Menta labyrinth
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Transcript of Menta labyrinth
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MentaLabyrinth• ALCANTARA• PEDROSA• VALENCIA
BASPRO2
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INTROAlice receives a sudden call from her friend Heart late one evening, only to arrive at the
scene too late: She witnesses her friend murdered by an unknown perpetrator---and
ends up in the hospital, under a strange coma. Amidst the turmoil, what discoveries lie
hidden in the unconscious Alice’s memories?
This is where our story begins.
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GAMEPLAY‘MentaLabyrinth’ was conceptualized as a basic one-player maze game, with a twist.
A ‘shadow’ chases after the player controlled character, consuming the player’s vision of the
screen as they progress through the stages.This creates a sense of excitement and
perhaps panic, and emulates the concept of ‘being chased’ as one attempts to finish the
game and go through the maze.
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STORYAlice witnesses her friend Heart getting murdered,
but in reality…
Alice has a secret that even she doesn’t know.A second personality, that takes over when she
least expects it.
That night, Heart invited Alice to eat out for dinner, but was unfortunately murdered by the psychopath
sharing the same psyche as her friend.
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STORYAlice becomes aware and realizes what is happening, ‘witnessing’ the crime ‘she’ is
committing, but it is too late---She attempts to pull back her other ‘half’, and nearly succeeds--but her
alter ego, ‘Malice’, in a desperate attempt to silence Alice, hit her ‘head’ into a nearby wall, thus
sending her into a coma. The struggle between the two continues within
Alice’s mind, represented by a maze, as she tries to recover her memories and return to consciousness
with hopes of revealing the truth.
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GAMEPLAYThe game consists of three mazes that stand for
levels of consciousness. The items inside of the maze are pieces of the memories Alice needs to recall, lost from the
shock to her head. The ‘shadow’ chasing after the player along the
stages represents ‘Malice’, Alice’s psychotic alter-ego, attempting to get rid of Alice for good
so she can be the sole owner of the body.
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GAMEPLAYThe maze features a few ‘poison pools’ as well as hazardous walls. This makes the game more
difficult and exciting to play, despite the seemingly easy maze layout. One cannot simply walk through the maze by rushing forward into a wall, because this will also
deplete your ‘mental health’ bar. Thus, each movement must be carefully controlled with
the directional buttons on the keyboard.
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GAMEPLAY
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GAMEPLAY
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WIN/LOSEWhen the player finishes all three mazes and
therefore clears the game, Alice’s memories are fully recovered and she awakens from her coma,
bringing to light the truth about the sudden murder.
If the player is caught by the travelling ‘shadow’ or loses all his health points, the game ends, and
Alice never wakes up---Instead, Malice successfully takes over her body and will begin
to… well, do what psychos do.
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CONCEPTSstructure : used for itemsarrays : used for quads
class : used for queues and stackslist : use for displaying life/ stacks
queues : used for quad covers for every mazestacks : used for life bar
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CONCEPTSstructure : used for itemsarrays : used for quads
class : used for queues and stackslist : use for displaying life/ stacks
queues : used for quad covers for every mazestacks : used for life bar
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CHALLENGESSome challenges encountered by the programmers
throughout the whole process:
Adding a twist to a basic game concept/format
Creating a story that could be linked to the game
Implementing various concepts as required