MicroStation V8 i Visualization Update - Forside | … · · 2013-07-05© 2010 Bentley Systems,...
-
Upload
trinhthien -
Category
Documents
-
view
237 -
download
6
Transcript of MicroStation V8 i Visualization Update - Forside | … · · 2013-07-05© 2010 Bentley Systems,...
© 2
010
Bentley S
yste
ms,
Incorp
ora
ted
MicroStation V8iVisualization Update
Chris Bober - Director, MicroStation Product Line
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
2 | WWW.BENTLEY.COM
Why Luxology?
• Produce high quality images using pre-configured settings to better balance speed and quality
• Deliver photo-realistic interior and exterior views using lighting and textures that mirror project reality
• Improve stakeholder insight and secure buy-in
• Validate the fit and finish of a project
• Secure project funding for design alternatives
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
3 | WWW.BENTLEY.COM
• Luxology Rendering Engine
– Quality/Performance Slider
– Material Preview Window
– Per-material Shader Options
– Material Preview Lighting
– Glow Maps
– Clear Coat Maps for Materials
– Fur Rendering
– Volume Lighting
– Dome Lights
– Reuse Solution
– Fog
– HDR Image Preview
MicroStation V8i (SELECTseries 1)
• Updated Capabilities Based on Luxology Rendering Engine
– Lighting Setups
– Light Manager
– Multi-layered Materials
– Solar Study and FlyThrough
• Luxology Distributed Rendering System
• Animation
– Camera Speed Control
– Luxology Animation Tone Mapping
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
4 | WWW.BENTLEY.COM
• (SELECTseries 2)– Additional Render Outputs
– Usability Improvements• Material Editor dialog
• Light Manager dialog
• Environment Settings dialog
• Luxology Image Settings dialog
• Luxology Render dialog
– Animator Improvements
MicroStation V8i (SELECTseries 2)
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
5 | WWW.BENTLEY.COM
Simplified Lighting
© 2010 Bentley Systems, Incorporated
6| W
WW
.BEN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
7| W
WW
.BEN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
8| W
WW
.BEN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
9 | WWW.BENTLEY.COM
Realistic Materials
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
10 | WWW.BENTLEY.COM
Realistic Materials
© 2010 Bentley Systems, Incorporated
11
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
12
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
13
| WW
W.B
EN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
14 | WWW.BENTLEY.COM
V8i (SELECTseries 1) Integrated Ease of use
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
15 | WWW.BENTLEY.COM
• Native 64 Bit Engine
• Use up to 32 Cores
• Real Time Updates Onscreen
Performance, Performance, Performance
© 2010 Bentley Systems, Incorporated
16
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
17
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
18
| WW
W.B
EN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
19 | WWW.BENTLEY.COM
The Iterative Advantage
• Save Time
– Near real-time rendering
– 64-bit rendering engine
– Create time for more design review iterations
• Improve Quality
– Photo-realistic images
– Better design
– Higher Project Win-Rate
• Increase Profits
– More Efficient Teams
– Lower Operating Costs
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
20 | WWW.BENTLEY.COM
Recipe for Success
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
21 | WWW.BENTLEY.COM
• Main Ingredients – Camera
– Render Settings
– Lights
– Environment
– Materials
– Output
– Fast Hardware
Visualization Recipe
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
22 | WWW.BENTLEY.COM
• Main Ingredients – Camera
– Render Settings
– Lights
– Environment
– Materials
– Output
– Fast Hardware
Visualization Recipe
© 2010 Bentley Systems, Incorporated
23
| WW
W.B
EN
TLEY.C
OM
Scen
e Co
mp
ositio
n
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
24 | WWW.BENTLEY.COM
Camera
• Setup
• Define (Manipulate)
• Photomatch
• Camera Lens
• Focal Distance
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
25 | WWW.BENTLEY.COM
• New Camera Graphics– Pan
– Tilt
– Roll
• Support for 3D Mice
• Focal Distance– New Tool
Camera Setup
© 2010 Bentley Systems, Incorporated
26
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
27
| WW
W.B
EN
TLEY.C
OM
Lig
htin
g
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
28 | WWW.BENTLEY.COM
• High Quality– Consistent Lighting
– Increased Depth
• Visually Reliable– Physically Correct
– Undeniably Real
• Accurate– Light Conditions
– Environments
With New Lighting in MicroStation V8i…
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
29 | WWW.BENTLEY.COM
• Global Illumination– Bounced light
– Why settle for less
– Even exteriors
• Extremely fast
• Easy to use– Ambient Occlusion
Lighting in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
30 | WWW.BENTLEY.COM
• High Dynamic Range Light Probes
• Physical & Gradient Skies
Lighting in MicroStation V8i
~ 15 Seconds
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
31 | WWW.BENTLEY.COM
Volume Lighting Lighting in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
32 | WWW.BENTLEY.COM
• Spherical Environments
• HDR Light Probes
• Image Based Lighting
• Gradient Skies
• Physical Sky
Lighting in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
33 | WWW.BENTLEY.COM
Visibility optionsVisible to camera
Visible to Indirect lighting
Visible to reflections
Visible to refractions
Horizon optionsRotation
Horizon Offset
Lighting in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
34 | WWW.BENTLEY.COM
• Place Light
• Handles
Lighting in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
35 | WWW.BENTLEY.COM
• Light Manager
• Light Setups
Lighting in MicroStation V8i
© 2010 Bentley Systems, Incorporated
36
| WW
W.B
EN
TLEY.C
OM
Lig
ht M
anag
er
© 2010 Bentley Systems, Incorporated
37
| WW
W.B
EN
TLEY.C
OM
Materials
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
38 | WWW.BENTLEY.COM
• High Quality– Images Appear 3D
– Materials Come Alive
• Totally Convincing– Subtle Materials
– Reflect Reality
• Physically Correct– True Visual Depth
With Realistic Materials in V8i…
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
39 | WWW.BENTLEY.COM
Displacement mapping
Blurry reflections
Anisotropic materials
Opacity maps
Blurry refraction
Clearcoat – Paints
Clearcoat Maps
Luminous – Glow lights
Subsurface Scattering
Dispersion (Prismatic)
Fur
Bentley_materials.dgnlib
Entourage
LXP
Realistic Materials in MicroStation V8i
© 2010 Bentley Systems, Incorporated
40
| WW
W.B
EN
TLEY.C
OM
Ren
derin
g
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
41 | WWW.BENTLEY.COM
• Render Settings– Ambient Occlusion
– Caustics
– Draft, Depth
– Depth of Field
– ExteriorGood, Better & Best
– InteriorGood, Better, Best & Extreme
– Preview (Light & Materials)
Rendering in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
42 | WWW.BENTLEY.COM
• Rendering output channels– More realistic renderings
– Improves post-processing options
– Visible edges overlay, stereo, etc..
– Piranesi EPIX
Rendering in MicroStation V8i
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
43 | WWW.BENTLEY.COM
Rendering in MicroStation V8i
© 2010 Bentley Systems, Incorporated
44
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
45
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
46
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
47
| WW
W.B
EN
TLEY.C
OM
© 2010 Bentley Systems, Incorporated
48
| WW
W.B
EN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
49 | WWW.BENTLEY.COM
Iterative Luxology RenderingWhat’s Ahead in MicroStation V8i (SELECTseries 3)
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
50 | WWW.BENTLEY.COM
• Model Population– Improved realism of images
and animation.
– Greatly improves productivity for populating 3D models
– Random Scaling and Rotation Options
– Paint Content
– Place Along Path
– Place Within Region
Iterative Luxology Rendering
© 2010 Bentley Systems, Incorporated
51
| WW
W.B
EN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
52 | WWW.BENTLEY.COM
Fast Preview– Significantly decrease
the time to create images by increasing the speed of previews
– Regenerates a photo-realistic rendered scene in near-real time
– Material Preview
– Light Preview
Iterative Luxology Rendering
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
53 | WWW.BENTLEY.COM
• Geometry Maps– Hidden line views are more
accurate and realistic
– Provides an efficient and convenient method for applying geometric patterns to three dimensional surfaces
– Sections and Cuts!
Iterative Luxology Rendering
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
54 | WWW.BENTLEY.COM
• Pavement Marking– Create realistic traffic
renderings and animations without additional work
– Creates 3D render ready pavement marking from 2D designs
Iterative Luxology Rendering
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
55 | WWW.BENTLEY.COM
• Traffic Animation– Produce compelling
highway and urban animations without needing specialized knowledge or software.
– Provides a workflow centric approach making it easy to create complex animations of traffic
– Vehicles align to roadway
– Vehicle speed variation
– Merging and Exiting Traffic• Vehicles maintain safe distance
• No Collisions
Iterative Luxology Rendering
© 2009 Bentley Systems, Incorporated
56
| WW
W.B
EN
TL
EY
.CO
M
© 2010 Bentley Systems, Incorporated
57
| WW
W.B
EN
TLEY.C
OM
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
58 | WWW.BENTLEY.COM
• More Great Capabilities– Native RPC Support
– Update Procedural Textures
– Auto Color Map Gamma
– Material Stroke Tolerance
– HDR Image Preview
Iterative Luxology Rendering
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
59 | WWW.BENTLEY.COM
• Distributed Rendering
• Rendering in the Cloud
Infinite Processing Power
© 2010 Bentley Systems, Incorporated
60
| WW
W.B
EN
TLEY.C
OM
In S
um
mary…
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
61 | WWW.BENTLEY.COM
With MicroStation V8i…
…satisfy all render needs in one product
©
2010
Ben
tley
Sys
tem
s, In
corp
orat
ed
62 | WWW.BENTLEY.COM
The Iterative Advantage
• Save Time
– Near real-time rendering
– 64-bit rendering engine
– Create time for more design review iterations
• Improve Quality
– Photo-realistic images
– Better design
– Higher Project Win-Rate
• Increase Profits
– More Efficient Teams
– Lower Operating Costs
© 2010 Bentley Systems, Incorporated
63
| WW
W.B
EN
TLEY.C
OM
© 2
010
Bentley S
yste
ms,
Incorp
ora
ted
MicroStation V8iVisualization Update
Chris Bober - Director, MicroStation Product Line