Mkt5
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Transcript of Mkt5
1
researching players‟
needs & motivations
presented in partnership
and
2 2
introduction
maslow‟s hierarchy of needs in the context of life changing jackpots
a cause outside oneself; a calling or raison d‟etre; music, art;
greatness; abstraction; moral and spiritual uplifting
stable, based sense of self respect and respect from others; status; niche in social & family unit; education
love; affection; friendship; family; community; organized religion; culture; escape from loneliness
safety; shelter; organization; structure; protection against intruders or endangerment
necessities of life; food; air; water; warmth
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introduction
the gaming segmentation yielded 5 segments all defined by their needs
basis for segments came out of psychoanalytic focus groups conducted
with past 12 month gamblers in Canada and US
groups designed to uncover deep-seated needs of gamblers, which in
turn were incorporated into a questionnaire used to create the
segments
OLG conducted major needs based segmentation of current customers in
its 3 lines of business – lottery, OLG slots and casinos, and resort casinos
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psyche of gaming
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conscious
psychoanalytic approach
EGO
CULTURAL
UNCONSCIOUS
COLLECTIVE
UNCONSCIOUS
PRIMITIVE
ego
cultural/social
archetypal
unconscious
imprinted norms and
values, cultural
archetypes
myths, magic,
symbols
feelings and experiences which are repressed but
accessible with some effort
information which is available
to be used immediately
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unconscious need - being alive
When people gamble, they are buying
more than a game. There is a set of
emotional benefits which satisfy
unconscious needs and desires.
a feeling of being alive
getting a rush, thrill, adrenaline flow
being active, a participant in life rather
than an observer
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unconscious need – escape
escape from the mundane
world
to be lucky; to find your luck; to be
in control
to experience a state of flow, to be
“in the zone”
to get caught up in the energy of the
group
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unconscious need – “bubble world”
visitors to a resort casino are also buying a “bubble world”
experience
exotic, romantic
treated as special
try new things, many choices
slightly unreal
excess, luxury, royal treatment
fine food and drink
play like a child but in
adult world, doing adult things
non-judgmental
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unconscious need – hero‟s journey
deep archetypal significance to
gambling and being a winner
the hero’s journey
the Hero is about an ordinary
person who does extraordinary
things
invoking this archetype allows a
person to see meaning in their
lives and get in touch with the
divine aspects of themselves –
that part which is not of the
mundane world
highly gratifying, fulfilling,
self-affirming, and pleasing
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steps of the hero‟s journey
These steps are part of the imprinting of casino gambling. They constitute the
structure of the experience which must be followed and reinforced.
the Hero plays alone
the Hero must overcome obstacles
the Hero portrays virtues of faith, hope, perseverance, focus and charity
it’s about winning, not the winnings
player is transformed to the Hero through winning
the Hero must share his winnings
hero‟s journey
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other side of gaming
the shadow side of gambling is addiction, and for many there are very
few stops along the way. When you become addicted, you are more
dead than alive
gamblers perceive that persistently chasing the thrill can easily lead to
gambling addiction
online-gamblers dominance, anonymity, play on-line for practice
challenge gamblers bonding experience with friends and family
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other market opportunities
at the present time, these groups represent a challenge
in fact, non-gamblers actually present a slightly less challenging target
for casino visits, especially if the main purpose of the visit was dining or
seeing a show
issue for video gamers: is there any way for casino/slots products to
catch up with video technology?
non-gamblers “don‟t get it”, “do the math”, realists & pragmatists
video gamers bond through competition, status in skill/high scores, no real world consequences
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implications
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vegas north
Participants accept that Ontario casinos will never be Las Vegas. They are what they are and
that is okay.
They do not compete directly with Vegas or other exotic locations most of the time, but people
still want to feel that they are leaving the mundane world and becoming special.
active
archetypal
(special)
passive
mundane
Vegas
movies
gym
spa
OLG resort casinos
OLG Slots / Casinos
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The challenge is not to make Ontario casinos like Las Vegas casinos. Rather, it
is to make people feel the way they feel when they‟re in Las Vegas.
How do we take a customer from their everyday, mundane world through a
transformative experience into the archetypal world?
the challenge
me
mundane
world archetypal world
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casino & resort needs hierarchy
ego
cultural/social
archetypal
conscious
unconscious
to have a pleasant
evening or holiday
to feel alive, experience
state of flow
to escape the mundane
world and/or enter a
bubble world
to experience the
hero‟s journey
least
motivational
most
motivational
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implications & growth opportunities
technology internet and mobile technology, trust issues, channel opportunity
youth casino as „old school‟, new generation skilled in technology
video gaming large time & money expenditure, compelling graphics
non-gamers challenge, opportunity in non-gaming attractions.
cross-border border crossing hassle, Vegas “North”
responsible gaming
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conclusions
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status seekers social interactives value seekers fun seekers independent gamblers
15% 35% 25% 20% 5%
needs: More programs/events for
young people
More table games/high limit
table games
An area for younger people
Competitive when
gambling
Believe can make a lot of
money gambling
Special winners/VIP lounge
High denomination slots
VIP area
needs: Don‟t consider myself a
gambler
Don‟t know how to play
table games
Want fewer problem
gamblers at casino
More interactive games
More DJs with latest music
More games like video
games
More activities aimed at
younger people
needs: More giveaways
Double bonus points
Casino more entertainment
than gambling
If luck not with you, walk
away
Special rates at local hotels
Accept used lottery tickets
for WC points
Use WC points to buy lottery
Point sharing between OLG
& resort casinos
needs: Get a thrill gambling
Love the casino
Lights and sounds create
excitement
Casino has energy
Staff treat me well
Feel special when I win
Like challenge of
gambling
Casino makes me feel
alive
needs: Feel bad when spend too
much
Easy to lose track of money/
time when gambling
Want faster payouts on floor
Want more staff
Play alone
Gambling is a waste of
money
Don‟t like people close to
me when gambling
demos: mainly male
52% 25-44
$108,000
Canadian/Asian
demos: Male & female
61% 25-54
$82,400
Canadian/European
demos: Mainly female
54%. 55 and older
$69,900
Canadian/European
demos: Male & female
65% 35-64
$77,200
Canadian/European
demos: Skewed female
67% 45-64
$81,100
Canadian/European
play behaviour: Slots, table games, poker
play behaviour: Slots
play behaviour: Slots
play behaviour: Slots mainly, table games
play behaviour: Slots
summary of gaming segments
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take home points
If first-time visitors to the casino can be imprinted with a positive experience, they are likely to return to repeat the experience. People who go to a casino to gamble are looking for a transformative experience. They want to feel alive, to experience Flow, to escape the mundane world, and possibly to take the Hero‟s Journey. The Hero‟s Journey is an archetypal dimension to motivate trial. The structure of this experience must be respected and reinforced by the casino. Resort casinos represent a Bubble World – a non-judgmental adult world where they can discover the exotic and romantic, be treated as special, try new things, play like a child and feel slightly unreal.
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