ME2110 Conceptual Design - Singhosesinghose.marc.gatech.edu/courses/me2110 Fall14/Lectures/6... ·...
Transcript of ME2110 Conceptual Design - Singhosesinghose.marc.gatech.edu/courses/me2110 Fall14/Lectures/6... ·...
ME2110
Conceptual Design
© GIT2
Key Concepts
• Structured Concept Generation processes
• Functional Decomposition
• Solution Principle Matrices
• Morphological Charts
• Objective Concept Evaluation
2. Phases of Design
© GIT3
A. Customer/Product Requirements
B. Design Specification
C. Conceptual Design
I. Concept Generation
II. Concept Evaluation
D. Detail Design
E. Prototyping
F. Design Finalization
I. Specification for Production
Manufacturing
Usable Life
End of Life
PR
OD
UC
T L
IFE
CY
CL
E
Start
End
Concurrent
NOT
Linear
4. DT2 – House of Quality
© GIT4
Primary design tool in QFD
Ensures comprehensive
understanding of design task
and product requirements
Builds on P.U.F by adding
“rooms” for:
Design Trade-off & Analysis
Identification
Design Target Specification
Customer Competitive
Assessment
Technical Competitive
Assessment
Identifies key design
requirements for product
non-subjectively
5. HoQ – Detailed Example
© GIT5
Product: Car door
Customer requirements?
5. HoQ – Detailed Example
© GIT6
Product: Car door
Competitive Assessment & Customer Rating
© GIT7
© GIT8
Key Concepts
• Structured Concept Generation processes
• Functional Decomposition
• Solution Principle Matrices
• Morphological Charts
• Objective Concept Evaluation
9
3.Function Decomposition
1 2 3 54 6
7
1 2 3+4 5 6
7
Feed in
1
Prepare
2
Dispense
3
Shape
4
Separate
5
Feed Out
6
Return
7
Dough Shaped
Dough
Waste Waste WasteAdditives
1 2 3+4+5 6
7
1 2+3 4+5 6
7
Shape DoughShaped Dough
ElossDough
AdditivesI
E
© GIT
10
4. Solution Principle Matrix
Sub-func.
Solution Principles(Idea/Source)
1
Idea:(Mechanical)RubonMaterial
(Mechanical)Squirt Material
(Mechanical)PlaceMaterial(likeLetterset)
(Chemical)Changepaper composition
Source:Standardproduct Team#2 Letterset Acidetching
1
1
(Chemical)Changepaper color(likeLitmuspaper)
(Electrical)Burnpaper (spark)
(likeoldfashionedstripchart recorders)
(Electrical)ElectrifyPaper (glow
discharge)
(Electrical)Staticchargetoholdmark
on(likeEtch-A-Sketch)
Fisher Scientific Team#3 Team#1 Etch-A-Sketch
1
(Thermal)Burnpaper (flame)
(Thermal)Heat paper (glowdischarge)
(Thermal)Melt onMark
(Magnetic)Attachmagneticmaterial(likerefrigerator magnets)
Team#2 Team#2 Waxseals Gift Store
2
(Biological)Growbacteria, fungus
(Biological)Modify(digest?)paper
(Optical)Changelight propertiesof
paper (reflectance, polarity)
(Optical)Changelight (hologram)
Team#2 BioTechMagazine Team#2 Team#2
2
(Mechanical)Ruboff Material
(Mechanical)Takeoff material
(Mechanical)Cover mark
(likewhiteout)
(Chemical)Changepaper composition
Standardproduct Team#2 Team#1 Team#2
(Chemical)Changepaper color
(likedyingfabricthesamecolor asastain)
(Chemical)Changemark(e.g., bleach)
(Electrical)Burnoff mark (spark)
ETC.
Team#1 Team#2 Team#2
Example: Design of a “Pencil” Sub-function 1: Make an Erasable Mark
Sub-function 2: Erase an Erasable Mark
© GIT
ME 2110: Creative Decisions and
Design
11
4. Combining Solution Principles
Sub-
Functions
\Solutions1 2 j m
1 F1 S11 S12 S1j S1m
2 F2 S21 S22 S2j S2m
i Fi Si2 Sij Sim
n Fn Sn1 Sn2 Snj Snm
Combination of Principles1 2
Combination 1: S11 + S21 + … + Sn1
Combination 1: S11 + S22 + … + Sn2
© GIT
12
4. Example : A Simple Competition
20 ft
Sta
rt L
ine
6.25 ft
12.5 ft
Objective:
Place mass from Start line and place on target
13
Place Mass
on Target
Move
Mass
Navigate
to
Target
Brake on
Target
Generate
Power
Transmit
Power
Hit
Target
4. DT6 Example : A Simple Competition
Start with a Function Tree
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5. DT-6 The Morphological Chart
Going from concept to physical reality
.........
Store/
Acquire
Power
Transmit
Power
Brake on
Target
Move
Mass
Navigate
to Target
Gravity Mouse Traps
Car Hit by Trap Rip Cord Effect Ramp Catapult
Rolling Friction String Break Anchor Rubber Stopper
Equal Size Wheels Larger Front Wheels
Rolling Sliding Projectile Launch
...
15
Concept 1: Gravity+Ramp+Friction BrakeConcept 2: Mousetrap+Rip Cord+String BrakeConcept 3: Gravity+Mousetrap+Friction Brake
Store/
Acquire
Power
Transmit
Power
Brake on
Target
Move
Mass
Navigate
to Target
Gravity Mouse Traps
Car Hit by Trap Rip Cord Effect Ramp Catapult
Rolling Friction String Break Anchor Rubber Stopper
Equal Size Wheels Larger Front Wheels
Rolling Sliding Projectile Launch
...
5. DT-6 Morph Chart Example
ME 2110: Creative Decisions and
Design
THE BIG EGG-HUNT
6. Concept Evaluation Intro Example
ME 2110: Creative Decisions and
Design 17
The Egg Basket
Central Nest
6. Concept Evaluation Intro Example
ME 2110: Creative Decisions and
Design 18
A) Each rotten egg in your zone is -3 points
B) Each regular egg (from the middle level of
the nest)in your zone is 1 pt.
C) Each Big Egg (from the top level of the
nest) in your zone is 3 pts.
D) All eggs in your basket are valued at 3X
the above values.
6. Concept Evaluation Intro Example
ME 2110: Creative Decisions and
Design
Concept 1 2 3 4 5
Criteria
A D
B A
C T
D U
E M
F
+
-
S
+ = better than datum; - = worse than datum; S = same as datum
6. DT8 – Evaluation Matrices
20
+ = better than datum; - = worse than datum; S = same as datum
Concept
Criteria
Cost
GatheringAbility
Safety
Robustness
Ease ofAssembly
+-
s
1 2 3 4 5
Bunny
D
A
T
U
M
Snake
+
S
S
S
_
1
1
3
_
_
+
+
+
3
2
0
_
_
+
+
+
3
2
0
VoodooSpell
_
_
_
+
+
2
3
0
6. DT8 – 1st Level Evaluation Matrices
21
Pts. Meaning
0 unsatisfactory
1 just tolerable
2 adequate
3 good
4 very good (ideal)
Pts. Meaning
0 absolutely useless
solution
1 very inadequate
solution
2 weak solution
3 tolerable solution
4 adequate solution
5 satisfactory solution
6 good solution with few
drawbacks
7 good solution
8 very good solution
9 solution exceeding
the requirement
10 ideal solution
6. DT8 – Evaluation Scales
22
Concept 1 2 3 4 5
Criteria
A: low material cost
3 1 4 4 3
B: easy of assembly
3 4 4 4 3
C: short testing time
4 1 3 4 4
D: simple construction
2 3 4 3 3
E: functional safety
2 2 2 2 2
F: simple operation
3 3 3 3 2
Total 17 14 20 20 17
Relative = Total/24
0.71 0.58 0.83 0.83 0.71
6. DT8 – 2nd Level Evaluation Matrices
23
WEIGHT
(0-4)
C1
(RUB ON
- RUB
OFF)
C2
(PLACE
ON -
TAKE
OFF)
C3
(PLACE
ON - RUB
OFF)
WORKING PRINCIPLE:
MAKES ERASABLE
MARK
4 4 4
REMOVES
ERASABLE MARK
4 3 3
EMBODIMENT:
HOLDS POINT 3 2 4
PRODUCTION:
FEW PARTS 4 3 2
SIMPLE TO MAKE 4 2 2
ASSEMBLY:
EASY 3 3
OPERATION:
COMFORTABLE TO
USE
2 2 3
LOW USE FORCE 3 3 4
MAINTENANCE:
SHARPENABLE 4 4 4
SAFETY:
DOESN’T HARM
USER BY
BREAKING INTO
SMALL, HARMFUL
PARTS
4 3 4
NOT POISONOUS 0 4 3
TOTAL POINTS:
6. DT8 – 3rd Level Evaluation Matrices
ME 2110: Creative Decisions and
Design 24
1. Formulate Many Alternate
Concepts
2. Evaluate Concepts
3. Select Concepts for Further
Refinement
Conceptual Design Summary
DT5 – Functional
Decomposition
DT6 – S.P.M DT7 – Morph. Chart
DT5 – Evaluation Matrices