Mikhail Antipin - “Motion-design in game applications”

28

description

Motion-design – is what stands for “feel” in “look and feel” interface principle. The reactions of interfaces and game elements to player’s gestures, the transitions from interface states – the things a flash game developer can’t omit. What is the role of these interactions and what are the variants? What attention is needed to their deliberation and programming? We are going to discuss what is easy and difficult to realize, why this should be done and what is the final objective: from the known examples to the description of the concrete realization methods.

Transcript of Mikhail Antipin - “Motion-design in game applications”

Page 1: Mikhail Antipin - “Motion-design in game applications”
Page 2: Mikhail Antipin - “Motion-design in game applications”
Page 3: Mikhail Antipin - “Motion-design in game applications”
Page 4: Mikhail Antipin - “Motion-design in game applications”
Page 5: Mikhail Antipin - “Motion-design in game applications”
Page 6: Mikhail Antipin - “Motion-design in game applications”
Page 7: Mikhail Antipin - “Motion-design in game applications”
Page 8: Mikhail Antipin - “Motion-design in game applications”
Page 9: Mikhail Antipin - “Motion-design in game applications”
Page 10: Mikhail Antipin - “Motion-design in game applications”
Page 11: Mikhail Antipin - “Motion-design in game applications”
Page 12: Mikhail Antipin - “Motion-design in game applications”
Page 13: Mikhail Antipin - “Motion-design in game applications”
Page 14: Mikhail Antipin - “Motion-design in game applications”
Page 15: Mikhail Antipin - “Motion-design in game applications”
Page 16: Mikhail Antipin - “Motion-design in game applications”
Page 17: Mikhail Antipin - “Motion-design in game applications”
Page 18: Mikhail Antipin - “Motion-design in game applications”
Page 19: Mikhail Antipin - “Motion-design in game applications”
Page 20: Mikhail Antipin - “Motion-design in game applications”
Page 21: Mikhail Antipin - “Motion-design in game applications”
Page 22: Mikhail Antipin - “Motion-design in game applications”
Page 23: Mikhail Antipin - “Motion-design in game applications”
Page 24: Mikhail Antipin - “Motion-design in game applications”
Page 25: Mikhail Antipin - “Motion-design in game applications”
Page 26: Mikhail Antipin - “Motion-design in game applications”
Page 27: Mikhail Antipin - “Motion-design in game applications”
Page 28: Mikhail Antipin - “Motion-design in game applications”