Massively Open Online Courses: MOOC
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Transcript of Massively Open Online Courses: MOOC
Massive Open Online Course
MOOC
Three Types of MOOCs
Connectivist MOOCxMOOCCommunity/Task Based MOOC
cMOOC
Connectivist MOOCs
Learning Theory for the Digital Age
Connectivism
Source: George Siemens Quote from: http://www.elearnspace.org/Articles/connectivism.htm
“One of the most persuasive factors is the shrinking half-life of knowledge. The “half-life of knowledge” is the time span from when knowledge is gained to when it becomes obsolete. Half of what is known today was not known 10 years ago.”
Principles of Connectivism
Learning and knowledge rests in diversity of opinions.
Learning is a process of connecting specialized nodes or information sources.
Learning may reside in non-human appliances.
Capacity to know more is more critical than what is currently known
Principles of Connectivism
Nurturing and maintaining connections is needed to facilitate continual learning.
Ability to see connections between fields, ideas, and concepts is a core skill.
Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
Principles of Connectivism
Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
Siemens & Downes
AggregateRepurposeRemixFeed Forward
Important Attributes
Facilitator not the sole provider of knowledge
Facilitator not the determiner of space
High-end knowledge exchange to occur
Open Source
Personal Learning Network
PLN
MOOC
University of Manitoba2008Connectivism & Connected Knowledge
25 registered students2300 participants
Social Network Knowledge
Construction
Task Based MOOCs
Games MOOCFound at http://gamesmooc.shivtr.com
DS106Found at: http://ds106.us/
Community Funding of DS106Found at: http://www.kickstarter.com/projects/jimgroom/ds106-the-open-online-community-of-digital-storyte
Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teach about the holocaust. Imagine "entering the book" as an avatar and exploring the cramped quarters where Anne Frank lived in hiding.
Click icon to add picture
P2PU Peer 2 Peer University
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xMOOCs
xMOOCs
Stanford AICourseraUdacityedX (MIT,Harvard & Berkley)
xMOOC Characteristics
AI GradingUniversity or Corporate Sponsorship
Rating of Questions Discussion Forum
Instructor record answers on video but do not participate in the discussion forums
Stanford’s Artificial Intelligence MOOCFound at: https://www.ai-class.com/
UdacityFound at: http://www.udacity.com/
CourseraFound at: https://www.coursera.org/
Coursera Course CatalogFound at: https://www.coursera.org/courses
Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the
20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following:
a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of
small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in
relation to certification, standard distance-ed practice, just with the new midscale Coursera brand. Harvard and MIT, for instance are trying to have their brand cake and
dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.”
d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
October 8 – November 16, 2012
#cfhe12
Future of Education MOOC
Future of Education MOOC
1. Net pedagogies
2. Entrepreneurship and commercial activity
3. Big data and analytics
4. Distributed Research
5. Power Shifts
http://edfuture.net/
Current/Future of Education MOOC
October 8 – November 18th
Games Based Learning MOOC II
M stands for Modest
“Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
Some Numbers
48,683 visitors86,862 page views283 threaded discussions301 registered participants
6 Weeks
Week 1 Games Based Learning Intro and Research
Week 2 Game MechanicsWeek 3 GamificationWeek 4 Immersive Environments Week 5 Games and MobileWeek 6 Assessment in Games
Social Network Knowledge Construction
Level 1 – Identify the NetworkLevel 2 – LurkingLevel 3 – ContributingLevel 4 – CreatingLevel 5 – Leading
Games MOOC II
Brave Beginner TrackAdvanced TrackLurk and Learn!
Live Events Online
Google Hangout on Air as a quick overview each Monday Morning
Tweetchat each Wednesday evening
Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
Tweetchat
Wednesday night games based learning tweetchat
7 pm MTOne hourHashtag #gamemooc
Badges
Game Based LearningNetworked EducatorBrave Beginner
Discussion
Questions?