Mobile payments at Droidcon Eastern Europe
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Transcript of Mobile payments at Droidcon Eastern Europe
MOBILE PAYMENTS… taking the friction out of your app
TIM MESSERSCHMIDT@SeraAndroid
Technical Evangelistat PayPal
Developer Experience:developer.paypal.com
Sender
Receiver
Transaction
Sender
Receiver
Transaction
Item /Service
SecureEasyFast
SecureEasyFast
SecureEasyFast
One time paymentsPre-Authorized paymentsSubscriptionsBilling Agreements
One time paymentsPre-Authorized paymentsSubscriptionsBilling Agreements
One time paymentsPre-Authorized paymentsSubscriptionsBilling Agreements
One time paymentsPre-Authorized paymentsSubscriptionsBilling Agreements
Chained payments
Chained split payments
Split payments
Chained payments
Chained split payments
Split payments
Chained payments
Chained split payments
Split payments
Defining our universe
Conversion:/kənˈvəːʃ(ə)n/the process of changing or causing something to change from one form to another
Conversion:/kənˈvəːʃ(ə)n/turning a visitor into a payer
Our tools:
User ExperienceSpeed
The rules:
Am I allowed to do this?
Paid and Free Applications
• App purchases: Developers charging for applications and downloads from Google Play must do so by using Google Play's payment system.
• In-app purchases:• Developers offering virtual goods or currencies within a game downloaded from
Google Play must use Google Play's in-app billing service as the method of payment.
• Developers offering additional content, services or functionality within another category of app downloaded from Google Play must use Google Play's in-app billing service as the method of payment, except:• where payment is primarily for physical goods or services (e.g. buying movie
tickets, or buying a publication where the price also includes a hard copy subscription); or
• where payment is for digital content or goods that may be consumed outside of the application itself (e.g. buying songs that can be played on other music players).
Developers must not mislead users about the applications they are selling nor about any in-app services, goods, content or functionality they are selling.
• Developers offering virtual goods or currencies within a game downloaded from Google Play must use Google Play's in-app billing service as the method of payment.
• Developers offering additional content, services or functionality within another category of app downloaded from Google Play must use Google Play's in-app billing service as the method of payment, except:• where payment is primarily for physical goods or services (e.g.
buying movie tickets, or buying a publication where the price also includes a hard copy subscription); or
• where payment is for digital content or goods that may be consumed outside of the application itself (e.g. buying songs that can be played on other music players).
vs.
Physical goods vs.Digital goods
2 ways to implementPayPal payments
Allow to pay via PayPal or Card
The user enters his credentials:• Email• Password
The user needs to confirm his payment...
/dev/code
Accept credit cards in your application manually
Image recognition technology in your app!
card.iogithub.com/card-io/card.io-Android-SDK
Verifying payments… & reducing risk
{ "proof_of_payment": { "rest_api": { "state": "approved", "payment_id": "API-PAYMENT-ID-1843" } }, "payment": { "short_description": "Paris SG Jersey", "amount": ”59.99", "currency_code": "USD" }, "client": { "platform": "Android", "paypal_sdk_version": "1.0.2", "environment": "live", "product_name": "PayPal Android SDK" }}
REST-API proof of payment: Adaptive Payments proof of payment:{ "proof_of_payment": { "adaptive_payment": { "pay_key": "AP-70M68096ML426802W", "payment_exec_status": "COMPLETED", "timestamp": "2013-02-20T00:26:25Z", "app_id": "APP-91B933855X481767M" } }, "payment": { "short_description": "Paris SG Shirt", "amount": "59.99", "currency_code": "USD" }, "client": { "platform": "Android", "paypal_sdk_version": "1.0.2", "environment": "live", "product_name": "PayPal Android SDK" }}
Gradle doesn’t support bundling .so files with your apk yet
Wrap upMany ways to monetize appsPayments don‘t have to suckUsers care about speed
PayPal SDKgithub.com/paypal/PayPal-Android-SDK
[email protected]@SeraAndroidslideshare.com/paypal