Microsoft Accessibility & Symbol Messenger
-
Upload
leadin -
Category
Healthcare
-
view
114 -
download
0
description
Transcript of Microsoft Accessibility & Symbol Messenger
ComplySatisfy legal, regulatory,
and procurement
requirements by
meeting the Microsoft
Accessibility Standards
(MAS).
CompeteDeliver differentiated
functionality for people
with disabilities and
compelling mainstream
experiences that adapt
to every person &
situation.
ConvinceEnsure customers and
policy makers look to
Microsoft first for
solutions that meet their
needs and achieve their
goals.
Accessibility at Microsoft Mobile
Microsoft Confidential
1997
First user-trials with Nokia
Communicator and customers
who are deaf
1998
Nokia launches LPS-1, an
Inductive loopset for telecoil-
equipped hearing aid wearers
1999
Recognized as “Next
Generation Employer” for
promoting independence and
accommodating people with
disabilities
2000
Employee manual
and module
training added
for all employees
LPS-3 with answer
Button released
for Nokia 8200 and
8800 series mobile phones.
Phones include Vibra function
SMS server for deaf community
established in Malaysia
Accessibility considerations in product design added, one of only eight standard process requirements in product development
www.nokiaaccessibility.com debuts, offering productinformation and one-on-one customer assistance program; developed and certified with W3C standards
2002
Textphone (TTY) connectivity provided in handsets
2003
First video
messages
transmitting sign language
on Nokia 3650
and Nokia 7650
LPS-4 released. New loopset powered by phone, eliminating need for batteries
2004
Nokia collaborates to provide text-to-speech applications for blind and low vision customers with S60 devices
2005
Graphics-based menu interface for customers requiring cognitive assistance available on Nokia 771
Talking clock and alarm included on entry-level Nokia 1110 and Nokia 1650
2007
Built-in text-to-speech for S60 3rd Edition phones
Pre-installed font magnifier on Nokia 6120 classic
Voice clarity included in select handsets
Message Reader available for Eseriesdevices
2008
Nokia Australia launches “Nokia Accessibility Guide” for consumers, retailers, and operators
2008
Kurzweil-NFB reading machine debuts on Nokia N82
2009
Nokia launches WirelessLoopset, Nokia LPS-5
Nokia Magnifier
Nokia Braille Readerin Beta Labs
Voice Idle talking theme included on select devices
2010
ThinkContacts in Beta Labs
Nokia joins Global Accessibility Reporting Initiative (GARI)
2011
@nokiaaccess on Twitter
Nokia welcomes partnership with Microsoft to include device software with features for accessibility.
Nokia Screen Reader
Nokia 3650
Nokia
7710
Nokia
N92
https://www.youtube.com/watch?v=_VJ5e03yJOU
http://www.windowsphone.com/en-us/store/app/the-funnies/16f9ef49-
4a68-4c97-a97d-260491392b78
http://www.windowsphone.com/en-us/store/app/nokia-pocket-
magnifier/a4b6ea94-9f60-4745-b8b4-74990946e9ca
codefactory.es/en/products.asp?id=425
store.ovi.com/content/224364
Grip Enhancing Tapes
http://www.nokia.com/global/modern-mayor/
• What is it? An innovative educational solution using mobile phones to study mathematics – a potential to be a platform that can host any other learning content. Nokia Mobile Mathematics combines high school level mathematics curriculum (9000+ exercises and theory) with peer-to-peer encouragement, competitions and self-assessment. User access through mobile (or PC) browser.
• Languages English
• Short historyStarted in South Africa in 2008 as a pilot to demonstrate the power of mobile phones in mathematics learning. In now being expanded to Tanzania and Nigeria. Additionally a global version is available.
• Sustainability model (revenue model)Corporate Social Investment activity – no incoming revenue.
• PartnersSouth Africa: Department of Science and Technology, MTN and Cell C Global: inGenious, Seventh Framework Programme
• Social impact. Competence levels of active users improved by 14%
• More informationhttps://momaths.nokia.comhttps://www.youtube.com/watch?v=PQSu6tlxNkA
Nokia Mobile Mathematics
An active learning environment
http://www.skillpixels.com/
• Communication is essential for humans • Relatively many people have challenges with speech and text production
• E.g. Speech might be difficult to understand • Or challenges in writing letter-by-letter
Motivation
2.6.2014
• Augmentative and Alternative Communication (AAC) systems are tools that help communicating
AAC systems
2.6.2014 4
• Modern AAC devices can have voice output • They are often expensive, obtrusive and difficult to carry • They are also “local”
solutions only
AAC systems
2.6.2014 5
• Affordable
• Always with you
• Makes you feel good
• Leverages the existing capabilities that smartphones provide
Vision
2.6.2014 6
Design drivers
29.5.2014 25
• Easy to use • Simplicity over efficiency • The application must not require an ecosystem to benefit the user • Redundant communication – voice, images and text for elements • The UI must have a modern look and feel
The team
• MS Devices and Services (Espoo)
• The Finnish Association on Intellectual and Developmental Disabilities (FAIDD)
• Leadin
• Broad range of professionals working with end users have been involved in all phases during the design process
2.6.2014 7
End User Study
Research Concept Validate Design Build & iterate Pilot
Symbold Messenger project
2.6.2014 9
Questions • Are we solving the right problems?
• Is the concept understandable and easy to use for target users?
• Is there something crucial we have not thought about?
Challenges • Expressing the solution
• Communication and getting feedback
• Environment and test set-up
Questions and challenges
2.6.2014 10
• Test materials, questions and feedback forms were simplified • Test length and practicalities were adjusted
• Support persons present in the test sessions with some users
• Test facilities were familiar • Emphasized introduction to the theme to encage users
Test situation adjustments
2.6.2014 11
• Instead a paper prototype, a demo running on a Lumia 925 • The demo included the most important flows and views • Also TTS (screen reader) was included in some parts of the demo
Communicating the concept
12
Test sessions
• One session lasted approximately 30 minutes.
• It consisted of background interview, test tasks and post-test evaluation.
• The test tasks included all the main use cases using the prototype
• Recruiting was done in co-operation with FAIDD / Tikoteekki
29.5.2014 13
• Test users perceived the concept as needed and exciting, making communication and mobile phone usage easier. Also coolness aspect was much appreciated J
• Users learned the main functionalities of the application during the test session.
• The concept main views were simple,
clear and easy to use. Large and clear icons and buttons were easy to see, recognise and hit.
• Those users who are used to communicate with symbols, could quickly learn how to use the symbol categories.
• Buttons with icons text is a good combination for this target group.
Some findings from the study
14
Some issues found in the study
• Most problems related to the usage of a touch screen device – modern devices are “full of screen”
• Some complexity had crept in …
• Some of our “pet features” like dynamic input was too complicated and did not provide enough added value
15
• Some darlings got killed – app got simpler!
• Navigation between symbol tables was changed
• Insights to how the device was held on hand inspired new ideas and separate project
Some changes based on the test
1.6.2014 16
Current state and next steps
First ”napkin sketches”
29.5.2014 18
Friends Speak
Selection table
Puhu Lähetä
Start screen
Matti
Friends and related content
Speak -‐ produce text Speak -‐ share the text
Soita
Say something
How are you?
Content libraries
Libraries
Mitä kuuluu?
Alina
Äiti
Tule kahville!
Muisititko syödä?
Matti
Friends -‐ messages with Matti
How are you?
Reply to Matti...
Here Recent Favourites
Text
Text
Text
Text
Text
Text
Text
Text
Text
Concept before validation
Nokia Symbol Messenger today
• The application will be piloted with 3-4 user groups containing users from demographics
• The application will be used for longer term in everyday life
• The feedback will be collected in several checkpoints
Study phases • Kick Off • Piloting phase • Wrap Up • Analysis and reporting
Next steps: pilot
29.5.2014 21
Microsoft Confidential 19