Me ting 3 HIT THE TARGET · the ball to sit in. If the launcher shifts after every shot, mark the...
Transcript of Me ting 3 HIT THE TARGET · the ball to sit in. If the launcher shifts after every shot, mark the...
33
ChallengeInvent a foot-activated ball launcher that can hit a target four feet away.
ClientA toy company, as described in Step 2
Agenda 1 Discuss the concept of a client.
2 Introduce the challenge.
3 Brainstorm design ideas for launchers.
4 Build, test, and redesign the launchers.
5 Share results and wrap up.
What success looks like todayKids understand the client’s role in the invention process, and they realize that they are using the design process as they build their launchers.
Get ready ahead of time • Read these Leader Notes. To guide you as you run the session,
make notes about key points, questions to ask, the allotted times, and who’s doing what.
• Try the activity before doing it with kids.
• Copy the challenge handout and the Inventing for a Client handout, one per kid.
• Bring a camera for taking photos of kids doing the challenge.
• Have lanyards and stickers ready to distribute.
MaterialsFor the group
3–4 rolls of duct tape
ruler
pencils
paper (scrap paper is fine)
HIT THE TARGET
Ping-Pong is a registered trademark of Sop Services, Inc.
Per pair
1 wooden spool
1 paint stirrer
1 Ping-Pong® ball
2 paper cups (3.5 oz)
The design process helps inventors understand a client’s needs and devise appropriate solutions. Draw this graphic on the board.
TEST &EVALUATE
GETFEEDBACK
INTERVIEW CLIENT
The Design ProcessDEFINE PROBLEM
Me!ting 3
34
Introduce the concept of a client (15 minutes)
Invention starts with a clientInventors invent for a client—someone who will use the invention. Explain that, in the challenges to come, kids will work for clients, just as they did in Meeting 2. Tell kids that the invention process is about understanding a client’s needs, inventing solutions, and getting feedback on the invention. To establish a common understanding of the term “client,” ask kids:
• What is a client? A customer, consumer, shopper, buyer, user, etc.
• Who has clients? People who sell things or provide services. This includes anyone in business, such as store owners, doctors, landscapers, inventors, engineers, plumbers, car dealers, hairdressers, etc.
• As an inventor, how would you be sure that your design meets your client’s needs? You would talk with the client to make sure that your product or service solves their problem. The feedback can identify ways to improve the invention.
Me!t a clientGive each kid an Inventing for a Client handout. To get them thinking about the ways an invention can benefit people, read aloud the story on the handout of an amazingly simple cooler. Then discuss the three questions at the bottom of the sheet. Possible answers to these three questions include:
1 How could you or your family use a cooler like this one? When riding in a car, going camping, meeting in a clubhouse, etc.
2 Where or in what situations would it be useful to have a cooler that doesn’t use electricity? Where the electricity goes out often, where people need to keep food or medicine cool when there is no refrigerator, etc.
3 Think of other people who could be potential clients for this invention. Emergency workers, campers, schools, people who sell at farmers’ markets, people who want to use less electricity for environmental reasons, etc.
On the Inventing for a Client handout, kids read about an amazingly simple cooler invented in Nigeria.
1
35
Define the chal"enge (5 minutes)
Engage the group Ask: Who has ever invented a toy made from stuff lying around the house? Have a few kids describe toys they invented. If there’s anything in your own personal or professional life that relates to this question, share it with the kids.
Introduce the chal"enge A popular toy company is looking for a fun way to sharpen kids’ coordination and keep them physically active. The big toy convention is coming up, and all the engineers at the company are busy with other projects. The head of the toy company is turning to you to engineer a solution. Your client wants you to invent a toy that can launch a ball and hit a target four feet away, using only a person’s feet!
Brainstorm and design (10 minutes)
Discus# design ideas• What are some ways to launch a ball with enough
force so it will go four feet? Build a lever or seesaw and stomp on one end. Attach a paint stirrer directly to your shoe. Make a pendulum-style arm that swings and hits the ball.
• What can you use for a target? A box, trashcan, or piece of paper taped to the floor or wall.
Discus# the design proces#As usual, you’ll be using the design process today. We’ve already brainstormed some ideas. What will the other steps look like today? Build? (Building launchers) Test? (Checking regularly to see if the launcher can hit the target with a ball) Redesign? (Improving the design based on testing results) Share? (Trying out each others’ launchers)
2
3
What’s a lev!r?Levers are simple machines that make it easier for people to do work. They consist of a platform that pivots on a fulcrum. A seesaw is one kind of lever system. Depending on where the fulcrum is placed, levers can be used to change force or motion.
Kids use their feet to launch a ball.
DESIGN PROCESS STEP
DESIGN PROCESS STEP
36
Build, test, and red!sign (20 minutes) Divide the group into pairs. Distribute the Hit the Target handout and materials. Circulate around the room and help teams troubleshoot issues that come up by asking questions. For example:
If the bal" flies to$ far or not far enough, ask. . .How do you change the force of a lever? Have kids experiment with the position of the fulcrum and figure out how to control the force on the ball. Eventually, they’ll find a position that gets the ball to go where they want it to go.
If the launcher is inac%urate, ask. . .What’s the main reason your launcher is inaccurate? If the ball is in a different place every time, have kids make a holder for the ball to sit in. If the launcher shifts after every shot, mark the position of the parts so that when things shift, kids can set up the launcher the same way again.
4
Kids invent a variety of launcher designs—catapults, seesaw-like designs, and even ones made by directly attaching a paint stirrer to a shoe.
Adjust the chal"enge lev!lEasier: Have kids start with a seesaw-like arrangement, with the spool under the middle of the paint stirrer.
More Difficult: Design a launcher that can hit a target six feet away.
DESIGN PROCESS STEP
René
e M
atti
er
37
Wrap up (10 minutes) Reinforce key Time to Invent mes#agesGather the group together. Have each team present its launcher. Ask follow-up questions, such as:
• Tell us about a problem you encountered and how you fixed it.
• Testing is one of the design process steps. How did testing help you refine your launcher?
• Now that you’ve invented a toy, how do you think engineers might use the design process to invent and design games?
Close the me!ting• Review the Keep Inventing suggestions on the kids’ handout. (Also see below.)
• Congratulate kids on a successful session and award the membership stickers.
• Collect the launchers and lanyards.
• Let kids know that next week they’ll build furniture—out of paper!
• (Optional) Send families this week’s text or e-mail message. See page 176.
KE&P KIDS INVENTINGThere are lots of ways to keep kids’ spirit of inventing alive between meetings. But most kids and families are unaware of what’s available. Make a difference by alerting kids to some of the possibilities.
Invent todayEncourage kids to build a rubber band-powered racecar, a hidden alarm, or a confetti launcher. They can find these Design Squad™ Nationprojects and dozens more at: pbskidsgo.org/designsquadnation.
Invent this we!kEncourage kids to invent a game or toy and enter it in a contest, such as TOYchallenge® or BKFK. Find out more at: sallyridescience.com and at: bkfk.com.
5
©20
10 W
GBH
Educ
atio
nal F
ound
atio
n.
TI
ME
TO IN
VENT
and
ass
ocia
ted
logo
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
10 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD,
AS
BUI
LT O
N TV
, TIM
E TO
INVE
NT , a
nd a
ssoc
iate
d lo
gos
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n.
TI
ME
TO IN
VENT
and
ass
ocia
ted
logo
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD
NATI
ON ,
TIM
E TO
INVE
NT , a
nd a
ssoc
iate
d lo
gos a
re
trade
mar
ks o
f WGB
H.
TIM
E TO
INVE
NT
is fu
nded
by
Chec
k it o
utW
ant t
o le
arn
how
it w
orks
? W
ant t
o m
ake
one?
Fin
d ou
t at:
coop
erhe
witt
.org
. Sea
rch
for “
pot-i
n-po
t coo
ler.”
In th
e w
orld
of i
nven
tion,
a c
lient
is a
per
son
who
use
s or b
enefi
ts
from
an
inve
ntio
n. F
or e
very
inve
ntio
n, th
ere
are
usua
lly lo
ts o
f cli
ents
. In
fact
, you
are
a c
lient
! Alm
ost e
very
thin
g ar
ound
you
was
in
vent
ed w
ith so
meo
ne li
ke y
ou in
min
d.
Read
this
stor
y ab
out a
n in
vent
ion
calle
d a
Pot-i
n-Po
t coo
ler.
The p
roble
mIm
agin
e a
refri
gera
tor t
hat n
eeds
no
elec
tricit
y. An
inve
ntor
in
Nige
ria d
id. M
oham
med
Bah
Abb
a liv
es in
a h
ot, d
ry a
rea
with
no
el
ectri
city.
His c
halle
nge:
to k
eep
food
s and
med
icine
s coo
l.
A so
lution
He in
vent
ed a
coo
ler m
ade
with
just
two
clay
pots
and
wet
sand
. Th
at’s
all!
He p
ut a
smal
l pot
insid
e a
larg
er o
ne a
nd fi
lled
the
spac
e be
twee
n th
em w
ith w
et sa
nd.
How
it wo
rks
In th
e ho
t des
ert,
the
wat
er in
the
sand
eva
pora
tes (
turn
s to
wat
er
vapo
r), c
arry
ing
away
hea
t fro
m th
e po
ts. T
he in
ner p
ot st
ays c
ool a
s lo
ng a
s the
wat
er k
eeps
eva
pora
ting.
Disc
us# w
ho th
e clie
nts a
re1
How
cou
ld y
ou o
r you
r fam
ily u
se a
coo
ler l
ike
this
one?
2 W
here
or i
n w
hat s
ituat
ions
wou
ld it
be
usef
ul to
hav
e a
c
oole
r tha
t doe
sn’t
use
elec
tricit
y?
3 L
ist o
ther
peo
ple
who
cou
ld b
e cli
ents
for t
his i
nven
tion.
IVE
TIG
FOR
A CL
IET
Veam
os¿Q
uier
es sa
ber c
ómo
func
iona
? ¿Q
uier
es h
acer
uno
?
Desc
úbre
lo e
n: c
oope
rhew
itt.o
rg. B
usca
“po
t-in-
pot c
oole
r.”
En e
l mun
do d
e la
s inv
ecni
ones
, el c
lient
e es
la p
erso
na q
ue u
sa
o se
ben
eficia
de
la in
venc
ión.
Por
cad
a in
venc
ión,
cas
i sie
mpr
e ha
y m
ucho
s clie
ntes
. De
hech
o, ¡t
ú er
es c
lient
e! C
asi t
odas
las c
osas
que
ha
y a
tu a
lrede
dor s
e in
vent
aron
pen
sand
o en
alg
uien
com
o tú
.
Lee
este
rela
to so
bre
una
inve
nció
n lla
mad
a M
acet
a en
mac
eta.
(e
n in
glés
es P
ot-in
-Pot
cool
er).
El pr
oblem
aIm
agín
ate
un re
frige
rado
r que
func
ione
sin
elec
tricid
ad. L
o lo
gró
un in
vent
or e
n Ni
geria
. M
oham
med
Bah
Abb
a vi
ve e
n un
a zo
na
de m
ucha
sequ
ía y
cal
or d
onde
no
hay
elec
tricid
ad. E
l des
afío
que
en
frent
aba
era
enco
ntra
r una
man
era
de m
ante
ner f
ríos l
os
alim
ento
s y m
edica
men
tos.
Una s
olució
nIn
vent
ó un
enf
riado
r con
sólo
dos
mac
etas
de
arcil
la y
are
na m
ojad
a.
¡Es t
odo!
Col
ocó
una
mac
eta
pequ
eña
dent
ro d
e un
a gr
ande
y ll
enó
el e
spac
io e
ntre
am
bas d
e ar
ena
moj
ada.
Cómo
func
iona
En e
l cal
or d
el d
esie
rto, e
l agu
a en
la a
rena
se e
vapo
ra (s
e co
nvie
rte
en v
apor
), y
se ll
eva
cons
igo
el c
alor
de
las m
acet
as. L
a m
acet
a in
terio
r per
man
ece
fría
mie
ntra
s el a
gua
siga
evap
orán
dose
.
Hable
n sob
re q
uiéne
s son
los c
lient
es1
¿Cr
ees q
ue a
tu fa
mili
a po
dría
usa
r est
e tip
o de
enf
riado
r?
2 ¿
Dónd
e y
en q
ué c
ircun
stan
cias c
onve
ndría
tene
r un
enf
riado
r que
no
teng
a qu
e us
ar e
lect
ricid
ad?
3 H
az u
na li
sta
de o
tras p
erso
nas q
ue p
odría
n se
r clie
ntes
de
esta
inve
nció
n.
©20
09 W
GBH
Educ
atio
nal F
ound
atio
n. TI
ME
TO
INVE
NT C
LUB
y el l
ogot
ipo
asoc
iado
son
mar
cas
regi
stra
das d
e WGB
H Ed
ucat
iona
l Fou
ndat
ion.
El fi
nanc
iam
ient
o de
TIM
E TO
INVE
NT
CLUB
pro
vien
e de
la
©20
09 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD,
AS
BUILT
ON
TV, T
IME
TO IN
VENT
CLU
B, y
los l
ogot
ipos
aso
ciado
s so
n m
arca
s reg
istra
das d
e WGB
H Ed
ucat
iona
l Fou
ndat
ion.
El fi
nanc
iam
ient
o de
TIM
E TO
INVE
NT
CLUB
pro
vien
e de
la
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD
NA
TION
, TIM
E TO
INVE
NT y
el lo
gotip
o as
ocia
do so
n
regi
stra
das d
e W
GBH.
El fi
nanc
iam
ient
o de
TIM
E TO
INVE
NT
CLUB
pro
vien
e de
la
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD,
AS
BUILT
ON
TV, T
IME
TO IN
VENT
CLU
B, y
los l
ogot
ipos
aso
ciado
s so
n m
arca
s reg
istra
das d
e WGB
H Ed
ucat
iona
l Fou
ndat
ion.
El fi
nanc
iam
ient
o de
TIM
E TO
INVE
NT
CLUB
pro
vien
e de
la
mar
cas
IVE
CIO
E P
ARA
U C
LIE
TE
©20
10 W
GBH
Educ
atio
nal F
ound
atio
n.
TI
ME
TO IN
VENT
and
ass
ocia
ted
logo
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
10 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD,
AS
BUI
LT O
N TV
, TIM
E TO
INVE
NT , a
nd a
ssoc
iate
d lo
gos
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n.
TI
ME
TO IN
VENT
and
ass
ocia
ted
logo
are
trade
mar
ks o
f WGB
H Ed
ucat
iona
l Fou
ndat
ion.
TIM
E TO
INVE
NT
is fu
nded
by
©20
11 W
GBH
Educ
atio
nal F
ound
atio
n. D
ESIG
N SQ
UAD
NATI
ON ,
TIM
E TO
INVE
NT , a
nd a
ssoc
iate
d lo
gos a
re
trade
mar
ks o
f WGB
H.
TIM
E TO
INVE
NT
is fu
nded
by
Inven
t Som
e Mor
e• D
esig
n a
laun
cher
that
can
hit
a ta
rget
six
feet
aw
ay!
• Lau
nch
a ba
ll st
raig
ht u
p so
you
can
cat
ch it
with
you
r han
ds.
A po
pula
r toy
com
pany
is lo
okin
g fo
r a fu
n w
ay to
shar
pen
kids
’ coo
rdin
atio
n an
d ke
ep th
em a
ctiv
e. Th
e bi
g to
y
conv
entio
n is
com
ing
up, a
nd a
ll th
e en
gine
ers a
t the
com
pany
ar
e bu
sy w
ith o
ther
pro
ject
s.
Chal"
enge
Your
clie
nt w
ants
you
to in
vent
a to
y th
at c
an la
unch
a
ball
and
hit a
targ
et th
at’s
four
feet
aw
ay, u
sing
only
a
pers
on’s
feet
!
Brain
stor
m an
d Des
ign
• How
can
you
use
thes
e m
ater
ials
to b
uild
a
ball
laun
cher
?
• How
can
you
use
you
r foo
t to
laun
ch a
bal
l and
hi
t a ta
rget
that
’s fo
ur fe
et a
way
?
• Wha
t kin
d of
hol
der w
ill k
eep
the
ball
on th
e
laun
chin
g pl
atfo
rm?
Build
, Tes
t, an
d Red!s
ign
Set t
he b
all i
n pl
ace.
Laun
ch! B
ull’s
-eye
? If
not,
ask
your
self
th
ese
ques
tions
and
revi
se y
our d
esig
n:
• You
r bal"
goes
to$ f
ar or
not f
ar en
ough
.Ho
w d
oes t
he p
ositi
on o
f the
spoo
l affe
ct h
ow m
uch
foot
-pow
er g
ets t
hrou
gh?
Is th
e pr
oble
m w
ith th
e sp
ool o
r with
the
pain
t stir
rer?
• Lau
nche
r is i
nac%
urat
e.Ca
n yo
u id
entif
y th
e m
ain
reas
on y
our l
aunc
her
is in
accu
rate
? Is
the
ball
in a
diff
eren
t pla
ce e
very
tim
e? D
oes t
he la
unch
er sh
ift a
fter e
very
shot
?
KE&P
INVE
NTING
Inv
ent t
oday
Build
a ru
bber
ban
d-po
wer
ed ra
ceca
r, hi
dden
ala
rm, o
r co
nfet
ti la
unch
er. F
ind
thes
e pr
ojec
ts a
nd d
ozen
s mor
e
at: p
bski
dsgo
.org
/des
igns
quad
natio
n.
Inven
t this
we!
kIn
vent
a g
ame
or to
y an
d en
ter i
t in
a co
ntes
t,
such
as T
OYch
alle
nge®
or B
KFK.
Fin
d ou
t mor
e at
: sa
llyrid
escie
nce.
com
and
at:
bkfk
.com
.
Mate
rials
• duc
t tap
e• 1
paint
stir!
er• 2
pape
r cup
s (3
.5 ou
nces
)• 1
wo"
den s
po"l
• 1 P
ing-P
ong® b
al#1 2
3
Ping
-Pon
g is
a re
gist
ered
trad
emar
k of
Sop
Ser
vices
, Inc
.
HIT
THE
TARG
ET
DAR
E E
L BL
ACO
Inven
tar m
ás• D
iseña
un
lanz
ador
que
pue
da d
arle
a u
n bl
anco
que
est
é
a 6
pies
de
dist
ancia
.
• Lan
za u
na p
elot
a ha
cia a
rriba
y re
cíbel
a co
n la
s man
os.
Una
fábr
ica d
e ju
guet
es b
usca
una
man
era
dive
rtida
de
aguz
ar
las d
estre
zas d
e co
ordi
nació
n de
los n
iños
y d
e m
ante
nerlo
s ac
tivos
. Se
apro
xim
a la
feria
del
jugu
ete
y lo
s ing
enie
ros e
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arle
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anco
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4 pi
es d
e di
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ólo
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uede
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oco.
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blem
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Educ
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©20
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GBH
Educ
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, TIM
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©20
11 W
GBH
Educ
atio
nal F
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n. D
ESIG
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UAD,
AS
BUILT
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TV, T
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VENT
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ogot
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s so
n m
arca
s reg
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das d
e WGB
H Ed
ucat
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l Fou
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