Masks Beta Playbooks V2

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  • 7/23/2019 Masks Beta Playbooks V2

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    Moment of TruthThis is what you do best. You let loose, all the pent up strength and rage and glee, and you break.shit. down. You are a walking demolition crew. What can stand up to you? Nothing. Notbuildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you canfind you. And theyll come for you.

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, mark potential if you immediatelymake them your lo!e or ri!al. "f they are already your lo!e or ri!al, mark potential and take"nfluence o!er them.

    When you share a vulnerability or weakness with someone, gi!e them "nfluence andhold #.$pend your hold to show up when theyre in danger.

    THE BULLYoure big, and strong, andtough. Youre know what fightingreally is, and you take joy in it.

    You're a badass stone-faceddestroyer. And, sureYou've got a soft-side,too. But you don't show thatto just anybody. nly the!eo!le you care about "ost.And everybody else#$hey can eat your fist.

    Hero Name:

    Real name (if it matters):

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White 'aggy clothing, ragged clothing, dirty clothing, casual clothing $imple costume, memorable costume, o!er the top costume, no costume

    Abilities:

    $omeone changed you, made you into a perfect weapon superhumanly tough,incredibly strong, and uni-uely skilled at fighting. ecide how each of those abilitiesmanifests.

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook

    00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 3aise your anger by 2500000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second char acter00 /hange playbooks00 Take an adult mo!e00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 Who changed you?8 (ow did you escape from them?8 Who looks out for you now?8 Why do you try to be a hero?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationships

    between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe defeated a dangerous enemy. Who or what was it?

    Relationshi2s0000000000000000000 is your lo!e. You!e opened up to them about the worst parts ofyour past.

    0000000000000000000 is your ri!al. They tried to control you at a crucial moment.

    Influen!eYoure focused. 9i!e your lo!e and ri!al influence o!er you, but thats it.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation) Inse!ure(-2 to defend or reject what others say) Ho2eless(-2 to unleash your powers)

    he !ull"s #eart$ You always ha!e e:actlyone lo!e and one ri!al. You can change your lo!eor ri!al at any time1 gi!e the new sub;ect of youraffections or disdain "nfluence o!er you. Take 2#ongoing to any action that supports your lo!e orfrustrates your ri!al.

    *o!e 0000000000000000000000000000000000

    3i!al 0000000000000000000000000000000000

    % hick and hin &kinned$ Whene!er you ha!eAngry marked, take 2# ongoing to unleash yourpowers.

    % 'ouve got a head you dont need$ When youpro!oke someone with ob!ious threats and showsof force, roll 2 anger instead of 2 $uperior.

    Other Moves:

    % unch everyone$ Whene!er you chargeinto a fight without hedging your bets, youcan raise your anger by one and drop anyother label by one.

    % here when it matters$When you leap todefend your lo!e or ri!al, roll 2 anger

    instead of 2 $a!ior to defend from animmediate threat.

    % *n a +hina &hop$When you smash anddestroy the area around you, roll 2 anger.On a hit, you do it. On a

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    Moment of Truth"t>s like your mind>s eye opens up, and you can see the world around you like ne!er before. Youcan control it, at will, with ease. Of course, warping reality tends to ha!e ramifications down theline, but in your moment of godhood...how could you possibly be worried?

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, ask them if you see fear in their eyes."f they say no, take 2# forward and mark potential. "f they say yes, immediately shift your angerup and $a!ior down.

    When you share a vulnerability or weakness with someone, t ell them how you think they canstop you. 9i!e them "nfluence o!er you, and clear a /ondition.

    THE NOVAYoure a font of !ower.%ill it hard enough,and you can re"ake

    the world into e&actlywhat you want it to be.t's wonderful, to have allthat !ower. And its terrifying.(ose control for even a second,and other !eo!le will get hurt.

    Hero Name:

    Real name (if it matters):

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White %ashionable clothing, casual clothing, formal clothing, dark clothing /olorful costume, uniform costume, mythological costume, fantastical costume, no

    costume

    Abilities:You can fundamentally control the world around you. /hoose one option from the list

    as the broad base of your control o!er the world around you.% Telekinesis and Telepathy % $orcery % 'iokinesis% +lemental /ontrol % 9ra!ity &anipulation % /osmic +nergies

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen your @otential bo:es are marked, you ad!ance. /hoose # from the list below Whenyou!e taken ad!ances from the top list, you can take ad!ances from the list below the line.

    00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 4nlock new %lares00 4nlock new %lares00 Take he !ulls #eartfrom the 'ull @laybook00000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second chara cter00 /hange playbooks00 Take an adult mo!e00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

    Other Moves:

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 When did you first use your powers?8 Who was the first person you accidentally hurt with your powers?8 Who, outside the team, can help you control your powers?8 Why do you continue to use your powers?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationships

    between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe destroyed our surroundings in the fight. Where was it? What did we destroy?

    Relationshi2sYou hang out all the time with 000000000000000000, to blow off steam.

    You once hurt 0000000000000000 when you lost control of your powers.

    Influen!e/hoose your demeanor (appy facade or locked down.

    "f you choose happy facade, gi!e influence to teammates.

    "f you choose locked down, gi!e influence to # teammate.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation) Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    "urnWhen you charge up your powers, roll 2 conditions you currently ha!e marked. On ahit, hold 'urn. On a

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    Moment of TruthYou embrace your home, and call them for aid. They will answer your call, in force, arri!inge:actly when you need them to turn the tide. You will lead them into battle. Of course, when all issaid and done...they>d probably like to take you home with them. You did, after all, ;ust pro!eyourself worthy.

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, take "nfluence o!er them if you showthem meaningful affection, physical or emotional. They decide if its meaningful.

    When you share a vulnerability or weakness with someone, they tell you what you should doto fit in more. Take 2# forward to do i t, and mark @otential if you do.

    THE OUTSIDERYoure not fro" here. Your ho"e is

    an a"a)ing !lace, full of beautyand wonder that these hu"anscouldnt even i"agine. But at the

    sa"e ti"etheres so"ething tothe", so"ething here that you're

    "issing back ho"e. *o...yeah,youll be hanging around. At

    least for now.

    Name:

    Look: Ambiguous, %emale, &ale, Transgressing $trange body, animalistic body, neon body, human body Your peoples uniform, your stations costume, practical costume, humaniCing

    costume, no costume

    Abilities:The Outsider can fly and is pretty tough. They also choose any two of the following

    % ensity control % (eliokinesis % $tunning beauty or pheronomones% 3adical shapeshifting % Alien weaponry % Telepathy and mind blasts

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook

    00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 /hoose a new ability from any playbook as you come into your own00000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second char acter00 /hange playbooks00 Take an adult mo!e00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 Where do you come from?8 Why did you come to +arth?8 Why do you want to stay here 6for now at least7?8 Why do your people want you to come home?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationshipsbetween you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe didnt trust each other at first, but that changed. (ow? Why?

    Relationshi2sYou!e been learning about +arth by spending time with 0000000000000.

    You ha!e a crush on 0000000000000000 but you keep it under wraps.

    Influen!e/hoose your demeanor haughty or cheerful.

    "f youre haughty, then you think youre better than them. 9i!e no one influence.

    "f youre cheerful, then youre thrilled to be here. 9i!e e!eryone influence o!er you.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    !elong in wo Worlds$You ha!e the resourcesthat come with your important station. Whene!ertime passes, if you>!e been in contact with yourpeople, roll 2 $uperior. On a #D2, hold . On a

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    Moment of TruthThis is the moment when you pro!e how much the mantle belongs to you. You seiCe control of allyour powers, and you defeat e!en impossible odds to pro!e you are a true, genuine hero. Ofcourse, after you pro!e something like that, it>s going to be hard to ;ustify going back to theTeam...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, tell them whether you see them as ane-ual. "f you do, gi!e them "nfluence o!er you and mark potential. "f you dont, shift $uperior upand any other label down.

    When you share a vulnerability or weakness with someone, tell them a secret about yourlegacy 6including your own true feelings about it7 to clear a /ondition and gi!e them "nfluenceo!er you.

    ____________________________________________

    THE LEGACYYou're the latest in a storied heroiclineage+ a fa"ily that shares a na"e anda cause. And everybody is watchingand waiting to see if youve got

    what it takes to u!hold the fa"ilyna"e. o !ressure, right#

    Le1a!/ Name:

    Real name:

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White /omfortable clothing, school uniform, traditional clothing, trendy clothing &odern costume, traditional costume, uni-ue costume, predecessors costume

    Abilities:The *egacy has powers that match the general line. /hoose one suite of powers, butpick two powers that you don>t ha!e from your suite% $uper strength, in!incibility, eye beams, flight, super senses% $uper speed, regeneration, phasing, speed8reading)learning, air manipulation

    % Athletic perfection, (olmesian deduction, gadgetry, intimidation, fearsome reputation% i!ine armor, magic weaponry, mythic might, legendary speed, god8like beauty% $hadow control, shadow portals, mind8clouding, shadow cloak stealth, shadow senses

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00 Take another mo!e from your playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 Take a $anctuary from the oomed playbook00 4nlock the remaining two powers of your suite0000000000000000000000000000 000000000000000000000000 4nlock your &oment of Truth00 /reate a second charac ter00 /hange playbooks00 Take an adult mo!e00 Take another adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice

    00 3etire from the life or become a par agon of the city

    Other Moves:

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    Le1a!/Your legacy is an important part of (alcyon /ity.

    Name the different members of your legacy000000000000000000000000 is still acti!e and prominent in the city.000000000000000000000000 is retired and ;udgmental.000000000000000000000000 is the ne:t possible member of your legacy.

    000000000000000000000000 is the greatest opponent your legacy e!er faced...and is still at large.

    At the start of the session, roll 2 $a!ior to see how the members of your legacy feel or react toyour most recent e:ploits. On a hit, one of them offers you meaningful encouragement, anopportunity, or an ad!antage. On a

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    Moment of TruthThe moment that you show who you really are your mentor, or something different. You can dowhate!er your mentor could do, and more. You can do the incredible, e!en the things they alwaysfailed at. Of course, its going to be hard to go back to studying with them after you!e found yourown way...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, ask them if you were a good leaderor effecti!e team mate. "f they say yes, your mentor loses "nfluence o!er you and you markpotential. "f they say no, your mentor gains "nfluence o!er you and take 2# forward on using the

    label your mentor embodies.

    When you share a vulnerability or weakness with someone, tell them a secret about yourmentor 6including your feelings towards them7. 9i!e them "nfluence o!er you and add a team tothe pool.

    ____________________________________________

    THE PROTEGEYou !roved yourself to so"eonewhos been there, done that.$hey've been training you for

    ages, and now, you're trying todecide...do youwant to be the"#r will you find your own !ath#

    Hero Name:Real name:

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White $chool uniform, casual clothes, fashionable clothes, loose clothes /olorful costume, mentors garb, protecti!e wear, simple costume

    Abilities:You are someones protege. Your powers largely mimic theirs. 'ut each of you is insome way uni-ue.&hared ability$ common power, general power, teachable power, useful skillset'our own ability$ strange power, distincti!e power, niche power, specific skillset.entor ability$ dangerous power, intense power, impressi!e power, masterful skillset

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00Take another mo!e from your playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 Add 25 to the *abel your mentor embodies or denies00 /hoose up to B more resources from your mentor00000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second chara cter00 /hange playbooks00 Take an adult mo!e00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice

    00 3etire from the life or become a p aragon of the city

    Other Moves:

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 (ow did you first meet your mentor?8 When and why did you choose to train with them?8 Why did they agree to train you?8 Who else, outside of the team, knows about your training?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationshipsbetween you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1ether

    We stuck together after all was said and done. Why? (owd we keep in contact?

    Relationshi2sYou and 00000000000000000000 teamed up a few times from before the rest of youcame together.

    Your mentor is cautious1 they asked you to keep an eye on 000000000000000000.

    Influen!e/hoose your demeanor playful or business.

    "f you choose playful, then gi!e influence to two teammates.

    "f you choose business, then gi!e influence to no teammates.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    % !een eading the 5iles$You!e read up on thesuperhuman world. When you encounter asuperpowered being, roll 2 $uperior. On a hit, the9& will tell you how they were defeated lasttime, and what, if anything, seems different fromwhat the files describe. On a #D2, ask the 9& afollow8up -uestion1 they will answer it honestly.

    On a miss, the files are painfully incomplete1 the9& will tell you whats missing.

    % 5ireside +hat$When you seek ad!ice fromyour &entor, roll 2 the *abel they embody. On ahit they gi!e you insightful ad!ice. On a #D2,take 2# ongoing and mark potential if you followit. On a

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    Moment of TruthThe mask is a lie, and some piece of you has always known that. oesnt matter if others can seeit. Youre the one that can do the impossible. &ask off. /ostume on. And youre going to sa!e thedamn day. Of course, you better hope nobody nasty is watching...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, ask them if they see you as theperson wearing the mask or the person underneath. "f the former, mark potential and clear acondition. "f the latter, take "nfluence o!er them if you re!eal yourself.

    When you share a vulnerability or weakness with someone, tell them a secret about who youreally are. 9i!e them "nfluence, and shift your &undane up, and your masks *abel down.____________________________________________

    THE Janus

    %ake u!. Breakfast. *chool. %orkat the coffee sho!. o"e to"ake dinner for your brother.

    o"ework. *lee!. e!eat. /ay in,day out.

    t burns you u!. You could get outthere and "ake a real difference.el! !eo!le. But insteadyou're stuck, here in thislife. $ra!!ed in this cage.

    $hat is...until you !ut on the "ask.And then, you're free. r at least,so you !retend.

    Hero Name:

    Real name:

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White 'oring clothing, elegant clothing, formal clothing, upscale clothing "conic costume, concealing costume, distracting costume, flashy costume %eatureless mask, helmet, character mask, small mask, hood, full disguise

    Abilities:Your appearance is unchanged by your abilities, and you can keep your powers hidden.You ha!e heightened physical abilities 6strength, agility, toughness7, and choose twouni-ue abilities.

    H 3odent)insect control H 'one generation, !enom, or webs H +nergy absorptionH $upernatural senses H "mpossible mobility H $ubstance mimicry

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 /hange your &ask *abel and add 2# to it00000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second chara cter00 /hange playbooks00 Take an adult mo!e

    00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

    Other Moves:

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 Why do you keep a secret identity?8 Who 6outside of the team7 knows about your secret identity?8 When did you first put on the mask? Why?8 Who thinks the worst of your masked identity?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationshipsbetween you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe sa!ed the life of someone important, either to the city, or to us. Who was it? Whyare they important?

    Relationshi2s000000000000000000000 knew you from your ci!ilian life first.

    You refused to tell 0000000000000000000 your secret identity when they asked.

    Influen!eYou look up to your teammates1 they seem to ha!e this superhero thing figured out.9i!e two of them influence o!er you.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    he .ask$You wear a mask and hide your realidentity. /hoose what *abel you try to embodywhile wearing your mask% %reak % anger% $a!ior % $uperiorOnce per session, you can affirm either your heroor secret identity to switch your &undane with

    your masks *abel.

    % * can do this$ When you steel yourself in thecalm before the storm, roll 2 &undane. On a #D2,hold . On a

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    Moment of Truth%launt the rules. 'reak them. When push comes to sho!e, in the moment that it really matters,you show them what it means to do the right thing, and ignore whate!er restrictions, boundaries,orders, or rules they throw in your way. Of course, those rules were in place for a reason...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, ask them if they think youre cool. "fthey say yes, gi!e them "nfluence and take "nfluence o!er them. "f they say no, mark a conditionor spurn them immediately. +ither way, add a team to the pool.

    When you share a vulnerability or weakness with someone, gi!e them influence o!er you, andask them who theyd like you to be. &ark potential if you show them that person. Add a team tothe pool no matter what.

    HE DELINQUEN

    You've got these !owers. $hey're!retty cool. But there's a wholeshit ton of !eo!le trying to tellyou what to do with 'e". Youknow what they need#

    0ore than justso"eone to say noto the". $hey needso"eone to givethe" as "uch shitas they give you.And hey1 You're the!erfect hero to do it.

    Hero Name:Real name (if it matters):

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White *aughing eyes, ;aded eyes, untrusting eyes, hateful eyes $kimpy costume, showy costume, ridiculous costume, cheap costume, no costume /asual clothing, ragged clothing, rebellious clothing, garish clothing

    Abilities:Your powers are messy, decei!ing, or frustrating. /hoose 5.H Teleportation H Tricks "llusions H 9adgetry and hackingH @sychic weapons H +motion control H @ower negation

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e taken

    fi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 Add 2# to any two *abels00000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second chara cter00 /hange playbooks00 Take an adult mo!e

    00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 (ow did you get your powers?8 What do you do for fun?8 Who, outside the team, thinks better of you than you do?8 Why do you try to be a hero?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationships

    between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe totally broke some ma;or rules to win the fight. What rules did we break? Whoserules were they?

    Relationshi2sYou keep trying to impress 00000000000000000 with your antics.

    You and 0000000000000000 pulled an awesome 6if illegal7 stunt together.

    Influen!eYou care way more than you let on. 9i!e three teammates influence o!er you.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    % .ary +ontrary$When someone tries to pierceyour mask, change your self8image, or pro!okeyou, you can interfere. 3oll 2 $uperior. On a hit,they take a 85 on their roll. On a #D2, take"nfluence o!er them or clear a condition. On a

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    Moment of TruthThe only thing stopping you from unleashing the full e:tent of your power is your fear of yourown doom, always looming o!er your shoulder. 'ut right here? 3ight now? You dont care. Youlllet it loose and do impossible things. o anything. 'ut mark a oomsign after youre finished.

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, gi!e them "nfluence o!er you andspend # Team from the pool to clear one bo: on your oom track.

    When you share a vulnerability or weakness with someone, gi!e them "nfluence o!er you andask if they think theres hope for you. "f they say yes, clear one bo: on your oom track. "f theysay no, mark a condition.

    ____________________________________________

    THE DOOMED

    Hero Name:

    Real name (if it matters):

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White No costume, adapti!e costume, medical costume, grim costume, containment suit (aunted eyes, angry eyes, empty eyes, steely eyes 4nassuming clothing, medical clothing, official clothing, adapti!e clothing

    Abilities:Your powers are tied into your doom1 keep in mind how your doom manifests whenyou choose them. /hoose 5.

    H Telekinesis H 'ody transmutation H &emory manipulationH $uperhuman strength and speed H @sychic constructs H Iitality absorption

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e takenfi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from another playbook

    00Take a mo!e from another playbook00Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 /lear a oomsign00 9et 'urn and %lares 6from the No!as playbook700000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /ure your doom1 change playbooks00 /reate a second char acter00 Take an adult mo!e00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 'ecome a paragon of the city for howe!er long you ha!e left

    ,oomsi1nsThese are abilities that come to you the closer your doom comes. Once you ha!e taken all fi!edoomsigns abo!e the line, you must take FYour doom arri!esG the ne:t time your doom trackfills.

    % =ark 7isions$&ark your oom Track to ha!e a !ision about the situation at hand. Ask the9& a -uestion1 they will answer it honestly.% *nfinite owers$ &ark your oom Track to use an ability from any playbook, one time.% ortal$ &ark your oom Track to appear in a scene with anyone you want.% !urning !right$ &ark your oom Track to ignore one of the 9&s stated re-uirements whenyou call upon the deeper nature of your powers in your sanctuary.

    % !olstered$ &ark your oom Track to use an Adult &o!e one t ime.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>% Your doom arri!es1 confront it and perish.

    *o"ething about your !owersdoo"s you. t's just a"atter of ti"e.

    2ntil the day that yourdoo" co"es for you,thoughyou will workto change the world.

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 When did you first learn of your doom?8 Where did you get your sanctuary?8 Why does your cause matter to you?8 Who 6outside of the team7 is crucial to your cause?8 Why is the team crucial to your cause?

    Once you!e finished your backstory, introduce your character to the other players, andthen determine what happened when your team first came together, the relationships

    between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe paid a high cost for !ictory. What was it?

    Relationshi2sYou told 000000000000000 all about your doom and the danger youre in.

    Youd lo!e to kiss 0000000000000000 before your doom comes.

    Influen!eThese people matter for what you need to do. 9i!e "nfluence to two of your teammates.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers) #an!tuar/

    You ha!e a place where you can rest, reco!er, and reflect upon your powers. /hoose andunderline features of your sanctuary

    An aide or assistant1 locks and traps1 a library of !aluable tomes1 a scattering of ancient relics1a teleportal1 a containment system1 a powerful computer1 useful tools1 a meditation space1a power battery1 a power enhancement system1 healing e-uipment1 art, music, and food

    /hoose and underline 5 downsides of your sanctuary

    ifficult to access, draws dangerous attention, location known to many,easily damaged or tampered with, tied intricately to your doom

    When you call upon the deeper nature of your powers in your sanctuary, you can sol!e impossibleproblems. $ay what you want to do. The 9& will gi!e you one to four conditions you must fulfillto complete your solution8 %irst, you must 000008 Youll need help from 000008 You and your team will risk danger from 000008 The best you can do is a lesser !ersion, unreliable and limited8 Youll need to mark one bo: on your doom track8 Youll ha!e to obtain 0000000

    ,oomYoure doomed. Your powers may be killing you, or you may represent some horrible fate waitingto spill out and break upon the earth. 'ut one way or another, youre doomed.

    What doom awaits you9% 'eing unmade % /apture by a monster % Opening a dark gateway% Transformation into a monster % *ea!ing this world fore!er % 'eing forgotten by all

    Whenever you embrace your doom, mark one bo: on your doom track.

    =oom rack$ % % % % %When your doom track fills, clear it and take one of your doomsigns.

    3auseYou ha!e a cause, something you are trying to accomplish, finish, or change before your doomarri!es...but its going to take a e!erything you ha!e to make it happen.

    What is your cause9% To change... % To stop... % To destroy...% To createJ % To repairJ % To protectJJ the city, a hero, a !illain, a monster, an artifact, a technological mar!el, the law, a team, a I"@

    When you work towards your cause, you can embrace your doom to choose one8 /lear a condition 8 3oll 2 %reak to pierce the mask8 Add a team to the pool 8 3oll 2 %reak to assess the situation8 Add 25 to re;ect someones influence 8 3oll 2 anger to pro!oke someone

    Other Moves:

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    Moment of Truth"ts so easy to forget that youre not your body, and youre not the !oice in your head888youreboth. 'e the monster, and sa!e them anyway. $mash down walls, and speak softly. 'ecause whenyou embrace it, you can do anything. Of course, putting on a display like this is sure to getunwanted attention...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, clear # condition if they treat youlike a person, and mark potential if they treat you like a team mate.

    When you share a vulnerability or weakness with someone, ask them if they think yourelosing or gaining humanity. "f they say losing, mark a condition and mark potential. "f they saygaining clear a condition and shift &undane up and any other *abel down.

    THE TRANSFORMED

    You can recallwhat it was like, tolook nor"al. $o haveskin. $o not feel everyeye turn to you onceyou ste!!ed outside. $onot hear the gas!s ande&cla"ations. %hen you

    were ai"ed at a regular life,and no one ever thought of youas a "onster.

    $hose were the days, huh.

    Hero Name:

    Real name:Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern, White &etallic flesh, scaled flesh, alien flesh, plated flesh, untouchable flesh, mottled

    flesh, marked flesh Terrifying costume, strange costume, unner!ing costume, no costume $trange eyes, upsetting eyes, piercing eyes, human eyes

    Abilities:You appear ob!iously and clearly monstrous, and your powers are tied in to yourappearance. /hoose 5, and describe how they make you look monstrous.

    H "mpenetrable Armor H "nhuman &ight H @lant AffinityH $uperhuman $enses H Technopathy % Transmuting %lesh

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen you fill your potential track, you ad!ance. /hoose from the list below. When you!e taken

    fi!e ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a oom, doomtrack, and doomsigns from the oomed playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00 &utate further and re!eal a n ew ability 6chosen from any playbook700000000000000000000000000 00000000000000000000000000 4nlock your &oment of Truth00 /reate a second char acter00 /hange playbooks00 Take an adult mo!e

    00 Take an adult mo!e00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a p aragon of the city

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 Who were you before?8 When did you change? What caused it?8 Who is helping you understand your new body?8 Why dont you ;ust try to hide yourself away?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players,and then determine what happened when your team first came together, the

    relationships between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe drew attention and ire from plenty during the fight. One important person inparticular now hates and fears us. Who is it?

    Relationshi2s0000000000000000000 comforted you when you were at your lowest.

    0000000000000000000 knew you before you changed.

    Influen!eYou try not to care what other people think, e!en if it isnt going too well. 9i!e

    "nfluence to one teammate.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    % * am not my body$When you deny yourmonstrous body, add 25 to re;ect someones"nfluence.

    % 3ot #uman 1nough$When you directlyengage a threatin a terrifying fashion, mark acondition to choose an additional option, e!en on

    a miss.

    % ?nstoppable$When you smash your waythrough scenery to get to or away fromsomething, roll 2 anger. On a hit, the worldbreaks before you, and you get what you want.On a

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    Moment of TruthThis is the moment when you show them exactlywhy you belong here. You do any one thing,take out any one enemy, no matter how insane, no matter how ridiculous, because thats you. Youburn bright and you burn hot, and their ;aws are gonna drop when youre done. Of course, folksare gonna e:pect a lot more from you from this point out...

    ____________________________________________

    Team MovesWhen you share a triumphant celebration with someone, tell them how theyre awesome andadd # Team to the pool. "f they tell you how youre awesome in return, add another Team to thepool.

    When you share a vulnerability or weakness with someone, ask them to confirm or deny thatyou should be here. "f they confirm it, mark potential and gi!e them "nfluence o!er you. "f theydeny it, mark Angry and shift # *abel up and # *abel down, your choice.

    ____________________________________________

    THE BEACONYou don't have to be doingthis. You could !robably havea life that's just fine,so"ewhere safe.

    You could grow u!to get a decent job,a studio a!art"ent.t'd !robably be nice.

    But co"e on.*u!er-!owers1Aliens1 %i)ards1

    $i"e $ravel1You are so far out of yourde!th, but who cares1 $his isaweso"e. 3verybody should try it.

    Hero Name:

    Real name:

    Look: Ambiguous, %emale, &ale, Transgressing Asian or $outh Asian, 'lack, (ispanic)*atino, "ndigenous, &iddle +astern,

    White $tylish clothing, comfortable clothing, simple clothing, casual clothing %lashy costume, stylish costume, gaudy costume, iconic costume

    Abilities:"f you ha!e powers, theyre pretty minor, not noticeable. "f you ha!e skills, you carrythe necessary e-uipment. /hoose 5.

    H 'ow and trick arrows H $words H /amouflage and stealthH &artial arts H @hasing H Acrobatics

    POTENTIAL: +!ery time you roll a miss on a a mo!e, mark potential.

    Avan!ementWhen your @otential bo:es are marked, you ad!ance. /hoose # from the list below Whenyou!e taken ad!ances from the top list, you can take ad!ances from the list below the line.

    00 Take another mo!e from your playbook00 Take another mo!e from your playbook00Take a mo!e from another playbook00Take a mo!e from another playbook00 Take a mo!e from another playbook00 $omeone permanently loses "nfluence o!er you1 add 2# to a *abel00 3earrange your *abels as you choose, and add 2# to a *abel00 4nlock your &oment of Truth00000000000000000000000 00000000000000000000000000000 4nlock your &oment of Truth00 /reate a second cha racter00 /hange playbooks00 Take an adult mo!e00 Take an adult mo!e

    00 *ock a *abel, and add 2# to a *abel of your choice00 3etire from the life or become a paragon of the city

    Other Moves:

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    LA"EL# 6at character creation, add 2# where!er you choose7

    $REA% &' & * *' *+

    ,AN-ER &' & * *' *+

    #avior &' & * *' *+

    #.PERIOR &' & * *' *+

    M.N,ANE &' & * *' *+

    "a!kstor/8 When did you first put on your costume?8 (ow did you gain your skills?8 Who, outside of the team, thinks you shouldnt be a superhero?8 Why do you try to be a hero?8 Why do you care about the team?

    Once you!e finished your backstory, introduce your character to the other players,and then determine what happened when your team first came together, the

    relationships between you and your teammates, and who has influence o!er you.

    0hen our team first !ame to1etherWe found signs that this incident was ;ust the start of something bigger. What were thesigns?

    Relationshi2s00000000000000000000 is awesome, and you take e!ery chance you get to hang outwith them.

    You!e got to pro!e yourself to000000000000000000000 before you feel like a realhero.

    Influen!eYou are so e:cited to be here. 9i!e influence o!er you to three of your teammates.

    3ON,ITION#: Afrai(-2 to directly engage) An1r/(-2 to change their self-image or pierce the mask) -uilt/(-2 to provoke someone or assess the situation)

    Inse!ure(-2 to stand in defense or reject what others say) Ho2eless(-2 to unleash your powers)

    % &traight0 ?p0 +reepin0$When you scope outa person or place, roll 2 &undane. On a #D2, ask5. On a