Mobile Gaming Stats
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Transcript of Mobile Gaming Stats
12 3
Smartphones and Mobile
Gaming
157.8 million smartphones so ld wor ldwide in last three months of 201 1
Google ’s Android operating system owns 51% of the mobi le OS market . Apple in second with 30 .7% , R IM th ird with 12 .3% and Microsoft fourth with 3 .9%
The overall mobi le market grew by just 5 .6% wor ldwide , as smartphones grew further to h it a record 26% of the total so ld .
December 201 1 smartphone owners
in France ,
Germany ,
I ta ly and UK
counted for 44%
of mobi le users combined
49% of
British population have a smartphone
• 657 mi l l ion smartphones to be so ld by the end of the year
• Sales wi l l r ise to
982 mi l l ion in 2015
• Could reach 1 b i l l ion in annual
sa le in 2016 (1 /2 the mobi le device market )
million smartphones so ld wor ldwide in 201 1
491.4Gaming industry
could reach $ 1 12 b i l l ion by
2015 and 20% of that is to be
from mobi le gaming sa les
During December 201 1 , U .S . v ideo gaming sa les dropped by 21%
However mobi le applications market
grew 120% during Chr istmas per iod .
• paid apps on Apple
app store , 6 are games
• free apps on Apple
app store , 7 are games .
• gross ing apps on
Apple app store , 7 are games .
• paid apps on Android
market , 6 are games
• free apps on Android
market , 2 are games
• gross ing apps on android market ,
a l l 10 are games
49% of time users spend on smartphones is taken up by
mobile gaming
Top 10 . . . Top 10 . . .
How long does it take to fu l ly develop a mobi le game?how long is a p iece of str ing? 1 month to 9 months generally .What smartphone do you own?iPhone .Do you have a preferred operating system when working on a mobi le game?iOS .Where do you see mobi le gaming in the next 5 or 10 years?5 years , more of the same. Improvements in graphics and performance , l i ttle e lse . 10 years , potentia l for s ign if icantly improved ce llu lar data networks so could be drastic changesDo you th ink mobi le gaming wi l l one day surpass console gaming as the most popular format?In terms of tota l numbers of p layers , probably . In terms of hours spent p lay ing . . . Not so sure .With mobi le games costing less , do you th ink the console games wi l l lower the ir pr ices to compete?NopeAre you p leased that b ig console brand such as Sony are recognis ing mobi le games by a l lowing people to download them onto consoles?They a lready had PSN for downloadable titles . A l lowing mobi le games to be downloaded onto console is not important to me , it ’s not the p latform for which they were intended .Where do you ga in insp iration from when creating a game?Anywhere , most important is bouncing ideas off other people . 2 people bra instorming wi l l produce far more than twice the ideas of one person in iso lation .
Questions answered by Tom Page fromPLA Studio
Tweet from Sam Kuli iMobi le gaming has grown on me late ly , i t can take over the casual market , but as for hardcore p layers , i t ’ l l never take console p layers .