MIT Civic Games Panel

21
Just Press Play: A gaming layer for undergraduate education Liz Lawley RIT School of Interactive Games & Media lawley.rit.edu

description

A talk given as part of a panel discussion on civic games, sponsored by the MIT Center for Civic Media in the fall of 2011.

Transcript of MIT Civic Games Panel

Page 1: MIT Civic Games Panel

Just Press Play:A gaming layer

for undergraduate education

Liz LawleyRIT School of Interactive Games & Media

lawley.rit.edu

Page 2: MIT Civic Games Panel
Page 3: MIT Civic Games Panel
Page 4: MIT Civic Games Panel
Page 5: MIT Civic Games Panel
Page 6: MIT Civic Games Panel
Page 7: MIT Civic Games Panel

It’s the autonomy, stupid.

Page 8: MIT Civic Games Panel

“My point is that the ‘fun’, the pleasure of these elements does not come from some extrinsic reward value of those elements, but chiefly from the experience of competence they give rise to.”

Sebastian Deterding

Page 9: MIT Civic Games Panel

What behaviors did we want to reward and encourage?

What feelings of competence could we engender?

What did we want our students to remember and

reflect on?

Page 10: MIT Civic Games Panel
Page 11: MIT Civic Games Panel
Page 12: MIT Civic Games Panel
Page 13: MIT Civic Games Panel
Page 14: MIT Civic Games Panel

So, what happened?

Page 16: MIT Civic Games Panel
Page 17: MIT Civic Games Panel
Page 18: MIT Civic Games Panel

“On a side note, despite website difficulties, people are playing. The buzz is tremendously positive. Keith Whittington has already had several lovely interactions as people want his card. I have given out around 40 already of Weezes Wobble. People are breaking out in dance around me. I never want this to stop.”

Page 19: MIT Civic Games Panel

I walked in the next morning and several of the students (including Somara) were waiting outside the room to hear my reaction, which was my turning around and yelling "SOMARA!!!"  Definitely a good time :)

Page 20: MIT Civic Games Panel
Page 21: MIT Civic Games Panel