Michaelwilliamsig2task1worksheet

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Michael Williams RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry “Artist: a person who recreates non- computerized sound effects for film, television and radio” http://www.folger.edu/documents/ foleynew.pdf Foley Artistry is relevant to my own practise from me creating sounds from a MIDI keyboard from scratch by hitting the different keys for sounds making my own sound creations. Sound Libraries “a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files)” http:// www.collinsdictionary.com/ dictionary/english/sound-library The sounds libraries are relevant to my own production practise by gather all of my sound from one place for me to use at any given time when making the different sounds for my tasks. SOUND FILE FORMATS Uncompresse d restore to its uncompressed form; decompress data" http://dictionary.reference.com/ browse/uncompress Uncompressed files were used in my work from me not compressing them to be smaller when uploading to sound cloud from being the original sounds being too 1

Transcript of Michaelwilliamsig2task1worksheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Michael Williams RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry Artist: a person who recreates non-computerized sound effects for film, television and radio http://www.folger.edu/documents/foleynew.pdf Foley Artistry is relevant to my own practise from me creating sounds from a MIDI keyboard from scratch by hitting the different keys for sounds making my own sound creations. Sound Libraries a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files) http://www.collinsdictionary.com/dictionar y/english/sound-library The sounds libraries are relevant to my own production practise by gather all of my sound from one place for me to use at any given time when making the different sounds for my tasks. SOUND FILE FORMATS Uncompressed restore to its uncompressed form; decompress data" http://dictionary.reference.com/browse/uncompress Uncompressed files were used in my work from me not compressing them to be smaller when uploading to sound cloud from being the original sounds being too big to upload and the new compressed sounds being easier for uploading. .wav Waveform Audio File Format (WAVE, or more commonly known as WAV due to its filename extension)(rarely, Audio for Windows) is a Microsoft and IBM audio file format standard for storing an audio bit stream on PCs http://en.wikipedia.org/wiki/Wav WAV files were used in my work with the sounds used in the editing programme and become the final renders of my work into .Wav files. To be heard and be used in many different things we can do with them.

2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 .aiff Audio Interchange File Format." AIFF is a file format designed to store audio data http://www.techterms.com/definition/aiff .au The Au file format is a simple audio file format introduced by Sun Microsystems. The format was common on NeXT systems and on early Web pages. Originally it was headerless, being simply 8- bit -law-encoded data at an 8000 Hz sample rate http://en.wikipedia.org/wiki/Au_file_format .smp Symmetric Multiprocessing, a computer architecture that provides fast performance by making multiple CPUs available to complete individual processes simultaneously (multiprocessing) http://www.webopedia.com/TERM/S/SMP.html Lossy Compression Lossy compression is typically associated with image files, such as JPEGs, but can also be used for audio files, like MP3s or AAC files http://www.techterms.com/definition/lossy .mp3 MP3, is an encoding format for digital audio which uses a form of lossy data compression http://en.wikipedia.org/wiki/MP3 MP3 was used in my work when the files are rendered out into the MP3 format just like the .WAV files after making the sounds in reaper from the beginning. AUDIO LIMITATIONS Sound Processor Unit (SPU) Integrated circuit that generates an audio signal and sends it to a computer's speakers. The sound card can accept an analog sound (as from a microphone or audio tape) and convert it to digital data that can be stored in an audio file http://encyclopedia2.thefreedictionary.com/Audio+pr ocessing+unit The SPU (Sound Processor Unit) was used in my work to hear all of the sounds I created in my reaper projects and heard after being rendered out in different formats. Digital Sound Processor (DSP) digital signal processing, which refers to manipulatinganalog information, such as sound or 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 photographs that has been converted into a digital form http://www.webopedia.com/TERM/D/DSP.html Random Access Memory (RAM) RAM (pronounced ramm) is an acronym for random access memory, a type of computer memory that can be accessed randomly http://www.webopedia.com/TERM/R/RAM.html RAM was used in my work to help making the computer be fast enough to support the reaper package files and rendering the files out at the end of the creation. Mono Audio mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output http://www.webopedia.com/TERM/M/monophonic_s ound.html Mono Audio used in my work to be able to hear all sound outputs coming from my work to the headphones or speakers. Stereo Audio Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of directionality and audible perspective http://en.wikipedia.org/wiki/Stereophonic_sound Stereo Audio used in my work to be able to hear all sound outputs coming from my work to the headphones or speakers. Surround Sound a system of stereophony involving three or more speakers surrounding the listener so as to give a more realistic effect https://www.google.co.uk/?gfe_rd=ctrl&ei=ZNI6U7e9 N8ik0AWp4YGgAw&gws_rd=cr#q=surround+sound+d efinition&spell=1 Surround Sound used in my work to be able to hear all sound outputs coming from my work to the headphones or speakers. Direct Audio (Pulse Code Modulation PCM) Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. http://en.wikipedia.org/wiki/Pulse-code_modulation AUDIO RECORDING SYSTEMS Analogue The analogue device reads data from a record as a continuous signal. The opposite of analogue is digital, these are the devices that read information in ones 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 and zeros. http://uk.ask.com/question/what-does-analogue- mean Digital Mini Disc The MiniDisc (MD) is an obsolete magneto-optical disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data. http://en.wikipedia.org/wiki/MiniDisc Compact Disc (CD) CD, a compact disc is a polycarbonate with one or more metal layers capable of storing digital information. http://www.webopedia.com/TERM/C/compact_disc.h tml Digital Audio Tape (DAT) Digital Audio Tape is a signal recording and playback medium developed by Sony and introduced in 1987. https://www.google.co.uk/?gfe_rd=cr&ei=RPVLU- vtIsbR8gfHg4GADw#q=digital+audio+tape+meaning MIDI Midi Musical Instrument Digital Interface is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another. http://en.wikipedia.org/wiki/MIDI MIDI was used in my work when I used the MIDI keyboard for making my own sounds from scratch and then add effects to them to make the sounds change from when they started. Software Sequencers Software sequencers usually have more features and have the advantage of showing you a lot more information at once because they use the computer's screen and aren't locked into the knobs or buttons or display of a hardware sequencer. http://www.wannaplaymusic.com/get- started/keyboard-terminology 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Software Plug- ins Software Plug-ins is a software component that adds a specific feature to an existing software application. http://en.wikipedia.org/wiki/Plug-in_(computing) Software Plug-ins were used in my work with work when changing my original sounds to the new sounds with the different VST plugins to change the sounds by Pitch,Volume,Sound and many more included in the plug-ins. MIDI Keyboard Instruments A MIDI keyboard is typically a piano-style user interface keyboard device used for sending MIDI signals or commands over a USB or MIDI cable to other devices connected and operating on the same MIDI protocol interface. http://en.wikipedia.org/wiki/MIDI_keyboard MIDI keyboard instrument was used in my work to make sounds in reaper using the MIDI keyboard by using it like a normal keyboard for making sounds. AUDIO SAMPLING File Size Constraints - Bit-depth Bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. http://en.wikipedia.org/wiki/Audio_bit_depth Bit depth was used in my sound creations by rendering out the final renders with 16-bit PCM as the default setting for the bit-depth. File Size Constraints - Sample Rate Sample Rate is the reduction of a continuous signal to a discrete signal. A common example is the conversion of a sound wave (a continuous signal) to a sequence of samples. http://en.wikipedia.org/wiki/Sampling_(signal_proces sing) Sample rate was used in the rendering the files into .WAV files at a default standard rate speed 44100Hz which will keep the sounds nice and clear for anyone hearing the sounds or if you was to change the sounds people wouldnt know what they are hearing.