Maths L2L teamwork
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Transcript of Maths L2L teamwork
Fairground Games
L.O.
•To produce an interesting and clearly explained fairground game
•To become an effective team worker.
Fair Game?• Design a “fair game”, which could be used as part of a school fete• The game must be simulated indoors
in a classroom• Ideas include Lucky Dip, Roll-a-penny• Finished project will consist of:
- a plan of your project, including calculations of the
probabilities involved- a poster explaining the rules of
your game- an evaluation of your game- the game itself
Types of gameGames of chance:
Games of skill:
Lesson Guide
Lesson 1: Plan your game
Optional Homework 1: Collect any materials you will need
Lesson 2: Make your game
Optional Homework 2: Finish making your game
Lesson 3: Showcase your game and evaluate
Include the following in your plan
• Your names• Name of game• Type of game (eg Lucky Dip, Dice Roll etc.)• Brief description of game apparatus• Brief description of how to play• Game instructions and rules• Calculations to show the probability of winning/losing• Details of prizes• A detailed, annotated drawing of your game
Lesson 1: Planning
Optional Homework 1: Finding
• Bring in anything that you will need to make your game with at the start of the next lesson
• A4 coloured card, scissors, glue, sellotape will be provided
In todays lesson you must:
• Make your game• Produce a poster explaining
how to play
Projects must be ready before the start of the next lesson!
If you have time at the end you can investigate the probabilities of winning/losing further. How much money would you expect to make from 20 people? 50 people? In a day? How could you vary the prizes / structure of your game to make it more interesting?
Lesson 2: Making
What makes a good team?
• Think about what makes a good team – use ideas from your Learning to Learn lessons.
• Your teacher will collect your ideas on the board…these will be your agreed rules for this task.
Teamwork• You will be working in teams to make your fairground game. • You will each be given a role:
. 1. Team Leader - makes sure that everyone is on-task and has a job to do 2. Equipment Monitor - collects and organises the equipment that will be needed for your
game
3. Time Keeper - makes sure that the game will be ready by the end of the lesson
4. Poster Coordinator- makes sure that the rules of your game are clearly explained
Optional Homework 2: Finishing
• Your game, rules and calculations all must be completed before the start of your next lesson
In todays lesson you will have a chance to showcase your game, and to try other people’s projects.
When you are showing your game, keep good records of what happens on each turn: how much is won/lost?
After showcasing, write an evaluation to explain what went well, and what you would need to improve if using the game again. Calculate how much money you would have won/lost if you considered entrance fee and prizes.
Lesson 3: Evaluating
How did your team do?
• When you are evaluating your game, think about how well you worked as a team.
• Did everyone carry out their roles well?
• Who was the best member of your team?
• How could you have improved your teamwork?