Mobile Applications: The Canadian Museum Perspective - Julie Marion - CHIN's Mobile Bootcamp

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The Canadian Museum Reference in Technology Mobile Applications The Canadian Museum Context April , 2012 [email protected]

description

Introduction - Mobile Applications: The Canadian Museum Perspective, Julie Marion, Canadian Heritage Information Network (CHIN).

Transcript of Mobile Applications: The Canadian Museum Perspective - Julie Marion - CHIN's Mobile Bootcamp

Page 1: Mobile Applications: The Canadian Museum Perspective - Julie Marion - CHIN's Mobile Bootcamp

The Canadian Museum Reference in Technology

Mobile ApplicationsThe Canadian Museum Context

April , [email protected]

Page 2: Mobile Applications: The Canadian Museum Perspective - Julie Marion - CHIN's Mobile Bootcamp

Mobile Landscape in Canada, 2011

27 M Internet users in Canada 20.1 M Canadians own a

mobile phone 9.1 M Canadians own a

smartphone

Predictions show that in 2012, smartphones will account for 50% of all mobile.

In

Source: ComScore, 2012 data; Ipsos Inter@ctive Reid Report.

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Traditional Mobile Phone vs. Smartphone Users in Canada, by Age, March 2011 (% of

respondents)

Source: ComScore, November 2011

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Smartphone Usage

Source: ComScore, November 2011

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A Few Facts

Users spend 17.3 hours/week on their smartphone 54% of smartphone usage is for activities other than talking 96% of iPhone users have downloaded an App

vs. 59% for BlackBerry and 66% for Android

Average number of Apps on a smartphone is 19- iPhone: 34- BlackBerry: 6

Average number of Apps on a tablet is 25

Ipsos Inter@ctive Reid Report, 2011

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Types of Approaches

Native App: Downloadable from a store

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Mobile website or Web App: URL access

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Website optimized for mobile

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Welcome to the App Store, Market, World…

Apple App Store500,000 apps -- 25,000,000,000

Android Market (Google)400,000 apps -- 10,000,000,000

BlackBerry App World25,000 apps -- 2,000,000 (daily)

Windows Phone Marketplace8,000 apps -- n/a

Source: CNET TV / CBS interactive 2012

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Smartphones / Tablets

1. Weather 65% 67%2. Games 64% 76%3. Social Networking 57% 41%4. Maps & Navigation 52% 47%5. Instant Messaging 43% 21%6. Entertainment 42% 53%7. Music & Audio 36% 43%8. Search Engine 35% 46%9. News 32% 49%10. Sports 28% 24%11. Books 18% 61%

Source: Ipsos, June 2011

Top Native App Genres

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Mobile Device Functions

Integrating relevant content with mobile device functions create an experience:

CameraAccelerometer / Motion sensorCompass GPSInternet accessHD quality audio, video, images Touch screen

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Museums Embrace Technology to Educate and Engage

There are approximately 250 museum native apps. 20 from Canadian museums.

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Mobile today: 29% of museums have mobile program in place 27% plan to develop one 34% have no plans to go mobile

Most common current/planned mobile activities: Audio tour

Most common goals of mobile: Provide supplementary info Experimentation Create an interactive experience

Source: Museums & Mobile Survey 2012

Museums and Mobile

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Greatest challenge in implementing mobile: Cost

Greatest challenge posed by mobile once it’s implemented: Encouraging adoption among visitors Producing content Keeping that content up to date

Source: Museums & Mobile Survey 2011

Museums and Mobile (2)

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Potential User Barriers

Not owning the right smartphone or model Excessive downloading time Data pack usage (cost and battery) Poor usability or intuitiveness Slow movement/reaction within the app Lack of awareness for the product’s availability Lack of understanding of the product’s benefits Inferior than expected experience

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Considerations /Challenges

Organization’s goals Target audience(s) User benefits / Space

in the market Choice of platform Life span / Life cycle Native vs. Web Launch and

promotion Evaluation

Organizational structure (ownership)

Approval procedure Content format Copyrights Technical glitches Value – ROI Updates and maintenance Wi-Fi availability Cost