More Character Archetypes. The Hero Traditionally the protagonist of a story Often his past is a...
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Transcript of More Character Archetypes. The Hero Traditionally the protagonist of a story Often his past is a...
More Character Archetypes
The Hero
• Traditionally the protagonist of a story• Often his past is a mystery• He is the champion, king, leader or savior of
many• Endures pain and sorrow that all lead to a
greater good
Mentor
• Serve as a teacher or counselor to the initiate or future hero
• Role Model• Sometimes a Father or Mother figure
The Initiates
• Young heroes who must endure training• Must complete some type of quest• They are innocent and often wear white
Young man from the Provinces
• A hero is spirited away as a young man and raised by strangers
• Later returns home where he is a stranger who looks to find a solution to problems
Hunting group of companions
• Loyal to the hero• Group willing to face dangers in order to be
together
Earthmother
• Symbolic of abundance, fertility, and knowledge
• Offers spiritual and emotional advice or nourishment to those she meetsIn
Temptress
• Sensuous with beauty• The hero is physically attracted to her but
she will ultimately bring about his downfall
The Unfaithful Wife
• Woman, married to a man she sees dull• Attracted to a more interesting or handsome
man• Commits an act of InfidelityHelen
Damsel in Distress
• Vulnerable woman who must be rescued by the hero
• She is often used as bait to trap the hero
Star-Crossed Lovers
• These two characters are engaged in a love affair
• Fated to end tragically• Society, family, or friends do not approve of
the relationship
Loyal Retainers
• Somewhat heroic• Similar to a servant with hero-like qualities• Duty: Protect the Hero
The Outcast
• Banished by society or a social group• Destined to become a wanderer• Moves from place to place
The Friendly Beast
• Shows characteristics of the hero• Finds villains threatening and may attempt to
warn the hero• Loyal only to the hero & the hero’s
companions
Evil figure w/ ultimately good heart
• A redeemable devil• Saved by the love or faith of a hero• May have started out good, then through a
fall becomes evil, but returns to good in the end
• Creature of a Nightmare• A monster usually summoned from the
deepest, darkest parts of the mind• Threatens the life of the hero• Often a perverse or desecrated form of
human
The Scapegoat
• Human or animal• Public death is a sin of the community• Death makes him a more powerful force
than when he lived
Devil Figure
• Evil incarnate• Offers worldly goods• Will tempt, cheat, steal, lie, and destroy
anyone or anything he comes into contact with
The Friend archetypes
• are those characters who are generally supportive,
• but may (for good or bad reasons) do things to hinder the Hero.
Magi
• An advisor much wiser and more experienced than the Hero,
• may be hard to win over as a potential source of information or help.
• may mislead or manipulate the Hero as a form of "teaching."
Best Friend
• The Hero's confidant, • always ready to lend a hand –• may hold the Hero back out of fear for his
safety or fear for the loss of their close friendship.
Lover
• A "secure base" and a shoulder to cry on, • the character the Hero should be closest to by
the end of the story. • Need not be a mate per se; may be a child or a
pet.
The Rival archetypes
• characters who mostly hinder the Hero, without necessarily meaning him ill;
• a Rival is not a Villain, • may be a form of Antagonist.
Joker
• Uses verbal humor and practical jokes to keep everything on a comedic rather than dramatic level,
• may prevent people from getting down to discussing important issues.
• Craves attention and may lie or mislead others for the fun of it.
Jester
• Well-intentioned but clumsy, or otherwise capable of causing physical havoc without meaning to ("What does this button do?").
• Most times the Hero can't even bring himself to scold the character.
Nemesis
• Consciously tries to mess things up for the Hero –
• true rivalry here • when things really get bad might even lend a
hand to get things back to normal. • Would not enjoy life nearly as much if the
Hero weren't around to spar with.
Investigator
• Asks questions, demands details, • generally slows things down and saps the
Hero's patience. • Has little understanding of "acceptable risk" • doesn't want the Hero to make decisions
based on limited data, even in a time crunch.
Pessimist
• Points out everything wrong with the Hero's plan, and everything that could possibly go wrong, completely undermining the Hero's confidence.
• Doesn't believe anything will ever work, so never gives anything a try.
• Is a natural Devil's Advocate.
Psychic
• At her best, uses predictions to guide the Hero (thus almost a type of Magi);
• usually, however, she withholds information and masks the truth,
• may seek to be acknowledged for her unique powers.
• Needn't be a real psychic; can be, for example, a psychologist or behavioral analyst who can predict what people are going to do next.