Midterm Pecha Kucha
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Transcript of Midterm Pecha Kucha
Laura Simpson Major Studio Interactive
Who do I see myself as?
A Fine (Video/Installation/Mixed Media) Artist : Electronics Geek : Social Observer
I didn't include Designer
There are many reasons that a non-designer would want to be in a design program:
I did not include Designer
Technical Expertise in peers and faculty
Design Process is extremely well suited for large scale installationsAnd interactivity.
Available learning opportunities that appear in design programs thatDo not materialize in fine arts programs.
Who/ What work am I interested in?
Every Year my influences grow and change. This year is heavily skewed towards Contemporary Canadian artists from my last year in Montreal.
L-R: Rafael Lozano-Hemmer,Nelson Henricks, Allyson Mitchell
Projects/ Problems to explore
7 in 7
Game Re-Design
Reconciling Design and Art
Days 1 & 2: Photoshop Composites of book covers
7 in 7
Days 3 & 4: Max/MSP/Jitter Patches
7 in 7
Days 5 & 6: Found Video Re-edits Repurposing
7 in 7
Day 7: Rewriting a game Rule Set
7 in 7
7 in 7
Revising/Testing a Project from 7 in 7
Revising an Existing Game
Outside of my comfort zone
Interactive Art and Game Design
Interactive Narrative and Gameplay
Artificial Barriers to making a larger work?
Overlap in areas of Human Computer Interface
Thinking about the Original Syllabus Assignment
A Game based on using Movie Tropes to Competitively write a screenplay.
Environmental Adventures
Where do I see myself going?
Panels:Storytelling in the world of interactive fictionLosing Should Be FunMemes, Microcultures, and 2D ChicksMMO gamer behavior 101
Next Year: CAA 2011 and hopefully SXSWOr NXNW, eventually Ars Electronica
Where do I see myself going?
Where do I see myself going?
Where do I see myself going?
Final/ Mini Thesis
Final/ Mini Thesis
Mirror state, reflecting the inner environment.
Activated state, when visitor is in front ofHidden sensor.
Final/ Mini Thesis
Possible Future Questions:
Can Game Design Principles be expanded to apply toLarge scale art installations?
How to apply design theory when there isn't a specific audience?
Interactive Narrative is like a proto-game. What is the interactiveArt object when you strip it of narrative?