ME 395 Introduction to Mechanical Design Generation and...

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1 ME 395 Introduction to Mechanical Design Generation and Evaluation of Design Concepts

Transcript of ME 395 Introduction to Mechanical Design Generation and...

Page 1: ME 395 Introduction to Mechanical Design Generation and ...courses.washington.edu/mengr395/Autumn2010/notes... · Concept Rating (Pugh) Process steps: 1. Choose evaluation criteria

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ME 395 Introduction to Mechanical Design

Generation and Evaluation of Design Concepts

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Stages in Design  Problem Definition   Information Gathering  Concept Generation  Evaluation of Concepts

Conceptual Design is then followed by Embodiment Design

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Stages in Concept Generation  Problem Decomposition

 Physical Decomposition   Functional Decomposition

 Exploration of Solutions:  Brainstorming  Morphological Box or Chart

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Creativity in Design   Particularly important in concept generation   Poorly understood   Creative ideas emerge slowly often”half-baked”   Aided by deliberate process   “10% inspiration 90% perspiration” (Edison)

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Enhancing Creativity   Develop a creative attitude (self-confidence)   Unlock your imagination   Be persistent   Develop an open mind   Suspend your judgment   Critical vs Creative thinking (Dieter pp 199)

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Conceptual Decomposition  Physical Decomposition

 Breaks device into “chunks”  Closely related to design segmentation and

to sub-assemblies  Functional Decomposition

 Separates and analyses functions that product performs

  Treats flow of force, energy, material, information etc.

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Physical Decomposition e.g. Carpenter’s hammer

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Steps in Functional Decomposition  State the most important function that the

product serves  Create descriptions of sub-functions  Arrange sub-functions in logical order  Refine (decompose) sub-functions as

necessary

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Functional Decompositione.g. carpenter’s hammer Overall function: Drives and pulls nails ? (2 separate functions)

Driving nails - dynamic Pulling nails - static

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F D of hammer (cont.) Functions of parts in driving nail:   Head

  Stores energy   Applies force to nail

  Shaft   Transmits force   Multiplies velocity   Absorbs shock   Provides guidance

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F D of hammer (cont.) Functions of parts in pulling nail:   Head

  Transmits torque   Applies force to nail   Applies reaction to wood

  Shaft   Accepts hand force   Multiplies force   Applies torque to head   Provides force feedback

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F D of hammer (cont.) Functions of features of head in driving nail:   Body

  Connects features   Stores energy (provides mass)

  Striking face   Transmits force

  Hole   Connects to shaft

  Claw   None?

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F D of hammer (cont.) Functions of features of head in pulling nail:   Body

  Connects features   Transmits force and torque

  Striking face   none

  Hole   Connects to shaft

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F D of hammer (cont.) Functions of features of head in pulling (cont.)   Claw (groove)

  Applies force to nail   Claw (curved surface)

  Applies force to wood

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Generating Design Concepts   Now starts the synthesis process   Synthesis based on all analysis done to date   Individual consideration of problem often initially

better than team   Brainstorming with team very effective   Treatment of sub-functions separately then

combination using morphological box or chart often work well

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Morphological box  Method of treating combinations of ways

of satisfying sub-functions  Discrete design space with one axis

(dimension) per sub-function  Can be used directly if small number of

sub-functions or concept for their satisfaction

 Concept useful for more complex cases

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Example of Morphological Box

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Morphological Chart  Used for more general case with many

dimensions (sub-functions)  See Dieter pp.235-236 for disposable

syringe example

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Axiomatic Design  Uses to Axioms as basis for design:  Axiom 1- Independence Axiom “Maintain the independence of functional requirements”  Axiom 2- Information Axiom “Minimize the information content”

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Concept Evaluation  Used to pick best conceptual designs for future work  Better evaluation at preliminary design

stage  Possible (non-exclusive) approaches:

 Absolute filters (weeds out losers)  Rating process (ranks survivors)

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Evaluation by Absolute Filters Several possible criteria for evaluation:  Feasibility of the Design  Assessment of Technology Readiness  Screening using Customer Requirements

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Filtering based on Feasibility Places designs in three categories:  Not feasible (try to fix or abandon)  Conditional (resolve condition)  Feasible (keep for further development)

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Filtering based on Technology Design is Feasible if:  Can be made with existing processes  Critical functional parameters identified  Sensitivity of parameters known  Failure modes identified  Existing hardware demonstrating above

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Filtering based on Customer Compares capability of product to meet each customer requirement and places design in one of three categories:   Meets all customer requirements (keep for further development)   May meet all requirements (keep and try to fix)   Clearly does not meet all requirement (abandon)

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Concept Rating (Pugh) Process steps: 1.  Choose evaluation criteria 2.  Formulate decision matrix 3.  Clarify design concepts 4.  Choose datum concept 5.  Generate the matrix 6.  Evaluate the ratings 7.  Eliminate and refine concepts 8.  Repeat steps 4 to 7 with reduced or modified list of concepts

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Formulating the Decision Matrix  Choose evaluation criteria ( extent of

coupling and information content could be two of the evaluation criteria)

 Enter criteria as rows  Concepts are columns  Same level of abstraction for concepts  Use sketches if hard to describe

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Clarifying Design Concepts  Try to bring all members of team to same

level of understanding of concepts  Develop team ownership of all concepts

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Choosing Datum Concept  Select a concept as datum for initial

evaluation  Concept with which all others are

compared  Generally by nomination and voting  Should be one of the better concepts  For redesign, datum is original design

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Generate the Matrix   Each concept and is compared with datum

under each criterion   Three level scale:

  Better (+ or 1)   Same (S or 0   Worse (- or -1)

  Usually involves useful discussion

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Evaluate the Ratings   Determine number of each rating for each

concept (+’s, S’s and -’s)   Eliminate really bad concepts   Be generous   Consider moving good features of a concept to

other designs   Look at strengths of highly rated concepts   Try to remove ambiguity

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Reiteration  Revise list of design concepts  Establish new datum (usually the highest rated concept)  Rerun the matrix, evaluate etc  Plan further work as necessary