Micro Instructional Design for Problem-Based and Game-Based Learning
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Transcript of Micro Instructional Design for Problem-Based and Game-Based Learning
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Micro
Instructional Design
for Problem & Game-Based Learning
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Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University [email protected] @apetroski
LTMS
CAELT
Harrisburg
University
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who are you and what are you looking for?
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connect training to Level 3 eval
connect training to business performance
Macro vs. Micro ID
Principles of Instruction
Problem-Based Learning
Game-Based Learning
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instructional design
Analysis
Design
Development Implementation
Evaluation
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Info Info Info Info Quiz
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Info Info Activity Info Quiz
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what is quality instruction?
engaging
efficient
effective
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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examples
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economics
Macroeconomics is focused on the movement and trends in the economy as a whole, while in microeconomics the focus is placed on factors that affect the decisions made by firms and individuals. The factors that are studied by macro and micro will often influence each other, such as the current level of unemployment in the economy as a whole will affect the supply of workers which an oil company can hire from, for example.
http://www.investopedia.com/terms/m/macroeconomics.asp
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macro instructional design
Analysis
Design
Development Implementation
Evaluation
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Analysis
Design
Development Implementation
Evaluation
macro vs. micro
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Analysis
Design
Development Implementation
Evaluation
macro vs. micro
Pebble-in-the-Pond
From First Principles of Instruction, David Merrill
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Problem: Identify a problem and design a prototype
demonstration and application for a portrayal of this problem.
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Progression: Design a simple to complex progression of
problem portrayals and design a functional prototype
demonstration or application for each portrayal in the
progression.
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Component Skills: Determine a distribution of
component skills across the progression of portrayals and
design a functional prototype demonstration and
application for each component skill.
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Enhance Strategies: Design a structural framework for
the problems in the progression. Design peer sharing,
discussion, collaboration and critique.
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Finalize Design: Design an appropriate interface,
navigation and supplemental materials for your functional
prototype.
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Evaluation: Design assessment opportunities and
conduct a formative evaluation of your functional
prototype.
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problem and
problem progression
Integration Activation
Application Demonstration
Problem
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problem and problem progression
From First Principles of Instruction, David Merrill
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problem and problem progression
From http://edutechwiki.unige.ch/en/First_principles_of_instruction
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action mapping
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problem-based instructional design
Info Info Info Info Quiz
Problem
Part
Problem
Part
Problem
Part
Problem Part
Whole Problem
Info Info
Info
Info
Info Info
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examples
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design considerations
Design Element Consideration
Analysis
Course Structure
Assessment
Event
Format
Uncover problem, not information
Problem progression, not modules
Consider the problem as an assessment or consider problem-based assessments
Incorporate watch me, reflection and creation into the learning experience to extend beyond the event (social learning)
A problem-based approach can apply to any training format
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organizational considerations
Org Element Consideration
Culture
Learning and Manager Expectations
Assessment
Technology
Methodology / Skills
Will the culture accept a change to problem-based learning?
How will you change learner/manager expectations and prepare them for a different approach?
How is assessment currently viewed in the org and how will a problem-based approach alter or challenge the current state?
Is your LMS prepared to track and report on problem-based learning?
How can your learning team adapt to a problem-based approach and what new skills will need to be developed?
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story character goal
obstacles feedback levels
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game-based learning
http://seriousgamesmarket.blogspot.com/2011/03/serious-games-simulating-real-world.html
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game-based learning
http://seriousgamesmarket.blogspot.com/2013/12/serious-games-for-achieving-sales-goals.html
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questions & comments
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learn more
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other opportunities
Graduate course LTMS 636: Micro Instructional Design Fall 2014
Workshop Solve a Problem & Play a Game January 28, 2014
More info: www.harrisburgu.edu/learningtechnologies
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Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University [email protected] @apetroski
LTMS
CAELT
Harrisburg
University
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feedback