an opponent with 3 blue dice against 2 red dice. He gets a Shield, a Sword and a Lily; his opponent gets a Sword and a Shield. Both sides cancel each other out, so Athos now rolls 2 dice, getting a Sword and a Lily. The op-ponent rolls a single die and gets a Shield. Another draw occurs. So Athos now rolls 1 die while the opponent doesn’t roll at all. If Athos gets a Sword, the opponent loses 1 life point; if he gets a Shield or a Lily, the duel will once again end in a draw.

Ifbothsidesno longerhaveanydice left toroll, thebattleends,andtheduelisafailure.Anotherduelwillhavetotakeplacelatertodefeatthisopponent.

Wounds: EachMusketeerhasthreelifepointsonhischar-actercard(exceptforPorthos,whohasfive).WhenaMus-keteerisinjured,herecordsitbyloweringhislifepointmark-er.Ifhedropstozero(totheleveloftheblueheart),heisoutofaction.MovehisfigurinetotheVieuxColombierandlayitdownonthegameboard.

Theadversariesgenerallyhaveonlyonelifepoint.Assoonas they’re injured, theyare removed from thegame.Thatsaid:● The“Henchman”adversaryalwaysgoesbacktoMilady’shandinsteadofbeingremovedfromthegame.● Rocheforthasfivelifepoints,andMiladycanhealhimbyusingcertainTreacherycards,suchas“Balm.”● Cavoishastwolifepoints.

Failure:IfaMusketeerisinjured(bylosingatleastonelifepoint)butdoesnoteliminatehisadversary,orifbothplayershavenomoredice,thentheduelends.Anotherduelmusttakeplacelatertodefeatthisopponent.

Rewards: IfaMusketeermanages toeliminatehisadver-sary,hegetsareward:thepistolesand/ortheEpictokensindicatedinthetoprightcorneroftheadversarycard.Addthepistolestotheirsharedpurse,andplacetheEpictokensonthecurrentquestboard(seebelow).

3) Traps: ThesecardsareplayedbyMiladyalongsidetheadversarycards(withnomorethanonetrapcardpermis-sion).Theylaydownspecificconditionswherevertheyareplayed,andtheMusketeersmustabidebythem.Thetrapsareclearedeitherwhentheyareresolved(“Beggars,”“Har-lot,”“Nemesis”)orwhenthemissioniscompleted,whethersuccessfully or not (“Thief,” “Assassin”).Milady can neverusethattrapagain.

Example (continued): With his 4 dice, d’Artagnan gets 2 Swords, 1 Shield and 1 Lily. Cavois, who has only 3 dice left, gets 2 Swords and 1 Shield. He counters only one of the two swords, so he loses 1 life point. (He has 1 left.) D’Artagnan loses his last life point. He is out of action, so the player lays the figurine hori-zontally on the Vieux Colombier. Had he not lost this life point, d’Artagnan would not have been put out of action, but the duel would have been a failure anyway as Cavois is still alive.

Example: D’Artagnan has only one life point left and is fighting Cavois (who has 2 life points and rolls 4 red dice). D’Artagnan adds two Combat cards in order to roll 5 dice and gets 2 Swords and 3 Shields; Cavois gets 2 Swords and 2 Shields. The duel is a draw since no damage was inflicted, so d’Artagnan and Cavois take away one die and roll again...

Thegametakesplaceinturns,andeachturnhasfour phases.

Game Turns (five players)

I - Milady1) DestinationMilady choosesoneof her six Location cardsandplaces it facedownnear theboard.ThiscardrepresentsMilady’sdestinationduringthisturn.DependingontheMusketeers’actions,thischoicemayresultinconfrontationswithRochefort(seebelow).

2) Paris cardIfMiladyholdsaPariscard,shecanplaceitonthecorrespondingareaofthegameboard,ifshewishestodoso.AnyPariscardalreadylocatedinthisareaisremovedfromthegame.

3) TreacheryMiladycaneither:● DrawthetopTreacherycardfromherdeckandaddittoherhand,or● PlayaTreacherycardshealreadyholds.Theconsequencesofthatcardtakeeffectimmediately.

Theplayersthenmoveontothenextphase.

II - MusketeersEachMusketeerwhoisnotoutofactionduetocombatcancarryout three actions.TheMusketeerscanplayinanyordertheywish,butthecurrentlyactiveMusketeermustexecuteallthreeofhisactionsbeforeanotherMusketeercanplay.TheactionsavailableareshownoneachMusketeer’scharactercard.

AMusketeercancarryoutthesameactionseveraltimes.(Forexample,hecandrawthreetimes.)

1) Draw an Adventure cardTheplayerdrawsthetopAdventurecardfromthedeckandaddsittohishand.Note: If the Adventure card deck runs out, shuffle the discarded cards to create a new deck.

2) MoveTheplayermoveshisfigurinefromitscurrentlocationtoanyotherlocationallowed.AllowablelocationsfortheMusketeersarelabeledwithwhiteletters.Thus,theycannotgotoMilady’sortoLaBastille.Note: Obviously, a character cannot be moved onto the tracks or to the Arsenal.

3) TradeTheplayercantradeAdventurecardsandequipment(seebelow)withoneotherplayerpresent in thesame location.Tradesbetween threeplayersare forbidden.Thisprocesscostsonlyoneaction to theplayerwho instigates the trade.Tradesareunlimitedandateachplayer’sdiscretion,soitispossibleforaplayertogiveawayallhiscardsandgetnoneinreturnifhesowishes.

4) Play a Character cardTheplayerdiscardsoneofhisCharactercardsandappliesitseffects.Note: There is no need to be in any specific place to play a Character card. For example, the “Mr. de Bassompierre” card can be played even if the Musketeer does not find himself in La Rochelle.

5) Reinforce La RochelleAplayerlocatedinLaRochellecanplaceoneCombatcardfaceupbythegameboard.ThesecardswillbeusedtoresolvethesiegeofLaRochelleduringphaseIII.Important:TheMusketeerscannotplaymorethanthreeCombatcardsinLaRochelle,buttheycanplaydoubleCombatcards.The“Mr.deBassompierre”charactercardisincludedwithinthislimitation.Onceacardhasbeenplayed,itcannotbeswappedforanother.Note: Aramis may not make use of his power in La Rochelle to place a card.

6) Overcome a ChallengeAplayerlocatedinthesameplaceasachallengecanovercomeitbyfollowingtheinstructionsdescribedinthegeneralrules(seeabove).

7) Attempt a DuelAplayerlocatedinthesameplaceasanadversarycanchallengehimtoaduelbyfollowingtheinstructionsdescribedinthegeneralrules(seeabove).

A Location card (La Rochelle)

8) Get Equipment or UpgradeWhereverheis,aplayercanbuyEquipmentorUpgradetokensfromtheArsenal.Hecanbuyuptotwo itemsinoneaction.Thepurchasedtokens(exceptthebalm)arethenplacedonthecorrespondingareasoftheplayer’scharactercard.Aplayercannothavetwoidenticalitemsonhiscard(forexample,twopistolsortwoNobilityskills).Ifaplayerhasnospaceleft,hecanreplaceoneofhistokens,removingthereplacedtokenfromthegame.Thenumberoftokensislimited(forexample,onlytwopistols),soifonetypeoftokenrunsout,itisnolongeravailableforpurchase.Note: The players can trade equipment with one another but not upgrades.

a) Equipment:• Thoroughbred: AthoroughbredenablesafreeMoveactionfromoneplacetoanother,onceperturn.• Pistol: Aplayerequippedwithapistolhasoneextraattackavailableatthebeginningofeveryduel,soheaddsa“Sword”tohisfirstdiceroll.Intheeventofadrawafterthefirstround,thepistolisnolongeravailablefortherestoftheduel.• Armor: Aplayerequippedwitharmorhasoneextradefenseforthedurationofaduel.Ineachroundofaduel,headdsa“Shield”totheresultofhisdieroll;ifherollsnodice,hestillhasoneShield.• Toledo Sword: AplayerequippedwithaToledoswordmayrerollonedieduringaduel.Thisrerollisnotcompulsoryandcantakeplaceonceduringanyroundofaduel.

b) Upgrades:• Balm: Aplayerwhobuysthebalmimmediatelyregainstwolifepoints.Thistokenisthenremovedfromthegame.Note: It is not possible to keep the balm for later use.• Improved secret maneuver: Aplayerwhobuystheimprovedsecretmaneuverplacesitonhischaractercardontopofhisformersecretmaneuver,replacingit.Note: The upgraded maneuver costs not money, but a Combat card. If d’Artagnan buys this maneuver, he places it on the empty space on his card and can use it in addition to his previous secret maneuver.• Upgraded skill: Aplayerwhobuysanupgradedskillplacesitonhischaractercard.Fromthatpointon,hisbasicscoreinthatparticularskillisraisedbyone.Note: Two of each skill are available in the Arsenal. A player can buy any skill he likes as long as it is available.

Wounded Musketeers:IfaMusketeerhasbeenputoutofactionduringthepreviousturnorduringphaseIofthecurrentturnduetoawoundin-flictedbyMiladythroughaTreacherycard,hecannotexecutehisthreeactions.Instead,hestandsuphisfigurine,regainsallhislifepoints,anddrawsanAdventurecard.Histurnthenends.

Note: To indicate to other players that his turn has ended, a Musketeer can flip over his Character card.

End of the Phase:AssoonaseachhealthyMusketeerhasexecutedhisthreeactions,thephaseends.IftheMusketeershavebeenunabletodiscoverwhereMiladyhasgoneduringtheturn(seebelow),shecannowrevealherLocationcardandexecutethecor-respondingaction,ifany(see“Locations”).

RochefortDependingontheLocationcardchosenbyMilady,theMusketeersmayhavetoconfrontRochefort,herbodyguard.Indeed,ifMiladyhasdecidedtogotoParis,totheLouvre,ortotheQuestboards,shecantrytopreventtheMusketeersfromover-comingachallenge,adueloratrap.

Milady Unveiled:IfMilady is locatedwhereaplayerattempts tocompleteamission(i.e.,overcomeachallenge,adueloraPariscard–butnootheraction,suchasdrawingacard),shemustrevealherselfbyshowingherLocationcardandbymovingherfigurineaccordingly.TheactiontobeattemptedbytheMusketeeristhentemporarilyinterrupted,andhemustfirstconfrontRochefortinaduel.Thisdueltakesplacefollowingthenormalrules,andtheMusketeercanplayCombatcardstoimprovehisodds.Note: The duel with Rochefort is an interruption; it does not cost the Musketeer an action.

The Special Power of Athos:Miladycannot interferewhenAthosiscompletingamissionwheresheis located,soifAthosisthefirsttoactinherLocation,shedoesn’trevealherself.However,shemustrevealherselfintheusualwayifotherplayersactinthislocationlater.(Athosdoesnotprotectthem.)Similarly,AthosignoresRochefortifAthosgoestoalocationwhereMiladyhasalreadyrevealedherself.Thus,hecanneverprovokeaduelwithRochefort.

Outcome of the Duel:●IfRochefortlosesatleastonelifepoint,hefleesandMiladyreturnsherfigurinetoherquarters(butshemaynotdrawaPariscardattheendoftheturn).IftheMusketeerisnotoutofaction,thatplayermustthenresumehiscourseofaction.(Hemaynotchooseanotheraction.)●IfRocheforthasnotbeenwoundedduringtheduel,theMusketeerloseshisactionandRochefortremainsinplace.UntilRochefortisremoved,hewillduelanyMusketeer(exceptAthos)whoshowsupatthatLocationtocompleteamission.

Rochefort out of action:WhileRochefortisoutofaction,MiladycannotgotoParis,theLouvreortheQuestboards.Furthermore,theMusketeersearna“OneforAll”card.Playerscanearnthiscardonlyonceinthismanner,evenifRochefortiswoundedseveraltimesduringthegame.TohealRochefort,sothatshemayagaintraveltoanylocation,MiladycanplayaTreacherycardthatgiveshimlifepoints(“Balm”).

III - La RochelleThestateofthesiegeofLaRochellemustnowbeassessed(see“Locations”).

IV - End of the TurnSeveraleventstakeplace:1) Move the Time token:Movethemarkerdownonelevelonthecounter.Ifthisresultsinthemarkerreachingthefinalspace,Miladywinsthegame!2) Move the Louvre token: Movethemarkerdownbyonespace,thenapplyanyconsequencesrequired(see“LeLouvre”section).3) Paris card:IfaPariscardisinplay,applyitseffectsnow.Miladycanpossiblywinthegame(through“TheAbduction”card).

IfMiladydoesnotwinthegame,startanewturn.

End of the GameIftheMusketeersmanagetofinishthe4thboardoftheQuest,theyimmediatelywinthegame(eveniftheturnisnotover).Miladywinsthegameimmediatelyif:●TheTimetokenreachestheRichelieuspace(thelowestone).

●TheLaRochelletokenreachestheRichelieuspace(thefarleft).

●TheQueentokenreachestheRichelieuspace(thefarright).

●Constanceisstrangled(duetosixhitsforMiladythroughthePariscard“TheAbduction”).

One for All, All for One! CardsThroughoutthegame,theMusketeerscanearnthesecards,whichcanthwartMiladybyputtingRochefortoutofactionor turning thesiegeofLaRochelle in their favor.Each“Oneforall”cardcanbeplayedatanytimetocounteracttheeffectsofoneofMilady’sactions,whichmeansthatwiththiscarditispossibletostopMiladyfromwin-ningthegame.

Thiscardallowsplayerstochoosefromoneofthreeoptions:

●TheTimetokenstaysstillduringthisturn.Bychoosingthisoption,theTimetokendoesnotmoveduringphaseIV(whetherduetoitsusualprogressionortheincreasedprogressionduetothePariscard“TheDisappearance”).Ifthisoptionisusedatthebeginningoftheturn,itcounterstheTreacherycard“DeadEnd”ifithasjustbeenplayed,andthiseffectstilllastsuntiltheendoftheturn.●TheQueenregainstwohonorpoints.Unlikethepreviousoption,thiseffectdoesnotcancelhonorlossescausedbyMi-lady;instead,twohonorpointsaresimplygivenbacktotheQueen.Theeffectisimmediate,andiftheRichelieuspacehasbeenreached(atthefarright),theplayerscansavetheQueen’shonorthroughthiseffect.●PlayersgaintwoEpictokens.Atanytime,thiscardcanbespentasifitisworthtwoEpictokens.IftheMusketeersneedonlyone“token”fromthecard,theyshouldtakeoneEpictokenfromthestockandplaceitontheQuestboardforlateruse.

Oncea“Oneforall”cardhasbeenplayed,itispermanentlyremovedfromthegame.

LocationsMilady’s quarters

ThisisMilady’splaceofshelterandthatofherloyalbodyguardRochefort.ThisiswheretheladyentertainshermanyloversandplansherperfidiousplotsagainstConstance...

Milady’s action: Whilehere,MiladycanchooseaPariscardfromthosethathavenotbeenused.Sheaddsthiscardtoherhandandmayuseitstartingatthebeginningofthenextturn(duringphaseI).

Musketeers’ action:TheMusketeerscannotaccessthislocation.

Richelieu’s denHere,bothsidescanfindthemaninredwhoisbehindalltheschemesinFrance,themanwhosesoleobjectiveistogetridoftheQueen.EnteringthisroomwillalwaysbeariskyencounterfortheMusketeers...

Milady’s action: IfMiladyfinishestheturnherewithoutencounteringaMusketeer,shehastwooptions:●ChooseaTreacherycardfromthedeck,thenreshuffletheTreacherycarddeck.●DrawasmanyTreacherycardsassheneedstobringherhanduptothreecards.

Musketeers’ action: IfaMusketeerarrivesatthislocationandMiladyisalreadyhere,shemustimme-diatelyrevealherpresencebyshowingherLocationcard.TheMusketeer’spresencestopsMiladyfromgainingcardsassheisforcedtohidefromtheMusketeerandloseheraction.IfMiladyisnotpresent,theMusketeerisimmediatelytransferredtotheBastilleandhisturnends.Note: Athos’s power has no effect here, so even in his presence Milady must reveal herself.

The Vieux Colombier hotelTheMusketeers’accommodationwiththeirwatchfulcaptain,Tréville...

Milady’s action: Miladycannotaccessthislocation.

Musketeers’ action: WhenaMusketeerisoutofaction(i.e.,loseshislastlifepoint),hisfigurineismovedhereandlaiddown.Onthenextturn(orduringthesameturnifhewasputoutofactionbyoneofMilady’sTreacherycardsduringphaseI),hegetstohisfeet,drawsanAdventurecardandregainsallhislifepoints.Histurnthenends,andhecannotperformanyfurtheractions.Note: A healthy Musketeer can meet an out-of-action Musketeer at the Vieux Colombier to ex-change cards and equipment.

La BastilleLaBastillefortressisusedasaprisonfortheCardinal’senemies.Luckily,theMusketeersknoweverycornerofit!

Milady’s action:Miladycannotaccessthislocation.

Musketeers’ action:TheMusketeerscannotvoluntarilygotoLaBastille.TheyaresenttherebytheCardinalorbyoneofMilady’streacheries.

●Cardinal:WhenaplayerissenttoLaBastillebytheCardinal,histurnends.Hecanattempttoescapeonhisnextturn.●“SenttoLaBastille”Treachery:AplayersenttoLaBastilleviathisTreacherycardinphaseIstartshisturnthereandcanattempttoescapeimmediately.

Escaping from the Bastille:EscapingfromLaBastillecostsoneaction(asitconstitutesaspecialformofmovement).Therearetwowaystobreakout:

●Bribetheguards:TheMusketeerpays1pistole,thenplaceshisfigurineattheVieuxColombier.●Escape:TheMusketeermustfightanadversarywithacombatratingof3.Whatevertheoutcomeofthefight,heplaceshisfigurineattheVieuxColombier.However,ifheisputoutofactionintheprocess,hemovestotheVieuxColombier,getstohisfeet,regainshislifepoints,drawsacard,thenimmediatelyendshisturn,takingnootheractions.

Note: In order to escape, the player can use his equipment as usual.

IftheMusketeerisnotoutofaction,onceattheVieuxColombierhecanresumethegamenormally,takingthefinaltwoactionsofhisturn.

InParis,theMusketeersfaceallkindsofdangerasMiladysetsthemostdifficultchallengesforthemhere,frequentlytarget-ingConstance,d’Artagnan’sbeloved...

Milady’s action:WhileinParis,MiladycanbringRocheforttointerveneassoonasaMusketeerattemptstoovercomeachallenge,winaduel,orcompletetherequiredmissions.(Rochefortmaynotintervenewheretrapsareconcerned.)

Musketeers’ action: InParis,theMusketeersmustattempttofinishthemissionlaiddownbyMiladybyfollowingthein-structionsonthePariscard.Dependingonthecard,theywillhavetoovercomechallengesandpossiblytraps,fightduels,discardcards,orrolldice(andoftenacombinationofallofthese).AssoonastheMusketeersmeetalltherequirements,thecardispermanentlydiscarded.

Success: OncertainPariscards,oneofthesidesisrequiredtoachieve6successestocompletethemission.UsetheConstancetoken(E)totrackthesesuccessesonthechartinParis.Note: With each new Paris card, the Constance token is returned to zero.

Negative effect: AllthePariscardshavevariousdetrimentalconsequencesthatcomeintoeffectattheendoftheturn.(Forexample,theTimetokenmoveson,ortheMusketeersareimmediatelydefeatedduetothedeathofConstance.)

New Paris card: DuringphaseI,MiladymaydecidetoreplacethecurrentPariscardwithoneshedrewonapreviousturn.Ifshewantstodothis,firstremovethecurrentPariscardfromthegame,alongwithanytrapcurrentlyinParis.ReturntheConstancetokentozero,andreturnanyadversariesinParistoMilady’shand.MiladythenplaysthenewPariscard.

Paris

A

B C

D

Paris cardsPariscardspresenttheMusketeerswithchallenges,duelsandadverseconsequencesthatwilltakeplaceattheendoftheturnifthecardisstillinplay.ToremoveaPariscard,theMusketeersmustcompleteallofitssteps,inwhateverordertheychoose.A) Mission title

B) Challenge: Assoonasthischallengeisovercome,placeaValidationtokenontopofthecardtoindicatethis.

C) Strength:WheneversheplaysaPariscard,Miladyalsoplacesadversaryortrapcardsnexttothis location.ThetotalstrengthofthesecardsmustequaltheratingofthisPariscard.(Inthisexample,Miladycouldplayanadversarywithastrengthof3,atrapandtwoadversarieseachwithastrengthof1,oratrapandoneadversarywithastrengthof2.)Reminder: It is impossible to play more than one trap card at any one time.

D) Stipulations:Specialprovisionsforthemission.TheseprovisionssometimesinvolvetheMusketeers,sometimesMilady.Inanycase,theeffectisnegative.

E

AttheLouvre,thepalaceoftheroyalcouple,MiladyusesallhereviltopermanentlydiscredittheQueenthroughmissionsthatinvolvechallengesandduels.

Milady’s action:WhileattheLouvre,MiladycanaskRocheforttointerveneassoonasaMusketeerattemptstocompleteachallengeorwinaduel.(Rochefortcannotinterferewithtraps.)

Musketeers’ action: AttheLouvre,theMusketeersattempttocompletethegivenmission(challenge,duelsandpossiblytraps).Whenalltheconditionsaremet,thecardisremovedfromthegame,whichrevealsthenextmissioninthestack,ifany.

Moving time forward: Attheendofeachturninwhichamissionwasnotcompleted,movetheLouvretoken(E)downbyonespace.Dependingonwherethetokenstands,thismovementcanhaveconsequencesontheQueen’stoken(F).

Epic tokens:IftheMusketeersmanagetofinishamissionwhentheLouvretokenisoneitherofthetwohighestspaces,theyearntwoEpictokens,whichareplacedonthecurrentQuestboard.Note: The number of Epic tokens is limited to seven. Therefore, the Musketeers will not be able to store more than seven tokens on the Quest board.

The Queen’s Honor:WhentheLouvretokenmovesdowntothethirdspace(duringphaseIV),theQueenlosesonehonorpoint;movetheQueentokenonespacetotheright.Whenthetokenreachesthebottomspace,theQueenlosesanothertwohonorpoints–movetheQueentokentwospacestotheright–andMiladydrawsaTreacherycard.Thismissionwasafailure.Reminder: If the Queen’s honor reaches the Richelieu space, the Musketeers lose the game.

Failure:IftheLouvretokenreachesthebottomspace,themissionfails.DiscardtheLouvrecardandanytrapneartheLou-vre;returntheLouvretokentothehighestspaceonthechart,andreturnundefeatedadversariesattheLouvretoMilady’shand.Thenextmissioninthedeckisimmediatelyrevealed,andMiladythensendsoutnewadversaries.

Success: If theMusketeerscompleteamission,discard it.Thenextmission inthedeckbecomesactive immediately. Miladysendsoutnewadversaries,andtheLouvretokenisreturnedtothetopspace.

E

F

Le Louvre

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Louvre cardsTheLouvrecardspresenttheMusketeerswithchallengesandduels(andpossiblytraps).ToremoveaLouvrecard,theMusketeersmustcompleteallofitssteps,inwhateverordertheychoose.A) Mission title and description (back).B) Challenge:Assoonasthischallengeisovercome,placeaValidationtokenontopofthecardtoindicatethis.C) Strength: WheneversheplaysanewLouvrecard,Miladyalsoplaysadversaryortrapcardsnexttothislocation.ThetotalstrengthofthesecardsmustequaltheratingofthisLouvrecard.(Inthiscase,Miladycanplayanadversarywithastrengthof2,ortwoadver-sarieseachwithastrengthof1,oranAdversarywithstrength1andatrap.)Reminder: It is impossible to play more than one trap card at any one time.D) Reward: Assoonasthechallengeisovercome,theMusketeersearntherewardindi-catedonthecard.

IntheseaportcityofLaRochelle,theKingofFranceisfiercelylayingsiegetotheHuguenots.EvenwiththeCardinalyearn-ingtoseeLaRochellefall,theopportunityforMiladytohindertheMusketeersistoogoodtopassup.Sheoverstepstheboundariesofherordersthroughcunningsabotage...

ThesiegeisassessedduringphaseIIIbasedonwheretheLaRochelletoken(A)stands.Thistokenstartsinthemiddleofthechartandmovesaccordingtotheprogressofthebattles.

Milady’s action:IfMiladyisinLaRochelle,sherevealsherselfattheendofphaseII,thendiscardsoneoftheCombatcardsplayedbytheMusketeers.PhaseIIIthenbegins.

Musketeers’ action: WheninLaRochelle,aMusketeercanplaceCombatcardsinthislocation.

Phase III: MiladyandoneoftheplayersrepresentingtheMusketeersrolltheirdice:●MiladyrollsasmanyreddiceasareindicatedbytheTimetoken(1to4dice).Additionally,certainTreacherycards(“Reinforcement”)canmodifythenumberofdice;thePariscard“TheSmuggler”givesheroneextraSword.●TheMusketeerrollsasmanybluediceasCombatcardsplayedinLaRochelle.TheMusketeerrollsoneextradieifthecard“Mr.deBassompierre”hasbeenplayed.Atmost,theMusketeerswillbeabletorollsixdice(byplayingthreedoubleCombatcards)astheycanneverplaymorethanthreecardsinLaRochelle.

Result:Onlytheswordscount.Secretmaneuversandequipmentdonot.●IfMiladyandtheMusketeerhaverolledthesamenumberofswords,theLaRochelletokendoesnotmove.●IfMiladyhasmoreswordsthantheMusketeer,shemovestheLaRochelletokentotheleftanumberofspacesequaltothedifferencebetweenherswordtotalandtheMusketeer’s.●IftheMusketeerhasmoreswordsthanMilady,hemovestheLaRochelletokentotherightanumberofspacesequaltothedifferencebetweenhisswordtotalandMilady’s.

Sacrifice:TheMusketeerscandecidetosacrificethemselvestoinfluencethisresult.EachMusketeerpresentinLaRo-chellemay,afterrollingthediceandbeforemovingthetoken,sacrifice1lifepointtocanceloneofMilady’sswords.Obvi-ously,thissacrificeaffectshowtheLaRochelletokenwillmove.

Reward: WhentheLaRochelletokenreachesspecificspacesforthefirsttime,MiladyortheMusketeersarerewarded:●Ifthetokenreachesthefarleft(Richelieuspace),Miladywinsthegame!●Ifthetokenreachesthesecondfromlastspaceonthefarleft,MiladydrawsaTreacherycard.●Ifthetokenreachesthesecondfromlastspaceontheright,theMusketeersearnanEpictoken,whichisthenplacedonthecurrentQuestboard.●Ifthetokenreachesthefarright,theMusketeersearna“OneforAll”card.

Note: The Combat cards played in La Rochelle stay in place as long as Milady has not discarded them.

La Rochelle

Example: During phase III of turn 5, the siege of La Rochelle is assessed. Milady rolls two red dice (as indicated by the Time token) and the Musketeers roll two dice (as they have two Combat cards in La Rochelle). Milady rolls one sword and the Musketeers also roll one. Porthos, being present in La Rochelle, decides to sacrifice himself. He loses a life point and cancels one of Milady’s swords. As a result, the Musketeers have one sword and Milady has none, so the La Rochelle token is moved one space to the right.

A

The Quest for the JewelsTheQuestfortheJewelsconsistsoftwodouble-sidedboards,eachwithspecificrules.Inordertowinthegame,theMus-keteersmustcompletethefourboardsintheproperorder.

Adversarytokens:TocounteracttheMusketeers,Miladywilluseher27adversarytokens.Notethatsometokensarere-servedforspecificboards:•Thefourdecoytokens(whichareblank)mustbeusedonboard1(TheGoldenLilyInn).•Thefourchallengetokensmustbeusedonboard4(TheLouvregalleries).Moreover,Miladyhaseightspecialtokens(infourpairs)forwhichnorollofthediceisrequired.

Milady’s action: MiladycanmakeRochefortinterveneassoonasaMusketeerleapsintoaction.

Musketeers’ action:Thisvariesdependingontheboard(seebelow).

1) The Golden Lily Inn:Set-up: Miladyplaceseightadversariesandfourdecoytokens(blanktokens),facedown,onthe12areasoftheboard(seeillustration).Rules:TheMusketeersarrivingonthisqueststartinthe“Com-monArea”(A).Foroneaction,theycanmovetothefirststageofoneofthreepaths:rooms(B),stables(C),orcellar(D).Re-vealtheadversarytoken,andstartaduel.Iftheopponentisadecoy,theMusketeerobviouslydoesnotneedtofight,buttheaction has been spent anyway. If aMusketeer enters a pathwheresometokenshavebeenremovedbyanotherplayer,hecanmovefromthecommonareatotherightmostemptyspaceforoneaction.Epic tokens: IftheMusketeershaveEpictokens,theycandis-cardthemtorevealopponents.Foreachtokendiscarded,theMusketeerschooseandrevealthreeAdversarytokens.Victory: WhenaMusketeerhasnegotiatedthefourstagesofachosenpath,theboardiscomplete.TheMusketeerwhofin-ishedthisboarddrawstwoAdventurecards.Revealanyunencounteredadversarytokensandremovethemfromthegame.Setupthenextboardimmediately,thenplaceanyremainingEpictokensonthisnewboard.

2) The Passage to England:Set-up: None.Rules:TheMusketeersmustovercomefourchallenges(A),inwhateverordertheychoose.Whenachallengeisovercome,placeaValidationtokenonthecorrespondingchallenge.Oncethefourchallengeshavebeenovercome,theMusketeersmayconfrontdeWardes(B).Theduelproceedsasnormal.Epic Tokens: If theMusketeers haveEpic tokens, theymaydiscardthemtolowerthedifficultylevelofthechallenges.Foreachtokendiscarded,theratingofthechallengeattemptedbyaMusketeerdecreasesbyonepoint.Note: These tokens cannot be used in the battle against de Wardes.Victory:AssoonasdeWardesisdefeated,theboardiscom-pleted.TheMusketeerwhodefeatedDeWardesdrawstwoAd-venturecards.Setup thenextboard immediately, thenplaceanyremainingEpictokensonthisnewboard.

The adversaries’ result is predetermined. When confronting the Musketeers, this adversary’s attack is indicated on the token. In the event of a draw, the opponent does not “lose a die,” i.e., if the duel lasts a second round (or longer), the result is exactly the same as before.

Snare: When a Musketeer reveals a snare, he loses a life point and discards the token. Having armor does not prevent this loss.

A

B

C

D

AB

3) Return to Paris:Set-up: Miladyplacesanadversarytoken,facedown,oneachoneofthethreeareas(seeillustration).Rules: AMusketeerpresenton thisQuestcanuseanactiontoconfrontthefirstavailableopponent(A, thenB, thenC).Inordertodoso,hemuststartthefight“blind,”i.e.,heplaysoneormoreCombatcardsbeforerevealingthetokentofindoutitsvalue.Theduelproceedsasnormal.Alldefeatedadversariesarepermanentlydiscarded.Epic Tokens: If theMusketeers haveEpic tokens, theymayplaythemasCombatcards.AtokenplayedequalsoneCombatcardfortheMusketeerattemptingtheduel.Thechoicetousethesetokenscanbemadeafterthetokenisrevealed.Note: These tokens can be used only for the completion of the Quest. The Musketeers cannot use them to fight Rochefort, if he is present.Victory:Whenthethirdopponentisdefeated,theboardiscompleted.TheMusketeerwhodefeatedthisadversarydrawstwoAdventurecards.Setupthenextboardimmediately,thenplaceanyremainingEpictokensonthisnewboard.

4) The Louvre galleries:Set-up:Miladyplacesthefourchallengetokensintheordershechoosesinthefoursectionsofthetopline(A).Sheplacestheeightremainingadversarytokensonthefourantechambers,twoineach(B),facedown.Then,Miladyrevealsthechal-lengetokenandthetwoadversarytokensofthefirstantechamber.Rules: Foreachantechamber,theMusketeershavethreechoices:

●Overcomethechallenge.●Defeatthetwoopponents(whichrequirestwoduels).●Useasecretpassage(seebelow).

Assoonasoneofthesethreeconditionsismet,theantecham-berstageiscompleted.Challengeandadversarytokensinthatantechamber that have not been encountered are discarded.Miladythenrevealsthetokensforthenextantechamber.Epic Tokens: If theMusketeers have Epic tokens, they canplay them tousea secret passage.Bydiscarding threeEpictokens,theMusketeerscanpassthroughanantechamberwith-outneedingtofacetheduelsorthechallenge.Usingasecretpassagecostsoneaction.Victory: Assoonastheycompletethefourantechamberstages,theMusketeerswinthegame!

A B C

A

B

VariantsFour players:Thegamewithfourplayersisthesameasthegamewithfive.OneplayertakesontheroleofMilady,whiletheotherthreeplayerseachcontroloneMusketeer.(ThefourthMusketeerisnotused.)EachMusketeerhasfouractionsinsteadofthreeandreceivessevencardsatthestartofthegame.

Three players: Thegamewiththreeplayersisthesameasthegamewithfive.OneplayertakesontheroleofMilady,andtheothertwoplayerseachcontroltwoMusketeers.EachplayerreceivesninecardsatthestartofthegameandcontrolshistwoMusketeersusingthesamehand.Asinthegamewithfiveplayers,theMusketeerscanplayinanyorder.

Two players: Thegamewithtwoplayersisthesameasthegamewithfive.OneplayertakesontheroleofMilady,andtheothercontrolsallfourMusketeers.TheplayercontrollingtheMusketeersstartswithahandofninecardsanddrawsacardatthebeginningofeachturn.HecontrolsalltheMusketeerswithhiscards(sotheTradeactionisuseless).RemovetheTreacherycard“Isolation”fromthedeck.

Making the game easier for the Musketeers:IftheMusketeersfindthegametoodifficult,theycanstartthegamewitha“Oneforall,allforone”card.

Making the game more difficult for the Musketeers:IftheMusketeersfindthegametooeasy,theycanintroducethefollowingadditionalrules:

● Mortal quest:IfaMusketeerisputoutofactionwhileonaQuestboard,hecannotreturntothisareafortherestofthegame.Therefore,ifMiladyeliminatesalltheplayersfromtheQuest,sheimmediatelywinsthegame!● Athos the brave:IfAthosmoveswhereRochefortislocated,Athoscannotavoidhimandmustfightinordertoexerthisinfluenceonthelocationinquestion.

Playing without Milady:ItispossibletoplaythegamewithoutaplayerassumingtheroleofMilady.Thisvariantcanbeadaptedtoalltheplayerconfigurations,whichmeansit’salsopossibletoplaythegamealone.InthisvariantMiladydoesnotusetheLocationcards“Richelieu”and“Milady.”Thegameplaysthesameastheversionsetoutintherulesabove,withthesechanges:● Milady’s destination:ShuffleMilady’sLocationcards,thendrawoneatrandomandplaceitfaceup.Shufflethe“LaRochelle”cardintotheLocationdeckonlywhentheMusketeershaveplacedatleasttwocardsonLaRochelle.WhentheMusketeersreachthe4thboardoftheQuestforthejewels,Miladyautomaticallychoosesthe“Quest”LocationcardifRochefortisnotoutofaction.● Treachery:DrawoneTreacherycardatrandomatthestartofeachturn.Ifyoudrawa“Balm”cardandRochefortisnotwounded,discardthecardanddrawanotherone.AllactionswhichrequiretheplayertodrawoneofMilady’sTreacherycardsareignored.● Paris:DrawonePariscardatrandomatthestartofthegame.IftheMusketeerscompletethiscard,drawanothercardatrandomatthebeginningofthenextturn.● Adversaries: Shuffletheadversaryandtrapcards.Whentheplayersneedtointroduceanadversary,theydrawcardsatrandomuntiltheyreachtherightstrength.Anysurpluscardsarereshuffledintothedeck.● Quest: Placetheadversarytokensontheboardsatrandom,respectingthespecificrulesoftheboardsinquestion,i.e.,placingdecoytokensonthefirstboardandchallengetokensonthelastone.● Choice:IfMiladydrawsacardwithatextaskinghertochooseamusketeer,theMusketeerischosenrandomly(forexample,bydrawingaCharactercard).

HourglassThehourglassisusedwhenMiladyplaystheTreacherycard“Emergency!”Assoonassheplaysthiscard,MiladystartsthehourglassandtheMusketeershavetwominutesinwhichtocompletephaseII.IfthetimerunsoutbeforetheendoftheMusketeers’phase,allremainingactionsarelostandthegamemovesdirectlytophaseIII.However,Miladymusttemporarilyhaltthetimer(byplacingitonitsside)assoonas:● A duel is declared:Miladyrestartsthetimerattheendoftheduel.●A new Paris or Louvre card is placed: Miladyrestartsthetimeroncethenewset-upiscomplete.●A Quest board is completed:Miladysetsupthenextboardbeforerestartingthetimer.

Tip: The hourglass forces the Musketeers to think on their feet and make the right choices quickly. Therefore, it’s suggested you remove the hourglass and the two “Emergency!” cards the first time you play the game.

Set-up (five players)

1) Setting up the board: Placethegameboardinthemiddleofthetable.Placethetokensfortime(A),money(B),Paris(C),LaRochelle(D),LeLouvre(E)andtheQueen(F),aswellastheEquipmentandUpgradetokens(G),asshownabove.Placeahearttoken(H)onRochefort’stopheart.

2) Milady: OneplayerchoosestoplayMiladyandtakesthescreen,herfigurine,thereddice,thesandglass,andallthecardsandtokensassociatedwithher.(Seepage2oftherules.)SheshufflestheTreacherycardstoformadeck,thendrawsthefirstthreecardsandhidesthembehindthescreen.SheshufflestheLouvrecards(bluecards)andplacestheminapile,withthetextvisible,onthecorrespondingplaceontheboard.SheselectsaPariscard,whichisplacedontheappropriateplaceontheboard.(ShewillplacethecardsassociatedwithParisandtheLouvreclosetotheboard;thesecardsarenotpartofherhand.)ShethensetsupthefirstQuestboard(I,see“Locations”).Finally,sheplacestheremainingtokens,aswellasthetrap,adversaryandsixLocationcards,behindMilady’sscreen.

3) Musketeers: EachremainingplayerchoosesaMusketeerand takes thecorrespondingcharactercardandfigurine.Theyeachtakeahearttokenandplaceitonthetopheartontheircard.ShuffletheAdventurecardstoformadeck,thendealeachplayerfivecards.Placethefigurinesontheboard:d’ArtagnaninParis,AramisinLaRochelle,AthosintheVieuxColombier,andPorthosintheLouvre.The“Oneforall,allforone”cardsandtheValidationandEpictokensareplacedclosetotheboard.

4) Getting started: MiladyreadsoutthetitleofthePariscard,thenplacestheadversariesandtrapsasshewishes(see“Locations”).ShethenreadsoutthetextontheLouvrecard,beforeturningitoverandplacingadversariesandtrapsneartheboard.Next,shereadsoutthetitleofthefirstQuestboard.Thegamecanthencommence...

A

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C

D

E

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G

H

I

Advice

Towinthegame,Miladyhastobeparticularlyshrewd.Afterall,shestandsaloneagainstfourparticularlyheroic,braveandstrongmen.Hereareafewtips–butnotanexhaustivelist–tohelpnovicefemalespies!

a) Diversion:Milady’sstrategyisbasedondiversion.WhilethesoleaimoftheMusketeersistocompletethequestfortheQueen’sjewels,Miladydoesallshecantohamperthemintheirquestbycausingdiversionsallovertheboard.TheMus-keteerscannotaffordtoignorethesealarms,andMiladythereforehastomaintainthetensionatalltimes.

b) Timing: InordertoplaytheroleofMiladywell,itisimportanttofindtherighttempo.Nothingisworseforherthanchoos-inganill-advisedlocation,suchasgoingtoRichelieuintooobviousamanner,orgoingtotheLouvrewhentheMusketeershavenointentionofgoingthere.

c) Paris:ThePariscardsareMilady’smainstrategicweapon.Thankstotheirdetrimentaleffects,shecanmakeagivensituationworse(e.g.,byplaying“theSmuggler”whenLaRochelleisabouttobeconqueredbytheMusketeers).Therefore,shemustchoosehercardscarefullyandnotleaveParisunattendedfortoolong.

d) La Rochelle: Atthestartofthegame,MiladydoesnothavemuchinfluenceonLaRochelle.However,shecanuseherdicemoreeffectivelythantheMusketeers’atthislocation,inadditiontohavinganumberofcardswhichcanmakeupthegap(suchastheTreacherycard“Reinforcement”).Finally,sheshouldn’thesitatetogotoLaRochelletoeliminateadoublecombatcardifshethinksittoobeneficialfortheMusketeers.

e) Rochefort: Milady’sbodyguardisapowerfulallyandhasaparticularlyeffectivesecretmaneuver.AlthoughMiladycan-notdoanythingtoAthos,RochefortisneverthelessafearedsentrywhenitcomestoholdingbacktheMusketeers,whetherintheirQuest,inParis,orattheLouvre.

f) All the rest: Miladyhasmanyotherweaponsatherdisposaltohelpherwinthegame(adversaries,traps),andifshecoordinatestheseelementseffectively,shecanmakelifedifficultfortheMusketeers.If,however,shesettlesforchoosingelementsatrandom,chancesaregoodthattheMusketeerswillwinquiteeasily.

MiladyisapoisonwhichtheMusketeersquicklylearntofear.Hereareafewtipstohelpourheroes.

a) Team spirit:Inordertooptimizewhat’savailabletothem,theMusketeersshouldfeelfreetodiscusstheirvariousprob-lemsinordertoidentifysolutions.Byplayingtoohastily,theyruntheriskofcommittingerrorsandplayingintothehandsofMilady.

b) Order: Theorderofplayisnottrivial.Thus,it’spossibleforastrategytofailbecausetheMusketeershavenotplayedintherightorder.Inordertoswapcardsordealwithcertainsituations,theotherplayersmustbeintherightplaceattherighttime.

c) Equipment:Equipment,especiallywhenacquiredearly,offerstheMusketeersmajorbenefitsduringthegame.Muske-teersareadvisedtoequipthemselvesassoonaspossibleandinasensiblemanner.

d) Paris: ThePariscardsareMilady’smainstrategicweapon.Consequently,theMusketeersmustlearntoovercomethem.Whileleavingoneofthesecardsontheboardfortoolongcanbedangerous,resolvingittooquicklycanbeequallydanger-ous(particularlyifMiladyhasanotheroneinhand).Itisthereforenecessarytoevaluatethedangerandtosolvethemissiononlywhenitbecomestoodangerous.

e) The Louvre:TheLouvrecancauseproblemsasitallowsMiladytodishonortheQueen,butitisalsoasignificantsourceofmoneyandEpictokens.Thus,youshouldtrytoresolvesomecardsasquicklyaspossibleinordertoreapthebenefits.

f) La Rochelle:TheMusketeersshouldbeparticularlyvigilanthereasMiladyhasbetterdice(excludingtheLily)andcanthereforeexertagreatdealofpressureatLaRochelle.Bearingthisinmind,theMusketeers’greatestassetisthefactthattheycanseizeMilady’sswords.Thisoptionistheirbestmeansofcontrollingtheriskposedbythewar.

g) Athos:TheoldestMusketeerpossessesaformidablepoweroverMilady.HeisthereforetheidealcharactertoscoutforinformationandhandlecertaindifficultsituationswithoutrunningtheriskofencounteringtheterribleRochefort!

h) The Quest:Themostimportanttipistonotforgetaboutthequest!Afterall,theonlywayfortheMusketeerstowinthegameistoreturntheQueen’sjewels.Whileitmaynotbepossibletorushstraight inandcompletethequestagainstashrewdMilady,don’tgototheotherextremeandforgetaboutthequestcompletely.

Finally, a tip regarding ambiance:Thisgamehasbeendesignedtostickascloselyaspossibletotheatmospherede-pictedbyDumasintheMusketeernovels.Wewouldthereforerecommendthatplayerskeenonthisaspectaddahintofroleplayingtotheirgame.Byembodyingthecharacters,theplayerswillenjoythegameevenmore!Havefun!

Milady

Musketeers