Motion capture
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Transcript of Motion capture
Motion Capture Technology
by
T.Aswanth
Id no-12006270
No-49(sec-D)
What is Motion Capture?
Motion capture (mocap) is sampling and recording motion of humans, animals and inanimate objects as 3d data for analysis, playback and remapping.
Motion Capture of an object involves sensing,digitizing, and recording that object in motion
• Whole body
• Hands ,Limbs
• Face
• One way of acting out an animation
History of Motion Capture
• Eadweard Maybridge (1830-1904)• Etienne-Jules Marey (1830-1904)• Harold Edgerton (1903-1990)
Marey and Maybridge conducted human and animal motion studies by shooting multiple photographs of moving subjects over a short period of time.
Harold Edgerton was the inventor of flash photography.
Motion Capture Technologies:
There are primarily five methods in motion capture. They are :
Prosthetic (or Electromechanical)AcousticElectromagneticOptical fiberOptical
Prosthetic(or Electromechanical) Motion Capture:
Prosthetic Motion Capture uses Potentiometers on the plastic exoskeleton that an actor must “wear”, and then act out their movements. This is very accurate and transmits real-time data at a far greater range than any other technology.
Acoustic Motion Capture:
Acoustic Motion Capture uses audio transmitters on the actor’s body and Set of microphones receive sound waves.
Other sounds in frequency range can disrupt capture
Accuracy not as high as other systems
Limited Rage and Limited number of sensors
Electromagnetic Motion Capture:
This approach has a central magnet with several receivers attached to the actor’s body. The receivers capture and record the actors movements and save them to the computer.
This motion capture method can be hindered by
nearby metal objects if they are large
enough and depending on the power of
magnets being used.
Optical Fiber Motion Capture:
Fiber-optic sensor Bend and twist sensors measure transmitted light No occlusion Multiple subjects Portable Adjustment to individual proportions is limited Less accurate data
Optical Motion Capture:
Reflective markers High speed capture High data accuracy Multiple Cameras that digitize
different views of performance
Production Process:
Sensor Calibration
Subject Calibration
Record Movements
Marker Data Cleanup
Convert to Joint Angles
Mapping to characters
Post Processing:
Motion Editing: Cut, Copy, Paste
Motion Warping: Speed up or Slow Down Rotate, Scale or Translate
Motion Signal Processing: Smoother Motions
Limitations of MOCAP
o Subject to data inaccuracyo Expensiveo Only realistic motion capturedo Cartoony Animations not possibleo WYSIWYG (what you see is what you get)o Can’t add more expressiono Continally need to recapture motion
The Future of MOCAP
Markerless MOCAP Cheaper MOCAP MOCAP as Input to Large
Displays
Input Device Frame Rate Range (hz)
Position Accuracy
Orientation Accuracy
Latency & range
Maximum Points tracked
Use in Movies Cost Range (USD)
Polhemus (Magnetic)
60-240 .03in RMS static0.00015in at 12in range
.15° RMS static0.0012° at 12in
range
3.5ms5 ft
16 Woody and Hamm in Toy Story, The Chandelier in Beauty and the Beast
$8’495 - $21’925
Vicon (Optical) 166-10’000 1/117’600in or 0.02 of a Pixelup to 4MP
No camera limit
500 Sony, Nintendo, Microsoft, Boeing,
$89’170 - $209’920
Ascension ReActor 2 (Magnetic)
100 0.08cm RMS at 1.52m range
0.5° RMS at 1.52m range
4.11m x 4.11m area
30 $99,410 - $102’315
Gypsy (Mechanical) wireless possible
12-120 No Absolute position
1° 200m 42 $20’000 - $27’000
Stats:
Feature Films:
• Avatar • Curious Case of BenjaminButton• Pirates of the Carribean• The Incredible Hulk• Lord of the Rings• Polar Express• Matrix• Kocchadaiyan• Dawn of the planet of the apes
Conclusion:
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion
Any Questions ?????
Thank you!!!!