Motion in a Plane

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Transcript of Motion in a Plane

  • Chapter 3Motion in a Plane

  • Motion in a Plane Vector Addition Velocity Acceleration Projectile motion

  • Graphical Addition and Subtraction of VectorsA vector is a quantity that has both a magnitude and a direction. Position is an example of a vector quantity.A scalar is a quantity with no direction. The mass of an object is an example of a scalar quantity.

  • NotationVector: The magnitude of a vector:Scalar: m (not bold face; no arrow)The direction of vector might be 35 south of east; 20 above the +x-axis; or.

  • To add vectors graphically they must be placed tip to tail. The result (F1 + F2) points from the tail of the first vector to the tip of the second vector.This is sometimes called the resultant vector RGraphical Addition of Vectors

  • Vector Simulation

  • ExamplesTrig TableVector ComponentsUnit Vectors

  • Types of Vectors

  • Relative Displacement VectorsVector AdditionVector Subtractionis a relative displacement vector of point P3 relative to P2

  • Vector Addition via Parallelogram

  • Graphical Method of Vector Addition

  • Think of vector subtraction A B as A+(B), where the vector B has the same magnitude as B but points in the opposite direction.Graphical Subtraction of VectorsVectors may be moved any way you please (to place them tip to tail) provided that you do not change their length nor rotate them.

  • Vector Components

  • Vector Components

  • Graphical Method of Vector Addition

  • Unit Vectors in Rectangular Coordinates

  • Vector Components in Rectangular Coordinates

  • Vectors with Rectangular Unit Vectors

  • Dot Product - ScalarThe dot product multiplies the portion of A that is parallel to B with B

  • Dot Product - ScalarThe dot product multiplies the portion of A that is parallel to B with BIn 2 dimensionsIn any number of dimensions

  • Cross Product - VectorThe cross product multpilies the portion of A that is perpendicular to B with B

  • In 2 dimensionsIn any number of dimensionsCross Product - Vector

  • Velocity

  • yxA particle moves along the curved path as shown. At time t1 its position is ri and at time t2 its position is rf.

  • The instantaneous velocity is represented by the slope of a line tangent to the curve on the graph of an objects position versus time.A displacement over an interval of time is a velocity

  • Acceleration

  • yxviA particle moves along the curved path as shown. At time t1 its position is r0 and at time t2 its position is rf.

  • A nonzero acceleration changes an objects state of motionThese have interpretations similar to vav and v.

  • Motion in a Plane with Constant Acceleration - ProjectileWhat is the motion of a struck baseball? Once it leaves the bat (if air resistance is negligible) only the force of gravity acts on the baseball.

    Acceleration due to gravity has a constant value near the surface of the earth. We call it g = 9.8 m/s2

    Only the vertical motion is affected by gravity

  • The baseball has ax = 0 and ay = g, it moves with constant velocity along the x-axis and with a changing velocity along the y-axis.Projectile Motion

  • Example: An object is projected from the origin. The initial velocity components are vix = 7.07 m/s, and viy = 7.07 m/s.

    Determine the x and y position of the object at 0.2 second intervals for 1.4 seconds. Also plot the results.Since the object starts from the origin, y and x will represent the location of the object at time t.

  • Example continued:

    t (sec)x (meters)y (meters)0000.21.411.220.42.832.040.64.242.480.85.662.521.07.072.171.28.481.431.49.890.29

  • This is a plot of the x position (black points) and y position (red points) of the object as a function of time.Example continued:

    Chart2

    00

    1.4141.218

    2.8282.044

    4.2422.478

    5.6562.52

    7.072.17

    8.4841.428

    9.8980.294

    t (sec)

    x,y (m)

    Sheet1

    txy

    000

    0.21.4141.218

    0.42.8282.044

    0.64.2422.478

    0.85.6562.52

    17.072.17

    1.28.4841.428

    1.49.8980.294

    Sheet1

    00

    00

    00

    00

    00

    00

    00

    00

    t (sec)

    x,y (m)

    Sheet2

    Sheet3

  • Example continued:This is a plot of the y position versus x position for the object (its trajectory). The objects path is a parabola.

    Chart3

    0

    1.218

    2.044

    2.478

    2.52

    2.17

    1.428

    0.294

    x (m)

    y (m)

    Sheet1

    txy

    000

    0.21.4141.218

    0.42.8282.044

    0.64.2422.478

    0.85.6562.52

    17.072.17

    1.28.4841.428

    1.49.8980.294

    Sheet1

    0

    0

    0

    0

    0

    0

    0

    0

    x (m)

    y (m)

    Sheet2

    Sheet3

  • Example (text problem 3.50): An arrow is shot into the air with = 60 and vi = 20.0 m/s.(a) What are vx and vy of the arrow when t = 3 sec?The components of the initial velocity are:At t = 3 sec:CONSTANT

  • (b) What are the x and y components of the displacement of the arrow during the 3.0 sec interval?Example continued:

  • Example: How far does the arrow in the previous example land from where it is released?The arrow lands when y = 0.Solving for t:The distance traveled is:

  • SummaryAdding and subtracting vectors (graphical method & component method)VelocityAccelerationProjectile motion (here ax = 0 and ay = g)

  • Projectiles ExamplesProblem solving strategySymmetry of the motionDropped from a planeThe home run

    Could incorporate personal response system questions from the College Physics by G/R/R 2E ARIS site (www.mhhe.com/grr), Instructor Resources: CPS by eInstruction, Chapter 3, Questions 10 and 11.