Mental Health Interventions and Resources Online
Transcript of Mental Health Interventions and Resources Online
Mental Health Interventions and Resources Online
Mental Health Interventions and Resources Online
Dr Andrew CampbellSenior Lecturer in Psychology
Faculty of Health Science – The University of Sydney
Dr Andrew CampbellSenior Lecturer in Psychology
Faculty of Health Science – The University of Sydney
Copyright Dr Andrew J. Campbell © 2008 - 2009
Youth and Technology Uptake
How to use Technology in Therapy?
Studies to Date
What does the future hold?
1
2
3
4
OverviewOverview
Copyright Dr Andrew J. Campbell © 2008 - 2009
Tech-uptake in Australian YouthTech-uptake in Australian Youth
Estimated numbers of Australian Youth using
various technology (ABS, 2008; ACYS, 2006)
1920’sRadio
5 MillionInternet 1.6 Million
Multimedia
3.2 MillionVideo Game3.8Million
MobilePhone
2.5 MillionSocial
Network
Copyright Dr Andrew J. Campbell © 2008 - 2009
Other Interesting tidbits…Other Interesting tidbits…• Internet Access in Rural and Remote Australia
- Rural Youth: 65% have Internet Access (approx 38% is now broadband)
- Remote Youth: 23% Access to Internet
- Indigenous Youth: 16% in rural and remote; 43% regional internet access
• Studies show Youth Learn Tech Skills through play!(Nixon, H., 1998; Salen, K., 2007).
• Youth Bonding – Virtual Communities, Games, Education and Societal Causes. Why not Health?
Copyright Dr Andrew J. Campbell © 2008 - 2009
Inherent fears about using technologyto help youth
Inherent fears about using technologyto help youth
• Addiction
• Antisocial Behaviour (Cyber-bullying)• Safety (Online predators; Credit fraud)
BUT:BUT: Proper training leads to good use!- Training for Parents, Teachers and Allied Health Copyright Dr Andrew J. Campbell © 2008 - 2009
4
3
2YouthCultureCaptivation
Fun
Youth Culture
Dynamic
How do you use Technology in Therapy?What do youth like about the uptake of new
communication and information technology?
Copyright Dr Andrew J. Campbell © 2008 - 2009
Two Categories of Tech-UserTwo Categories of Tech-User
Specific Minded Fluid Minded
Adults Youth
Copyright Dr Andrew J. Campbell © 2008 - 2009
Russell, C., Campbell, A.J., & Hughes, I. (2008). Campbell, A.J., Cumming, S., & Hughes, I. (2006).
What do consumers love?What do consumers love?• Traditional
Functions
1. Email2. Browsing3. Phone & Texting4. File Sharing
• Emerging Functions(Youth Oriented)
1. MSN Live! (Chat)2. Social Networking3. Virtual Worlds4. Multimedia
(YouTube)The cross over between these Traditional and Emerging Functions…
GAMES!Copyright Dr Andrew J. Campbell © 2008
Studies to Date on How Technology is Helping Youth in Mental Health
Studies to Date on How Technology is Helping Youth in Mental Health
• First Generation Mental Health Websites
- Psycho-educatione.g. BeyondBlue
- Discussion Boardse.g. DepressionNet
- Online Counsellinge.g. Various Private Practitioners
- Self-Help CBTe.g. MoodGym
Copyright Dr Andrew J. Campbell © 2008
Second Generation Mental Health WebsitesSecond Generation Mental Health Websites
- Social-networkinge.g. Headspace
- Self-Help Gamese.g. ReachOut! Central
- Multimedia ‘Get Reel!’e.g. Youth Off The Streets Drug Education Initiative
Copyright Dr Andrew J. Campbell © 2008 - 2009
Therapeutic GamingTherapeutic Gaming• “Remission” (Psycho-oncology gaming)
Hope Labs, 2006
• “Journey to the Wild Divine”(Biofeedback gaming for ADHD –Amon & Campbell, 2008)
• As seen on the7:30 Report – June, 2008http://www.abc.net.au/7.30/content/2007/s2265178.htm
Copyright Dr Andrew J. Campbell © 2008 - 2009
Prediction: New therapies using technology need to be fluid and adaptive to youth culture for them to be
engaging.
Social Networking Multimedia
GamesMobile
Technology
What Does the Future Hold?
Copyright Dr Andrew J. Campbell © 2008 - 2009
Presented by Dr Andrew J. CampbellDirector of Research for
Copyright Dr Andrew J. Campbell © 2008 - 2009