Mobile Augmented Reality: Technology Advances and UX Challenges
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Transcript of Mobile Augmented Reality: Technology Advances and UX Challenges
Mobile Augmented Reality:Technology Advances and UX Challenges Kevin Arthur
@karthur
Source: https://flic.kr/p/8ERBCd
Sources: https://en.wikipedia.org/wiki/Augmented_reality, Minecraft Reality by 13th Lab/Mojang.
Handheld (Mobile) AR
Phase 3: No Markers, Scene Awareness & Reconstruction, Tracking, Occlusion
Occipital. Source: http://structure.io
Phase 3: No Markers, Scene Awareness & Reconstruction, Tracking, Occlusion
Paracosm. Source: https://paracosm.io/
Phase 3: No Markers, Scene Awareness & Reconstruction, Tracking, Occlusion
Source: Intel® RealSense™ Technology
Acknowledge Bad First Impressions
Source: http://www.amazon.com/Codes-Kill-Kittens-Customers-Dishearten/dp/1118732758
Mobile AR is Tiring, Let People Relax
Balance live/active mode with offline/inactive mode
Source: Intel® RealSense™ Technology, Rachel Kennison
Apply in Small Chunks, for Carefully Selected Tasks
IKEA app, Autodesk Homestyler app
Quick view (AR)
Relaxed editing (not AR)
Design for the Physical Reality
Don’t depend on artificial environments, props, and perfect conditions
Source: Intel® RealSense™ Technology, Rachel Kennison