Mc2 Presentation
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Transcript of Mc2 Presentation
By Raphael Chung Student no. S3242135
Intended for Media Cultures 2 Presentation
-How online community’s actions affect commercial products.
The StartWhy this topic?
•Essential to the creative process of making games, especially because it is interactive and a growing media.
•Increase of effort to listen to the community.Such as NHL
•Increase in betas and demos.Such as Battlefield
Types of feedback
Forums
Fan Fiction
Machinima
Mods
Intro to Machinima First ever Machinima was Diary of a Camper made in
Quake.
Technological Impact, in Operation Bayshield (also
made in Quake in 1997) made use of Lip sync
http://www.youtube.com/watch?v=njbq-TcuCI4
Participation in Machinima is growing. As in Tales of
the Past
Impact on Narrative
•SimplificationGoing Mainstream?
Or just dumbing down?
Impact on Narrative
•Comedic ValueMemes
Community Interaction
http://www.youtube.com/watch?v=TNk3dHpLFJc
Impact on Narrative
Impact on Presentation/Gameplay
The Ups and Downs of Feedback
•Bioshock
•Mass effect
•No More Heroes
Ramping up difficulties, optional vita chambers
Improvement and artistic direction? Removal of elevator loading screens
No More… Free roam
Impact on Presentation/Gameplay
•Balancing issues
•Continued Support
•Beta Tests