Mobile payment systems and use of prototypes in teaching process
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Transcript of Mobile payment systems and use of prototypes in teaching process
Mobile payment systems anduse of prototypes in
teaching process
International Graduate Consortium And Educational Symposium
University of MariborFaculty of Organizational SciencesUroš Hribar, [email protected]
Friday, 15 June 2001GSCES 2001, Otočec
Mobile payment
Mobile payment system is an electronic payment system where transactions or just part of them are conducted through wireless communication or mobile network.
Mobile payment systems are electronic payment systems with added time and place independence and usability and convenience.
Fastest developing m-payment systems are based on mobile phones and PDAs (Personal Digital Assistants)
Friday, 15 June 2001GSCES 2001, Otočec
Mobile payment service providers
Financial institutions (banks) Mobile network operators Acquirers (specialized mobile payment service
providers)
peer-to-peer mobile payments
Friday, 15 June 2001GSCES 2001, Otočec
Mobile payment systems
Mobile voice services – Banking services– Bill payment– Credit card management
SIM Toolkit– Mobile phone banking services
Wireles Application Protocol (WAP)– Mobile internet services
Mobile e-wallet – SIM card + mobile phone– E-cash– Bluetooth
Friday, 15 June 2001GSCES 2001, Otočec
Mobile Payment types
NetworkOperators
Banks
Acquirers
Payment Type
Macro>$5000
Medium<$1000
Micro<$10
Competition,Cooperation
Friday, 15 June 2001GSCES 2001, Otočec
Prototyping
Prototype is a first full-scale and usually functional form of a new type or design of an construction (Lantz).
Prototyping is based on building a model of the system to be developed.
Friday, 15 June 2001GSCES 2001, Otočec
Prototyping methodology
Determine Feasibility Study Present Systems Define requirements Define prototype Build prototype Exercise prototype Acceptance test Train Users Install
Friday, 15 June 2001GSCES 2001, Otočec
Types of prototypes
Rich picture Block diagram Process diagram Functional prototype User interface
Friday, 15 June 2001GSCES 2001, Otočec
Use of prototypes
more clear system representation presenting system functionality presenting user interface base for communication testing
Why not use them in teaching process.
Friday, 15 June 2001GSCES 2001, Otočec
Use of prototype in teaching proces
easier teaching understanding systems and processes faster learning more clear representation
Friday, 15 June 2001GSCES 2001, Otočec
WAP mobile banking prototype
Includes: user with mobile phone, mobile network, WAP Gateway, Web Server, Banking system
Enable users to use banking services whenever and whereever they are
Gateway represents the bridge between mobile and internet environment by translating between WAP and HTTP
User connects to servies on web server through wap gateway using mobile phone
Friday, 15 June 2001GSCES 2001, Otočec
WAP mobile banking prototype
HTTP
Friday, 15 June 2001GSCES 2001, Otočec
Process of checking acount ballance
BankaOrganizacija
Povezovanjewap.skb.net
Prijavljanje vsistem
Izbiranje storitve
Izbiranje računa
spreminjanjeračuna
Potrjevanje plačila
prijava v sistem
izbrana storitev
Organizacija
izbran račun
spremenjenračun
nov račun
povezava v sistem
Banka
potrjenoplačilo
nov račun
potrjeno plačilo
Organizacija
nov račun
skb.net
seznam računov
Friday, 15 June 2001GSCES 2001, Otočec
User interface
Friday, 15 June 2001GSCES 2001, Otočec
Possible research questions
On which way prototypes can be used in the teaching and learning process?
What kind of prototypes would be the most suitable for teaching?
Does use of prototypes really affect on faster comprehension and learning?
Is it enough just to show prototype to students or it is necessary for students to play with it?