MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil,...

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MATH +BASEKETBAL L AWESOMENESS ! Directions: 1) Sit across from your partner. 2) You need: Pencil, Calculator, and A Practice Test 3) The game will begin when you are silent.

Transcript of MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil,...

Page 1: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

MATH +BASEKETBALL AWESOMENESS!

Directions:1) Sit across from your partner.2) You need: Pencil, Calculator, and A Practice Test3) The game will begin when you are silent.

Page 2: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

ANNOUNCEMENTS

• DUE TOMORROW:– Homework packets

• Make sure you’ve graded and fixed all problems• Put in order!

– Extra Credit• Note changes if printed before Wednesday.• (If done, I’ll take as is)

• Tonight’s HW: Fill out Learning Goal Chart & STUDY

– Use study guide as a measure

Page 3: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Instructions

• Between the partners, the first one done and correct gets the point.

• If you are done, help your partner.

• Points from each round determine the FLASH ROUND, but we will have a tally for most points overall at the end.

• We will briefly review answers after each question.

• FYI – FOULS: Off-task = No playing

Page 4: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

When you see this guy:

The team member with the most points from the current round will

line up to take a basket. Those who make it (or hit the rim) will go to the board for the FLASH ROUND!

Page 5: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

ROUND 1

• ADDITION• SUBTRACTION• SCALAR MULTIPLICATION• BASIC DEFINITIONS

Page 6: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

• Let A = and B = . Find A + B.

Add elements in the same position

Page 7: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

• Let A = and B = . Find 4A - B.

4

=

Add elements in the same position

Page 8: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Let A = and B = .

4X + A = B. Solve for X.

4X + A = B -A -A 4x = B-A

x = (B-A)

Page 9: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Find the product, if possible.

• A = B = Multiply: ROW X COLUMN

(-1)(-2) + 3(-1) -1(0) + 3(3)2(-2) + 2(-1) 2(0) + 2(3)

2-3 0+9 -4-2 0+6

=

Page 10: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Partner with the most points,

take your shot!

Those who hit the rim or make it in advance to the FLASH ROUND!!!

Page 11: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

FLASH ROUND

Find e31

Row 3Column 1

= 12

Page 12: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

ROUND 2(start scoring over)

• MULTIPLICATION• INVERSE MATRICES• DETERMINANTS

Page 13: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Find the product, if possible.

• A = , B = Multiply: ROW X COLUMN

8(-4) -3(-7) + 3(-5)4(-4) +3(-7) + 3(-5)

-32+24-15-16-21-15

Page 14: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

THROW YOUR HANDS UP!

• You can win an extra point if you’re the first to raise your hand with the answer to:

Give an example of two matrices that cannot be multiplied together.

Page 15: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

What is the equation to find an inverse?

A-1 =

Page 16: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Find the inverse:

A-1 =

Page 17: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

THROW YOUR HANDS UP!

• You can win an extra point if you’re the first to raise your hand with the answer to:

DEFINITION OF THE

DETERMINANT

A real number assigned to each matrixFormula: ad-bc

Page 18: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Evaluate the Determinant:

• A =

4 - (- 32) = 36

Page 19: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Partner with the most points,

take your shot!

Those who hit the rim or make it in advance to the FLASH ROUND!!!

Page 20: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Evaluate the determinant:

-3-3 = -6

Page 21: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

ROUND 3(start scoring over)

• Solving matrices

Page 22: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Write in Matrix Form:

7x + 2y = 40 6x + 2y = 34

A X = B

Page 23: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

THROW YOUR HANDS UP!

• You can win an extra point if you’re the first to raise your hand with the answer to:

If….

A X = B Then…

X = ????

A-1 A-1

X = A-1B

Page 24: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Find A-1

7x + 2y = 406x + 2y = 34

𝐴−1= 114−12 [ 2 −2

−6 7 ]=[ 𝟏 −𝟏

−𝟑𝟕𝟐 ]

Page 25: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Solve the equation:7x + 2y = 406x + 2y = 34

X = A-1 B =

= 1(40) – 1(34) = 40-34 -3(40) + (34) = -120 + 119

=

(6, -1)

Page 26: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Solve the equation:(Use calc to crunch numbers, but show ALL work)

6x + 8y = 102 -2y = -12 A X = B

X = A-1 B

(1/6)(102) + (2/3)(-12) = 17 -8(0)(102) – (1/2)(-12) = 0 +6

(9, -6)

Page 27: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Solve using your calculator:

5x + 6y + 5z = 59 9x - 2y + 2z = -2 3x - 2y + 3z = -15

Enter in calc: A-1 B = (2, 9, -1)

Page 28: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

Partner with the most points,

take your shot!

Those who hit the rim or make it in advance to the FLASH ROUND!!!

Page 29: MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

FLASH ROUND:

• Solve using your calculator:2x - 2z = 12

2y - 2z = 125x + 2y + 7z = 14

Enter in calc: A-1 B = (4, 4, -2)