Mobile payment systems and use of prototypes in teaching process

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Mobile payment systems and use of prototypes in teaching process International Graduate Consortium And Educational Symposium University of Maribor Faculty of Organizational Sciences Uroš Hribar, B.Sc. [email protected]

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Mobile payment systems and use of prototypes in teaching process. International Graduate Consortium And Educational Symposium. University of Maribor Faculty of Organizational Sciences Uroš Hribar, B.Sc. [email protected]. Mobile payment. - PowerPoint PPT Presentation

Transcript of Mobile payment systems and use of prototypes in teaching process

Page 1: Mobile payment systems and use of prototypes in  teaching process

Mobile payment systems anduse of prototypes in

teaching process

International Graduate Consortium And Educational Symposium

University of MariborFaculty of Organizational SciencesUroš Hribar, [email protected]

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Mobile payment

Mobile payment system is an electronic payment system where transactions or just part of them are conducted through wireless communication or mobile network.

Mobile payment systems are electronic payment systems with added time and place independence and usability and convenience.

Fastest developing m-payment systems are based on mobile phones and PDAs (Personal Digital Assistants)

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Mobile payment service providers

Financial institutions (banks) Mobile network operators Acquirers (specialized mobile payment service

providers)

peer-to-peer mobile payments

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Mobile payment systems

Mobile voice services – Banking services– Bill payment– Credit card management

SIM Toolkit– Mobile phone banking services

Wireles Application Protocol (WAP)– Mobile internet services

Mobile e-wallet – SIM card + mobile phone– E-cash– Bluetooth

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Mobile Payment types

NetworkOperators

Banks

Acquirers

Payment Type

Macro>$5000

Medium<$1000

Micro<$10

Competition,Cooperation

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Prototyping

Prototype is a first full-scale and usually functional form of a new type or design of an construction (Lantz).

Prototyping is based on building a model of the system to be developed.

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Prototyping methodology

Determine Feasibility Study Present Systems Define requirements Define prototype Build prototype Exercise prototype Acceptance test Train Users Install

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Types of prototypes

Rich picture Block diagram Process diagram Functional prototype User interface

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Use of prototypes

more clear system representation presenting system functionality presenting user interface base for communication testing

Why not use them in teaching process.

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Use of prototype in teaching proces

easier teaching understanding systems and processes faster learning more clear representation

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WAP mobile banking prototype

Includes: user with mobile phone, mobile network, WAP Gateway, Web Server, Banking system

Enable users to use banking services whenever and whereever they are

Gateway represents the bridge between mobile and internet environment by translating between WAP and HTTP

User connects to servies on web server through wap gateway using mobile phone

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WAP mobile banking prototype

HTTP

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Process of checking acount ballance

BankaOrganizacija

Povezovanjewap.skb.net

Prijavljanje vsistem

Izbiranje storitve

Izbiranje računa

spreminjanjeračuna

Potrjevanje plačila

prijava v sistem

izbrana storitev

Organizacija

izbran račun

spremenjenračun

nov račun

povezava v sistem

Banka

potrjenoplačilo

nov račun

potrjeno plačilo

Organizacija

nov račun

skb.net

seznam računov

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User interface

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Possible research questions

On which way prototypes can be used in the teaching and learning process?

What kind of prototypes would be the most suitable for teaching?

Does use of prototypes really affect on faster comprehension and learning?

Is it enough just to show prototype to students or it is necessary for students to play with it?