Mobile Computing Applications in Adolescents problem
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Transcript of Mobile Computing Applications in Adolescents problem
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Young
Adolescents
Presented ByRamesh KumarProfessor BIT Durg
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Adolescence means "to grow up")is a transitional stage. The period following the onset of puberty during which a young person develops from a child into an adult. The period of adolescence is most closely associated with the teenage years, though its physical, psychological and cultural expressions may begin earlier and end later.
Young Adolescents
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Adolescence -- the period lasting from approximately age 11 to 21 -- covers many social and emotional changes. This transition between childhood and adulthood leads to rapidly changing behaviors, identity disturbances and strong emotions. Although these characteristics can frustrate or confuse parents, they are developmentally normal and a natural part of an adolescent’s growth. Labile EmotionsAdolescents can shift moods rapidly, vacillating between happiness and distress and self-confidence and worry. Personal IdentityAdolescence is a time when teenagers begin to explore and assert their personal identities. Peer RelationshipsDuring adolescence, relationships with peers begin to take precedence over relationships with the family. Although family interactions are still important and essential for a teen’s development, adolescents often place a stronger emphasis on their friends’ perceptions and values. Independence and Testing BoundariesAdolescents often test parents’ and teachers’ rules and boundaries. Although this rebellious behavior might seem oppositional to parents, in most cases, this behavior is driven by the adolescent’s need to develop autonomy, experience new activities and earn more independence, Self-centered AttitudesIt is often difficult for adolescents to look at circumstances from other people’s perspectives.
Adolescents characteristics
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Good habits are self-maintaining and even self-enhancing, like when the teenager makes a habit of being industrious, of exercising, or of planning ahead.
Bad habits are self-defeating and even self-destructive, like when the teenager makes a habit of quitting, of cheating, or of lying.
Young Adolescents habits
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Young Adolescents Bad habits
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Fun
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Friendship
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Party
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Late night Party
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Cigarette
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Wine Shop
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Purchase
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Drink
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Drugs
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Finally
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SolutionBy
Mobile Computing
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Mobile use
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Smoke Sensor in Mobile
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Using GPS
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Using Alcohol Sensor in Mobile
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Using Mobile Tracker
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Position comparison
You And shop
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Your position
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If GPS Data = wine shop ∨ Discotheque ∨ Drugs location ∨ Hotel
If Sensor Data = wine ∨ Smoke ∨ Drugs ∨ Party noise
than Call alert ∨ SMS to Parent ∨ Friend ∨ Police Station
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Young Adolescents
Parent Phone
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Sensor or Location Based Auitomatic Call alert
Friend Parent
Local Guardian
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Save Young Adolescents
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Think Technologically to solve social problem
Thank you
Remaining in next Meet