Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and...

23
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas

Transcript of Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and...

Page 1: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Motion Capture Laboratory

School of Arts and HumanitiesErik Jonsson School of Engineering and

Computer Science

University of Texas at Dallas

Page 2: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

What is Mocap?

• The creation of a 3D representation of a live performance.Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache.

Page 3: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Applications

• Entertainment

• Medicine

• Arts / Education

• Science / Engineering

Page 4: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Entertainment: Live Action Films

• Computer generated characters in live action films (e.g. Battle Droids and many others in Star Wars Prequels, Gullum in The Lord of the Rings, King Kong in King Kong)

Page 5: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Entertainment: 3D computer animations

• Characters in computer animated files (e.g. Polar Express, Monster House)

Page 6: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Entertainment: Video Games

• Video games by Electronic Arts, Gremlin, id, RARE, Square, Konami, Namco, and others, (e.g. Enemy Territory)

Page 7: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Medicine

• Medicine (e.g., gait analysis, rehabilitation)• Sports medicine (e.g. injury prevention,

performance analyses, performance enhancement)

Gait Analysis Service

Page 8: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Arts / Education

• Dance and theatrical performances

• Archiving (e.g., Marcel Marceau)

OSU/ACCAD

Page 9: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Science / Engineering

• Computer Science (e.g., human motion database, indexing, recognitions)

• Engineering (e.g., Biped robot developments)• Ergonomic product design• Military (e.g., field exercises, virtual

instructors, and role-playing games)

Page 10: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Mocap animation

• Motion capture animation is different from keyframe animation in terms of how motion is created.

• Same principles apply to mocap animation & keyframe animation!

• A combination of motion capture animation and keyframe animation is often used.

Page 11: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Keyframe animation

• A keyframe is a drawing of a key moment in an animated sequence, where the motion is at its extreme.

• Inbetweens fill the gaps between keyframes.• Every motion is created by animators.

Page 12: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Advantages of mocap animation

• Faster to create (only if an established production pipeline exists.)

• Secondary motions and all the subtle motions are captured -> more realism.

• Physical interactions between performers and props can be captured.

Page 13: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Disadvantages of mocap animation

• Cost.

• Manipulating mocap data is often difficult -> Re-capturing or key framing a shot with bad data is often easier.

• Mapping mocap data of a performer to a character with a different proportion often causes problems.

Page 14: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Types of mocap equipment

• Magnetic systems

• Mechanical systems

• Optical systems

Page 15: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Magnetic systems

• Utilize sensors placed on the body to measure the magnetic field generated by a transmitter source.

Page 16: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Magnetic systems

Require no special lighting condition.

Sensors are never occluded.

• X Require a metal-fee environment.

Page 17: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Mechanical systems

• Exoskeleton with angle sensors.

Page 18: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Mechanical systems

Measure joint angles (no marker ID problems).

Sensors are never occluded.

• X Breakable!

• X Configuration of sensors is fixed.

• X Constrains on joints.

Page 19: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Optical systems

• The cameras are equipped with infrared LED's and filters. (Filters enhance the contrast of the image.)

• The cameras see reflector markers.

Page 20: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Optical systems

Higher sampling rate. Larger capture space.

• X Markers are sometimes occluded -> marker ID problems.

• X Provide only positional data -> joint angles need to be computed.

Page 21: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Mocap system at UTD

• Vicon optical system - Best system in Academia!

• 8 high-speed MX 13 (up to 1000 fps) and 8 high-resolution MX 40 (4 million pixels) cameras.

• Capture up to 5 performers at once.

Page 22: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Mocap system at UTD

• Vicon optical system - Best system in Academia!

• 8 high-speed MX 13 (up to 1000 fps) and 8 high-resolution MX 40 (4 million pixels) cameras.

• Capture up to 5 performers at once.

Page 23: Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.

Production pipeline overview• Calibrate the system.• Fit a generic skeleton to the subject’s proportion

(subject calibration).• Capture shots & reconstruct 3D trajectories using the

calibrated subject.• Link the subject specific skeleton to a CG character’s

skeleton and edit motion (in MotionBuilder).• Add skin to the CG character, edit motion, and render

(in Maya).

Pipeline flow chart & Detailed pipeline