MAU Vegas 2016 — Retention is Every App's Game to Lose

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RETENTION IS EVERY APP PUBLISHER’S GAME TO LOSE

Transcript of MAU Vegas 2016 — Retention is Every App's Game to Lose

Page 1: MAU Vegas 2016 — Retention is Every App's Game to Lose

R E T E N T I O N I S E V E RY A P P P U B L I S H E R ’ S G A M E T O LO S E

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The #1 challenge to mobile growth is retention.

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The #1 challenge to mobile growth is retention.

“Losing 80% of mobile users is normal.” – Andrew Chen, Uber

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The #1 challenge to mobile growth is retention.

“Losing 80% of mobile users is normal.” – Andrew Chen, Uber

“Snackification of digital experiences.”-Phil Libin, Evernote

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The #1 challenge to mobile growth is retention.

“Losing 80% of mobile users is normal.” – Andrew Chen, Uber

“Snackification of digital experiences.”-Phil Libin, Evernote

Relevant trends in app market economy:High degree of perceived substitutabilitySuper low switching costs

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Beyond retention, our customers are realizing game-changing results across the user lifecycle:

20% OF PURCHASES INFLUENCED

Engage

Acquire

Grow Retain

67% OF CHURN RISK USERS SAVED

200% INCREASE IN ENGAGEMENT

30% IMPROVEMENT IN NEW USER ENGAGMENT

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Working with the world’s largest apps and companies since 2008.Media Shopping Travel & Lifestyle Tech Social

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Growth as more than just a function within the company, but as a framework for the business.

MarketingProduct

UXEngineering…

...everyone thinking about the various factors that go into growth...

Acquiring new usersRetaining existing users

Viral feedback thru sharing.

By the numbers:

- 290+ million users- 200+ countries- 25 languages- 100k new downloads daily- 750k songs streamed daily- 150k videos streamed daily

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Onboarding & Early Retention

“Get any user to 7+ friends in their first 10 days”

-Chamath Palihapitiya, Facebook

Shepherding customers to core product value as quickly and seamlessly as possible.

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Getting early onboarding right: Deliberate behavioral segmentation.

Targeted to D1 users who have had a successful discovery but not

viewed History

Segment Notify Convert Educate

12% Click-thru, deep-linked to History view

20% CvR(92% lift over

control)

In-app message promoting new

feature

Based on new user’s discovery

behavior

Targeted to users’ who opened

previous push

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Result:3-5% Bump in Early (D1-D7)

Retention

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Post-onboarding retention strategy:Rich Targeting, Automation &

Testing at ScaleUser Profile Attributes

50+ key-value pairs ranging from behavioral to demographic allow us to

take in addt’l context

Scheduling

Local timezone delivery and frequency capping

allow us to scale without over-messaging

Control Groups

Holdout 5% of audience to measure impact on

engagement, conversion, retention…

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Driving long-term retention through personalized content.

Opened

Responsive Users(1 or more opens in last 6

months)

Unresponsive Users(0 opens in last 6 months)

45%Opened39%

Opened16%

Opened14%

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Impact on 30-day Rolling Retention %

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Introducing Hound:Say it. Get it.

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Leveraging existing install base to launch and grow a new product.

HOUND installed on deviceNo HOUND installed on device No HOUND usage last 7d,UBER installed on device

No HOUND usage last 7d,No UBER installed on device

16% attribution rate of newly acquired Hound users at launch

week (Branch + Localytics)

6% of weekly active users come from Facebook Remarketing

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Zac AghionDirector, Product

[email protected]

(617) 750-6684

Rainer LeebSr. Director, Growth

[email protected]

(123) 456-7890

Thank you. Slides available at: http://www.slideshare.net/zac.aghion/retention-is-every-apps-game-to-lose