McEachern Offense System and Terminology. System Installation I. PHILOSOPHY II. GENERAL TERMINOLOGY...
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Transcript of McEachern Offense System and Terminology. System Installation I. PHILOSOPHY II. GENERAL TERMINOLOGY...
McEachern Offense
System and Terminology
System Installation
I. PHILOSOPHY
II. GENERAL TERMINOLOGY
III. DEFENSIVE IDENTIFICATION
IV. FORMATIONS/MOTIONS/PERSONNEL GROUPS
V. PRIDE DRILL
VI. MASTER PLAY LIST
VII. CONTINGENCIES
I. PHILOSOPHY
•Most coaches can get they emphasize, but you can’t emphasize everything…prioritize what you emphasize.
•Progression Teaching- Break it down to simplest terms possible for players, then build on that foundation.
•Focus teaching on one pre-snap thought and spend most of our time working what happens post snap.
•Get best players on the field. Get ball to playmakers.
•Balanced threat of run or pass in any given situation.
•Control Tempo of the game.
•Prepared for all situations.
•Simple schemes for OL’s, practice tech. not assignments.
•Simple terms for TB, every hits him, don’t need to think.
Our offensive philosophy is based on a few general principles…
II. GENERAL TERMINOLOGY
Huddle
LT
Z
Y QB
ABX
RTLG RGC
5 YDS
Z & X go behind huddle to spot. Y goes behind OL’s as they go to LOS. B waits as Y goes then goes to spot. A steps back and waits.
QB stands close waiting on play, then says ‘down’ = OL snaps down, at this point its the QB’s show.
TEMPO!!!
CADENCE• ‘Set, Color #, Color #, Go!’ (on ‘one’).
Example - ‘Set, Green 46, Green 46, Go!’
• Non-rhythmic, QB may hold it at any time.
• On ‘two’ or ‘three’ = add Go as needed.
• On 1st sound = Go!
• Generally motions will start on 1st color. No foot, motion man time up where you need to be on snap.
• All ‘cwm’ on 1. All live color audible changes to 1 if not already on 1.
Holes / Gaps
9 7 5 3 1 0 2 4 6 8
Holes - even to Right & odd to the Left
D C B A A B C D
Gaps - same on both sides. We will talk about ‘play side’ gap and ‘back side’ gap.
Personnel Names
Backs• A = TB • B = FB • C = HB
Wide Receivers• X = SE • Z = FL • W =3rd • V = 4th
Tight Ends•Y = TE •H = 2nd •T = 3rd
QB - Gun, Pistol, or Under center?•Under center = ‘I’•Pistol = off set & by play•Gun = one back & by play
IV. Formations
Q
1020
B
A
.
1020
•Directional call to tell Y (TE)which side to line up.
•Z is flanker (10-12 yd split) to direction except for Twins & Trips
•X (SE) goes opposite except for “Over” call and is always on the LOS. Astro = X off the LOS. Bunch = X line up 5 yds from OT. Tight = X @ TE position.
• Can sub any position with other personnel
•A & B line up in “I” unless call is tagged to line up elsewhere..
Right with tag after - ex. Rt. Tri
Y
Blue = away from RT/LT call Red= to RT/LT
call
WingB
Light
(Weak)
B
Heavy
(Strong)
BGhost
(Ace)
B
Tri
A
Far
A
Slot, doubles & trips
A
AwayA
AstroB
Z
X
Formations – Pro Sets
YQ
XZ
B
ARight
YQ
XZ
B
A W
Right Slot
YQ
XZ
B
A W
Right Tri
For maximum flexablity with personnel and for ease of learning multiple postions.
Formations – Twins Sets
1020
.
1020
YQ
XZ
B
ARight Twins
YQ
XZ
B
ARight Twins “Flex”
YQ
XZ
B
A
Right Trips
Formations – Spread Sets
1020
.
1020
YQX Z
B
ARight Spread
YQ
X Z
B A
Right Doubles
W V
Y W
QX Z
B A V
Right Trio
Formations- Variations
1020
.
1020
YQ
XZ
B
ARight Over
YQ
X
Z
B
ARight Tight
Y
“off”
Z
YQ
B
AR Bunch
5 yd “R”
ZX5 yd “Bunch”
MotionsLetter of person moving then one of the following…
• In = in towards ball.
•Out = away from ball.
•Cross = across the formation to other side of ball.
•Back = in to ball and back out.
•Right = to right & Left = to left
•Orbit = deep to TB spotIf said after formation then motion from spot. Ex- Rt. Hvy Z-in
If said before the formation then shift to spot and reset. Ex- Y cross (to a) Rt. Lite
Motions examples
1020
.
1020
YQX Z
B
ARight Spread Y Cross
Y W
QX Z
B A VRight Trio
A Back
YQ
XZ
B
AZ Cross (to a) Right
Personnel GroupsName RB TE WRLoad 2 1 2Pound 2 0 3Nail 2 2 1Hammer 2 3 0Screw 1 3 1Ton 1 2 2Sky 1 1 3Jet 1 0 4Fighter 0 0 5Bomber 0 2 3
Pride Drill
TE check thru line & go around pylon
RB -check thru line & around pylon
1st Huddle
OL check vert. splits
OC 2nd Huddle
WR check WR align.
1st huddle always goes left
2nd huddle always goes left
MASTER PLAY LISTRun Game
04/05 = Ins Zone 06/07 =Mid Zone 08/09 =Out Zone 10/11 =Wedge 12/13 = Veer 18/19=Zone Opt 20/21 = Trap 26/27 = Counter 34/35 = Iso 36/37= Power 1/260 = Draw
Pass Protection
....50 =qk game-5step 1/260 = base-5 step 1/270 = base ‘hot’ 1/280 = Sprint Out ….90 =qk game 3step
300’s = p/a boot 400’s = p/a naked 500’s =p/a Spr. Draw
Screens- Miami, Hurricane, Bubble, Dot, Drop, Read, Throwback.
Pass Patterns
Country, Change Flood, State
Hitch, Out, Slant, Fade
Hank, Stretch, Seam, Streak,
Scat, Drive, Shallow, Spot
Smash, Out, Stutter
One Play Calls – Tempo Setters• Stampede = formation & play sequence (will
change for Game plan), usually 4 plays.• Money = Red Zone / 3rd med pass
ex. Rt Hvy 427 Flood.• Paydirt = GL / Sht yd run
ex. Z cross to a Lt Hvy 09 toss.• Petey = Repeat exact same play.• Mary = LT trips 260 Hail Mary.• Virgin = LT trips 260 Dig/Ladder/Screen• Fire = RT Spread Strong 50 Hook & latter.• Big Ben = Fast FG, time running out.
HURRY, HURRY! (2 min. off)• If Right handed QB, flip everything if Left
handed• Always Rt Spread 260 (QB yells RT, RT,RT!)• Unless QB yells – left, left, left! (when ball
outside right upright) Then changes to Lt Spr 160.
• #1 receivers never change sides and always on the ball.
• Y is to the call. A to call, B opposite.• Snap always on “Set Go!”• Kill, Kill! Means, spike ball to stop clock –
slashing motion through neck. (all receiver just line up on LOS where ever). QB under center!
Will signal route… • Hank = hooked finger.• Smash = fist to hand.• Out = thumb signaling out.• Flood = hand to ankle – high water pants.• Seam = slashing hand• Others depending on QB style, etc.
HURRY, HURRY! (2 min. off)
Other calls…
• Read Screen Rt = hand screening face (always to Rt unless left, left call).
• Counter = flat hand rubbing counter top
(always Rt unless left, left call).
• 90’s = call 90 to OL’s, signal 0,1,2,or 9 for route.
HURRY, HURRY! (2 min. off)
Objectives
• Get 1st down!
• Or get out of bounds.
• Or throw ball away.
• Never take sack! Be careful scrambling!
• Get into FG range or hail mary range.
• FG team be ready – BIG BEN!
• Huddle on dead ball. Change receivers.
• Will do in middle of game as well, be ready.
HURRY, HURRY! (2 min. off)