Mini Mario & Friends: amiibo Challenge - Nintendo · 3 Autbot hGee am Mini Mario & Friends: amiibo...

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Transcript of Mini Mario & Friends: amiibo Challenge - Nintendo · 3 Autbot hGee am Mini Mario & Friends: amiibo...

Mini Mario & Friends: amiibo Challenge

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WUP-P-AP5E-00

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Please read this manual carefully before using thissoftware. If the software will be used by children,the manual should be read and explained to themby an adult.

Also, before using this software, please read thecontent of th Health and Safety Informationapplication on the Wii U™ Menu. It containsimportant information that will help you enjoy thissoftware.

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2 iboami

This software support . You can usecompatible amiibo™ accessories by touching themto the NFC touchpoint () on the Wii U GamePadcontroller.

Using near-field communication (NFC), amiibo canconnect to compatible software to open brand-new ways to interact with your favorite Nintendogames. For more information, visit Nintendo'sofficial amiibo website atwww.nintendo.com/amiibo.

◆ Data stored on amiibo can be read by multiplecompatible games.

◆ If the data on an amiibo is corrupted and carestored, open Wii U Menu → System Setting )→ amiibo Settings and reset the data.

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Mini Mario & Friends: amiibo Challenge is anaction puzzle game in which you'll use the Wii U™GamePad controller's Touch Screen to guide MiniToy versions of characters, such as Mini Marioand Mini Peach. Using objects and contraptions,you'll guide each one through its level to the goalas it walks continually along the path!

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Tap Start on the title screeand then touch an amiibto the NFC touchpoint (on the Wii U GamePad tsummon a Mini Toy anbegin the game.

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Deleting Data

Delete data by selecting Data Management inSystem Setting ) from the Wii  U Menu.

◆ Please check your data before deleting it. Once savedata is deleted, it cannot be restored.

Your game's progress is automatically saved whenyou complete a level.

Saving Data

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◆ You can perform most functions in the game usingthe Touch Screen.

Place your Mini Toy on level by moving it with /or by tapping one of thlevels on the Touch ScreenOnce on a level, press tenter it. You can view the world by scrolling with.

Level Screen

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1

3

4

5

6

7

2

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This shows the types and amount of objects you can place in the level.

is worth one amiibo Token, while isworth five amiibo Tokens.

◆ Star World levels become available after collectingenough amiibo Tokens and clearing all the mainlevels. There are 11 Star World levels total.

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Guide a Mini Toy through the level by picking upand setting down objects. You can speed up theMini Toy by tapping it. On larger levels, you canscroll the screen with // or by tapping andholdin on the Touch Screen.

Any Mini Toy can use this door

Levels have a Goal Door, an amiibo Door, or both.If you can guide a Mini Toy to one of these doors,you'll clear the level.

◆ New levels will become available as you clearexisting levels.

Clearing a Level

From jumping up high to gobbling up enemies,Mini Toys have a variety of different abilities tohelp you through the levels .8

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Game Over

When you get a game over, you'll have theopportunity to retry the level from the beginning.You will get a game over under the followingcircumstances:

・Your Mini Toy touches an enemy or a hazard.・Your Mini Toy falls into a hole.・The time remaining reaches 0.

Only the Mini Toy displayed on thdoor can enter. You'll unlock a MinToy-specific level if the correct MinToy goes through it

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Scan a compatible amiibo to play as one of thefollowing Mini Toys, each with its own uniqueability.

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◆ Supported amiibo can be used regardless of theseries. For example, both the Super Mario™ seriesand the Super Smash Bros.™ series Mario amiibo willallow you to play as Mini Mario.

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◆ There are more contraptions than listed here, so besure to check out each level!

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10 ito secNgeL la

© 2016 Nintendo

Trademarks are property of their respective owners.Wii U is a trademark of Nintendo.

■Curl.jsCopyright (c) 2010-2013 Brian Cavalier and JohnHann

Permission is hereby granted, free of charge, toany person obtaining a copy of this software andassociated documentation files (the "Software"), todeal in the Software without restriction, including

This product is powered by Nintendo WebFramework.For information regarding open source softwareincluded in the Nintendo Web Framework, seeNintendo's official website.

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TNATROPMI

without limitation the rights to use, copy, modify,merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons towhom the Software is furnished to do so, subjectto the following conditions:

The above copyright notice and this permissionnotice shall be included in all copies or substantialportions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUTWARRANTY OF ANY KIND, EXPRESS OR IMPLIED,INCLUDING BUT NOT LIMITED TO THEWARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULAR PURPOSE ANDNONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLEFOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USEOR OTHER DEALINGS IN THE SOFTWARE.

■Array removeByIndex()Copyright (c) 2007 John Resig

Permission is hereby granted, free of charge, toany person obtaining a copy of this software andassociated documentation files (the "Software"), todeal in the Software without restriction, includingwithout limitation the rights to use, copy, modify,merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons towhom the Software is furnished to do so, subjectto the following conditions:

The above copyright notice and this permissionnotice shall be included in all copies or substantialportions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUTWARRANTY OF ANY KIND, EXPRESS OR IMPLIED,

INCLUDING BUT NOT LIMITED TO THEWARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULAR PURPOSE ANDNONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLEFOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USEOR OTHER DEALINGS IN THE SOFTWARE.

■SignalsCopyright (c) 2013Richard Davey, TypeScript conversionMiller Medeiros, JS SignalsRobert Penner, AS Signals

Permission is hereby granted, free of charge, toany person obtaining a copy of this software andassociated documentation files (the "Software"), todeal in the Software without restriction, includingwithout limitation the rights to use, copy, modify,merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons towhom the Software is furnished to do so, subjectto the following conditions:

The above copyright notice and this permissionnotice shall be included in all copies or substantialportions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUTWARRANTY OF ANY KIND, EXPRESS OR IMPLIED,INCLUDING BUT NOT LIMITED TO THEWARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULAR PURPOSE ANDNONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLEFOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USE

OR OTHER DEALINGS IN THE SOFTWARE.

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