MES All Char Sheet
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All Templates Character Sheet
This worksheet is intended for use with the World of Darkness
rulebooks, published by White Wolf Game Studio. This version uses the MET rules for merits, per the
FAQ!f your print pa"e is not showin" the correct items be sure to click on the #i$ %rint %a"e button, this wi
is &ust set incorrectly.
Transfer Sheet function'
Ensure that your ori"inal sheet is closed before you click on the transfer sheet button.
Transfer Sheet will error out on the %led"es Tab prior to version (.)
!f Transferin" from pre*+. sheet please reselect power-s from drop*down list and reselect merit-s if th
If a CP cell goes Red, you have entered an invalid number. Remember your 5th dot costs 2 Cp's except for erits !hich does
"or ummy, #he total Pillar CP's available ta$es into account the erit CP's available for conversion at the %& rate.
"or ummy, (o not include )C* in the +ge field, instead use a negative number to represent year's prior to +(.
The E/T D0T 1eld shows you two thin"s. The number on the left is how much /% the ne$t dot alone
number on the ri"ht is how much total /% you would have to spend to "et that dot plus your prior spe
to make it easier to add /%.
#or the 2reation 3o" to calculate correctly, please put the merits and other items you buy with your c
top of the list.
S45E6#% column * This is for merits that you either have "ained with #ree %oints for or merits that ca
%ut the number of D0TS others have contributed to the merit in the Share column, and your total dot
/% 30G' The !tem Section of the /% 3o" is limited to +77 characters, if the len"th of the item e$ceeds
This version was written usin" E$cel +889. Earlier versions of E$cel will not function correctly. 0pen
function at all. n 0pen 0:ce ;ersion is planned but not completed at this time.
World of Darkness and other terms used here are trademarks of White Wolf Game studios. ny use ofStudios- copyri"hted material or trademarks by this product should not be viewed as a challen"e to t
!f you 1nd a bu", please use the
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Character Creation Steps
Base Character Creation:
#ill in the %layer !nformation
#ill in the 2haracter !nformation
%rioriti=e and select ttributes >76?6@ > 1fth level cost + 2%@%rioriti=e and select Skills >((696?@ > 1fth level cost + 2%@
Select three Skill Speciali=ations
Select 9 level of Merits. >%owerstat costs free levels per dot@
Select %owers if ny, umber of 2reation %oints will be listed on sheet.
Select #avoured6#ree ttributes6Skills6Specialties6Merits if any.
Mummy Merit 2% to %illar 2% is already automated and calculated.
This sheet automatically adds your Health, Willpower, Defense, Initiative Mod, Size and Speed.
This sheet automatically accounts for Dwarf and Giant if selected, if any other Size chanes are involved please insert chane
If you !ish to lo!er your orality 0tat, do so at this time.
Spend MC Experience
!f not in the ccord venue, select your M2 milestone bene1ts. These are selected in the 2haracter !nf
automatiically added to the sheet.
%er the AS addendum, you have M2B(7, or M2B+8 in ccord, points to spend at creation. Spend these
Cou are M2 , combined with oor $p. This "ives you 7 %oints to spend. The /% tracker will track points
dd all points spent now to your /% lo" for trackin" purposes.
> !f your /% tracker balances, then your points spent are eual to those spent in your lo".@
Adding Earned XP
ll future earned /% is spent into the /% column. Cou must dd /% spent to the lo" by hand.
2reated
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t line.
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Player Information:Player 1ame (irect 0toryteller
*mail +ddress 0toryteller *mail
embership I( (irect Coordinatorember Class Coordinator *mail
C +t Creation
Character Information:;enue Template
2haracter ame'
lias'
2oncept'
pparent "e' Do
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Social
Presence 8*Ha 5
anipulation 8*Ha 5
Composure 8*Ha 5
Creation Points Left 0
CP XP !P
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
8*De 8*D 8*D 8*Dec*
30-D
/% 2ost
/%
.e$t
/%
Total
2ost%erDot
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Shape of the Beast bility ( bility + bility bility ?
"e#el
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec /% 2ost
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
/%
2ost
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8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec
8*Dec*
Morality3evel' 9 Loss XP Next Dot
6 +*Han 27
8
9
5
7
%
2
Cstom MeritsName: Type Level XP
$eneral0i:e 7 I
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+cting 0peed 7
0peed 9 I 8 I J 8
Initiative od + I 8 I J 2
(efense ( I I 8 J
+rmor I I 8 J 8
+ttac$ ;str< (
=ealth ) XP Next Dot Lost
3illpo!er + 8 8
Flaw:
%otes
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>ersion %.98
;ersion Match
Chapter
(omain
RegionCountry
1PC
3evel (
3evel +
3evel
!loor XP and A$&onth ?ear *arned "loor %6
Chronicle 0tart ay 2% +@R *arned 4PA 5
Character Creation Bune 2%
S'illsMental CP XP FP
+cademics % % %
Computer % % %Craft % % %
Investigation % % %
edicine % % %
ccult % % %
Politics % % %
0cience % % %
Creation Points Left 0
Physical
4P
1ext
4P
#otal
CostPer(ot
dditional Mer
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+thletics % % %
)ra!l % % %
(rive % % %
"irearms % % %
Darceny % % %
0tealth % % %
0urvival % % %
3eaponry % % %
Creation Points Left 0
Social
+nimal Een % % %
*mpathy % % %
*xpression % % %
Intimidation % % %
Persuasion % % %
0ociali:e % % %
0treet!ise % % %
0ubterfuge % % %
Creation Points Left 0 0
Merits
CP XP
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/% 2ost
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Creation Points Left 7
"e#el CP XP
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
%ull
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8*D
8*D
8*D
8*D
8*D
8*D
8*D
Creation/Free Points
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
"e#el
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8*D
3evel
(Cont)*
"e#el
Modi+ers8*D
8*D
8*D
8*D Attribtes
8*D !ntelli"ence
8*D Wits
8*D 5esolve
8*D S'ills
8*D +cademics
8*D Computer
8*D Craft
8*D Investigation
8*D edicine
8*D ccult
8*D Politics
8*D 0cience
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*D
8*Dec*
/%
2ost
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XP Trac'er: E#ent XP Trac'iDog
4P +!arded 5 5 +8( 8
4P 0pent +8(? 8
4P Deft 5 5 +8(7 8 +8() 8
C 4P F +8(9 8
"loor 4P 5 FMonthly XP Tra
+!arded 4P F
Sheet Lo! Han*( 8 Han*(?
+ttributes F #eb*( 8 #eb*(?
0$ills F Mar*( 8 Mar*(?
erits F pr*( 8 pr*(?
F May*( 8 May*(?
F Hun*( 8 Hun*(? F Hul*( 8 Hul*(?
F u"*( 8 u"*(?
3illpo!er F Sep*( 8 Sep*(?
orality F 0ct*( 8 0ct*(?
F ov*( 8 ov*(?
F Dec*( 8 Dec*(?
Speciali"ations CP XP
it 3ines
s
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Creation Points Left 3
6
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
0hare-"P
4P
1ext
4P
#otal
CostPer(ot
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8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 28 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 28 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 2
8 28 2
8 2
8 2
8 2
8 2
8 2
8 2
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8 2
8 2
*# Free dots
B,s
8*Dec* Attribtes
8*Dec* !ntelli"ence Stren"th
8*Dec* Wits De$terity
8*Dec* 5esolve Stamina
8*Dec* S'ills
8*Dec* +cademics +thletics
8*Dec* Computer )ra!l
8*Dec* Craft (rive
8*Dec* Investigation "irearms
8*Dec* edicine Darceny
8*Dec* ccult 0tealth
8*Dec* Politics 0urvival
8*Dec* 0cience 3eaponry
8*Dec* $eneral
8*Dec* Si=e 5unnin" Speed
8*Dec* ctin" Speed !nitiative
8*Dec*
8*Dec*
Appro#als8*Dec*8*Dec* #tem: App$oval Co%e
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
/%2
ost
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8*Dec*
8*Dec*
8*Dec*
E-ipment:8*Dec*8*Dec* #ype 1ame
8*Dec*
8*Dec*
3evel 3vl ( 3vl + 3vl 3vl ? 3vl 7
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*
8*Dec*8*Dec*
30-Dec-9 Creation Points Left
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Type Description Kected
Stren"th %resence
De$terity Manipulation
Stamina 2omposure
+thletics +nimal Een
)ra!l *mpathy
(rive *xpression
"irearms Intimidation
Darceny Persuasion
0tealth 0ociali:e
0urvival 0treet!ise
3eaponry 0ubterfuge
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8 Han*(7 8 Han*() 8 Han*(9 8
8 #eb*(7 8 #eb*() 8 #eb*(9 8
8 Mar*(7 8 Mar*() 8 Mar*(9 8
8 pr*(7 8 pr*() 8 pr*(9 8
8 May*(7 8 May*() 8 May*(9 8
8 Hun*(7 8 Hun*() 8 Hun*(9 88 Hul*(7 8 Hul*() 8 Hul*(9 8
8 u"*(7 8 u"*() 8 u"*(9 8
8 Sep*(7 8 Sep*() 8 Sep*(9 8
8 0ct*(7 8 0ct*() 8 0ct*(9 8
8 ov*(7 8 ov*() 8 ov*(9 8
8 Dec*(7 8 Dec*() 8 Dec*(9 8
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%resence
Manipulation
2omposure
+nimal Een
*mpathy
*xpression
Intimidation
Persuasion
0ociali:e
0treet!ise
0ubterfuge
Defense
4ealth
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)onus
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Creation and *xperience Point Dog
Player 1ame Character 1ame
C at creation embership I(
(irect 0toryteller
(irect Coordinator
#otal &a$ne%: ' (emainin!:
Date &a$ne% Spent XP Le)t Cate!o$y
C$eation +ttr 5 dots for Primary
+ttr 7 dots for 0econdary
+ttr % dots for #ertiary
0$ill dots for Primary
0$ill 8 dots for 0econdary
0$ill 7 dots for #ertiary
0peciali:ations %
erits 8 free dots
C$eation )eginning 4P ;ie. C*( unskilled@letics OOOOO
wl OOOOO
ve OOOOO
arms OOOOO
ceny OOOOO
alth OOOOO
vival OOOOO
aponry OOOOO .ealth
Social S'ills >*( unskilled@ NNNNN N
mal Pen OOOOO QQQQQ Q
pathy OOOOO /illpo0er
pression OOOOO NNmidation OOOOO QQ
suasion OOOOO
iali=e OOOOO
eetwise OOOOO
bterfu"e OOOOO Morality
uipment Morality 3evel' 9
e ame
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
Appro#als
.ealth ) QQQQQ Q
Si=e Def !nit Speed rmor
7 ( + 9 8
%erc.
+ .ealth R QQQQQ QQQ
Stren"th >I(@ Stamina >I(@ Manipulation >*(@ Si=e >I(@ Defense
+ + 8 ) (
!nititiative Speed >I(@ rmor %erception >I+@ 3unacy
+ R 8 ? I? Die resist
.ealth (8 QQQQQ QQQQQ
Stren"th >I@ De$terity >I(@ Stamina >I+@ Si=e >I+@ Defense
? + 9 (
!nititiative >I(@ Speed >I?@ rmor %erception >I@ 3unacy
(( ( 7 #ull
#ail Ment.6Soc.
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
Abilities
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
(Cont* Merits Contined
me %ull Defense 2ost
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yer ame' Membership !D' 2hapter'
ail ddress' Member 2lass' Domain'
ect ST' Direct 2oordinator' 5e"ion'
Email' 2oordinator Email' 2ountry'
aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
ative 3an"ua"e'
Mental Attribtes Physical Attribtes Social Attribtes
elli"ence NOOOO Stren"th NOOOO %resence NOOOO
s NOOOO De$terity NOOOO Manipulation NOOOO
olve NOOOO Stamina NOOOO 2omposure NOOOO
Mental S'ills >* unskilled@ Merits "e#el
demics OOOOO
mputer OOOOO
ft OOOOO
esti"ation OOOOO
dicine OOOOO
cult OOOOO
tics OOOOO
ence OOOOO
Physical S'ills >*( unskilled@letics OOOOO
wl OOOOO
ve OOOOO
arms OOOOO
ceny OOOOO
alth OOOOO
vival OOOOO
aponry OOOOO .ealth
Social S'ills >*( unskilled@ NNNNN N
mal Pen OOOOO QQQQQ Q
pathy OOOOO /illpo0er
pression OOOOO NNmidation OOOOO QQ
suasion OOOOO
iali=e OOOOO
eetwise OOOOO
bterfu"e OOOOO Morality
uipment Morality 3evel' 9
e ame
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
%rofession'
Appro#als
me %ull Defense 2ost
%otes
Cstom Merits
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
%rofession'
Abilities Merits Contined
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yer ame' Membership !D' 2hapter'
ail ddress' Member 2lass' Domain'
ect ST' Direct 2oordinator' 5e"ion'
Email' 2oordinator Email' 2ountry'
aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
%rofession'
Mental Attribtes Physical Attribtes Social Attribtes
elli"ence NOOOO Stren"th NOOOO %resence NOOOO
s NOOOO De$terity NOOOO Manipulation NOOOO
olve NOOOO Stamina NOOOO 2omposure NOOOO
Mental S'ills >* unskilled@ Merits "e#el
demics OOOOO
mputer OOOOO
ft OOOOO
esti"ation OOOOO
dicine OOOOO
cult OOOOO
tics OOOOO
ence OOOOO
Physical S'ills >*( unskilled@letics OOOOO
wl OOOOO
ve OOOOO
arms OOOOO
ceny OOOOO
alth OOOOO
vival OOOOO
aponry OOOOO .ealth
Social S'ills >*( unskilled@ NNNNN N
mal Pen OOOOO QQQQQ Q
pathy OOOOO /illpo0er
pression OOOOO NNmidation OOOOO QQ
suasion OOOOO
iali=e OOOOO
eetwise OOOOO
bterfu"e OOOOO Morality
uipment Morality 3evel' 9
e ame
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
%rofession'
Appro#als
me %ull Defense 2ost
%otes
me %ull Defense 2ost
Cstom Merits
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
%rofession'
Abilities Merits Contined
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
Merits Contined
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yer ame' Membership !D' 2hapter'
ail ddress' Member 2lass' Domain'
ect ST' Direct 2oordinator' 5e"ion'
Email' 2oordinator Email' 2ountry'
aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
ative 3an"ua"e' Pey +'
Pey Threshold'
Mental ttributes %hysical ttributes Social ttributes
elli"ence NOOOO Stren"th NOOOO %resence NOOOO
s NOOOO De$terity NOOOO Manipulation NOOOO
olve NOOOO Stamina NOOOO 2omposure NOOOO
Mental S'ills >* unskilled@ Merits 3evel
demics OOOOO
mputer OOOOO
ft OOOOO
esti"ation OOOOO
dicine OOOOO
cult OOOOO
tics OOOOO
ence OOOOO
Physical S'ills >*( unskilled@ 5eysletics OOOOO
wl OOOOO
ve OOOOO
arms OOOOO
ceny OOOOO
alth OOOOO
vival OOOOO
aponry OOOOO 4ealth
Social S'ills >*( unskilled@ NNNNN N
mal Pen OOOOO QQQQQ Q
pathy OOOOO Willpower
pression OOOOO NNmidation OOOOO QQ
suasion OOOOO
iali=e OOOOO
eetwise OOOOO
bterfu"e OOOOO Morality
uipment Morality 3evel' 9
e ame
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
Duration 2ostme
%otes
me %ull Defense 2ost
Cstom Merits
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
Abilities Appro#als
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
Merits Contined
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
me %ull Defense 2ost
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
me %ull Defense 2ost
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aracter ame' Titles'
s' ;irtue' Pey Stone'
ncept' ;ice' Pey ('
Pey +'
Pey Threshold'
me %ull Defense 2ost
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
"e#el %ame Pll 3efense Cost
e Type bilities
ttributes
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aracter ame' Titles'
s' ;irtue'
ncept' ;ice'
"e#el %ame Pll 3efense Cost
Merits Contined
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racter ame' Titles'
s' ;irtue'
cept' ;ice'
ana %ame Pll 3efense Aspect Cost 3ration
ll #actors 2hart >* !nstant 6 I E$tended@ !mprovised Spell %ull' I rcanum Appro#als
6 E$ %ot. Tar"ets Si=e 5ad 6 ;ol 6 dv. 5ad. Trans. %rolon"ed dv %ro.
I8 ( ( UJ+8 (yd 6 7 s.yd. 6 (yd ( turn ( Scene64our ( Scene64our
I( + + +(*8 +yd 6 (8 s.yd. 6 ?yd + turns Two 4ours +? hours
I+ (*?8 ?yd 6 +8 s.yd. 6 ()yd turns (+ 4ours + days
I ? ? ?(*78 Ryd 6 ?8 s.yd. 6 )?yd ? turns +? hours ( Week
I? 7 7 7(*)8 ()yd 6 R8 s.yd. 6 +7)yd 7 turns + days ( month
es'
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racter ame' Titles'
s' ;irtue'
cept' ;ice'
me Descr
ana %ame Pll 3efense Aspect Cost 3rat
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racter ame' Titles'
s' ;irtue'
cept' ;ice'
Merits Contined
re2Casts%imbs:
2Cast 6 7 Cast By: Sccesses 4sed: 1
ana 5ote Duration Tar"ets %otency
ll Cloaked? o Prepared Spell? o Conditional Duration? oa Aecting? o !inal 3ration:
es:
2Cast 6 8 Cast By: Sccesses 4sed: 1
ana 5ote Duration Tar"ets %otency
ll Cloaked? o Prepared Spell? o Conditional Duration? o
a Aecting? o !inal 3ration:
es:
2Cast 6 9 Cast By: Sccesses 4sed: 1ana 5ote Duration Tar"ets %otency
ll Cloaked? o Prepared Spell? o Conditional Duration? o
a Aecting? o !inal 3ration:
es:
2Cast 6 Cast By: Sccesses 4sed: 1
ana 5ote Duration Tar"ets %otency
ll Cloaked? o Prepared Spell? o Conditional Duration? o
a Aecting? o !inal 3ration:
es:
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ana %ame Pll 3efense Aspect Cost 3ration
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aracter 1ame #itles
s >irtue
ncept >ice
ritual #amiliar' Shot*and*a*%rayer 5ank' + Spirit Type
pearance'
ttributes
!er
esse'
sistance'
mina Influence
me Pull (escription Speed
4ealin"
n of %ower * umina n6a Spirit takes another ban. Gains' ( numen, ( W%, or t
mmune U5V (E65ound. 2an commune with home spiritscape or ch
al (E, Spirit (su$J(bashin" +su$Jlethal6a"", a"" costs (E
t*4anded Spanner n6a (E, Spirit touches technolo"ical ob&ect and it stops wor *ssence
rtify Material (E per success to improve euipment. J J J J
po!er Corpus Defense' 7
ttack'
uence *ffects and (uration 0pirit 1otes
*ffect Devel (uration Cost Devel #he age can spend the *ssence as ana Poi
0trengthen 0ne Minute 8E 2an use familiar-s senses sympatheti
Ten Minutes 8E
#amiliar-s 2orpus heals the same as3oss of all 2orpus J #amiliar is discor
ng Influence 3oss of all 2orpus Essence J #amili
Spirits 5ank "ives a *+ modi1er to att
@aining *ssence
ep (' Determine the type of eKect you want to create (E per day spent in pro$imity to what
ep +' Determine the duration of the eKect 0nce a day pull to draw Essence fro
Steal Essence from other Spirits6Ghosts
0pending *ssence
ep ?' Essence 2ost J (E I 2ost of Duration Sprit MAST spend (E a chapter6downti
5aise ttribute on a ( for ( basis for a
st be involved in cleanin" and maintainin" euipment for hi"hest e:ciency >cleanin"6maintainin" weapons dow
Spirit uses inuence to aKect thin"s in the spirit world and acrosse "auntlet.
ep ' dd the !nuence level of the eKect I level of duration totermine inuence reuired.
ep 7' %ull with a base of . #or sentient creatures vs. 5esolve or
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mposure I Supernatural Trait
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hoir' Warfare64ealin"
0
0
J
tiative' R
tin" Speed' (
y with no penalty
ortals heathate
s destroyed
pts to bind the spirit
ey reect
an appropate source
s. %owerI5esistan
e to survive
ene
me@
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aracter ame' Titles'
as' ;irtue'
ncept' ;ice'
5ank'
pearance'
n'
ttributes
wer' 0
esse' 0
sistance' 0
mina !nuence
me %ull Description
Essence
lpower 2orpus
Defense' ( !nitiati
ttack' + ctin"
uence EKects and Duration Spirit otes
EKect 3evel Duration 2ost 3evel The Ma"e can spend the Essence as Mana %oi
0ne Minute 8E 2an use familiar-s senses sympathetically with
#amiliar-s 2orpus heals the same as mortals3oss of all 2orpus J #amiliar is discorporate
n" !nuence' 3oss of all 2orpus Essence J #amiliar is dest
Spirits 5ank "ives a * modi1er to attempts to b
Gainin" Essence
ep (' Determine the type of eKect you want to create (E per day spent in pro$imity to what they re
ep +' Determine the duration of the eKect 0nce a day pull + to draw Essence from an app
Steal Essence from other Spirits6Ghosts >+ vs. %owe
Spendin" Essence
ep ?' Essence 2ost J (E I 2ost of Duration Sprit MAST spend (E a chapter6downtime to s
5aise ttribute on a ( for ( basis for a scene
Spirit uses inuence to aKect thin"s in the spirit worldd across the "auntlet.
ep ' dd the !nuence level of the eKect I level ofration to determine inuence reuired.
ep 7' %ull with a base of +. #or sentient creatures vs.
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solve or 2omposure I Supernatural Trait
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+
eed' (
penalty
ath
ed
the spirit
ate source
5esist
ve
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aracter 1ame #itles
s >irtue
ncept >ice
em Type' 5ank'
em
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solve or 2omposure I Supernatural Trait
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2hoir6Descant'
!nitiative' 8
ctin" Speed' (8
th
d
d the spirit
t
opate source
werI5esistance@
vive
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P$e*Cast &xten%e% Spell+ Set ,
2aster' %ull' 8
Total S-ccesses: 8 Max: 8 I >DemenseIssistants@
A$cana: (ote Name: Spell Cost D-$atio
0pell
0pell 2 ;comboDemenseIssistants@
A$cana: (ote Name: Spell Cost D-$atio
0pell
0pell 2 ;combo5G< color@ and !5>infrared@ hi"h resolution cameras. With 3ED white spot li"hts in the backpack, has a bi""er control panel, si=e of tablet@
"e win"ed drone' ?ed' (8
nal 5an"e' (8kmability +cture )
mera' 4D, thermal, !5 , 3ED white li"ht and !5 oodi""er control panel, si=e of lar"e laptop @
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otes %a"e
me' Shot*and*a*%rayerk' +r' Warfare64ealin"
er' ?sse' 7stance'
power' )ative' Red' +8ense' 7
lth' )
uence' Speed (, 4ealin" (mina' combat tria"e or "eneric, i.e. "oin" into a hospital@ust be involved in cleanin" and maintainin" euipment for hi"hest e:ciency >cleanin"6maintainin" weapons downtime@
mmune >5@' The spirit can learn the "eneral state of its home spiritscape. When materiali=ed, this umen can also function with any environmentto the spirit[s chorus' woodland for tree spirits, sewers for rat spirits, etc. Successful activation of this umen allows basic information >presencetruders, potential threats such as 1res@ up to 788 yards from the spirit. Each additional success increases the radius by an additional (88 yardsincreases the detail of information learned. 0ne success could tell the presence of intruders, while three successes could reveal the
cies6chorus and "ender of those intruders. The umen lasts as lon" as the user remains in the trance, but she is unaware of and cannot react to
outside world, nor can she relay her 1ndin"s while the umen is active. !t costs one Essence per round spent in communion.
of %ower' includin" the initial point for activation@ is either ( point for all lethal6bashin". Essence may be spent over successive turns as lon" asspirit has unused successes.
*4anded Spanner' This umen temporarily disables a speci1c technolo"ical ob&ect, such as a cell phone, computer or an automobile en"ine. Thefunction has no apparent e$ternal cause. !n truth, the spirit usin" the umen has interrupted the ow of spiritual ener"y into the ob&ect, thussin" its breakdown. The spirit e$pends a point of Essence and touches the ob&ect to disable it. The ob&ect ceases to work for a number of turnsal to the successes rolled. !f the ob&ect is carried by another who seeks to avoid the spirit[s touch, a roll is reuired to make contact >see ]Touchin"
0pponent,^ the World of Darkness 5ulebook, p. (79@. ;alid pieces of technolo"y that can be overcome include anythin" manufactured by industrialans with at least three separate partsL a "un is valid, but a hin"e or syrin"e is not. The ob&ect cannot be lar"er than the spirit, but a discernable
of a comple$ machine may also be tar"eted. human*si=ed spirit can aKect the en"ine of a car, but not the entire automobile.
ify Material' This umen is known to some Sty"ian Supernal entities, as well as to a handful of #allen World spirits associated with craftsmanship,emy, industry, and the like. The spirit rolls %ower I #inesse as an instant action. #or each success, it may spend a point of Essence to improveof the followin"' an item[s euipment bonus, its Durability, its armor value, its armor piercin" uality >also, an item without the armor piercin"ity can be "iven one throu"h the use of this umen@. Each one of these traits may be improved by a ma$imum number of points eual to thet[s 5ank. These alterations last for the remainder of the scene.
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otes %a"e ?
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IndexThis Index ill sho each Ite! "Po
!tem ame
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er or #erit$ Purchased% hich &ook% hich page% and hat pull "if an'$ exists(
%ull otes'
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2haracter ame' Titles'
lias' ;irtue'
2oncept' ;ice'
Additional Merits
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%ame: /yrd: 8 Basic Information
3escription:4ealth Willpower
8 8
Mental Attribtes "e#el Merits "e#el
!ntelli"ence >8@ OOOOO Glamour
Wits >8@ OOOOO OOOOO OOOOO
5esolve >8@ OOOOO Si=e 8 Speed 8
Physical AttribtesStren"th >8@ OOOOO !nitiative 8 Species #actor 8
De$terity >8@ OOOOO
Stamina >8@ OOOOO Defense 8
Social Attribtes
%resence >8@ OOOOO
Manipulation >8@ OOOOO Contracts %ull Defense 2ost
2omposure >8@ OOOOO
Mental S'ills
cademics >8@ OOOOO
2omputer >8@ OOOOO
2raft >8@ OOOOO
!nvesti"ation >8@ OOOOO
Medicine >8@ OOOOO
0ccult >8@ OOOOO
%olitics >8@ OOOOO
Science >8@ OOOOO
Physical S'ills
thletics >8@ OOOOO
8@ OOOOO
Drive >8@ OOOOO
#irearms >8@ OOOOO
3arceny >8@ OOOOO
Stealth >8@ OOOOO
Survival >8@ OOOOO
Weaponry >8@ OOOOO
Social S'ills
nimal_Pen >8@ OOOOO
Empathy >8@ OOOOO
E$pression >8@ OOOOO
!ntimidation >8@ OOOOO
%ersuasion >8@ OOOOO
Sociali=e >8@ OOOOO
Streetwise >8@ OOOOO
Subterfu"e >8@ OOOOO
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