Mc2 presentation

9
By Raphael Chung Student no. S3242135 Intended for Media Cultures 2 Presentation -How online community’s actions affect commercial products.

Transcript of Mc2 presentation

Page 1: Mc2 presentation

By Raphael Chung Student no. S3242135

Intended for Media Cultures 2 Presentation

-How online community’s actions affect commercial products.

Page 2: Mc2 presentation

The StartWhy this topic?

•Essential to the creative process of making games, especially because it is interactive and a growing media.

•Increase of effort to listen to the community.Such as NHL

•Increase in betas and demos.Such as Battlefield

Page 3: Mc2 presentation

Types of feedback

Forums

Fan Fiction

Machinima

Mods

Page 4: Mc2 presentation

Intro to Machinima First ever Machinima was Diary of a Camper made in

Quake.

Technological Impact, in Operation Bayshield (also

made in Quake in 1997) made use of Lip sync

http://www.youtube.com/watch?v=njbq-TcuCI4

Participation in Machinima is growing. As in Tales of

the Past

Page 5: Mc2 presentation

Impact on Narrative

•SimplificationGoing Mainstream?

Or just dumbing down?

Page 6: Mc2 presentation

Impact on Narrative

•Comedic ValueMemes

Community Interaction

http://www.youtube.com/watch?v=TNk3dHpLFJc

Page 7: Mc2 presentation

Impact on Narrative

Page 8: Mc2 presentation

Impact on Presentation/Gameplay

The Ups and Downs of Feedback

•Bioshock

•Mass effect

•No More Heroes

Ramping up difficulties, optional vita chambers

Improvement and artistic direction? Removal of elevator loading screens

No More… Free roam

Page 9: Mc2 presentation

Impact on Presentation/Gameplay

•Balancing issues

•Continued Support

•Beta Tests