Midterm Pecha Kucha

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Laura Simpson Major Studio Interactive

Who do I see myself as?

A Fine (Video/Installation/Mixed Media) Artist : Electronics Geek : Social Observer

I didn't include Designer

There are many reasons that a non-designer would want to be in a design program:

I did not include Designer

Technical Expertise in peers and faculty

Design Process is extremely well suited for large scale installationsAnd interactivity.

Available learning opportunities that appear in design programs thatDo not materialize in fine arts programs.

Who/ What work am I interested in?

Every Year my influences grow and change. This year is heavily skewed towards Contemporary Canadian artists from my last year in Montreal.

L-R: Rafael Lozano-Hemmer,Nelson Henricks, Allyson Mitchell

Projects/ Problems to explore

7 in 7

Game Re-Design

Reconciling Design and Art

Days 1 & 2: Photoshop Composites of book covers

7 in 7

Days 3 & 4: Max/MSP/Jitter Patches

7 in 7

Days 5 & 6: Found Video Re-edits Repurposing

7 in 7

Day 7: Rewriting a game Rule Set

7 in 7

7 in 7

Revising/Testing a Project from 7 in 7

Revising an Existing Game

Outside of my comfort zone

Interactive Art and Game Design

Interactive Narrative and Gameplay

Artificial Barriers to making a larger work?

Overlap in areas of Human Computer Interface

Thinking about the Original Syllabus Assignment

A Game based on using Movie Tropes to Competitively write a screenplay.

Environmental Adventures

Where do I see myself going?

Panels:Storytelling in the world of interactive fictionLosing Should Be FunMemes, Microcultures, and 2D ChicksMMO gamer behavior 101

Next Year: CAA 2011 and hopefully SXSWOr NXNW, eventually Ars Electronica

Where do I see myself going?

Where do I see myself going?

Where do I see myself going?

Final/ Mini Thesis

Final/ Mini Thesis

Mirror state, reflecting the inner environment.

Activated state, when visitor is in front ofHidden sensor.

Final/ Mini Thesis

Possible Future Questions:

Can Game Design Principles be expanded to apply toLarge scale art installations?

How to apply design theory when there isn't a specific audience?

Interactive Narrative is like a proto-game. What is the interactiveArt object when you strip it of narrative?