Mobile Persuasion / Urban Computing

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    Todays Class

    Persuasion

    CaptologyBackground from PsychologyTrans-Theoretical Model of Behavior Change

    Mobile Persuasive ApplicationsShare results from Networking and Location Urban Computing

    Familiar StrangerP ti i t S i

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    Captology

    BJ Fogg (Stanford) 1996

    Computers as Persuasive TechnologiesWorld peace in 30 years

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    Mobile Persuasion

    Mobile phones will soon become the mo

    important platform for changing human b

    Applications that help people make changlives

    HealthcareW ll

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    8 step process for design

    BJ Foggs 8 simple steps for creating apps

    behavior change: Choose a simple behavior to target Choose a receptive audience

    Find what prevents the target behavior Choose a familiar technology channel Find relevant examples of persuasive techno Imitate successful examples

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    Trans-Theoretical Model of Behavior Ch

    Prochaska 1992 Stages of Making a change in behavior:

    Pre-contemplation - "people are not intending to takthe foreseeable future, usually measured as the next

    Contemplation - "people are intending to change in tmonths"

    Preparation - "people are intending to take action in immediate future, usually measured as the next mon

    Action - "people have made specific overt modificatlife styles within the past 6 months"

    Maintenance - "people are working to prevent relaps

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    TTM

    Interventions should be stage-matchedEarlier stages involve building awareness, deLater stages involve goals and commitments

    Challenges:Riemsma 2003 Interventions that are stage-mabetter than common intervention for allClear boundaries between stages, not so clear inMore going back and forth than a real stage-matintervention allows for

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    Goffman

    The Presentation of Self in Everyday Life (19Impression Management (front stage, backstaThe performance encompasses all the activity ofindividual which occurs during a period marked bycontinuous presence before a particular set of obse

    Backstage is a place, relative to a given performanwhere the impression fostered by the performanceknowingly contradicted as a matter of course...Her

    performer can relax; he can drop his front, forgospeaking his lines, and step out of character...[it is]

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    Examples in the market

    Nike+

    Many mobile food choice apps Calorie lookup apps

    Logging apps (workout, food, weight, etc.FitBit, WiThings, etc.

    Persuade to give up info (GMail, Foursqua

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    Use

    Who in the class has used a mobile persua

    application? Web persuasive application?

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    Health Applications

    When do we eat?

    Kay ConnellyLow-literacy, kidney disease patientsBuild awareness of what and when they eatVital tomaintaining health

    Awareness led to

    better eating

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    Mobile Health Applications

    Zeer

    Mobile ingredients lists know what youreuBox

    Medication reminder/dosing

    uPhoneMobile tool for rural health professionals

    Track disease/keep digital records

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    BeWell - asthma

    Log episodes, upload to doctor

    Leads to better carePersuasion to keep more accurate logs for

    http://www.bewellmobile.com/

    http://www.bewellmobile.com/http://www.bewellmobile.com/
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    Houston

    Sunny Consolvo et al (Intel, UW)

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    Design Recommendations from

    Give users proper credit for activities

    Provide personal awareness of activity levSupport social influence

    Consider the practical constraints of users

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    UbiFit Garden

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    Glanceable displays and persuas

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    EcoIsland being more green

    Shiraishi et al

    Sense behaviorsPersuade to makemore green choices

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    Design Strategies for Behavior Chan

    (Sunny Consolvo et al)1. Abstract & Reflective. Use data abstraction, rather than

    explicit data collected from the user and any technologieinformation to encourage the user to reflect on his/her bshowing the user what s/he has done and how those behto his/her goal.

    2. Unobtrusive. Present and collect data in an unobtrusivemake it available when and where the user needs it, withunnecessarily interrupting his/her everyday life or callinhim/her.

    3. Public. Present and collect the data, which is personal ithat the user is comfortable in the event that others may

    or otherwise become aware of it. Because the data needsavailable whenever and wherever the user needs it, it is

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    Design Strategies for Behavior C

    4. Aesthetic . If the display and any accompanying devicas a personal object(s) that may be used over time, the

    be inquisitive and sustain interest. The physical and vof the technology must be comfortable and attractive the users personal style.

    5. Positive . Use positive reinforcement to encourage chathe user for performing the desired behavior and attaigoal. When the desired behavior is not performed, thenot receive a reward nor a punishment, but his/her intbe sustained.

    6. Controllable. When appropriate, permit the user to addelete, and otherwise manipulate data so that it reflectbehaviors that s/he deems suitable The user should b

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    Social Games

    Foursquare encouraging location sharingMayorships, checkin points

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    Persuasive games based on rh

    Airport Insecurity

    http://www.persuasivegames.com/games/gam?game=airportinsecurity

    http://www.persuasivegames.com/games/game.aspx?game=airportinsecurityhttp://www.persuasivegames.com/games/game.aspx?game=airportinsecurityhttp://www.persuasivegames.com/games/game.aspx?game=airportinsecurityhttp://www.persuasivegames.com/games/game.aspx?game=airportinsecurity
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    Ethical Issues

    What data is being collected

    Persuasion = Manipulation?Voluntary disclosure (to whom?)

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    Persuasion in your systems?

    Could your apps persuade people to

    Spend more time with friendsWalk a little out of your wayReflect on your pastUse public transit more oftenBe more artistic and share with others

    Become smarter

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    Sharing from Location Assign

    What was interesting?

    What was unexpected? How does this change how you are approayour project for the class (if at all)?

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    Urban Computing

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    Urban Computing

    Overview of Urban Computing

    Familiar Stranger PhenomenonParticipatory Sensing

    Community FeedbackUrban GamesPhysical Tagging

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    What is urban computing?

    Computation in urban settings

    Usually mobile or installed in environmenSeeks to engage residents to become enga

    Citizen Science (Paulos et al)

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    Domains of Urban Computin

    Participatory Sensing

    TrafficPollutionEtc.

    Community FeedbackBroken Sidewalks

    Harassment (hollabacknyc.com)

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    Why urban computing

    Cities provide:

    Critical mass of people using a given technoMany interactions with new people and placOpportunity for people to contribute to socie

    Every phone is a data collection device

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    Familiar Strangers

    Stanley Milgram (1972)

    Someone you recognize but do not interact wShare trains, buses, etc.See coming out of work/apartment buildingPeople you recognize at the grocery storeUsually mutual (e.g. not celebrity)

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    Familiar Stranger Study

    Who do we know and why dont we talk tTrain station in NJ

    Took photo ofpeoplewaiting forthe train

    Returned and

    asked those

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    Findings

    89% of people recognized at least one person

    "We studied the familiar strangers. We spoketo them in station after station, and this is what

    they told us. As the years go by, familiarstrangers become harder to talk to. The barrierhardens. And we know if we were to meetone of these strangers far from the station, say,when we were abroad, we would stop, shakehands, and acknowledge for the first time that

    k h h B h "

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    Why Familiar Strangers?

    People more likely to help familiar strange

    total strangers when in need Familiar strangers who meet in non-familimore likely to introduce themselves, talk

    Increase feelings of community Increase feelings of safety

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    Intel + UC Berkeley

    Project to explore familiar strangers

    Replicated Milgram Study in Berkeley Pla

    http://www.paulos.net/research/intel/familiar/index.htm

    http://www.paulos.net/research/intel/familiarstranger/index.htmhttp://www.paulos.net/research/intel/familiarstranger/index.htmhttp://www.paulos.net/research/intel/familiarstranger/index.htmhttp://www.paulos.net/research/intel/familiarstranger/index.htm
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    Findings from Berkeley Study

    Milgram 89% of people recognized one personIntel 77% (less set times, BART station, not coThose interviewed valued information about fammost when they felt unsafe and when they had a options.

    Would respect a venue more if people they knethere

    What if my device showed that I didnt know anwould feel worried about my safety in a crowd.

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    Other uses of Familiar Strang

    See you on the Subway Belloni et al (20

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    Other uses of Familiar Strang

    Telelogs (Davis and Karahalios 2005)

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    Familiar Strangers

    Do you have familiar strangers in your life

    Do you ever talk to them? After how longHave you ever run into them in a differentEver come to their aid?

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    Smart Mobs

    TXTmob: a open source text messaging system ucoordinate protests during the United States Repu

    Presidential Convention in 2004 (Justo, 2004) Orange Revolution: a series of protests and polcoordinated using text messaging that took placeUkraine in 2004 that exposed massive corruptionintimidation, and direct electoral fraud between cViktor Yushchenko and Viktor Yanukovych (Mye2005).

    People Power 2: a four-day popular revolution tpeacefully overthrew Philippine president Joseph

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    Participatory Sensing

    Systems that allow the public to systemati

    observe, study, reflect on, and share their uworld (participatorysensing.org) Turning citizens into scientists

    Let billions of phones be the sensors to learnworld and make it better

    Hopefully carefullyData needs to be easy to interpret/visualize

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    Feral Robots (U of London)

    Robots with environmental sensors on.

    Drove around park measuring air quality.Web interface to view results.

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    Snout (U of London)

    Extension to feral robots

    Display air quality on clothing in a streetperformance

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    MIT Inquiry with Imagery

    Seeing the city through different eyes th

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    Garbage Watch (Estrin et al)

    Mobile upload of trashcans that are full

    Help to get thememptied

    Work with reduced staffcleaning cansIdentify where recyclingbins should be placedMost cleaning staff do

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    Networked Naturalist (Estrin

    Project Bud Burst (tracking flower bloomi

    source unknown. All rights reserve

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    Whats Invasive (Estrin et al)

    Android app Log sightings of invasive plants of animalcommunity

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    Noise Monitoring

    Maisonneuve et al 2009 (Sony CS Lab)

    Phones record noise, locationReported to and aggregated on central servVisualizations of aggregate data

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    WeTap (Estrin et al)

    Android app that maps public drinking fou

    Map to visualize them on phone and web

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    Pollution Sensing (Paulos et a

    Accra Ghana pollution

    sensing devices to cabdrivers for two weeks Micro-climates, pockets ofbad air

    Drivers exchanged

    information with each otherdrove different routes took Paulos E R Honicky and E Good

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    Indoor Air Quality (Kim + Paulo

    inAir system

    People became more aware of air qualityTook steps to improve it:

    Open window or turn on fan while cooking

    Issues understanding cause and effect

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    Traffic Monitoring

    Berkeley and Nokia (2008)

    Use GPS traces from mobile phones to infon Bay Area Roads EVERY taxi driver in SF Augmented with traffic loop sensors in roaetc.

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    Concept currently used by Go

    Areas with colors have had

    people using Google Mapswith GPS on in the last fewminutes

    Augmented with data fromgovt. sources

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    Pulse of the City (Froehlich e

    Barcelona bike stations

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    Measuring the Pulse of the C

    Patterns throughout the day

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    Participatory Sensing - Issues

    How do you end your experiment?

    People in the community might now rely on Keep datasets available?Keep something simple running?

    What if getting really popular, meeting dema

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    Urban Games

    Games that take place in the world

    Use mobile devices Take advantage of proximity to others or uinfrastructure

    Take place on human scale

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    Picking Pockets on the Lawn (G

    Takes place in a park setting

    Goal to collect (and steal) coins

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    Picking Pockets Side Effects

    Used GPS could hide under a big tree to

    invisible and thus not get your coins stoGot people active in the city!

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    Disneys Kim Possible World Sh

    Pick up phone from desk and pick a count

    mission Phone guides you to country where you inwith environment in various ways

    Take pictures of objects to prove location Make gong ring, interact with objects

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    REXplorer

    Mobile game to discover history of a city

    Played in groupsPhone interacts with city as you travel aroUsers given quests as the travel around

    Video:http://www youtube com/watch?v=Mf7m9

    http://www.youtube.com/watch?v=Mf7m97tF3Lshttp://www.youtube.com/watch?v=Mf7m97tF3Ls
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    Meet Your Heartbeat Twin (X

    Paris startup

    Participants wear heart rate monitors You are paired up with someone with samheartbeat in your city

    Need to keep heartbeats the same to staymatched and physically find each other

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    Uncle Roy All Around You

    Another game by Blast Theory

    People show up on the street, given phoneminute countdown Need to collaborate with other players (vismap) to find Uncle Roy

    Each player gets specific clues, but need c

    others to complete puzzle

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    Foursquare

    Urban: Going about city and checking intoplaces

    Game: Earning points, competing with fristrangers to be mayor

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    Physical Tagging

    Putting physical objects in the world that cscanned by mobile phones

    Tags link to online content QR Codes:

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    Je chante pour toi (XiLabs)

    Post audio samples in physical places withphone

    Put sticker in that place to notify others this there

    They call a number to hear audio

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    Urban Computing

    Changing the way people engage with the

    In your projects can usersProvide data (e.g. train arrivals, popular placlunch, etc.)

    Interact with features of the city (music in palocations, places to meet up with friends, etcEngage with familiar strangers

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    For next class

    No specific assignment

    Continue to work on final projects (only 4go!)

    Next class will be on Large Scale DeploymInstrumentation, and Commercialization

    + short guest lecture by Andy Aftelak Directoh f l b l

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