Mobile Testing Trends

Click here to load reader

  • date post

  • Category


  • view

  • download


Embed Size (px)

Transcript of Mobile Testing Trends

  • Mobile Tes*ng Trends, their Unique Challenges and Innova*ons that

    Address them

    Melissa Tondi

  • Mobile the New Fron4er

    Does your Mobile Strategy Look Like This?

  • Mobile the New Fron4er

    Or This?

  • Trends

    Device Prolifera4on Accelerated Releases Increased Work for the Exis4ng Test Team And the List Goes on

  • Unique Challenges

    Understanding your Companys Mobile Strategy and the Solu4ons and Technology Introduced to Support it

    Transi4oning Tradi4onal Test Teams to Support Mobile

    Staying Ecient while Suppor4ng more Tes4ng Permuta4ons

  • Your Companys Strategy WHO are your Mobile Users? WHAT Role does Mobile Play in your Industry? WHAT is it that people actually want to do on this mobile site or App and HOW do they determine a successful experience?

  • Whats your Mobile Solu*on?

  • Mobile Solu4on m/T Site Mobile Web Site: mobile web sites designed to match every web-enabled device. Theyre accessed through the mobile devices web browser and do not need to be downloaded/installed. They re-direct to the sites M Site or T site.

  • Mobile Technology Mobile First Responsive Web Design an approach aimed at building sites to provide an appropriate viewing experience (reading and naviga4on with minimal resizing, panning, and scrolling) across a wide range of devices. It adapts the layout to the viewing environment.

  • Mobile Technology Mobile First Adap*ve Web Design uses the server to detect the device thats being used. A separate template is maintained for each device that is supported. Pages load at a faster rate than RWD.

  • Mobile Technology - Na4ve Na*ve Apps: coded with a specic programming language. They are fast, reliable, and powerful, but are 4ed to a mobile pla]orm and downloaded from a central portal by OS (i.e. Apple App Store, Google Play). That means you must duplicate them using the appropriate programming language in order to target another mobile pla]orm.

  • Mobile Technology Hybrid Hybrid Apps: rely on development frameworks and are wri^en with the same technology used for websites and mobile web implementa4ons. They are hosted or executed inside a na4ve container on a mobile device. They ensure cross-pla]orm compa4bility and can access the phones hardware (camera, GPS, users contacts, etc.).

  • Technical Congura4on Mobile Web: HTML5, Dojo, jQuery Na4ve Apps: Objec4veC for iOS, Java for Android Hybrid Apps: PhoneGap, Titanium, Rhomobile

  • Transi4oning your Teams Types of Tes4ng

    Peripheral Wireless Tes4ng NFC (Near Field Communica4on), Bluetooth/Bluetooth LE Accessory, Stylus

    Wired Internal to Device Headphone Jack, Keyboard External to Phone - CC Readers, Bar Code


  • Transi4oning your Teams Types of Tes4ng

    Connec*on Tes*ng USB Power/Data 4G/LTE/CDMA+/Wimax 3G/GSM/CDMA, 2G/Analog, WiFi, Hotspot

    Genera4on Computer Tethering Carrier Thro^le Limi4ng bandwidth and measuring an

    Apps performance

  • Transi4oning your Teams Types of Tes4ng

    Gestures Swipe, tap, pinch/expand, shake, orient, 4lt, press

    and hold, swipe and hold, eye pause. Interrup*on Tests Controlled - Plug in/out USB, power, and

    headphone, Home Bu^on, Power Bu^on, Naviga4ng to another App, Save State

    Uncontrolled/Elevator test - SMS, Phone Call, No4ca4ons

  • Transi4oning your Teams Types of Tes4ng

    Syncing Upda4ng two or more loca4ons to ensure

    applicable les are equivalent. App to Cloud, App to Computer, App to App, Device

    to Device Internal Hardware Integra*on Camera, GPS, Accelerometer, Ba^ery Drain, SIM

    Card, Volume, SMS, Microphone, Speakerphone

  • Innova*ons

  • Innova4ons in the Lab

    Choosing Emulators and Simulators A lab is not complete without a mixture of both. Knowing what that mixture is will be the determining factor.

    A Simulator mimics only the sokware. iOS has one, but it does not simulate any of the iPhone hardware layer An Emulator mimics both sokware and hardware. Android has one, but only emulates CPU and Memory

  • Innova4ons in the Lab When to use Simulators/Emulators

    Tes4ng the Func4on Broken bu^ons, missing images, correct formalng for ver4cal and horizontal modes Responsive Web Design (RWD) or mobile site elements display correctly

    Previewing the Form Demo basic design and layout mockups before signicant development investment is spent on polishing the UI See the applica4on within the frame of a real device, compared to the window of a development program

  • Innova4ons in the Lab

    When to use Simulators/Emulators Accelera4ng Development Time

    For simple visual checks, opening an app in a device emulator can be as simple as switching windows, compared to fully loading a physical device Test more frequency with quick checks on an emulator, thus nding bugs faster and with greater context

  • Innova4ons Simulators and Emulators

    Simulators 16-Bit Display Opera4ng System User Interface

    Emulators Keyboard and Bu^ons WiFi Simulated SIM Card System on a Chip Sound Chip Flash Memory

  • Innova4ons in the Lab Physical Devices

    24-Bit Display Touchscreen Mul4-Touch Camera & Video Voice Recogni4on True Sound Quality USB Connec4ons Bluetooth SD Cards

    Network Data Real Phone Calls Dual SIM Cards Ba^ery State Device Temperature Real GPS & Sensors Pre-Installed Apps

    App Store Access App Installa4on Email Sync Contacts Sync Calendar Sync App Log Encryp4on Network Security Fingerprint Scanner

  • Building your Lab - Android

  • Building your Lab Determining your Device Matrix Opera4ng System

    OS customiza4ons, missing libraries, driver issues Screen Size

    Rendering issues, usability, missing layouts Pixel Density

    Density Independence, missing layouts. Aspect Ra4o

    X,Y calcula4ons, overlapping panels, display issues System on a Chip (SoC)

    Hardware performance, Instruc4on set, ba^ery, signal Carrier

    Network protocol, speed, responsiveness, packet loss

  • Building your Lab Android

    Category Device Name OS Size Density Resolu*on DPI AR Protocol System on Chip

    Newest Sam. Galaxy SX 4.2.2 Normal xhdpi 1920x1080 441 16:9 LTE/GSM Qualcomm S4

    Flagship LG Nexus 4 4.2 Normal xhdpi 768x1280 318 3:5 GSM Qualcomm S4

    Oldest HTC Ta^oo 1.6 Small ldpi 320x240 143 4:3 GSM Qualcomm S1

    Popular Sam. Galaxy S3 4.1.2 Normal xhdpi 1280x720 326 16:9 CDMA Samsung Exynos

    Common Mot. Droid 3 2.3.4 Normal hdpi 960x540 275 16:9 GSM Cortex A9

    Abnormal LG Op4mus VU 4.0 Large xhdpi 1024x468 256 4:3 GSM Nvidia Tegra 3

    Budget Dell Venue 2.2 Normal mdpi 480x800 228 3:5 GSM Snapdragon S2

    Catch-all Sony Xperia P 2.3 Normal hdpi 960x540 275 16:9 GSM Sony NovaThor

  • Building your Lab - iOS Device


    OS Display Aspect SoC Carrier

    Newest iPhone 6 8 5.5 1920 x 1080 ppi 9:16 A8 Chip with *




    Oldest iPhone 3g 6 3.5 320 x 480 165ppi 2:3 Apple A3 AT&T

    Common iPhone 5s 7/8 4 1136 x 640 326ppi 9:16 Apple A5 Verizon

    Popular iPhone 6+ 6 3.5 640x960 330ppi 2:3 Apple A4 Sprint



    iPad Air 7 9.7 2048 x 1536 264ppi 3:4 Apple A7 Verizon

    iPod iPod Touch

    (4th gen)

    5 3.5 640x960 326ppi 2:3 Apple A4 WiFi

    Mini iPad Mini 6 7 1024 x 768 162ppi 3:4 Apple A5 AT&T

  • Summary

    The Trends Device Prolifera4on

    Accelerated Releases

    Increased Work for the Exis4ng Test Team

    The Challenges Your Companys Mobile Strategy and Technology

    Transi4oning Teams

    Becoming Ecient

    Innova*ons Dening Mobile Test Techniques

    Simulators, Emulators and Devices

    Building the Lab

  • Contact Informa4on

    email: [email protected]

    Twi^er: @melissatondi


    LinkedIn: Melissa Tondi