Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

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Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Transcript of Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 1: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Me 4 Mathz

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 2: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Me 4 MathzMe 4 MathzA Game to Improve Mathematical A Game to Improve Mathematical

SkillsSkillsof Teenagersof Teenagers

CDAP GROUP RESEARCH

Sri Lanka Institute of Information Technology

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 3: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Team Members

• K.A.T.D.Wijewardena (Leader) IT 13 2293 44 • H.M.R.S.Herath IT 13 2327 64 • A.I.Naidabadu IT 13 2489 18 • N.A.A.N.Ravihari IT 13 2436 54

• Supervisor: Ms. Gayana Fernando • Project ID : WE - 21

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 4: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Content

• Overview with Research Problem

• Justification for the Project

• Main Literature Review

• Research Gap

• Research Questions

• Objectives

• Research component of the project with feasibility

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 5: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Content

• Methodology

• WBS

• Materials Required

• What data

• Identified Risks for project

• Conclusions

• Budget

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 6: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Overview with Research Problem

• 54% of students in Sri Lanka are passing in O/L

mathematics.

• Students are incapable to realize what are the

weakness that they have.

• Teachers attention for the individual students are

very low.

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 7: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Justification for the Project

• They don’t prefer usual learning and studying

methods.

• Teenagers more like to entertained so they love

gaming.

• Developer team as well get a chance to enhance

knowledge in math.

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 8: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Main Literature Review

• Siobhan Hudson – “Improving Basic Math Skills Using Technology”

• Mary K. Styers – “Improving Student Achievement in Mathematics”

• Marc Prensky – “Digital Game-Based Learning”

• MiiaRonimus – “Children's engagement during digital game-based learning ”

IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

Page 9: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Available Games

• Math Man

IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

• Math - Times Tables

Page 10: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Research Gap

• Measure weakness of mathematical operation.

• Providing self-estimations.

• Providing suggestions to improve mathematical

knowledge.

• Measure how the student performing when given

series of mathematical questions.

IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

Page 11: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Research Questions

• How to measure the performance of a student

artificially?

• How to figure out best making scheme?

• What are the available patterns of solving

mathematical operations?

IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

Page 12: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Objectives

• Specific Objectives

– Identify what are the current methods of

teaching and testing math.

– Analyze the pros and cons.

– Identify how those methods are helpful for the

students.

IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

Page 13: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Objectives

• General Objectives

– Increase efficiency of solving mathematical

operations.

– Increase accuracy of solving mathematical

operations.

– Increase the intaerast in math questions in

students.

IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

Page 14: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Research component of the project with feasibility

• Algorithms

• Artificial Intelligence

IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

Page 15: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Methodology

• Iterative Water Fall Methodology

Planning

Analysis

Design

Implementation

Testing

System

IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

Page 16: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

WBS

1.1 Planning

1.2 Analysis

1.3 Design

1.4 Implementation

1.5 Testing

1.6 Documentati

on

1. Me 4 Maths

IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

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Materials Required

• Hardware Requirements – Computer– Processor: Core i5 – Hard drive: 120GB or more.– RAM: 4GB or more.– Monitor: Monitor 15” color.– Microphone.– Internet connector. – Speaker.

IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

Page 18: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Materials Required

• Software Requirements – Operating system: Windows 7– Visual Studio 2013 Professional– Blend for Visual Studio 2013– Adobe Photoshop CS5– Microsoft Office 2013 Professional– Microsoft SQL Server Management Studio 2008– Trello– Skype– Team Viewer

– .IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

Page 19: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

What data

• What are the available methods?

– Having Questioners

• What are the patterns students using?

– Having Practice Tests Physically

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 20: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Identified Risks for project

• Group members do not have a sufficient knowledge

about this area.

• Can complete the research within the time frame?

• New additions can be threated to the scope

• Will the users have an interest on the game?

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 21: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Budget

Requirement Description

Price per

unit

(Rs.)

Quantit

y

Total

(Rs.)

Documenting and

Binding

Document hard copy printings

& Binding cost2000.00 - 2000.00

TravelTravelling to buy equipment’s,

information gathering.5000.00 - 5000.00

Indirect Costs Communication Charges1500.00 -

1500.00

Total Cost for Whole Project 8500.00

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 22: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Conclusions

• This proposed project gives a solution to the people who

have the biggest problem with solving mathematical

operations by them self’s.

• The project team collects information about the previously

implemented mathematical game.

• Using team can finalize a successful product without any

drawbacks.

• An overview of the methodology defines the methods or the

procedures that the team members will be planning to follow.

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Page 23: Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

Thank You…..!

IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.