Mc2 presentation
Transcript of Mc2 presentation
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By Raphael Chung Student no. S3242135
Intended for Media Cultures 2 Presentation
-How online community’s actions affect commercial products.
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The StartWhy this topic?
•Essential to the creative process of making games, especially because it is interactive and a growing media.
•Increase of effort to listen to the community.Such as NHL
•Increase in betas and demos.Such as Battlefield
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Types of feedback
Forums
Fan Fiction
Machinima
Mods
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Intro to Machinima First ever Machinima was Diary of a Camper made in
Quake.
Technological Impact, in Operation Bayshield (also
made in Quake in 1997) made use of Lip sync
http://www.youtube.com/watch?v=njbq-TcuCI4
Participation in Machinima is growing. As in Tales of
the Past
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Impact on Narrative
•SimplificationGoing Mainstream?
Or just dumbing down?
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Impact on Narrative
•Comedic ValueMemes
Community Interaction
http://www.youtube.com/watch?v=TNk3dHpLFJc
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Impact on Narrative
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Impact on Presentation/Gameplay
The Ups and Downs of Feedback
•Bioshock
•Mass effect
•No More Heroes
Ramping up difficulties, optional vita chambers
Improvement and artistic direction? Removal of elevator loading screens
No More… Free roam
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Impact on Presentation/Gameplay
•Balancing issues
•Continued Support
•Beta Tests