Mobile Augmented Reality for Interpretation of...

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Mobile Augmented Reality for Interpretation of Archaeological Sites R. K. Mohammed-Amin Fac. of Environmental Design Univerisity of Calgary Calgary, AB, Canada T2N 1N4 [email protected] R. Levy Fac. of Environmental Design Univerisity of Calgary Calgary, AB, Canada T2N 1N4 [email protected] J. E. Boyd Dept. of Computer Science Univerisity of Calgary Calgary, AB, Canada T2N 1N4 [email protected] ABSTRACT Heritage interpretation plays a key role in understanding, imagining, and appreciating tangible cultural heritage, in- cluding historic sites. Interpretation becomes critical for visitors to historic sites that are partially or fully buried or in ruins, which is most often the case for archaeological sites. However, it remains a challenge for developers of AR systems and content to navigate the plethora of technolo- gies and requirements in this evolving area. In response, we present the design of Arbela Layers Uncovered (ALU), a mo- bile Augmented Reality (AR) system for the ancient site of Arbela, Iraq. The site consists of an accumulation of buried layers left by successive civilizations inhabiting the area. In addition to describing the objectives of ALU, we discuss the development of a proof-of-concept and the design decisions involved. ALU features media for guiding visitors and inter- preting and presenting the complex and multifaceted history of the site. Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation: Mul- timedia Information Systems]: Artificial, augmented, and virtual realities; J.5 [Computer Applications: Arts and Humanities]: Architecture General Terms Design, Experimentation, Human Factors Keywords Historic Sites Interpretation,Augmented Reality 1. INTRODUCTION Cultural Tourism has become the largest industry in the world, far ahead of automobiles and chemicals [10]. Her- itage tourism is considered one of the oldest, most popular, and widespread form of cultural tourism [7]. Not only 21st Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for prot or commercial advantage and that copies bear this notice and the full citation on the rst page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specic permission and/or a fee. Copyright 20XX ACM X-XXXXX-XX-X/XX/XX ...$15.00. century civilizations, but also ancient Egyptians, Romans, and the nobility of medieval times all travelled to experience historic places of cultural importance [9]. Heritage interpre- tation, as an information communication channel, plays a central role in the experience of visitors to heritage and his- toric sites. The recent advancements in information and communica- tion technologies (ICT) have revolutionized communicating and accessing information. Consequently, introducing new technology for conveying meaning and narrating stories has become one of the latest trends adopted by cultural heritage institutions. Augmented reality (AR), as an emerging com- munication technology, has attracted considerable attention for guiding and interpretation. It merges the real and vir- tual world together by inserting virtual entities into user’s view of their physical environment. This context aware tech- nology enables linking and geo-tagging multimedia content (such as visual, audio, and three-dimensional models) into a physical object or scene, and viewing that content within the scene. We believe implementing mobile AR systems in historic and archaeological sites will enrich visitor experiences in those sites through enabling on-site access to various source of historic information in various forms - something that would be more challenging and costly to do otherwise. We also believe AR systems increase learning and interaction with historic sites by providing personalized self-guiding and mobile context aware media for presenting and interpreting cultural, heritage, and historic resources. Despite the potential of AR for heritage interpretation, a relatively small number of pilot AR research projects have been developed and conducted within the context of cultural heritage and historic resource management. There are even fewer of studies investigating the potential for guiding and interpreting historic and archaeological sites, and design and technical requirements. As a working example to motivate our investigation of AR for historical sites, introduce Arbela Layers Uncovered (ALU), a mobile AR project whose objective is to guide visitors through the ancient site of Arbela in Kurdistan re- gion of Iraq, and help them to uncover its 7000 years buried history. We discuss the development of the ALU proof-of- concept system and its design and technical requirements. 2. RELATED WORK ARCHEOGUIDE (Augmented Reality based Cultural Her- itage On-site GUIDE) is an ongoing project pursued by a consortium of European organizations. It aims to give ar-

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Mobile Augmented Reality for Interpretation ofArchaeological Sites

R. K. Mohammed-AminFac. of Environmental Design

Univerisity of CalgaryCalgary, AB, Canada T2N [email protected]

R. LevyFac. of Environmental Design

Univerisity of CalgaryCalgary, AB, Canada T2N [email protected]

J. E. BoydDept. of Computer Science

Univerisity of CalgaryCalgary, AB, Canada T2N [email protected]

ABSTRACTHeritage interpretation plays a key role in understanding,imagining, and appreciating tangible cultural heritage, in-cluding historic sites. Interpretation becomes critical forvisitors to historic sites that are partially or fully buriedor in ruins, which is most often the case for archaeologicalsites. However, it remains a challenge for developers of ARsystems and content to navigate the plethora of technolo-gies and requirements in this evolving area. In response, wepresent the design of Arbela Layers Uncovered (ALU), a mo-bile Augmented Reality (AR) system for the ancient site ofArbela, Iraq. The site consists of an accumulation of buriedlayers left by successive civilizations inhabiting the area. Inaddition to describing the objectives of ALU, we discuss thedevelopment of a proof-of-concept and the design decisionsinvolved. ALU features media for guiding visitors and inter-preting and presenting the complex and multifaceted historyof the site.

Categories and Subject DescriptorsH.5.1 [Information Interfaces and Presentation: Mul-timedia Information Systems]: Artificial, augmented,and virtual realities; J.5 [Computer Applications: Artsand Humanities]: Architecture

General TermsDesign, Experimentation, Human Factors

KeywordsHistoric Sites Interpretation,Augmented Reality

1. INTRODUCTIONCultural Tourism has become the largest industry in the

world, far ahead of automobiles and chemicals [10]. Her-itage tourism is considered one of the oldest, most popular,and widespread form of cultural tourism [7]. Not only 21st

Permission to make digital or hard copies of all or part of this work forpersonal or classroom use is granted without fee provided that copies arenot made or distributed for profit or commercial advantage and that copiesbear this notice and the full citation on the first page. To copy otherwise, torepublish, to post on servers or to redistribute to lists, requires prior specificpermission and/or a fee.Copyright 20XX ACM X-XXXXX-XX-X/XX/XX ...$15.00.

century civilizations, but also ancient Egyptians, Romans,and the nobility of medieval times all travelled to experiencehistoric places of cultural importance [9]. Heritage interpre-tation, as an information communication channel, plays acentral role in the experience of visitors to heritage and his-toric sites.

The recent advancements in information and communica-tion technologies (ICT) have revolutionized communicatingand accessing information. Consequently, introducing newtechnology for conveying meaning and narrating stories hasbecome one of the latest trends adopted by cultural heritageinstitutions. Augmented reality (AR), as an emerging com-munication technology, has attracted considerable attentionfor guiding and interpretation. It merges the real and vir-tual world together by inserting virtual entities into user’sview of their physical environment. This context aware tech-nology enables linking and geo-tagging multimedia content(such as visual, audio, and three-dimensional models) intoa physical object or scene, and viewing that content withinthe scene.

We believe implementing mobile AR systems in historicand archaeological sites will enrich visitor experiences inthose sites through enabling on-site access to various sourceof historic information in various forms - something thatwould be more challenging and costly to do otherwise. Wealso believe AR systems increase learning and interactionwith historic sites by providing personalized self-guiding andmobile context aware media for presenting and interpretingcultural, heritage, and historic resources.

Despite the potential of AR for heritage interpretation, arelatively small number of pilot AR research projects havebeen developed and conducted within the context of culturalheritage and historic resource management. There are evenfewer of studies investigating the potential for guiding andinterpreting historic and archaeological sites, and design andtechnical requirements.

As a working example to motivate our investigation ofAR for historical sites, introduce Arbela Layers Uncovered(ALU), a mobile AR project whose objective is to guidevisitors through the ancient site of Arbela in Kurdistan re-gion of Iraq, and help them to uncover its 7000 years buriedhistory. We discuss the development of the ALU proof-of-concept system and its design and technical requirements.

2. RELATED WORKARCHEOGUIDE (Augmented Reality based Cultural Her-

itage On-site GUIDE) is an ongoing project pursued by aconsortium of European organizations. It aims to give ar-

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chaeological information to visitors of cultural heritage sitesin an innovative and compelling way [2]. The ARCHEOGU-IDE system uses AR for on-site visualizing of life-sized, three-dimensional virtual models of missing and reconstructed partsof damaged artefacts and buildings in historic and archaeo-logical sites. Visitors are equipped with a small mobile com-puter, earphone, and a head-mounted display (HMD) whilenavigating around a historic site. This enables users of thesystem to experience the real site while appreciating visual-izations of the virtual reconstructions integrated seamlesslyinto the natural field of view. For example, ARCHEOGU-IDE has been used for visualizing some virtually constructedbuildings on the ancient site of Olympia in Greece. It notonly enhances a visitor’s imagination, but also provides acost e!ective alternative for reconstructing and visualizinga historic site in its prime, without interfering with the ar-chaeological integrity of the site.

LifeClipper is another AR system for cultural heritage pre-sentation and interpretation. The system o!ers an audiovi-sual walking experience which allows users to see landmarksand streets of St. Alban Quarter from medieval times whilewalking in the modern city of Basel, Switzerland. Similar toARCHEOGUIDE, a LifeClipper user wears a portable com-puter unit and an HMD. Sounds are also augmented intothe user’s surroundings and the sounds change accordingto the user’s location [6]. The three-dimensional reconstruc-tion of medieval city streets, virtual people wearing medievalclothes are visible from the HMD in order to further enrichthe AR touring experience [8].

The History Unwired (HU) Walking Tour also applies ARto cultural heritage. In a multi-year investigation of the nar-rative uses of mobile technology in historic cities, a groupof researchers from MIT developed a mobile AR prototypewhich enables Venice tourists to explore beyond San MarcoSquare [4]. The aim of this project is to enrich visitor’s vi-sual experience with a historical narrative that expands theappreciation of the sites. It does so by providing personal-ized, self-guiding interpretative media, that take tourists tolesser-traveled, yet culturally-rich areas of Venice and givethem an intimate experience of Venetian life [1].

3. THE ALU AR TOURThe Arbela Layers Uncovered (ALU) AR tour is a research

project based on the historic site of Arbela (also called Erbilor Arbel citadel), located in the heart of the modern city ofArbel in the Kurdistan Region of Iraq. The citadel is sit-uated on top of an artificial 32 meters mound that is theaccumulation of layers of successive occupation by a num-ber of historic civilizations and empires including Sumerians,Medes, Assyrians, Persians, Greeks, and Ottomans. Arbel’sname appears in many historic scripts and records underdi!erent names. Internationally, Arbel is well known as thesite of the decisive battle, Gaugamela or Arbela battle, be-tween Alexander the Great and King Darius III (the PersianEmpire King) in 331 BC [3].

It is believed that the urban life at Arbel site startedaround 5000 BC which would make it the oldest contin-uously inhabited settlement in the world [11]. The Arbelcitadel

represents a unique example of a town that hasnested on top of a hill for several millennia andhas, since then, not only accumulated numerous

and important archaeological layers within butalso possesses a very important traditional ar-chitectural and urban heritage [11].

On-going archaeological excavation in some parts of thisancient site resulted in finding archaeological artefacts andstructures from di!erent eras. The vertical layer over timeconfounds visual interpretation by the visitors to the site.The most archaeologically and historically valuable layersare buried under the existing urban fabric and (more im-portantly) structures that are only several hundred yearsand therefore have heritage value themselves.

While the Arbel citadel administrators are looking for ane!ective system that communicates the long history of thisliving, ancient site to its visitors, we proposed ALU AR tour.We believe ALU as a context aware mobile AR tour guidemakes an e!ective user-friendly medium for presenting andinterpreting the site history visits. ALU’s objectives are asfollows.

• Build a self-guiding AR system that enable visitorsto access context-related information while navigatingaround a historic site using personal lightweight mobiledevices like smartphones and tablets.

• Virtually restore partially or fully damaged buildingsand structures on a historic sites and enabling visitorsto see the restorations integrated with their real envi-ronment.

• Provide a medium for collecting site visitor experi-ences, feedback, and suggestions for further develop-ment.

The development of ALU project includes an in-depth de-sign, implementation, and evaluation phases. Currently, theproject is in the design phase. In the next section we discussthe development of ALU proof of concept.

4. ALU PROOF OF CONCEPTOne of the main challenges we faced in the design phase

of ALU was the lack of established design guidelines andthe limited research on the application of AR technology inheritage interpretation and visitor guiding in historic sites.For this reason, we conducted a comprehensive survey toexamine the underlying technologies of AR to determine re-quirements for visualization, geotagging, wayfinding, audioand visual guiding, and other functionalities that might en-hance heritage interpretation. From this, we developed de-sign guidelines for mobile AR systems for heritage interpre-tation and visitor guiding in historic sites [5]. The develop-ment of our ALU proof of concept is based on these designguidelines as we considered technological and interface op-tions.

4.1 ALU Technology Platform FactorsIn selecting a technology platform for ALU we considered

four factors from our design guidelines: reliability, mobility,ergonomics, and cost. Recent mobile devices such as smart-phones and tablets have made them likely targets for hostingAR applications.

We achieve reliability by using established devices such asthe Apple iPhone and Android smartphones, using robustoperating systems (iOS and Android). These devices obvi-ously provide mobility typically carrying a full sensor suite

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(camera, global positioning, accelerometers, and compass)and communication links in a small package. Ergonomically,these devices are small making them easy to carry, but someusers may find the displays too small. Tablet devices are anoptions for those willing to carry a larger device to have alarger display and easier touch interaction. Finally, thesedevices are cost e!ective, available to many people world-wide.

4.2 ALU Interface FactorsThe list of factors considered in the ALU interface design

is extensive. We summarize some highlights as follows.

• The interface must conform to the platform hardwarespecifications including screen size.

• The interface should use a variety of content types suchas text, audio, image and video. This is to maintainuser interest. Content format must, of course, be com-patible with device capabilities.

• Information should be layering in order to avoid over-whelming users.

• Navigating the interface should be easy with minimallearning. For example, providing buttons that providequick access to the main section of the ALU inter-face and other components that give cues about certainfunctionality.

• Content should supporting multilingualism.

• The interface shouldd integrate a two-dimensional mapview for navigation throughout the historic site.

4.3 VisualizationIn developing the ALU interface requirements, we visual-

ized the usage through a series of diagrams that follow theinterface through its intended use. This subsection presentsa selection of those visualization diagrams.

Upon the activation of the ALU application on a smart-phone, the user sees a welcoming page which includes a briefmessage about the application and how to use it. The usercan skim through this or continue to the next page. The nextpage has the language selection option. As previously dis-cussed, ALU supports multilingualism and its content (textand audio guide) is provided in six languages (including Kur-dish as the local language and English). Upon selecting alanguage, the user is directed to the main (menu) page ofALU where the camera view is automatically activated. Themain page is divided into three areas (Figure 1).

1. At the top of the display is a status bar that includesa Home button (left), an icon for displaying the de-vice’s orientation (compass) and audio guide optionavailability (right), and title indicating that the useris viewing the main ALU menu (center).

2. In the center of the display, the user sees a live cameraview of their surrounding physical environment, thecontent, and the augmented view (content mixed withthe scenes from the live camera view).

3. Three content buttons are on the left-hand side of thedisplay (when the device is held horizontally). TheALU content can be accessed in three modes each witha corresponding button on the screen: History, Her-itage, and Database.

Figure 1: The ALU’s main interface componentsviewed against Arbel citadel.

Figure 2: ALU’s interface when a historic event isactivated in the History mode.

In the History mode, content information (audio and vi-sual) can be accessed for the 7000-year history of Arbel sitewhich does not have any tangible representation visible onthe site. The content in this mode is not augmented to thecamera view of the historic site since some of the stories arenot linked to a particular location or building in the currentsite and given that archaeological excavations for the buriedlayers are still in an early stage (Figure 2).

In Heritage mode, content information about Arbel’s visi-ble, tangible heritage and its buildings and traditional archi-tecture are geotagged into the physical environment of theArbel citadel. Once activated, Heritage mode gives the userthree options for viewing the content.

1. A three-dimensional view (or augmented view) showsrelevant content information integrated into the livecamera view on the screen and linked into a particularlocation or building on the site (Figure 3).

2. A two-dimensional view (or map view) shows a mapwith the user’s location and the surrounding contentplotted with pins. The size of the pins changes to con-vey the user’s proximity to a map location. This viewallows the user to see a bigger picture of the historicsite and its contents geotagged to it (Figure 4).

3. A reconstruct view allows users to see a life-sized three-dimensional virtual restoration of a building or struc-

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Figure 3: An augmented three-dimensional view inthe Heritage mode.

Figure 4: A view from the Heritage map view show-ing corresponding content for an activated pin onthe map.

ture in the Arbel citadel augmented into the cameraview of the existing damaged structure. The aug-mented view can be visualized when walking by thestructure.

Finally, the Database mode enables users to access web-sites and databases that have the Arbel citadel’s archives,digital documentations, and any other extra informationthat are not presented in the other two modes. For example,this mode enables access to the website and database of theHigh Commission of Arbel Citadel Revitalization (HCECR)which administrates, preserves, and supervises the ongoingdocumentation and archaeological excavations on the Arbelsite in collaboration with UNESCO world heritage. Thismode is available on and o! the citadel site.

In this mode, the user can access Google’s Goggle for im-age recognition. Goggle facilitates instantaneous query ofinformation about any point of interest on the site withoutnecessarily navigating in the menu. The database mode alsofacilitates access to Google translator that allows translationof the content into a wide range of languages. This modealso connects visitors of Arbel with its administrators byenabling visitors to document their experience and uploadtheir feedback and inputs in image or text forms into theHCECR database.

5. CONCLUSION AND FUTURE WORKIn this paper we presented the design of a mobile AR

tour project for on-site guiding visitors and interpreting ahistoric archaeological site and discussed the design develop-ment process, including technical and interface requirementsfor developing mobile AR tours for interpreting historic sites.

The validation of this work will be achieved by imple-menting and evaluating ALU. This will reveal the e!ective-ness of the mobile AR and testing and assessing the designguidelines we summarized from our surveys for the relatedliterature and projects.

6. REFERENCES[1] M. Epstein and S. Vergani. History unwired: Mobile

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[2] T. Gleue and P. Dahne. Design and implementation ofa mobile device for outdoor augmented reality in thearcheoguide project. In Proceedings of the 2001Conference on Virtual Reality, Archeology, andCultural Heritage, pages 161–168, Glyfada, Greece,2001.

[3] W. Heckel and J. Yardley. Alexander the great :Historical sources in translation. Blackwell Publishing,Oxford, UK, 2004.

[4] History unwired. Retrieved June 17, 2010, fromhttp://web.mit.edu/frontiers/, n.d.

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[10] UNESCO. Cultural tourism: Unesco-culture.Retrieved June 15, 2010, fromhttp://portal.unesco.org/culture/en/ev.php-URL ID=36700&URL DO=DO TOPIC&-URL SECTION=201.html,2008.

[11] UNESCO. Erbil citadel - unesco world heritage centre.Retrieved June 19, 2010, fromhttp://whc.unesco.org/en/tentativelists/5479/, 2010.