Mass Effect 3 Walkthrough_Strategy Guide_FAQ for Xbox 360 - Cheat Code Central
Mass Effect Xbox Manual
-
Upload
sido-van-gennip -
Category
Documents
-
view
233 -
download
0
Transcript of Mass Effect Xbox Manual
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 1/18
Get the strategy guideprimagames.com ®
0907 Part No. X13-56521-01 EN
TM
Mission Computer
Fire Weapon
Use Favorite Power
(hold to use Power
Wheel)
First Aid
Draw Weapon
Acvate/Interact/
Storm
Look (click to increase zoom)
CONTROLLER MAPPING
Grenade
Zoom
Toggle Last
Weapon
(hold to use
Weapon
Wheel)
Move
Move
Target
Take Cover
Rally
Holster Weapon
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 2/18
M A S S E F F E C T B A S I C S
MASS EFFECT BASICS
2 Mass Effect Universe
2 Getting Started
3 Character Creation
6 Playing the Game
10 Galaxy Map
DETAILED GUIDE
12 Combat Details
17 Equipment
19 Squad Data
21 Uncharted Worlds
22 Vehicle
24 Talents
28 Expand Your Universe Online!
29 Credits 32 Limited Warranty
33 Customer Service Numbers
W W W . M A S S E F F E C T . C O M
WARNING Before playing this game, read the Xbox 360 InstructionManual and any peripheral manuals for important safety and health information.Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed tocertain visual images, including flashing lights or patterns that may appear invideo games. Even people who have no history of seizures or epilepsy may havean undiagnosed condition that can cause these “photosensitive epileptic seizures”while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,altered vision, eye or face twitching, jerking or shaking of arms or legs,disorientation, confusion, or momentary loss of awareness. Seizures may alsocause loss of consciousness or convulsions that can lead to injury from fallingdown or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of thesesymptoms. Parents should watch for or ask their children about the abovesymptoms—children and teenagers are more likely than adults to experiencethese seizures. The risk of photosensitive epileptic seizures may be reduced bytaking the following precautions: Sit farther from the screen; use a smaller screen;play in a well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult adoctor before playing.
PEGI ratings and guidance applicable within PEGI markets only.
What is the PEGI System?
The PEGI age-rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts,PEGI allows parents and those purchasing games for children to make an informed choiceappropriate to the age of the intended player. The first part is an age rating:
The second is icons indicating the type of content in the game. Depending on the game,there may be a number of such icons. The age-rating of the game reflects the intensity of this content. The icons are:
For further information visit http://www.pegi.info and pegionline.eu
VIOLENCE BAD
LANGUAGE
FEAR SEXUAL
CONTENT
DRUGS DISCRIMINATION GAMBLING
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 3/18
M A S S E F F E C T2 3B A S I C S
CHARACTER CREATION
You have two opons when inially creang your character:
■ Play as the default Commander Shepard and choose a first name.
■ Create a custom character, in which you control every detail.
Custom Character Creation
Start by using the Xbox keyboard funcon to type a first name forCommander Shepard.
Next, choose your custom character’s early history: Earthborn, Colonist,
or Spacer. This choice represents the first of many that affect howcharacters will react to you during gameplay.
Useto move to the Pre-Service History opon you want, and thenpress to select it.
Useto move to Psychological Profile. Press to select Ruthless, WarHero, or Sole Survivor.
Then, press to select your character class. If you select the defaultse ng, your character is a Soldier.
MASS EFFECT UNIVERSE
By the year 2183, mankind has mastered the ability to travel throughoutthe galaxy at faster-than-light speeds, bringing them in contact witha host of alien races. Now humanity struggles to find its place in thegreater galacc community.
As Commander Shepard of the Systems Alliance Military, aboard thespacecra Normandy, you represent humanity’s first and last line of defense against the strange wonders of a vast and oen dangerousgalaxy. Your acons and decisions will determine the fate of the humanrace … and shape the future of an enre galaxy.
GETTING STARTEDAer inserng the Mass Effect™ game disc into your Xbox 360® console,press.
The Main Menu appears. Choose Start New Career, and then press.
You enter the Mission Computer database and begin to reconstruct yourprofile to confirm your identy.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 4/18
M A S S E F F E C T4 5B A S I C S
Vanguard – Bioc/Combat
The Vanguard is a powerful combatant, able to combine the offensivepowers of the Adept and the Soldier. They have access to variousweapons and armor, as well as bioc powers. Gameplay focus is ontaking down enemies with quick and brutal force.
Sennel – Bioc/Tech
The Sennel is the most flexible class, able to combine tech and biocsto manipulate the environment, disable and aack enemies, or defendthe party. Gameplay focus is on protecng the party using kinecbarriers and healing it with advanced medical training.
Facial Customization
Use the Facial Customizaon screen to create a unique face for yourcharacter. You can customize the enre face or focus on a specific area,such as eyes or nose. Use the sliders in each secon to adjust a range of facial details. Select Finalize to accept the face you created.
Classes
There are six base classes, with variable strength in up to three areasfor the player and two squad members. Some classes concentrate alltheir strength in one skill area; others divide it between two areas tobalance taccs.
Combat skills deal maximum damage to enemies. Tech skills allowdecrypng security systems and weakening enemy weapons. Bioc
skills enable brain impulses to manipulate the physical world.
Soldier – Combat SpecialistThe Soldier is a tough warrior, able to deal with a range of combatsituaons. The Soldier gets improved health, has the widest selecon of weapons, and is eventually able to wear heavy armor. Gameplay focus ison ge ng into the thick of the fight, picking the right weapon for taccalsituaons, and outlasng opponents.
Engineer – Tech Specialist
The Engineer is a tech specialist, able to quickly and easily manipulatethe environment with specific skills. Gameplay focus is on shaping thebalefield during combat, healing the party, and debuffi ng enemies(disabling weapons and lowering shields).
Adept – Bioc Specialist
The Adept is the ulmate Bioc, able to affect the physical world withthe power of the mind. They can use biocs to violently manipulate
objects in the environment, including nearby enemy targets. Gameplayfocus is on disabling and debuffi ng enemies while dealing massiveamounts of damage.
Infiltrator – Combat/Tech
The Infiltrator is a tech-savvy warrior, able to win bales by quicklydisabling and killing enemies. Gameplay focus is on unlockingalternate routes, gaining access to good equipment, and obtaining anadvantageous posion over enemies in combat.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 5/18
1
2
1
2
M A S S E F F E C T6 7B A S I C S
Non-combat HUD
As you progress through the game, you gain XP (experience points) byexploring new areas and engaging other characters in conversaon.
When you can interact with something or someone in the world, theblue focus symbol forms a circle inside it. Press to interact.
PLAYING THE GAME
Conversation
The cinemac, choice-based dialogue in Mass Effect lets you fine-tuneyour character and story using the conversaon wheel at the boom of your screen.
Choices on the wheel’s le let you explore a conversaon in-depth, whilechoices on the right tend to move the conversaon to compleon.
The top of the wheel typically corresponds to the Paragon path, whereyour character makes selfless, cooperave decisions. The boom of the
wheel generally correspond to the Renegade path, where your characteris more aggressive and hosle.
When you spend Talent points on Charm and Inmidate talents, newopons appear on the wheel’s le that may help conversaon outcomeslater. Charm opons appear in blue text. Inmidate opons appear inred. (Go to “Talents” on page 24 to learn more.)
Use to point to your response, and then press to play it in acinemac style. As soon as the conversaon wheel appears, you canselect your response. Your character speaks the line at the dramacallyappropriate me. Press to interrupt or skip a line of dialogue.
New Mission Computer entry
XP gainedTotal XP
Mini-map
Selecon Bar
Focus Symbol
The screen briefly displays your XP. The Squad screen of the MissionComputer also shows the XP gained. (Go to “Squad Data” on page 19to learn more.)
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 6/18
M A S S E F F E C T8 9B A S I C S
Combat
Mass Effect’s combat system allows for precise control and considereddecision-making.
To draw your weapon, press. To holster your weapon, press.
To switch the weapon of any squad member, press and hold to
browse available weapons. Use to point to your choice, and thenpress to select. Release to return to the game.
To use special abilies for each squad member, press and hold.
To choose an ability, use to highlight it, and then press to select.Each squad member can have a single ability acvated when in this view.
(Go to “Combat Details” on page 12 to learn more.)
Advancing Levels
Level up
You and your squad can advance levels by accumulang XP, whichyou gain by overcoming enemies, using certain skills, and complengmissions.
There is a single pool of XP for your enre squad. All squad acons feedinto it, and all squad members level up at the same me, including thoseback on the Normandy and not part of the acve squad.
Level-up benefits
When your character advances to a new level, you:
1. Gain health. You can increase this amount through talents.
2. Gain Talent points. You can spend these points at any me to increaseyour rank.
Auto level and undo Talent points
Press on the Squad screen to automacally distribute Talent points.
Aer spending Talent points, you can press to undo your choices.
Mission Computer
Press to bring up the Mission Computer display. Use to point to anarea on the display, and then press to select it. When an area receivesan update it flashes on the display.
The Mission Computer lets you access game details for:
■ Equipment – View currently equipped weapons, armor, and otheritems, along with opons for equipping new items.
■ Opons – Set gameplay, controller, graphics, sound, and other opons
from here. Many of these opons will affect gameplay diffi culty andyour visual experience; be sure to look at all the choices.
■ Map – View your current locaon and points of interest.
■ Save – Saves your game in its current state and locaon.
■ Squad – View stats for you and your squad members.
■ Load – Loads your saved and automacally saved games from here.
■ Journal – View current and recent tasks.
■ Codex – Learn all about the Mass Effect universe.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 7/18
M A S S E F F E C T10 11B A S I C S
System Level
Shows a detailed view of a selected star system, with data on the starand the planetary bodies you can explore.
Planetary Level
Shows detailed features of the planetary body or object you are orbing,including data and applicable plot elements.
GALAXY MAP
The Galaxy Map is located in the center of the Normandy’s commanddeck. To access it, ascend the deck, and select the holographic galaxyimage. There are four levels to the map, each with varying degrees of detail for galacc navigaon.
Press to travel to any selected locaon. Press to zoom out fromyour current view. Press to exit the Galaxy Map.
Galaxy Level
Shows a top-down view of the galaxy and star clusters connected bymass relays.
Cluster Level
Shows the star systems you can explore and lists the planetary bodiesyou can travel to in each system, including planets, asteroid fields, andarficial structures, like space staons.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 8/18
1
2 3
4
1
2
3
4
D E T A I L E D12 13G U I D E
Accuracy: Sustained weapons fire reduces accuracy over me. However,the more training you have on a weapon, the longer your accuracyremains.
Accuracy is reduced through:
■ Kickback – Weapons fire produces a kickback effect that reducestargeng accuracy.
■ Fague – Sprinng eventually causes exhauson. (Press to sprintor to storm an enemy.)
Power Wheel: To access and use abilies, press and hold to bring upthe Power Wheel.
Use to browse the abilies for every squad member. Select an ability,and then press to cue it up as an acon.
You can also press to map the ability. Tap when you want to fireit off.
Use to point somewhere in the world and direct the acon. Eachsquad member can have a single acon declared.
Release to fire the acon and use the ability.
COMBAT DETAILS
Elements of the HUD (heads-up display) include:
Target Recle – Targets objects in your environment. Enemies arehighlighted in red, friendly objects in blue. Combat hazards arehighlighted in orange.
Party Status Bar – Shows real-me status for squad health and shields.Also shows your squad’s movement status.
Radar – Shows enemies that are in target range. Also shows map pinsfrom the in-game map.
Selecon Bar – Displays name of highlighted object and results of pressing.
The combat system offers fine-tuned control of movements, decisions,and camera posion. Core features include:
Targeng: Use to move the targeng recle. Abilies and weaponsfire go to the center of your recle.
Target Assist: A Target Assist icon highlights the enemy nearest therecle. Pull to zoom the recle view, increasing the accuracy of weapons you are already trained on. (You can train on a weapon byspending Talent points on that weapon.)
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 9/18
D E T A I L E D14 15G U I D E
Squad Orders
Useto issue squad orders in the field:
■ Pressto send your squad to the locaon you targeted.
■ Pressto order them to take cover.
■ Press to order them to aack a specific enemy.
■ Press to order them to rally to your posion, then follow you.
Weapons
Pistols
Pistols are highly accurate, have lile recoil, and are easy to use whenmoving. They are effecve at a variety of ranges, but inflict limiteddamage. Soldier, Engineer, Adept, Vanguard, and Infiltrator classes cantrain with pistols.
Shotguns
Shotguns have a slow rate of fire and high recoil, but inflict massivedamage to mulple targets when fired at close range. Soldier andVanguard classes can train with shotguns.
Assault rifles
Assault rifles are the standard armament of most Soldiers, offering agood balance between firepower, range, and accuracy. Only the Soldierclass can train with assault rifles.
Sniper rifles
Sniper rifles have a long range, are highly accurate, and inflict significantdamage. They have a limited rate of fire, however, and are praccallyuseless at close range. Only Soldier and Infiltrator classes can train withsniper rifles.
Grenades
Disk-shaped Alliance grenades can glide long distances and also latchonto targets or flat surfaces to be remotely detonated. Only you, asCommander Shepard, can use grenades.
Press to throw a grenade, and then press again to detonate.A grenade will automacally explode aer 10 seconds if you don’tdetonate it.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 10/18
D E T A I L E D16 17G U I D E
Armor
Light armor
Light armor offers a basic level of protecon from enemy aacks andminimizes the movement penales that affect weapon accuracy. Allclasses can wear light armor.
Medium armor
Medium armor offers an increased level of protecon, but also increasesthe movement penales that affect weapon accuracy. Soldiers can wear
medium armor from the start, while Vanguard and Infiltrator classes cantrain to wear it.
Heavy armor
Heavy armor offers the highest level of protecon from enemy fire, butalso has the highest movement penales affecng weapon accuracy.Only specially trained frontline Soldiers can wear it. No class can wearheavy armor at the start, but the Soldier class can train to wear it.
EQUIPMENT
Equipment types include:
■ Armor ■ Grenades ■ Shotguns■ Assault rifles ■ Omni-tools ■ Sniper rifles■ Bio-amps ■ Pistols
Upgrades
Upgrades enhance and customize equipment, le ng you increasedamage, boost shields, and more. You can only upgrade the followingequipment types: armor, weapons, ammo, and grenades.
Each equipment piece has very specific upgrade slots. For example, theammo slot on a weapon can only be upgraded with an ammo upgrade.
To upgrade equipment, access the Mission Computer, and then selectEquipment. Choose the piece to upgrade from the lower right seleconbelt, and then press to view the Upgrade screen.
To upgrade ammo, select the applicable weapon, and then press toview the ammo upgrade. Press to confirm your upgrade and exit.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 11/18
1
2
3
4
5
6
7
8
9
10
4
1
2
3
5
4
67
8
9
10
D E T A I L E D18 19G U I D E
SQUAD DATA
Squad Member Information
Select Squad on the Mission Computer to display informaon availableon each squad member. The informaon includes:
NameClassAppearanceParagon and Renegade meters (Shepard only)XP and level
HealthUnlocked talentLocked talentTalent descriponUnspent Talent points
Current level
As you gain experience, your current level reflects your advancement.
Whenever you gain enough experience to advance to a new level, youare granted Talent points that you can spend to purchase higher ranks oraddional talents.
Bio-amps
Biocs can strengthen their power in specific disciplines by using amps(amplifiers). These specially designed devices oen come in the form of small electronic aachments that are worn on a Bioc’s ear or the backof their head.
Omni-tools
Omni-tools are mulpurpose diagnosc and minifacturing tools used fora variety of balefield tasks, such as hacking, decrypon, or repair.
Resources
Containers
Containers are found on every planet and oen hold valuableequipment and resources. Containers look like metal footlockers orcargo crates. You cannot place items in them.
Omni-gel
Technological materials that can be salvaged from the environment arecalled omni-gel. Use it with the omni-tool to do electrical or decryponwork. You can also use omni-gel to repair the Mako, your vehicle.
Credits
Credits are the primary monetary unit in the Mass Effect universe.
Medi-gel
Medi-gel (medical gel) heals various wounds and ailments. You acquire itthrough loong or NPCs (non-player characters). You can also purchasean increase in your medi-gel capacity in some shops. Press to deployFirst Aid.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 12/18
D E T A I L E D20 21G U I D E
Health
Lists your current and maximum health levels. Health represents yourability to take damage in combat. When your health hits zero, you die.Your maximum health increases as you advance during gameplay.
Experience points
Lists your current XP (experience points) and the total needed toadvance to the next level.
Paragon and Renegade meters
These meters track your choices throughout gameplay.The Paragon meter increases when your choices are noble, cooperave,or self-sacrificing. Paragons achieve their goals by doing the right thingin the right way.
The Renegade meter increases when your choices are aggressive, selfish,or ruthless. Renegades achieve their goals by any means necessary.
Talents
Assigning points to talents lets you improve combat, tech, and biocs, aswell as acvate special abilies under each talent.
You and your squad can upgrade talents in the same way. (Go to“Talents” on page 24 to learn more.)
Squad Selection
Use the Squad Selecon screen to recruit a balanced squad based onthe combat, tech, and biocs talents of each potenal squad member.
Press or to move among available squad members. Press to
remove or add a squad member. Press at any me to review yoursquad. Press to accept assembled squad.
You can only choose squad members in two circumstances:
■ When you first encounter a new potenal squad member.
■ When leaving the Normandy, where you can return to change squadmembers.
Choose your squad with care: when you leave the Normandy, you maynot have an opportunity to change them unl you can return.
UNCHARTED WORLDS
How to Navigate to an Uncharted World
Missions throughout the A can Traverse take you to uncharted worldswith mysterious anomalies. To discover the nature of these anomalies,you must travel to, land on, and explore these planets.
From the Galaxy Map, select Cluster Navigaon, System Navigaon,and then Planetary Landings.
Aer landing on a planet, explore its terrain in your Mako, whichcomes equipped with powerful sensors that detect alien enemies,
technological anomalies, and resources.Use your Mission Computer map on an uncharted world to discoverwhat is nearby. Press to set a desnaon at your current cursorlocaon, which then displays as an arrow on the in-game radar.
How to Leave an Uncharted World
When you’re ready to leave an uncharted world:
1. Press to call up the Mission Computer, and then select Map.
2. Press to return to the Normandy.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 13/18
Mission Computer
Machine Gun
Cannon
Return toNormandy(from themap)
Move Camera(Click to Zoom while in Turret View)
Throle
Turret View
Repair
Jump Jets
Exit Mako
D E T A I L E D22 23G U I D E
VEHICLE
Mako
The Mako is an infantry fighng vehicle (IFV), or rover. It carries you andyour squad into bale, where it provides fire support and cover.
To get you and your squad into the Mako, select it, and then press.
Move to drive the Mako, and move to rotate the view. Press
to jump-jet over rough terrain or dodge enemy fire.
Press to zoom the gun camera, to fire the cannon, and to firethe machine gun.
To leave the Mako, find safe, stable ground, and then press. Be awareof the hazard level outside before deparng, as you may only survive fora limited me in some hosle atmospheres.
The Vehicle HUD displays health and shield levels for squad members,and weapons and equipment status for the Mako.
How to repair the Mako
You can spend omni-gel to repair the Mako in the field by pressing.Before doing so, however, you must stop the Mako, remain in it, andcease weapons fire.
Mako Controller Mapping
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 14/18
D E T A I L E D24 25G U I D E
TALENTS
A talent is an area of experse that can improve as you progress in thegame. As you gain experience, you acquire Talent points that you canspend to improve aspects of your character.
The talents available to you and your squad are determined by theclass selected in Character Creaon. At acvaon phases, marked withicons on the talent, you unlock new abilies or other talents on theSquad screen.
Combat Talents
Pistols – Improves accuracy and damage when wielding pistols. Acvatesthe Marksman ability that lets you fire more quickly and accurately for ashort me.
Shotgun – Improves accuracy and damage when wielding shotguns.Acvates the Carnage ability that lets you fire a huge blast from yourshotgun that damages enemies.
Assault Rifles – Improves accuracy and damage when wielding assaultrifles. Acvates the Overkill ability that lets you fire your weapon inlonger, more accurate bursts.
Sniper Rifles – Improves accuracy and damage when wielding sniperrifles. Acvates the Assassinaon ability that increases the damage of your next sniper shot.
Armor – Improves the amount of damage your armor can absorband may allow you to equip heavier armor, depending on your class.Acvates the Shield Boost ability that restores your shields in combat.
Assault Training – Increases melee and weapons damage. Acvatesthe Adrenaline Burst ability that resets the cooldown mes on all yourtalents so that they can be used immediately.
Fitness – Boosts your health, upping the maximum damage you can takebefore dying. Acvates the Immunity ability that increases your damageprotecon for a short period of me.
Spectre Training – Increases health, accuracy, and the effecveness of all aacks and powers. Grants the Unity ability that lets you revive yoursquad members if they are injured in combat.
Tech Talents
Damping – Increases the explosion radius of your tech mines. It acvatesthe Damping Field, which suppresses enemies’ tech and bioc abiliesin combat.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 15/18
D E T A I L E D26 27G U I D E
Decrypon – Lets you spend omni-gel to override security systems toopen doors or containers. Ulmately, it acvates Sabotage, which quicklydisables enemy weapons in combat.
Hacking – Increases the recharge speed of your tech proximity mines.Ulmately, it acvates AI (arficial intelligence) Hacking abilies, whichlet you control the AI of roboc enemies so they aack everyone aroundthem, including each other.
Electronics – Increases shield strength and lets you bypass the securitysystems of some locked objects. It also acvates use of Overload, which
damages or disables enemy shields in combat.
Biotic Talents
Throw – Generates a bioc field that throws objects within range.
Li – Generates a bioc field that lis objects into the air.
Warp – Generates a bioc field that slowly tears apart any object it hits,doing damage and temporarily reducing armor effecveness.
Singularity – Generates a bioc field that causes objects to fly andviolently smash into each other.
Barrier – Generates a bioc field that absorbs weapons fire.
Stasis – Generates a bioc field that surrounds and isolates any object ittouches, prevenng enemies from moving or aacking, but also blockingyou from dealing them damage.
Additional Talents
Charm – Increases Charm opons in conversaon, and decreases thecredits needed when purchasing items in stores.
Inmidate – Increases Inmidate opons in conversaon, and increasescredits gained when selling items in stores.
Class Talents
Certain talents are inherent to each character class:
Soldier – Improves health and health regeneraon.
Engineer – Reduces recharge me of tech abilies and increases techresistance.
Adept – Reduces recharge me of bioc abilies and increases biocresistance.
Infiltrator – Increases damage delivered by tech mines and reducesoverheang of sniper rifles and pistols.
Sennel – Reduces recharge me of tech and bioc abilies, increases
damage and accuracy of pistols, and grants Marksman ability.Vanguard – Increases bioc resistance and damage of shotguns andpistols.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 16/18
D E T A I L E D28 29G U I D E
Talent Upgrade
You and your squad members have a list of talents represenng eachcharacter’s capabilies, strengths, and training. By spending Talentpoints on these, certain aspects of the character become stronger andeventually open up new aacks, buffs, proficiencies, and skills.
Talent Points
Use your Talent points to purchase higher ranks.
Press to go to the Mission Computer, and then choose Squad. Use to select a talent, and then press to spend a Talent point to increaseyour rank by one.
Specialization
Specializaon boosts class-specific talents. Aer compleng an oponalSystems Alliance Military assignment, choose a specializaon for yourcharacter, increasing the maximum Talent points you can spend on class-specific talents.
EXPAND YOUR UNIVERSE ONLINE!
Do you want to explore the farthest regions of the Mass Effect universe?Do you seek out fellow Spectre agents? Do you need a place to discuss
your ideas about the state of the galaxy? Then join the offi cial BioWare®Mass Effect community!
Sign up for a BioWare account and acvate it to gain access to specialcontent, post on selected forums, communicate with the Mass Effectdevelopment team, contribute special content, gain recognion foryour work, message other members, and be a part of one of the hoestcommunies around.
Get the opt-in BioWare Community Newsleer, new gameannouncements and updates, breaking news, and more!
WWW.MASSEFFECT.COM
CREDITS
BioWare
Project DirectorCasey Hudson
Lead Designer
PrestonWatamaniuk
Lead Writer
Drew KarpyshynArt Director
Derek WasLead Programmer
David FalknerExecuve Producers
Ray Muzyka (CEO)Greg Zeschuk
(President)Animators
Jonathan Cooper – Lead
Crisan EncisoChris HaleBen HindleMark HowRick LiMarc-Antoine
MaonKees RijnenDave Wilkinson
CinemacsAnimators
Shane Welbourn – Lead
Tony de WaalNick DiLibertoMike HigginsRyan KempBrad KinleyColin KnueppelPasquale
LaMontagnaParrish Ley
Greg LidstoneJoel MacMillanSherridon Routley
Director, Animaon& Cinemacs Dept.
Steve GilmourCharacter Arsts
Mike Spalding – Lead
Tim ApplebyMa CharlesworthFrancis LacunaRyan LimSteve RunhamSean SmallesJaemus Wurzbach
Concept Arsts
Fran GaulinSung KimMahew Rhodes
GUI ArstNelson Housden
Level Arsts
Mike Tro er – Lead
Don ArcetaKally ChowTristan ClarysseNolan CunninghamBoali DashtestaniMichael JeffreyNoel LukasewichChris RyzebolMarcel SilvaMike SmithJason SpykermanNeil ValerianoGina Welbourn
Technical ArstsAdrien Cho – LeadBrian Chung
Jeff VanelleVisual Effects ArstsShareef Shanawany – Lead
Alim ChaaraniTrevor GildayAndrew Melnychuk-
OseenRyan RosankyJacky Xuan
Director, Art Dept.
Dave HibbeinAudio Design
Steven Sim – LeadMichael Kent – Associate Lead
Ma BeslerVance DylanMichael PeterJeremie Voillot
Cinemac SystemsDesign
Brad Prince – Lead
Cinemacs DesignersKen Thain – LeadJonathan Epp
James HenleyNathan MollerJonathan PerryArmando Troisi
Systems Designers
Jason AardJason BoothGeorg Zoeller
Technical DesignersDusty Everman – Lead
Rick BurtonKeith HaywardDavid SitarPeter ThomasKeith WarnerJohn Winski
WritersLuke KristjansonChris L’EtoileMac WaltersPatrick Weekes
Editor
Cookie EvermanDirector, DesignDept.
Kevin Barre
Project ManagersYanick Roy – LeadCorey Andruko
Asst. Producers
Steve LamNathan Plewes
VO & External
Resources ProducerShauna Perry
Asst. ExternalResources
ProducersTeresa CotestaMelanie Fleming
Localizaon ProjectManager
John CampbellDirector, Producon
Dept.Duane Webb
Lead Tools
ProgrammerDarren Wong
Programmers
Marc AudyRobert BabiakNoel BorstadSkye Boyes ●Jason EwasiukDan FessendenPrashan
GunasingamDan HeinBrenon HolmesRyan HoyleMark JaskiewiczOliver JaunceyDon MoarDaniel MorrisChrisna NormanChris OrthnerChris Ozeroff Chris PetkauRejean PoirierShawn PoerZousar ShakerJanice ThomsCraig WelburnJohn Wetmiller
Tools Programmers
Chris ChristouAndy DesplenterBlake GrantCarso n Kni gStefan LednickyChris MihalickBrent ScriverKris TanJon ThompsonRyan WardenTom Zaplachinski
GraphicsProgrammers
Jonathan BaldwinRob KrajcarskiMa Peters
Audio Programmers
Marwan AudehSophia ChanPat LaBineDon Yakielashek
Asst. Director,
Programming Dept.Aaryn Flynn
QA Analysts
Sco Langevin – Lead
Bob McCabe – Design Lead
Kim Hansen – TechLead
GuillaumeBourbonnière
Billy BuskellDerrick CollinsMitchell T. FujinoRyan LoeBrian MillsIain Stevens-Guille
QA ProgrammersAlex LucasJonathan NewtonJay Zhou
QA Term TestersVanessa AlvaradoZachery BlancheeReid BuckmasterChris BuzonChris CorfeJames FarmerAndrew GauthierDarren GildayStanley Hunt
Raymond HuotAndrea HusseyThomas JalbertChris JohnstoneJack LamdenArone LeBrayMichael LiawJonathan PacholukRichard PoulinKyle ShewchukAmeet ThandiKevin TherrienMalcom ToughThomas
TrachimowichDaniel Tro erTayce Wilson
Director, QA Dept.
Phillip DeRosaAdd’l Art
Sasha BeliaevKen FinlaysonShane HawcoEric Poulin
Rion SwansonRob SugamaJillian Tamaki
Add’l Design
Rafael BrownCharly CarlosEric FagnanChris HeplerSco HornerMike LaidlawPaul MarinoKevin MartensAidan ScanlanKris SchonebergJay Turner
Add’l Programming
Chris BlackbourneHoward ChungJordan Dubuc ● Jan GohMichael Graves ●
Chris JohnsonSco MeadowsJames RedfordSidney TangJulie WestGraham WihlidalPeter Woyuk
Add’l Producon
Alain BaxterAdd’l QA
Steven DeleeuwNathan FrederickCurs KnechtDenny LetourneauVanessa PrinsenHoman Sanale
Original Score,Composers
Jack Wall - LeadSam Hulick
Add’l Music
Richard JacquesDavid Kates
Credit Musicm4 part IIWrien and Per-
formed by FauntsVO Direcon
Ginny McSwainCaroline
LivingstoneChris Borders
Casng Services
TikimanProducons, Inc.
VO Recorded atTechnicolor
InteracveServices (Burbank)
BlackmanProducons(Edmonton)
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 17/18
30 31
Add’l DialogueEding
Dave ChanMASS EFFECT CAST
Steve Barr
Urdnot WrexAdd’l voices
Kimberly BrooksAshley Williams
Keith DavidCaptain David
Anderson
Seth GreenJeff “Joker” Moreau
Jennifer Hale
Commander
Shepard (Female)Add’l voicesLance Henriksen
Admiral StevenHacke
Ali Hillis
Liara T’SoniBrandon Keener
Garrus VakarianMark Meer
CommanderShepard (Male)
Add’l voices
Marina SirsMatriarch Benezia
Liz Sroka
Tali’Zorah nar RayyaAdd’l voices
Raphael Sbarge
Kaidan AlenkoFred Tatasciore
SarenAddional Voices
Leigh Allyn BakerApril Banigan
Wendy Braun
Sco BullockAndy ChanleyCam ClarkeTownsend ColemanTim ConlonMarianne
CopithorneBelinda CornishJosh DeanGrey DelisleCharles DennisRobin Atkin DownesAlastair DuncanChris EdgerlyJeannie EliasGideon EmeryDannah Feinglass
Brian GeorgeKim Mai GuestJeff HaslamRoger L. JacksonPeter JessopJohn KirkpatrickLex LangMahew LevinDavid LeyAnndi McAfeeKim McCawGord MarrioErin MahewsDiane MichelleJeff PageChris PostleBill RatnerNeil RossDwight SchultzCarolyn SeymourDavid ShaughnessyArmin ShimermanJane Singer JanAlexandra SmithKath SoucieSteve Staley
Stephen Stanton
April StewartCree SummerKeith SzarabajkaGeorge SzilagyiMari WeissGary Anthony
WilliamsDavid WienbergShanelle WorkmanJohn WrightGwendoline YeoRick Zieff
Moon CaptureGiant Studios
3D Scans
3D EyetronicsMARKETING
Director of Markeng
Ric WilliamsArt
Todd GrenierMike Sass
Community
Jason BarlowChris PriestlyJay Watamaniuk
Markeng Manager
Jarre LeePR
Ma AtwoodErik Einsiedel
WebJohnn FourJeff Marvin
Robin MayneColin Walmsley
OPERATIONS ANDADMINISTRATION
Director of DevelopmentOperaons
Darryl Horne
Director of Finance /Director of BusinessDevelopment
Richard IwaniukManager of
AdministraveServices
Jo-Marie LangkowFinance/Payroll
Lori BurkoskyJanice CardinalTodd DerecheyNils KuhnertSharon PateTreena Rees
Director of HumanResources
Derek SideboomHuman Resources
Celia ArevaloTheresa BaxterEllen CunninghamMark KluchkyLeanne KorotashAngela Pappas
Director of Informaon Systems
Vince WaldonInformaon Systems
– ApplicaonJulian KarstRobert McKennaJesse Van HerkDups
WijayawardhanaInformaon Systems- Desktop
Dave McGrutherJeff MillsBre TollefsonChris Zeschuk
Informaon Systems
- FaciliesMike Paerson
Informaon Systems- Infrastructure
Sam DeckerWayne LoneyCraig Miller
Director of Legal andBusiness Services
Robert KallirAdmin Assistants/Recepon
Crystal EnsDeb GardnerTeresa MeesterBarbara SchmidJessica Yamanaka
BIOWARE/PANDEMIC
ADMINISTRATION
CEO
Greg RichardsonVP of Technology and
Producon AdvisorDavid O’Connor
Assistant/Recepon
Lynee FarriotBusinessDevelopment
Mark SpennerFinance
Jim JohnsonKerman Lau
Human ResourcesRoberta Riga
Informaon Systems
Chad BillingsleyLegal
CJ Prober
MarkengJillian GoldbergDave Rosen
BioWare Special ThanksJim Bishop, Diarmid Clarke, Mark Darrah, Trent Oster, Craig Priddle (Former Directo r of Business Dev’t), Dan Tudge,Richard Vogel, Gordon Walton, Elevaon Partners (Bono, Bret Pearlman, Fred Anderson, Marc Bodnick, RogerMcNamee), John Riccitello (Former CEO of VGH), Andrew Goldman, Greg Borrud, Josh Resnick and the rest of the gangat Pandemic Studios, Access Communicaons (Chris Norris, Tuesday Uhland) and all our friends at BioWare Ausn.
A very special thanks to our families and friends, whose paence and support helped us reach for the stars.
MicrosoGame StudiosCORE TEAM
Execuve ProducerJorg Neumann
Dev’t Leads
Russ AlmondRelja Markovic
Design Director
Eric SimonichArt Director
Tim Dean
Audio DirectorCaesar Filori
Test Leads
Shane WhiteChris Liu
User Research Lead
Tim NicholsUX Lead / Writer
John SutherlandEditor
Heidi HendricksDoc Design Lead
Chris Lassen
DesignerCarol Walter ●
Int’l Project
Manager
Lief ThompsonBusiness Dev’mt
Bill WagnerGlobal ProductManager
Adam KovachGlobal PR Manager
Rob Semsey
EXTENDED TEAM
Execuve Producer
Shannon LoisProducers
Leon PryorSam CharchianPeter ConnellyGordon HeeRavi Mehta
DEVELOPMENT
Dev’t Manager
Brian Stone
Director of Dev’t
Tony CoxAdd’l Dev’t
Brandon BurlisonGreg HermannTom HolmesChuck NobleKua Srinivasan
XNA GPX
Marwan JubranMike RueteAleks GershaJon YipJon Burns
DESIGN
Design Director
William HodgeLead DesignDirectors
Chris EsakiThomas Zucco
Sr Design DirectorJosh Atkins
Add’l DesignStephen
McLaughlin ●
ART
Art DirectorJonas Norberg
Sr Art Director
Kevin BrownDirector of Art
Kiki WolillAdd’l Art
Doug McBrideMichael CahillJeff McCroryRyan Wilkerson
Video Editor
Curs NealAsst Video Editors
Aaron BearColin McLoughlin
AUDIO
Audio DesignManager
Ken KatoSound Designer
Keith Sjoquist
Sr Audio DirectorGuy Whitmore
TEST
Test ManagerKyle Shannon
Core Test Team
Brandon Anthony ●Bre Dupree ●Tim DuzmalCarolyn GoldGreg HjertagerJeff KaferPeter KuglerMa ShimabukuSarah StewartJohn Thomas ●Randy WoodBrian Yu
SDE Team
Mark Amos
Mahew CallEric LeeJusn McBrideDan PriceBrant Schweigert
Reserves Team Leads
Craig MarshallMark McAllister
Reserves Testers
Adam Wojewidka ●Alex Gray ●Amanda Robinson ●Bob Mowery ●Brandon McCurry ●Brandt Massman ●Brian Noonan ●Bryce Pinkston ●
Cahlen Lee ●Chad Hale ●Chris Burke ●Corigan Bemis ●Craig Prothman ●Dalrek Davis ●Dan Osborn ●David Foster ●David Hoar ●Devin Prutsman ●Devon Carver ●Doug Gorman ●Eric Anderson ●
Ja Tsang ●Jakob Pederson ●Jason Hall ●Jeff Carmon ●Jeff Hines ●Jennifer Wilson-
Paren ●Jeremy Powers ●John Thomas ●Jordan Harrison ●Josh Hansen ●Josh McCullough ●Josiah Colborn
●Kart McLain ●Kevin Sherard ●Kyle Jacobsen ●
Lawrence Lai ●Lucas Myers ●Ma Giddings ●Ma Wolff ●Michael Corrado ●Michael Durkin ●Noah McGary ●Pat Moening ●Paul Orsborn ●Peter DuBois ●
Philip Brown ●Phoebe Spencer ●Rebekka Shipway ●Robert Colling ●Robert Maddux ●Robert Shearon ●Roderic Ponce ●Ryan Crowell ●Sco Lindberg ●Sco Shields ●Sean Thompson ●Shaun Jones ●Stephen
Bonikowsky ●Ted Lockwood ●Tom Wollam ●Trevor Berlin ●
Tyler Cooper ●Tyler Johnston ●Wade Davis ●Will Timmins ●
USER RESEARCH
User Research Lead
Kevin KeekerAdd’l User Research
Ramon RomeroDrew VoegeleJohn P. Davis
USER EXPERIENCE
UX Manager
Laura HamiltonDoc Design Manager
JoAnne Williams
Grp UX ManagerMa Whing
LOCALIZATION
Microso IrelandTeam
Program Manager
John ByrneTest Leads
Alan Davis
John O’SullivanLead Tester
Brian FoxAudio Lead
Steve BeltonPost-Producon Asst
Terry McManus ●
Engineer
Jean-PhilippeChassagne
Julien CherguiDocumentaon
Ben Cahill
Translaon (German)Marianne Marcel ●
Keywords
Internaonal Ltd.
Tesng ManagerPaul Vigneron
Team LeadNicolas Hermant
Keywords Italian
TeamEmanuele GuideRaffaele La GalaCamilla MiliaccaClaudio Perazzo
Keywords GermanTeam
Patrick LampertJürgen RöderManuel TantsAchim Unland
Keywords French
TeamJulien BourgeatJean-Philippe
MathieuBenoît de RuyterFrançois Tarrida
Keywords PolishTeam
Magdalena CakalaAdam DawidziukTomasz KrupaTomasz Wilczek
Keywords SpanishTeam
Sergio SampaloÁlvarez
Julián Cid BaustaJosé María
Parrondo MarnAurora Cano Ubiña
Loc Audio VO Prod.
ExeQuo FranceSr Project Manager
Guillaume CapitanMicroso TaiwanTeam
Program ManagerRobert Lin
Test Lead
Aha ChiuLocalizaon PM
Eva Lin
Microso KoreaTeam
Program ManagerJae Youn Kim
Test Lead
Jee Hoon OhLocalizaon PM
Kyoung Han YoonLEGAL / BUSINESSDEVELOPMENT
Grp BusinessManager
Nick DimitrovDirector of BusinessManagement
Todd Stevens
Sr Director BusinessDev’mt
Frank PapeAorney
Don McGowan
GLOBAL MARKETING
Grp ProductManager
Dan AmdurDirector of GlobalProduct Markeng
Craig DavisonVisual Brand ID
Jusn KirbyHenry Liu ●Aaron Travis
AdversingRyan CrosbyAaron ElliotTaylor Smith
PUBLIC RELATIONS
Sr Grp Manager, PR
GenevieveWaldman
Business
AdministratorMuffy Bryan
● CPL Soluons
● Excell Data
● gskinner.com
● Kelly Services
● LUX
● Volt
● Xgen Studios,Inc.
Microso Game Studios Special Thanks:
Daland Davis, Dan Cawdrey, Dave Luehman, David C. Holmes, David Hufford, Frank Pape, Greg B. Jones, Jeff Bell, JoClowes, Joyce Hwang, Kevin Browne, Melissa Gruenstein, Mike Fischer, Peter Moore, Phil Spencer, Phil Teschner,Randy Blum, Raja Subramoni, Rick Lockyear, Robert Dekker, Shane Kim, Steve Beinner, Tara Brannigan, Tobin Buram,and Edmonton Tourism / Edmonton Economic Development Corporaon.
See the in-game credits for a complete list of Mass Effect team members.
8/3/2019 Mass Effect Xbox Manual
http://slidepdf.com/reader/full/mass-effect-xbox-manual 18/18
CUSTOMER SERVICE NUMBERSPSS* TTY**
Australia 1 800 555 741 1 800 555 743Österreich 0800 281 360 0800 281 361Belgique/België/Belgien 0800 7 9790 0800 7 9791
Česká Republika 800 142365Danmark 80 88 40 97 80 88 40 98Suomi/Finland 0800 1 19424 0800 1 19425France 0800 91 52 74 0800 91 54 10Deutschland 0800 181 2968 0800 181 2975Eλλáδa 00800 44 12 8732 00800 44 12 8733Magyarország 06 80 018590Ireland 1 800 509 186 1 800 509 197Italia 800 787614 800 787615Nederland 0800 023 3894 0800 023 3895New Zealand 0508 555 592 0508 555 594Norge 800 14174 800 14175
Polska 00 800 4411796Portugal 800 844 059 800 844 060Россия 8 (800) 200-8001España 900 94 8952 900 94 8953Slovensko 0800 004 557Sverige 020 79 1133 020 79 1134Schweiz/Suisse/Svizzera 0800 83 6667 0800 83 6668South Africa 0800 991550UK 0800 587 1102 0800 587 1103
*PSS – Product Support Services; Produkt-Supportservices; Services de Support Technique; Produktsupporttjenester;Tuotetuki; Produktsupport; Υπηρεσία υποστήριξης πελατών; Supporto tecnico; Serviço de Apoio a Clientes; Servicio desoporte técnico; Serviços de Suporte ao Produto; Služby podpory produktov; Dział wsparcia technicznego produktu;
Műszaki terméktámogatás; Služby produktovej podpory; Службы поддержки продуктов.
**TTY –Text Telephone; Texttelefon; Service de télécommunications pour les malentendants; Teksttelefoon;Teksttelefon; Tekstipuhelin; Τηλέφωνο κειμένου; Texttelefon; Trasmissione telefonica di testo; Linha especial paradispositivos TTD (telecomunicações para deficientes auditivos); Teléfono de texto.
For more information, visit us on the Web at www.xbox.com
Informaon in this document, including URL and other Internet Web site references, is subject to change withoutnoce. Unless otherwise noted, the example companies, organizaons, products, domain names, e-mail addresses,logos, people, places, and events depicted herein are ficous, and no associaon with any real company, organizaon,product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying withall applicable copyright laws is the responsibility of the user. Without liming the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmied in any form or by anymeans (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express wrien
permission of Microso Corporaon.
Microso and BioWare Corp. may have patents, patent applicaons, trademarks, copyrights, or other intellectualproperty rights covering subject maer in this document. Except as expressly provided in any wrien license agreementfrom Microso and BioWare Corp., the furnishing of this document does not give you any license to these patents,trademarks, copyrights, or other intellectual property.
The names of actual companies and products menoned herein may be the trademarks of their respecve owners.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvenon of copy protecon is strictly prohibited.
Developed by BioWare Corp. for Microso Corporaon.
Mass Effect, Copyright 2003-2007 BioWare Corp. All rights reserved. BioWare Corp., the BioWare Corp. logo, BioWare,the BioWare logo, Mass Effect, and the Mass Effect logo are trademarks of BioWare Corp. in the United States and othercountries.
Porons © 2007 Microso Corporaon. Microso, the Microso Game Studios logo, Xbox, Xbox 360, Xbox LIVE, theXbox logos, and/or other Microso products referenced herein are trademarks of the Microso group of companies.
Unreal® Engine, Copyright 1998-2007, Epic Games, Inc. All rights reserved. Unreal® is a registered trademark of EpicGames, Inc.
Porons © 2007 Scaleform Corporaon.
Interacve Spaalized Audio Composion Technology (ISACT™): Copyright © Creave Technology Ltd. ISACT is atrademark of Creave Technology Ltd in the United States and/or other countries.
Manufactured under license from Dolby Laboratories.
Uses Bink Video. © Copyright 1997-2007 by RAD Game Tools, Inc.