Merging mobile & makers through steam camp experiences

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Merging Mobile & Makers through ST EAM Camp Experien ces Susan Wells Founder, Camp TechTerra ISTE MLN President-Elect 2015-16 Durham, NC SusanSWells.com [email protected] @Wellssusan

Transcript of Merging mobile & makers through steam camp experiences

  1. 1. Merging Mobile & Makers through STEAM Camp Experiences Susan Wells Founder, Camp TechTerra ISTE MLN President-Elect 2015-16 Durham, NC SusanSWells.com [email protected] @Wellssusan
  2. 2. In this session. learn how the Camp TechTerra curriculum provides a unique learning experience combining mobile technologies, coding, robotics, MakersEd, 3DPrinting, science and the great outdoors Discuss differentiated learner experiences to maximize exploration, creative opportunities and fun learn how a TechTerra certification, delivered as a live training to teachers, gives them the knowledge and ability to easily and effectively incorporate STEM and nature in their own classrooms receive grant tips and opportunities to fund your own STEM coding- based program
  3. 3. Foundations of ScienceTechnologyEngineeringMath Codinga beginning for microcontrollers, robotics, 3DPrintingMaking! Roboticsartificial agents guided by computer programming; sophisticated work, purposeful and authentic Makingthinking, considering, designing, imagining, playing, creating; if you can think it, you can make it; to solve a problem, to enjoy the process, to make life better
  4. 4. And why the A for STEAM? Why include the Arts Makes us human. Makes life worth living. Makes us better thinkers. Integrated throughout the curriculum, across all content areas
  5. 5. What is coding/programming? Programming/Coding is the way in which a person tells a computer what to do. A computer does not understand regular English. A computer cannot be told to go wash the dishes. Programming is the way in which a computer is told to follow directions and solve a problem. Using programming puzzle games in block language including Lightbot, Kodable and Tynker these games teach basic programming logic or thinking by combining the visual/pictures of typed language written (ie C++, Java, Python) and what happens when you carrying those instructions out. Why?... All students have the right to be creators not solely consumers.
  6. 6. Explaining coding to kids: Planningputting themselves in the robot/cute monster/dinosaur/cat position and figure out how to guide their character through the puzzle to solve a challenge. Programming or putting their steps in sequence/order. Testing, running their program to see if it works. Debugging, when it doesnt work rerunning their program, finding why not and moving directions or taking them out to understand what the problem was; fixing mistakes. Coolest parteveryone will fail, cant learn to code without failing, otherwise known as debugging!
  7. 7. Our Youngest kids code
  8. 8. Physical coding beginning of teaching code projection with Copernicus 3in1 interactive-easel or taped floor grid
  9. 9. Favorite coding programs #1 choice youngest learnersLightbotJr Countable Teach from the grid No need to drag and drop Robot stays put as you re-run and debug Can easily rewind to practice Provides challenge for acceleration
  10. 10. Teaching Coding & Robotics Coding Lightbot http://lightbot.com/ Scratch, Jr. http://www.scratchjr.org / Kodable https://www.kodable.co m/ Robozzle http://www.robozzle.co m/ Robotics Birdbrain Tech www.birdbraintechnol ogies.com EZ-Robot www.ez- robot.com Cubetto (youngest learners) www.primo.io Lego www.legoengineering. com
  11. 11. Teaching Robotics Purpose is to make the work of humans lighter or easierreplacing the human workerhaving students consider what this means for humanity
  12. 12. Creating with 3DPrinting Consider Imagine Solve Create
  13. 13. Making & MakerSpaces Link to Camp TechTerra student made videos Watch Camp TechTerra below
  14. 14. This Summer With East Central University July 27, 28, 29 2015 ECU-ED Tech Use your personal mobile devices, optimized for teaching and learning; add our robots, drones, and 3D printers. We provide time & focus on grant writing to fund your own program STEM tools. Activities and lesson plans for Camp TechTerra include Earth Science; Life Science; Physical Science and Computer Science. Each core area has a focused lesson plan with hands-on exploration. Coding instruction centers on coding with a purpose. Focused lessons plans provide differentiated scaffold opportunities for building on understanding with collaboration. Become Camp TechTerra Certified for your space and your time needs.
  15. 15. Finding Funds- Critical components of successful Grant Writing Do the work to carefully plan your project Focus counts Dont forget local sources My largest successful grant, over $100,000 came from the state. Started small $20,000demonstrated success, returned for additional monies Researchkeep looking on a regular basis New grants are posted daily, mark your best sources and keep coming backwhen you target search areas and keep returning youll find opportunity
  16. 16. Grant Source Categories Classroom Funding Examples: DonorsChoose www.donorschoose.org Adopt a Classroom www.adoptaclassroom.org Community Funding Examples: Brown Rudnick Community Grants www.brownrudnickcenter.com Larger Targeted Funding Example: Corning Foundation Grants www.corningfoundation.org
  17. 17. Todays learners deserve Authentic opportunities to do meaningful work Todays tools to get real work done Opportunities every day, throughout the day to work on personally engaging tasks Space and resources to work collaboratively, think critically & create Learning that is enjoyable and yes, fun!
  18. 18. Thank you! Susan S. Wells [email protected] SusanSWells.com CampTechTerra.com @wellssusan