Momentum A measure of how difficult it is to change an object’s motion (to make it stop or...

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Momentum • A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more difficulty –More velocity; more difficulty Define Momentum: p = mv; a vector quantity Momentum = mass × velocity

Transcript of Momentum A measure of how difficult it is to change an object’s motion (to make it stop or...

Page 1: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Momentum

• A measure of how difficult it is to change an object’s motion (to make it stop or swerve).

• On what does this difficulty depend?–More mass; more difficulty–More velocity; more difficulty

• Define Momentum: p = mv; a vector quantity

Momentum = mass × velocity

of object of object of object

Page 2: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Impulse

• How do we change an object’s momentum?– Apply a net force for a period of time– Larger net force; more momentum– Longer time; more momentum

• Let’s define an Impulse:

• JNET = FNET Δt; a vector quantity

• When we apply a net force to an object over a period of time, we are applying an impulse to the object:

Impulse applied = Net Force × time during which net

force is applied.

Page 3: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

How is the Impulse applied to an object related to its change in momentum?

• JNET = FNET Δt (by definition of JNET) = (ma) Δt (by the Second Law) = (m Δv/ Δt ) Δt (by definition of a=Δv/Δt ) = m Δv = Δp = Change in Momentum

• So: Net Impulse applied to an object equals The Object’s change in momentum• FNET Δt = m Δv ; JNET = Δp (alternate version of the 2nd law)

Page 4: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

How can I stop a moving car’s momentum with an impulse?

• Two ways to stop a car initially moving at 60 miles/hour• Apply the Brake:

– Applies a small force for a long period of time.

– FBRAKE (small) × Δt (large)

• Hit a Brick Wall:– Applies a large force for a short period of time.

– FWALL(large) × Δt (small)

• What is the change in momentum for each case?

• Same Δp and same JNET but the brake is safer.

• How do airbags work to make a car collision safer?

Page 5: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Units and Some Numbers

• Do JNET and Δp have the same units?– S.I. units are kg·m/s (there is no special defined unit)

Example: A car with a mass: m=1000kg moves with a velocity of 10m/s.

• What is its momentum?

• What impulse is needed to bring it to a halt?

• What braking force is needed to bring the car to a stop in 5s?

Page 6: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Sticking and Bouncing

• A man throws a 2 kg ball at the wall with a velocity of 6 m/s East. The ball sticks to the wall.– What is the initial velocity (vi)?– What is the final velocity (vf)?– What is the change in momentum(Δp = m Δv = m(vf - vi))?– What is the impulse delivered by the wall (JNET)?

• The man throws a similar ball at the same velocity at the wall but this ball bounces off at 6m/s West.– What is the initial velocity (vi)?– What is the final velocity (vf)?– What is the change in momentum(Δp = m Δv = m(vf - vi))?– What is the impulse delivered by the wall (JNET)?

• In which case is the impulse delivered greater? Bouncing or Sticking?

Page 7: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Total Momentum of a System of Objects

• A “System” is an object or a collection of objects.

• The Total Momentum of a system equals the vector sum of the momenta of all the objects in the system:

• PTotal System = P1 + P2 (for a system of two objects)

• Also called the “Net Momentum”: PNET or PTOT

• EXAMPLES:– We have two cars, each with mass: m=6 kg. One travels

at 20m/s East and the other at 20m/s West. What is PTOT?

– What is PTOT if both cars travel at 20 m/s East?

Page 8: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Conservation of Momentum

• Conservation of Momentum of a System– If no net external force or impulse acts on a

system, then its momentum remains unchanged.

• Example: A 1000 kg cannon fires a 20 kg ball at a velocity of 20 m/s East. With what velocity does the cannon recoil backward?

(Hint: The firing of the cannon is an internal force)

Page 9: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Recipe for Solving Momentum Conservation Problems

1. Draw a initial and final pictures of the problem. Write down: knowns and unknowns.

2. Write an expression for the total initial momentum of the system. (pTOTi = <initial pTOT> )

3. Write an expression for the total final momentum of the system (pTOTf = <final pTOT> )

4. Set the expression for the total initial momentum equal to the expression for the total final momentum: <initial pTOT > = <final pTOT>

5. Solve for unknowns.

Page 10: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Collisions

• In any collision between objects (with no external forces applied), the net (or total) momentum before collision equals the net momentum after collision. PTOT (before) = PTOT (after)

• Elastic Collision: – Frictionless, no deformation, no heating– Kinetic Energy is conserved

• (K.E. = ½ mv2 we’ll use this later)

• Inelastic Collision:– Friction, heating, deformation, momentum is shared– Kinetic Energy is lost to heat and deformation.

Page 11: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Elastic Collisions

Page 12: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Inelastic Collisions

Page 13: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

An Inelastic Collision Problem• A cart of mass 40 kg traveling at 20 m/s hits a

stationary cart of mass 60 kg and the two couple together. How fast do the two cars (traveling as one) move?

Page 14: Momentum A measure of how difficult it is to change an object’s motion (to make it stop or swerve). On what does this difficulty depend? –More mass; more.

Another Inelastic Collision Problem

Suppose the small fish was swimming towards the big fish at 6 m/s? What would be the big fish’s speed and direction after lunch?