Marvel-From Comic Books to the Big Screen-12-CLEAN
-
Upload
daniel-pulido -
Category
Documents
-
view
140 -
download
1
Transcript of Marvel-From Comic Books to the Big Screen-12-CLEAN
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 1/138
Susan Kim
Hussein Kalaoui
Rosalia Morales
D i l P lid S b l
From Comic Books to the Big Screen
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 2/138
D i l P lid S b l
Final Draft
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 3/138
Table of Contents
Executive Summary ..........................................................................................76 The Early Years: 1939-1950 ..........................................................................1312
Industry Analysis .........................................................................................1514 Strategic Positioning .................................................................................. 2221
Activity System ........................................................................................... 2322 The Silver Age: 1950-1968 ............................................................................2726
Industry Analysis .........................................................................................3130 Complementors.........................................................................................3534 Strategic Positioning ..................................................................................3635
Activity System 1950-1957 .........................................................................3837 Activity System 1957-1969 ......................................................................... 4241
The Bronze Age 1970-1989 ..........................................................................4847 Industry Analysis ......................................................................................... 5049 Complementors......................................................................................... 5453 Strategic Positioning .................................................................................. 5554
Activity System ........................................................................................... 5756 The Perelman Years: 1989-1998 ..................................................................6261
Industry Analysis .............................................................................................66
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 4/138
Exhibit 1: Five Forces Industry Analysis ...................................................114113 Exhibit 1a: The Early Years .....................................................................114113 Exhibit 1B: The Silver Age .......................................................................115114 Exhibit 1C: The Bronze Age ...................................................................116115 Exhibit 1c: The Perelman Years ............................................................117116 Exhibit 1d: The Rebirth ...........................................................................118117
Exhibit 2: Activity System..........................................................................119118 Exhibit 2a: The Early Years .....................................................................119118 Exhibit 2b: The Silver Age 1950-57 ........................................................120119 Exhibit 2C: The Silver Age 1957-68 ........................................................121120 Exhibit 2D: The Bronze Age ...................................................................122121 Exhibit 2E: The Perelman Years .............................................................123122 Exhibit 2F: The Rebirth ............................................................................124123
Exhibit 3A Marvel SUperhero Characters ...............................................125124 Exhibit 3B Marvel Characters During the Silver Age ..............................126125 Exhibit 4 Marvel Toys ................................................................................128126 Exhibit 5 Recent sales data ......................................................................128127 EXHIBIT 6: Main Acquisitions and Divestures in the 1990S .....................132131 Exhibit 7: Publisher Market Shares of Sales of Comic Books Trade
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 5/138
Industry Analysis ............................................................................................. 14 Strategic Positioning ...................................................................................... 21
Activity System ............................................................................................... 22 The Silver Age: 1950-1968 ................................................................................ 26
Industry Analysis ............................................................................................. 30 Complementors............................................................................................. 34 Strategic Positioning ...................................................................................... 35
Activity System 1950-1957 ............................................................................. 37 Activity System 1957-1969 ............................................................................. 41
The Bronze Age 1970-1989 .............................................................................. 47 Industry Analysis ............................................................................................. 49 Complementors............................................................................................. 53 Strategic Positioning ...................................................................................... 54
Activity System ............................................................................................... 56 The Perelman Years: 1989-1998 ...................................................................... 61
Industry Analysis ............................................................................................. 66 Complementors............................................................................................. 79 Strategic Positioning ...................................................................................... 82
Activity System ............................................................................................... 85 The Rebirth: 1998 – 2009 ................................................................................... 91
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 6/138
Exhibit 1c: The Perelman Years .................................................................. 110 Exhibit 1d: The Rebirth ................................................................................. 111
Exhibit 2: Activity System................................................................................ 112 Exhibit 2a: The Early Years ........................................................................... 112 Exhibit 2b: The Silver Age 1950-57 .............................................................. 113 Exhibit 2C: The Silver Age 1957-68 .............................................................. 114 Exhibit 2D: The Bronze Age ......................................................................... 115 Exhibit 2E: The Perelman Years ................................................................... 116 Exhibit 2F: The Rebirth .................................................................................. 117
Exhibit 3A Marvel SUperhero Characters ..................................................... 118 Exhibit 3B Marvel Characters During the Silver Age .................................... 120 Exhibit 4 Marvel Toys ...................................................................................... 121 Exhibit 5 Recent sales data ............................................................................ 122 EXHIBIT 6: Main Acquisitions and Divestures in the 1990S ........................... 126 Exhibit 7: Publisher Market Shares of Sales of Comic Books, Trade
Paperbacks, and Magazines (2006-2009) ................................................... 128
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 7/138
EXECUTIVE SUMMARY
This paper explores evolution toward fit of Marvel Comics (officially,
Marvel Publishing Inc, a subsidiary of Marvel Entertainment), the largest
American comic book publisher. The company created and owns iconic
characters such as Spider Man, the Incredible Hulk, Captain America and
the Fantastic 4.
After a brief overview our findings, this paper will go into further
detail, analyzing Marvel in five distinct periods: The Early Years, The Silver
Age, The Bronze Age, The Perelman Years, and The Rebirth. We chose to
break the analysis up into these periods for two reasons: 1) these periods
follow agreed-upon industry consensus on the major time periods of
comic book development based on the industry milestones, and 2) these
periods generally reflect significant changes in Marvel‘s business. One
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 8/138
For the analysis of each time period, we used the activity system
framework. This methodology allowed us to understand the choices and
resulting trade-offs made by the company in order to ensure fit with the
prevailing industry environment (eternal fit); and assess the degree to
which its internal priorities and processes articulated with its internal
strategy (internal fit). We built the activity system in each period around
core themes that reflected the company‘s strategic choices and
categorized each activity under the key components of the Company‘s
value chain: Artists and creative processes, licensing and alternative
media, fan base management, and distribution.
In order to understand the developmental processes that led to the
organizational configurations and fit, we examined the history of the
comic book industry through the lens of Marvel Comics. Given the
importance of Marvel within the industry, many important changes in the
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 9/138
system built around adapting storylines and genres to frequent changes in
reader tastes. In the 1950s, the comic book industry went into a period of
decline, and a distribution disaster led the company to the brink of
bankruptcy in 1957. Editor in chief Stan Lee was left to rebuild the
company and its activity system from the bottom up.
From this period onward, the focus was around creative storylines,
depth of characters and elevating the medium through which content
was delivered. It was after this period that Marvel enjoyed some of its
greatest successes with the creation and popularization of some of its
most well-known characters. Beginning in the 1970s, the company began
to leverage its intellectual property thorough licensing and forays into TV
and film, with notable successes. In 1991, the company was taken public
and shifted its strategic focus to leveraging its existing characters, both
through comics and aggressive expansion into other media platforms. The
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 10/138
Marvel is an example of a company that successfully reinvented
itself several times. First, in 1957 Marvel effectively adjusted its activity
system as it switched from producing hundreds of comics in different
genres without much content to focusing its strategy on creativity and
high-quality content development, based on an industry-imposed
publication limit of 8 monthly titles. This change in strategic focus required
changes in its activity system so that it reinforced creativity and
intellectually-coherent superhero storylines. In 1990, Marvel again
adjusted its activities and operations as changes in industry dynamics took
the firm from a comic book publisher to a diversified entertainment
company focused, at the time, on exploiting the collectibles boom.
Finally, beginning in 1998, the firm emerged from bankruptcy with a new
strategic focus: growth through licensing of its library of characters in other
industries, including film, toys and apparel.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 11/138
period after this realignment saw Marvel become the dominant player in
the comic book industry.
In addition, Marvel is a good example of how a company can
successfully use a substitute threat as a complementor. The emergence of
television in the late 1930s was a huge threat for comic books, as TV could
have replaced comic books as an inexpensive and user-friendly form of
entertainment for children and young adults. Marvel (along with its main
competitor DC Comics) effectively used television to increase the
popularity and demand for its superhero characters to appeal to a
broader audience by creating TV shows based on its characters, such as
The Incredible Hulk and Spiderman. Since comic books have now lost their
mass appeal as reading material and have become collectible items,
Marvel continues to utilize new media to extract value by licensing its
characters for cartoon TV shows and blockbuster films.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 12/138
individual editors and artists gained influence in the 1960s through the
1970s, the company‘s strategic decision making became more
unconnected. After the company was sold to Cadence executives
though the present day, strategic decision-making can best be
characterized as planned.
We can use Marvel‘s evolution as a case study for firms that need to
reinvent themselves and use changes in the industry structure to its
advantage.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 13/138
THE EARLY YEARS: 1939-1950
Prior to the creation of the comic book, sales of comic strips
depended on space allocation within local and national newspapers.
During the Depression era, budget cuts in the main newspapers prompted
the downsizing of their comics‘ sections, and comic books subsequently
emerged as a new vehicle for publishers to reach their intended
audience.
Some of the early players in industry included DC Comics, then
known as National Allied Publications, and Fawcett Publications. DC
Comics started producing comics in 1935, four years before Marvel was
founded. DC introduced superheroes to the industry with its 1938 Action
Comics publication featuring the story of Superman.1 This period became
known as The Golden Age as superheroes became a cultural
phenomenon. DC Comics introduced other successful characters,
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 14/138
In 1939, upon witnessing some of DC Comic‘s early successes, Martin
Goodman founded a pulp magazine publishing business under the name
of Timely Publications. As a businessman, Goodman seized the
opportunity to expand downstream and began to produce his own
comic book content. It is important to note that the comic book content
production came as a way to create demand for the Goodman‘s main
business, the pulp magazine production. The first publication, under
Timely Publications, titled ―Marvel Comics #1‖ and cover-dated October
1939, quickly sold 80,000 copies. The following month, Goodman
produced a second batch, selling ten times more. The first characters to
appear included the Human Torch, created by Carl Burgos, and Namor
the Sub-Mariner, created by Bill Everett (see Exhibit 3A). However, Marvel‘s
most successful character at the time was Captain America, created by
freelance artists Joe Simon and Jack Kirby (see Exhibit 3A).
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 15/138
In 1939, Goodman brought in Stan Lieber, a relative, who used the
pen name Stan Lee. Lee focused on producing as many covers and
storylines as possible to see which series would become popular. Demand
was high and Goodman and Lee utilized as many freelance writers and
artists to keep the Captain America series going.
Only the biggest publishers and distributors with strong relationships
survived the Depression. Goodman successfully led Marvel given his
experience in publishing and printing, equipment, and relationships with
both distributors and artists.
By the mid 1940s, as the war was ending, superheroes began falling
out of fashion with comic book readers. With this change in readers‘
preferences, Marvel Comics began expanding into other genres,
including horror, humor, science fiction, and drama. This strategy change
led Marvel to expand its product line, its readership, and eventually its
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 16/138
separate industry. In this initial stage, the industry was very attractive for
the companies that moved in first and secured relationships with
distributors. Entrepreneurs targeted a new segment of the reading public:
Young people. (See Exhibit 1A)
SUPPLIER POWER: LOW
The comic industry‘s main suppliers included creativity providers, such
as writers, freelance artists, and editors. Other minor suppliers included
providers of publishing materials, including paper and ink companies.
In the beginning of the comic book industry, freelance artists were
abundant and nearly anyone who could write attention-grabbing short
stories and draw eye-catching covers was often published. By the 1940s,
the war created a shortage of skilled artists, as they were lost to the draft.
However, there was consistent availability of freelance artists in the
pipeline who filled absences The audience seemed rather indifferent
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 17/138
industry was for artists to sell the rights to their characters prior to
publication. As the success of a new character was uncertain before
launching, the companies were able to purchase rights to characters
fairly cheaply. For instance, DC Comics bought the rights to Superman for
$130.3
While artists were well compensated with employee salaries and in
some instance with a share of revenues, the publishing companies
retained sole ownership of the ―cash cow‖ characters, such as Superman
and Spiderman. Furthermore, once freelance artists sold their creations,
writers would independently develop the storyline. Once this was
completed, writers would pass the storyline to the artist to render drawings
to accommodate the story.4 This separation of duties kept artists and
writers under the control of the publisher.
The supply of printing material was rationed during World War II. The
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 18/138
physical inputs of comic books, circulation figures declined during the
war. Given these supplier cost factors, the share of value appropriated
during this period was compressed.
BUYER POWER: HIGH
Sales of comic books depended on newsvendors and small shops,
such as drug, cigar, and candy stores. These retail outlets provided shelf
space for the wide variety of comic books that emerged in the mid 1930s.
The number of retail outlets accessed by the distributor directly correlated
with the volume of sales that Timely Comics achieved. Therefore, comic
books depended on their distributors and retail outlets, in both push and
pull methods. In order to secure shelf space, comic books heavily relied
on their distributors.
By the mid-1930s a more sophisticated system of comic book
distribution emerged As more retail outlets and storeowners made shelf
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 19/138
On the other hand, the typical end consumer of comic books was a
young boy. Goodman‘s strategy with Marvel Comics was to follow the
trends and target young boys through ―heroes with costumes and secret
identities with ordinary public appearances and commitment to fighting
the bad guys‖5. Goodman believed that such characters would
inherently attract the playful nature of young boys.
In addition to young boys, teenage and male adults also consumed
comic books. It is estimated four to five consumers read each comic book
then. Moreover, 90% of fourth and fifth graders described themselves as
―regular readers‖6. While an abundance of comic book stories appeared,
these consumers had the power to determine which books would
become popular. During this period, the consumer‘s switching costs were
low because readers were not yet deeply invested in each storyline
BARRIERS TO ENTRY: INTERMEDIATE BUT INCREASING
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 20/138
Distributors would compete for ―rack space‖ and geographic territory
and their relationship with local retailers and storeowners was measured
by reliability of weekly delivery of the product. In addition, distribution
involved warehouse space, truck leases, mailing permits, and delivery
routes7.
INDUSTRY RIVALRY: LOW BUT INCRE ASING
During the 1930s, as small publishers closed shop due to the
depression and the remaining publishers fought for their ration of paper
from the War Materials Board, overall competition amongst comic book
publishers decreased. Only those with creative stories caught their
audience‘s attention. The first major success (and inspiration for Mar vel
Comics) came from DC Comics with their premier of Superman, selling
almost fifteen million comics books per month.
On the periphery, Dell Publishing was another major player, but chose
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 21/138
million copies an issue8 and ―production was limited not by the market but
by the time on the printers‘ schedule and availability of paper‖.9 The
Golden Age of Comics had begun and at the forefront of the battle
stood Superman, Batman, and Captain America. By 1942, comic books
made up over 30% of the printed matter mailed to military bases.10 By
1941, Captain America was circulating nearly one million copies.
Superman sold more than a million copies every issue, and Captain
Marvel sometimes two million.
This time period was challenging in terms of macroeconomic
conditions, but consumers were still looking for an outlet for entertainment,
and comic books served this void. The varying degrees of rivalry
throughout the period diluted industry profitability, but on the whole, the
profitability of the players who survived this challenging period was
moderate to high.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 22/138
Thus, comic books were a cheap form of entertainment targeted to
young boys who fantasized about superheroes. The illustrations and
narrative style of comic books made this type of reading material
accessible for illiterate boys who could understand the story by following
the illustrations.
As a result, switching costs and buyers‘ propensity to substitute were
low. Until literacy rates improved and accessibility to television sets and
paperbacks increased in the late 1940s and 1950s, the threat of substitute
remained low in the early years of the industry.
STRATEGIC POSITIONING
Rather than innovate, Goodman looked for successful trends in the
market and followed what had already proven to be profitable. Initially,
Marvel Comics focused exclusively on superheroes and tried to put
themselves in the same strategic position on the frontier as competitors.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 23/138
Despite having straddled in terms of creative content, Marvel
followed a needs-based positioning where they served one segment with
a variety of different characters and genres. In accordance, the
Company pursued a strategy that emphasized low cost, as the expense
of the development of the creative processes required to come up with
highly differentiated products. Since in the beginning consumers did not
pay too much attention to quality, low price was a key product attribute
that guaranteed mass appeal, particularly during the depression and war
years.
ACTIVITY SYSTEM
During this time, Marvel‘s activity system revolved around the
following strategic themes: Attention grabbing covers, quickly producing
new titles to respond to demand shifts, maximizing profits from bestseller
titles, and operating at a low cost. The first two strategic themes were
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 24/138
In the early days, one of Marvel‘s core aspects was that Goodman
personally handled most of the business issues. He spent significant time
and attention examining market data for new trends that the company
could jump on. Once successful, the company would milk the trend for all
it was worth until it fell out of favor, at which point the title was
discontinued or modified. Goodman himself, who was first and foremost a
businessman rather than an artist, made key strategic decisions12.
ARTISTS AND CREATIVE PROCESSES
Small core creative team of salaried employees: Goodman‘s initial
core artistic team was made up of two established artists: Joe Simon and
Jack Kirby, the creators of enduring characters such as Captain America,
the Human Torch and the Sub Mariner. While both Simon and Kirby
contributed to the story line and inking, Simon excelled in dialogue and
lettering, while Kirby focused on layouts and figures.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 25/138
other artists to continue Captain America14. Structurally, Goodman
remained at the top of the organization, however, the distribution of
power shifted slightly to the editor, Stan Lee.
Scalable work for hire: Besides a few relatives of Goodman, Simon and
Kirby were the company‘s only salaried employees in 1940.15 The
company – essentially just Goodman – opted for a flexible workforce
consisting of freelance artists that were paid either by the page or weekly.
This would become the industry norm in the decades that followed.
Some artists worked from the company‘s small office and others from
home. In an industry where literary quality meant little and consumers
were fickle, this flexibility gave the company the ability to churn out new
titles and stories quickly under tight deadlines as market trends shifted. In
order to keep the tight deadlines, Marvel simply brought in other artists to
help16.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 26/138
this, Goodman personally supervised the assignment and design of
covers17.
Comic book series: The majority of the storylines were filled with
anticipation and suspense, amplifying the desire for readers to make their
next purchase. While financially, there existed low switching costs, if a
reader began a series the ―personal‖ switching cost increased as he or
she became more involved with the storyline. On the other hand, series
production meant that a popular story relied on its original creator and
group of artists to continue writing and drawing.
RELATIONSHIP WITH DISTRIBUTORS AND RETAIL OUTLETS
Good relationship with key distributors: As a series became more
popular, more retail space became available for comic books. Timely‘s
good relationship with distributors allowed for the publication of as many
books per month as the company could put out, which lent itself to
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 27/138
THE SILVER AGE: 1950-1968
REGULATORY AND DISTRIBUTION BUST (1950-1957)
By the 1950s, super-heroes did not capture audiences‘ attention as
much as they did when they fought the Nazis. After the war, the super-
heroes lost direction and the financial performance of Goodman‘s
company started suffering. In 1951, Timely Publications changed its name
to Atlas Comics (the name of Goodman‘s distribution company) and
began to focus on a wide variety of genres including horror, humor, and
crime (See Exhibit 3B). In general, the comic industry had a difficult time
reviving the demand for comic books during the Silver Age.
The situation furthered deteriorated in 1954, after the release of a
book by Dr. Frederick Werthman that criticized how comics were directly
correlated with the delinquency of America‘s youth The author called
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 28/138
In response to this attack, the comic industry collaborated and
formed The Comic Magazine Association of America in 1954. In this way,
comic book publishers self regulated and created a printing code for their
covers (the Comic Book Code). The Code limited the content of covers
and precluded the release of certain books deemed to be violent.
Therefore, the themes of comic books switched back to superheroes and
science fiction as a way to convey positive messages and values.
Since the Comics Code had been created Timely (Marvel) had
been having a hard time. In 1957, these problems, combined with
dropping sales and distribution problems, caused Editor Stan Lee to have
to cancel 55 titles in a three-month period. 19
1n April 1957, Marvel went through a distribution fiasco that caused
important financial and talent losses. Starting in 1952, Goodman had
distributed his company‘s comics to newsstands through his own
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 29/138
was then forced to negotiate a deal with rival DC Comics to distribute
Timely comics through DC's newsstand system. 20The deal limited Atlas‘s
distribution to eight books per month.
Marvel lost its distribution capabilities and was forced to leave its
space in the Empire State building and move into a cramped two-office
space on Madison Avenue. During the following two years Marvel
published leftover material from the 55 cancelled titles mentioned above.
CREATIVE BOOM (1957-1968)
Given the massive layoffs at Marvel, the company essentially
consisted of only Stan Lee and Jack Kirby, which led to a high degree of
freedom and creativity to do their work. The new trend in the 1950s was
science fiction, featuring giant monsters with unpronounceable names.
As a result of the Cold War, radiation and nuclear energy, were very
popular story lines of comics, particularly at Marvel Furthermore, many
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 30/138
Comics created the Justice League of America as a way to create a new
story line for its traditional superheroes. Even though science fiction comic
books were popular, Marvel sales began to suffer. Thus, in an effort to
compete with DC comics, Marvel returned to creating superhero comics.
Marvel created the Fantastic Four to compete directly with DC Comics
Justice League. These new superheroes were a great success, and led
Marvel to continue to focus on this theme, creating characters such as
the Incredible Hulk, Spiderman, X-Men and Iron Man (see Exhibit 3A).
Despite regulatory challenges, some of the most popular
superheroes that continue to characterize Marvel today were created
during the Silver Era. The first publication under the Marvel Comics brand
emerged in 1961 as a science-fiction anthology titled ―Amazing
Adventures‖.21 In addition, The Fantastic Four and Spiderman emerged in
this era and will be discussed in further detail below.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 31/138
publishing and vitamins conglomerate, renamed itself Cadence Industries,
and Goodman stayed at publisher for another four years. Marvel had to
distribute through DC Comics until 1969, when Cadence Industries bought
its own distributor, so Marvel could again increase the number of titles
published
At the height of the Silver Age in 1968, Marvel was selling fifty million
comic books per year. Financially, however, the industry was still small. For
instance, a cover price of twelve cents resulted in only six million dollars in
gross annual sales to be allocated among publisher, employees,
distributors, newsstands, and stores.22
INDUSTRY ANALYSIS
Given the industry structure, the profitability during this period was
low. The regulatory effects and heightened rivalry compressed
profitability, while the distribution glut caused by the excessive power of
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 32/138
continued during this period of time. However, the work between artists,
writers and editors became more collaborative at Marvel during this
period, as artists and writers began to work together to develop story lines,
thickening the importance allotted to the creative content providers.
In addition, the scarcity of printing and publishing materials ended.
The printing and publishing capabilities became very specialized during
this era, increasing the value given to suppliers. As a result, the comic
industry started producing publications with higher quality.
BUYER POWER: HIGH BUT DECREASING
The buyer continued to have heavy influence power over comic
themes and sales during the Silver Age. Comic book publishers relied
mostly on ―tips from distributors, industr y gossip, and gut instinct in their
search for new titles and new readers.‖23 Comic book companies did not
have a formalized marketing intelligence or research departments, but in
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 33/138
distributed through this channel also points to the high power yielded by
distributors in this industry. The effect on the US publishing market was
disastrous. Many publishers had to switch to independent distributors and
accept unfavorable contract conditions that eventually caused the
demise of many actors in the industry.24
Near the end of Silver Era, the industry saw a transformation in the
distribution channels with the appearance of second-hand stores and
comic stores. Sales for Marvel were propelled with these new distribution
channels, supplementing the profits generated from the creation of new
superhero characters. The appearance of these specialty-stores would
turn the balance of power in favor of comic book publishers during the
Bronze Age (see next section).
During this time, buyers‘ power also started to go down as the
collector trend emerged. By the 1960‘s, the market for comic books had
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 34/138
BARRIERS TO ENTRY: INTERMEDIATE
Overall production costs were not a significant entry barrier,
resulting in the emergence of a large number of competitors. However, as
previously mentioned, in order to succeed in the industry, companies
needed well-established distribution channels as well as creative content.
This latter factor was specifically determined by human capital (artists and
editors). Succeeding in these two areas was challenging and posed a
clear barrier to entry, thus very few entrants were able to capture a
significant portion of the market.
INDUSTRY RIVALRY: HIGH
Continued intense rivalry led to saturation of the industry as comic
book publishers began creating many new titles and characters in an
effort to increase sales. There were more than 650 titles sold at the same
time each week in a newsstand.25 This saturation made it difficult for
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 35/138
In an effort to differentiate itself, DC Comics attempted to bring
back heroes from its Golden Era (Second World War years) to revamp
popularity. Among many other characters, Flash and Wonder Woman
were re-introduced and became a great success for DC comics. This
created a surge in the popularity of DC Comics, and by 1957 Marvel
began struggling for survival. Marvel had to lay off almost its entire staff
except for its editor Stan Lee and creative artist Jack Kirby.
THREAT OF SUBSTITUTES: LOW
The substitutes for comic books continued to include other forms of
entertainment for children, such as toys and other books. However, these
products targeting children posed a low threat of substitution because
comics continued to be highly accessible due to their price advantage.
Comic titles were selling for 12 to 25 cents during this era (see Exhibit 3A).
During the Silver Age a new form of entertainment consolidated,
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 36/138
During the Silver Era, television became an important
complementor for the industry. At this point in time television helped to
increase the popularity and carry out the advertising needed to increase
the circulation of printed comics. The television success of Superman and
eventually Batman led to their becoming iconic superheroes amongst the
youth of the day. Batman was one of the most popular TV shows and
many other superheroes also had their own show. Comic book
characters invaded television on Saturday mornings.
STRATEGIC POSITIONING
Marvel‘s strategic positioning during the Silver Age can be
separated into two periods:
From 1950 to 1957, the company continued to grow and its activity
system continued to thicken around its tr ied-and-true strategy of genre
hopping and trend following. At the same time, the company adapted to
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 37/138
provided a direct dialog with their fans. Stan Lee attempted to imitate the
EC approach but with little success. The activity system Atlas had in place
did not lend itself to this approach; EC was able to produce better work
form the same talents that worked for Stan Lee26. This can be interpreted
as a straddling approach that failed because Atlas tried to duplicate EC‘s
success by copying only a few parts of a complex activity system. Lee
would learn how to truly emulate EC‘s success only after completely
recreating the company‘s activity system following the near bankruptcy
of 1957.
From 1957 through 1969, the Company went though a realignment
of its strategy. Ironically, by building a new activity system around the
limitations imposed by the distribution fiasco of 1957, the company
entered one of its most creative periods.
The Company positioned itself as a selective publisher of super-hero
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 38/138
The Company then focused in the production a reduced number of
high-quality titles. As mentioned previously, this era resulted in the creation
of Spider Man, the Incredible Hulk, and the Fantastic 4, which ultimately
propelled Marvel to the industry‘s leading position.27
Martin Goodman‘s comic book business officially became Marvel
Comics in May 1963. The characters created and titles released during this
period would come to provide the mainstay for this company that would
soon overtake DC to become the leading player in the industry.
ACTIVITY SYSTEM 1950-1957
The main strategic themes of the company‘s activity system during
this time period were similar to those of the golden age: low cost,
maximizing profit from best sellers, and generating attention grabbing
covers. However, the company added a new focus on quickly profiting
from emerging trends (See Exhibit 2A).
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 39/138
innovative and successful new superhero comics being published by
competitors and an increasingly discriminating and mature customer
base. However, the company continued its strategy of responding
immediately to the success of sales of previous weeks based on the
information provided by distributors and by imitating the competition‘s
successful characters and themes.
ARTISTS AND CREATIVE PROCESSES
Trimming of work for hire and patching of the bullpen system: By the
1950s the company did away with outsourcing and developed a ―bullpen
system‖ where all artists worked in a large room on the 14th floor of the
Empire state building with capacity for around 30 artists. Artists were
mostly salaried, which contrasted with the freelance model of the
previous period. This resulted in the trimming of freelance element in the
activity system.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 40/138
advantage of this system was that Stan Lee, who was now editor-in-chief,
had easy access to artists and could make corrections directly and
maintain control over the material being produced.
Thickening of active cover management: Stan Lee took over
Goodman‘s role in maintaining strict control of the comic book covers,
which continued to be important relative to the actual content of the
books. In order to meet deadlines with a less-flexible salaried workforce,
Stan Lee maintained an inventory backlog of completed scripts29.
Patching the Marvel Method: In the late 1950s, Lee developed a
process of standardizing creativity that became known as the Marvel
Method: Initially Stan Lee and later additional writers created full scripts
that were illustrated by artists. Scripts included detailed breakdowns of
panels per page, what the reader would see on each page and the
dialogue. Artists‘ work adhered as closely as possible to the scripts
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 41/138
and maximized the economic benefits of specialization, but it resulted in a
lack of inspiration and creativity in the final product30.
All these new activities fit well with the company policy of genre
hopping and filling pages with as many features as possible, at the
expense of more complex and rich stories. It also allowed for tight control
of the creative process on the part of Lee and Goodman, which assured
that artists were creating works that catered to the perceived market
opportunities. Artists that worked well with Stan Lee under this system were
those that had talent for being prolific in addition to their illustrative skills.
However, this drove away some talented artists who left the company in
frustration.
RELATIONSHIP WITH DISTRIBUTORS AND RETAIL OUTLETS
Thickening of close relationship with distributors: Similar to the
previous era, during the beginning of the Silver Era, distributors were
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 42/138
company had to assure a positive, stable relationship with them in order
to succeed in the market. Marvel required flexibility to respond quickly to
any change in the market, and the close relationship with distributors
helped to assure this responsiveness.
Patching direct distribution: In 1950, Goodman moved into the
distribution business. From 1952 to late 1956, Goodman distributed comics
to newsstands through his own distributor, Atlas. This move aimed to
support the company‘s market-based strategy by giving it direct access
to market information and providing the flexibility required to respond
more quickly to market trends and sales figures. Theoretically, it should
have increased profits by eliminating the middleman. However, it as
explained above, it was this failed move into distribution that brought the
company to the brink of bankruptcy in 1957.31
ACTIVITY SYSTEM 1957-1969
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 43/138
distribution limit and creating a universe of complex superhero stories that
captured people‘s imagination. (Exhibit 2B)
STRATEGIC DECISION MAKING
Comic books were now a small part of the Goodman empire that
included major books and magazines. Goodman‘s involved in the
creative process declined, leaving Lee with free reign. However,
Goodman took note of DC‘s success in the superhero genre and
suggested to Stan that the company return its focus to this area. Largely in
light of the distribution constraint and lack of resources, Lee was forced to
exclusively focus on developing the new superhero titles.
ARTISTS AND CREATIVE PROCESSES
Trimming of in-house creative and artistic team and patching of
work for hire: In the wake of the company‘s near collapse, Stan Lee was
left to singlehandedly rebuild Atlas‘s creative core Lee hired back some
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 44/138
Trimming of scattershot approach: The defining factor of this period
was the distribution constraint that allowed only eight titles per month, no
matter how many pages Lee and his team could produce. This forced the
company to think carefully about which titles it published and Lee had to
get creative. The company could no longer use a scattershot approach,
and they were forced to invest in their titles and release only the ones that
were successful. It can be argued that this constraint forced the company
to focus on the quality of its books and storylines.
The company was forced to make difficult tradeoffs and commit its
resources to what it did best. Hence, Teen-Age Romance was replaced
with the Incredible Hulk. Journey into Mystery became the Mighty Thor,
and Amazing Fantasy became Spider Man.
Patching of crossovers: The eight books per month limit also forced
the company to resort to using constant crossovers and frequent
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 45/138
Lee could chose an artist without fear of upsetting other editors. He had
the leeway to decide what would be published within Goodman‘s
guidelines. Perhaps most importantly, with the 8-book-per-month
constraint on the number of titles he could publish, Lee now had time to
focus on every creative decision. In the newly downsized company, Lee
enjoyed a close working relationship with his most talented artists, Kirby
and Ditko, and maximized their talents as artists and storytellers. Kirby was
given incredibly wide latitude in his working relationship with Lee.
Thickening of the Marvel Method: In Goodman‘s downsized
company, Lee took to writing synopses out of necessity and working with
artists on dialogue later. This afforded artists more creative leeway. Once
the basic theme and storyline were decided, the artists would proceed to
draw comics without further guidance from the firm‘s editor. Lee and his
team leveraged their past experience with multiple genres to create
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 46/138
With the mandated eight books per month limit, the successful
Fantastic 4 series became a logical place to introduce and test new
characters. Successful characters were later given their own books that
were notable for their depth and complexity of storylines. Stories
continued between issues and artists were encouraged to settle on one
title for an extended run. This enabled the artists to develop their craft. The
characters Kirby created during this period would constitute the bulk of
Marvel‘s mainstay for the next 40 years.
Thickening of top talent retention: With the emergence of star artists
such as Steve Ditko and Jack Kirby, retention became increasingly
important. Marvel had to ensure that their artists would not leave the
company, particularly as sales increased and competition with DC
became more intense. With the company growing and now capable of
leveraging the creative abilities of the best artists, Marvel made a push to
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 47/138
introduced gradually and carefully. One by one, the non-superhero titles
were replaced with superhero titles.
MARKETING AND FAN-BASE DEVELOPMENT
Patching of the letter page for fan feedback: During this period,
Stan Lee began a personal publicity push to establish a connection to his
fans. He instituted a lively letters page in which he responded to fan mail
personally. Because Stan Lee was working in a genre in which he had little
experience (superheroes) and where the eight books monthly limit left
little room for error, Lee highly valued fan feedback. For example, it was in
response to fan feedback that Lee asked Kirby to put costumes on the
Fantastic 4. Stan Lee also connected to fans through lectures to college
students, which proved to be great publicity for the company and began
to build Stan Lee as a brand in himself.
Patching of the Marvel Universe Concept: Through crossovers and
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 48/138
THE BRONZE AGE 1970-1989
Transitioning into the 1970s, the comic book industry began to
weaken as the two dominant firms, Marvel and DC, battled for expansion
in a shrinking market. Both companies flooded the market with new titles,
two-thirds of which were discontinued within two years. By the 1970s,
comics were no longer a mass medium, and by 1980, annual comic book
sales dropped to 150 million from peak of 600 million in 1950s.32 Television
as an entertainment substitute, the disappearance of traditional
distribution outlets, as well as rising cover prices that dissuaded younger
buyers contributed to the industry decline.
Nonetheless, TV and film began to emerge as important ways for
both Marvel and DC to capitalize on the popularity of the characters they
had developed in previous years. In 1978, the industry was transformed by
the first truly successful live-action blockbuster movie based on the comic
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 49/138
Marvel reporting a 14.5 percent increase in monthly circulation during the
last half of 1984. DC Comics Inc. also reported a substantial gain in
circulation in1985. Finally, 3,000 comic book specialty shops had emerged
by 1985, pointing to the increasing importance of this channel.34
In 1986, Cadence Industries sold Marvel to media company New
World Entertainment. Under the ownership of New World Entertainment,
Marvel Comics developed new strategies and products designed to
attract new generations of readers and please older ones. During this
period, the company continued to increase its sales, profiting from the
renaissance of its main character, Spiderman. In 1987, Marvel released a
special high-priced annual issue of the Amazing Spider-Man with great
fanfare.
In addition, the Company appointed Todd MacFarlane, a very
talented artist that had worked in other Marvel titles, as the main creative
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 50/138
covers, all illustrating the image of Spider-Man, but with different color
arrangements. Sales for this issue reached three million copies, setting a
new record for the industry and prompting other comic book publishers to
replicate this strategy.
INDUSTRY ANALYSIS
SUPPLIER POWER: HIGH
The industry standard until this time was that Marvel and DC owned
their characters, not the artists that created them. The comic book makers
had been able to largely deflect pressure to assign ownership to artists,
and paying artists per page was the long-standing norm36. However, the
rise of underground and independent comics characterized by worker
ownership of the characters put pressure on large companies such as
Marvel and DC to institute similar incentives for their artists and writers.
Further, the new realities of a marketplace where buyers hunted down
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 51/138
division, Epic Comics, in which creators were allowed to retain copyright
to their work and explore more sophisticated subject matters.38
BUYER POWER: LOW
Consumers consisted of growing numbers of older collectors and
nostalgia buffs as the medium lost ground among children and teens.
These new buyers hunted down back issues based on artists, changing
the dynamics of the market.
However, the 1980s also saw a huge shift in the distribution network
for comic books. In the 1980s, comic book companies started to sell to a
number of distributors that in turn sold to specialized retailers. The industry
had three main distributors: Heroes World, Diamond Comics Distributors,
and Capital City Distribution. These distributors sold to comic book
specialty stores.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 52/138
The fact that the distribution network now consisted of independent
specialty stores meant that comic-book publishers had the power to
negotiate better terms with them than with larger, higher-volume outlets.
For example, comic books became non-returnable, which helped to
stabilize sales. By 1982, Marvel was making half of its sales through such
specialty comic book stores, many of them run by fans-turned-
merchants.40
BARRIERS TO ENTRY: LOW
The new distribution channel based on specialty comic shops was a
boom to would-be independent publishers. Barriers to entry were reduced
as anyone with a little capital and some creative skills could launch an
independent comic book company and gain access to the network.41
The independent stores were willing to devote shelf space to comics
produced by small, independent outfits and the diminished importance of
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 53/138
INDUSTRY RIVALRY: HIGH
Overall, rivalry in the industry was quite high in the 1970s and 1980s.
The increasing number of small independent comic book publishers
competed for comic book fans‘ dollars. The significant decrease in the
overall level of sales in the industry, lead to more intense competition.
However, although the number of publishers grew, the dominant players
remained DC Comics and Marvel. In the 1980s, Marvel replaced DC
Comics as the market leader.
THREAT OF SUBSTITUTES: LOW BUT GROWING
Alternative forms of entertainment such as TV, movies and video
games increasingly competed with comic books for the attention and
dollars of the industry‘s traditional customer base. Nonetheless, by this time
the industry had developed a loyal fan base of young customers who
closely followed the stories and of older readers and collectors who had
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 54/138
In addition, during this time comics still had a price advantage
relative to emerging forms of entertainment such as video games and
video rentals. The comic book characters that had been developed
during the Silver Age enjoyed a high degree of recognition and were
difficult to substitute. Therefore, the most common impact of new
technology was the presentation of traditional comic book characters in
complementary forms of media.
COMPLEMENTORS
TV and film continued to act as both substitute forms of
entertainment and important complementors. The success of TV shows
such as the Incredible Hulk in the 1980s (based on the popular Marvel
character), the Superman feature film (based on the DC character) and
cartoon shows such as Spider Man and his Amazing Friends (based on
Marvel characters) reinforced the popularity of these characters and
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 55/138
and Superman to be introduced to a new generation of audiences who
may have never before opened a comic book.
Although Marvel and DC were direct competitors, DC‘s success
with the Superman film in 1978 helped to prove the concept of a comic
book superhero-based feature. This increased the likelihood that Marvel
would be able to land similar movie deals with its own characters.
In the mid 1980‘s, a Spider-man video game for the Atari 2600 and
Mattel Intellivision home video game systems was released. The early
entrance into this form of entertainment ensured that marvel could reap
the benefits from the existing complementarities between the comic
books and video games.
STRATEGIC POSITIONING
In the 1970s and 80s, Marvel‘s strategy consisted of vastly
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 56/138
titles. Although overall sales continued to grow slightly, individual title sales
declined43.
Marvel went back to its strategy of jumping on every trend they
could find, aggressively pushing out new titles. As a result, the company
encountered a number of operational difficulties; books shipped late and
editors feuded with one another for control of creative talent and titles.
As the line expanded, more writers were brought in, which made top-
down supervision increasingly difficult. The rush to hire led to a decline in
quality of the writing staff. Per a Marvel insider ―there were people working
for the company that shouldn‘t have been writing anything.‖44
By 1978, comic book sales were declining and the company‘s
editorial operation was in disarray. However, by this time company was
generating a significant portion of its sales from licensing some of its best-
known characters for merchandizing, films and TV shows. Marvel set up an
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 57/138
Muppet Babies45. In this way a substitute threat (TV entertainment) was
turned into a complementor and a direct source of revenue.
In addition, Marvel achieved a certain degree of stability when Jim
Shooter became editor in chief in 1978. Shooter improved Marvel‘s
profitability by eliminating low-selling titles, developing new ones to target
previously untapped segments of the population (young girls, ethnic
minorities, and younger children), and focusing on the quality of the
artistic work.46
ACTIVITY SYSTEM
The activity system revolved around maximizing profit per reader,
leveraging intellectual property in other forms of media, and creating
complex superhero stories to capture reader imagination. (See Exhibit 2C)
STRATEGIC DECISION MAKING
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 58/138
than elevate the medium) through crossover titles, licensing and forays
into adjacent markets.
ARTISTS AND CREATIVE PROCESSES
The return to the scattershot approach necessitated a large staff of
young, energetic writers and artists who could remain faithful to the tried
and true Marvel style developed by Lee, Ditko and Kirby. After the rapid
growth that took place in the 1960s, the bullpen became chaotic and,
with Lee no longer creatively involved, editors had significant leeway with
the titles they controlled.
Patching of artist incentives: Marvel also instituted bonus and royalty
plans that rewarded creators when their books sold well. Specifically,
Shooter instituted good medical insurance and a system of royalties,
sharing the profits from comic book sales in excess of one hundred
thousand copies This approach resulted in some creative successes, such
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 59/138
dependence on cross selling of characters and titles. For example, Spider
Man had three different titles of his own, and numerous mini-series were
released with the goal of increasing revenue per reader.
Patching of recycling: Popular themes and characters were
recycled repeatedly and profitability per title began to drop.
Patching of licensing Intellectual Property from other creators:
Marvel also began aggressively licensing characters from others in order
to produce new comic book titles based on films and themes with their
own brand equity, such as Star Wars, Battle Star Galactica and the
Transformers48. This fit in well with their focus on quickly producing new
titles, leveraging existing successful creations and using the ―Marvel
Method‖ to produce new comics that cashed in on trends. An important
milestone achieved through this activity was the contract that Marvel
won to adapt the Star Wars Saga into a comic book series. This was the
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 60/138
outlet for Marvel, the company gained in power relative to its distributors
and used this leverage to end the buy-back provision for unsold comics.
MARKETING AND FAN-BASE DEVELOPMENT
Thickening of direct feedback mechanism: The company further
developed its policy using former editor in chief Stan Lee as a kind of
celebrity and brand. His association with the classic characters of the
Marvel Universe helped to reinforce the policy of cashing in as much as
possible on existing characters and themes. Marvel also sought to
cultivate the fan base by continuing with the direct feedback mechanism
(letter page).
LICENSING AND ALTERNATIVE MEDIA
Patching of licensing: the Company focused on leveraging its existing
intellectual capital to the maximum extent possible through aggressive
licensing of its characters for merchandise and the development of
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 61/138
efforts on bringing Marvel into the film business49. However, there was little
else in the Marvel activity system that reinforced their efforts to enter the
movie business. Lee‘s star power was not enough to gain traction in
Hollywood.
Although the company was pushing hard to break into the film
industry, most of its film projects never saw the light of day, and those that
did were dismal failures50. Again, Marvel‘s attempt to straddle two markets
failed as they tried to enter the film industry without having developed an
activity system that would allow it to develop competitive advantage.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 62/138
9 9 8
THE PERELMAN YEARS: 1989-1998
COMICS INDUSTRY BOOM
The economic recovery in the 1990s had a positive effect in
consumption and contributed to the rapid rise of the industry in the first
half of the decade. This period coincided with the start of a collectibles
craze that Marvel and other comic book companies identified and
sought to profit from. The industry responded to this collectibles boom by
publishing more comic books. In addition, specialty retail stores also
increased in numbers.
In January 1989, investor Ronald O. Perelman bought Marvel
Comics from New World Entertainment for $82.5 million. Marvel Comics
was placed under MacAndrews &Forbes (M&F), a holding company that
held interests in other companies, such as Revlon, and that was
completely under Perelman‘s control.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 63/138
9 9 8
while revenues increased from $68.8 to $81.8 million. 52 In 1991, Perelman
took the company public by selling forty percent of the company‘s stock
in the New York Stock Exchange for seventy million. By March 1993, the
stock price had multiplied nearly tenfold to almost $20.53 In that same year
Marvel earned $56 million on revenues of $415 million. 54
Perelman was a notorious ―corporate rider‖ that had acquired
multiple companies in the 1980s and 1990s using high yield debt. He had
no personal interest in the artistic aspect of the comic book industry and
was attracted to the company by the large cash flows generated during
the boom years. He used the company‘s healthy cash flows to leverage
the firm at the holding level and used debt proceeds to extract
handsome dividends and finance his diversification strategy. Under
Perelman‘s management, Marvel, for the first time, entered into the sports
and entertainment cards, stickers, toys, and confectionary businesses.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 64/138
9 9 8
The Death of Superman in 1992. Although Marvel was aware of this trend,
management did not realize the degree to which speculators had been
driving the businesses. There were no statistics available from the
thousands of retailers that had emerged so quickly.55
In June 1993, a Canadian comic sold a copy of Marvel Comics'
`Amazing Fantasy No. 15' for $14,000, the most ever paid for a comic
book. Steven Fishler of New York's Metropolis Comics paid the handsome
sum for the inaugural issue of the Amazing Spiderman.56This type of
transactions encouraged sellers to buy limited editions as collectibles.
COMICS INDUSTRY DECLINE
Publishing revenue reached a peak in the winter of 1992, when
sales of issue # 75 of DC Comics‘ Superman: The Death of Superman, sold
three million copies at $2.95 per copy. This issue is believed to have led to
thirty million dollars of sales for the comics industry in a single day
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 65/138
9 9 8
speculators stopped buying comic books and a monumental crash
ensued. Lower speculative purchases resulted in a decline in publishing
revenues in 1994 compared to 1993, and to a lesser extent, in 1995 relative
to 1994.
Retailers that were stuck with unsold inventory significantly reduced
their order flow, and only ordered proven titles. Just as the comic book
market started to decline, so did the entertainment and sports cards
business, a business that Marvel had venture into in 1992, when player
strikes affected both professional hockey and baseball in 1994. Trading
cards sales fell by 30% over 1995 and 1996.58
Comic books experienced sales of $425 million in 1997, down from
$850 million in 1993. 59 The market remained relatively stable since 1997
with annual sales around three hundred million dollars.60 In the early 1990s,
comic book print runs usually averaged in excess of 100,000 copies for key
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 66/138
9 9 8
In 1995 and 1996, Marvel reported its first losses due to slumping
sales and crippling bank debt. Marvel‘s share of the market slid from
around 70 percent to 35 percent in 1995, and then to 25 percent at the
end of 1996.62 The significant deterioration in the industry severely affected
Marvel‘s capacity to repay the significant amount of debt that it had
incurred to finance the multiple acquisitions of the early 1990s. Marvel,
under Perelman‘s management, suffered the consequences of various
failed business and financial dealings that would ultimately lead to its
bankruptcy in December of 1996. After the bankruptcy filing, an intense
legal battle ensued to define a reorganization plan and assign control of
the company to a solvent party. In October 1998 Toy Biz, a public toy
company, acquired Marvel out of bankruptcy and renamed it Marvel
Enterprises Inc.63
Marvel would end the decade as it started, as a comic book
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 67/138
9 9 8
existing alternative media (television and films), the emergence of the
Internet, and the consolidation of the video games industry changed the
major comic book companies, including Marvel, focus from publishing
comic books to providing different forms of youth entertainment. Marvel
primarily focused on comic books and sport and entertainment cards, but
also entered into other forms of media, toys, and confectionery.
During the nineties, although talented suppliers and customers
regained some power, industry structure continued to be conducive to
good profit margins and limited competition. Due to industry dynamics,
comic book publishers did not have large capital requirements, did not
require high levels of inventory, or hold accounts receivable for a long
period of time. Also, companies in this industry could operate with a low
level of fixed costs because comic book writers and artists worked on a
free-lance basis and publishers outsourced printing rather than doing it in-
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 68/138
9 9 8
SUPPLIER POWER: HIGH
During this time suppliers successfully integrated forward into the
comic book industry. Suppliers continued gaining power during the
Perelman years despite attempts of the comic publishers to reduce artists
bargaining power.
During the first half of the nineties, Marvel and other comic-
publishing companies paid less attention to the creative aspects of the
business to take advantage of the speculative frenzy in comic books.
However, at the end, suppliers of talent demonstrated that they had an
important say in the direction of the industry.
In the early 1990s, Marvel focused on immediate financial results
through the harvesting of long-established comic book characters at the
expense of the creative function of the company. Marvel downsized
creative teams and focused on exploiting successful titles by publishing
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 69/138
9 9 8
economic compensation. In 1992, MacFarlane and six other artists
shocked the comic book industry when they left Marvel to create a new
company called Image Comics. The artists who defected Marvel were all
well known for their participation in top-selling titles: Todd McFarlane
(Spider-Man), Jim Lee (X-Men), Rob Liefeld (X-Force), Marc Silvestri
(Wolverine), Erik Larsen (The Amazing Spider-Man), Jim Valentino
(Guardians of the Galaxy), and Whilce Portacio.
In four years, Image Comics became the third company in sales
after Marvel and DC Comics. The defection of Marvel‘s main artists was
widely publicized in the media and the first comics published by Image
outsold many Marvel and DC titles. Image‘s business principles include the
vow to never own creator s‘ property and never interfere creatively or
financially with any creator. The company produced a very successful
character, Spawn, which was launched in 1992 and made into a movie in
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 70/138
9 9 8
printing companies, these competed heavily for business from publishers
and were willing to offer low prices in order to secure contracts that would
keep them afloat.66 This can be evidenced in Marvel‘s ability to diversify
away from its main supplier of printing services in the early nineties.
Besides a considerable increase in the prices of ink and paper that put
pressure on comic book margins, not much occurred in the field of
suppliers to alter their power during this decade.
BUYER POWER: LOW BUT GROWING
All comic book companies continued to focus their distribution on
specialty stores (direct sales channel) because of the targeting and cost
advantages of this channel. As explained above, most comic book
readers buy at specialty stores and these stores purchase comics on a
non-returnable basis. This was particularly important because it allowed
comic book companies relying on this channel to have a make to order
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 71/138
9 9 8
to impose a non-return policy serve as evidence that buyer power was
rather low during this period.
Despite this favorable environment, management at Marvel was set
on changing the distribution system in the industry to its advantage.
Perelman‘s executives argued that even though Marvel had fifty-five
percent of the market as measured by sales volume, it was only getting
thirty percent of shelf space.67 In 1995, Marvel sought to reduce the power
of distributors and improve the marketing of its books by acquiring Heroes
World, a regional comics distributor, and giving it the exclusive rights to sell
its comic books nationwide. This strategy alienated specialty stores and
resulted in the complete concentration of distribution in a single player.
The small business owners that ran specialty stores were forced to
buy from Heroes in order to have access to Marvel‘s products and had to
fill in separate orders for other publishing houses. In addition, they stopped
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 72/138
9 9 8
The slim profit margins of specialty storeowners did not allow them
to survive without volume discounts. Specialty storeowners suffered a lot,
and most of them blamed Perelman for focusing excessively on the
Company‘s financial gain at the expense of buyers. In fact, most of these
storeowners were the most avid fans of comic books, which reinforced a
negative image among end-consumers. Intermediate consumers
influenced the decision of purchasers downstream and caused a further
decline in sales.
Marvel's move to self-distribute put pressure on DC Comics to sign a
distribution agreement with Diamond Distributors. Diamond also secured
exclusivity agreements with Marvel‘s rivals: Dark Horse, Image, and Archie
comics. These developments left Capital without its main comic suppliers
and ultimately caused this company‘s demise. In June 1996, Diamond
bought Capital City, assuming an important position in the comics
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 73/138
9 9 8
Instead of reducing the power of distributors, Marvel ended up
directly contributing to the opposite. In 1997, Diamond became the only
source of most comic products to specialty stores in the United States.
Diamond Comics reserved the right to distribute any comic book to the
specialty stores if it deemed that it had sufficient sales potential.69 Clearly,
this increased Diamond‘s power in the industry, making it more difficult for
new companies to enter the comic book industry, but also forcing
companies to sell only through one monopolistic distributor that had
immense control over catalogue content and marketing activities. The
power of small publishers and retailers alike were weakened by
Diamond‘s dominant control. Also the complete concentration of
distribution also exposed the industry to the risk of Diamond closing
down.70
The 1990s also saw an increase in the power of end consumers in
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 74/138
9 9 8
followed the speculative bubble burst. In 1996, editorial staff was reduced
from 52 to 12 and Marvel titles were reduced from 120 to 40 per month.
That same year there was a reader boycott. Marvel fans became
disappointed at the lower quality of content and Marvel‘s excessive focus
on financial gain. Bob Kunz, a Marvel enthusiast studying at Duke
University, denounced Marvel‘s lost focus and rallied more than three
hundred Marvel fans to declare in writing that they would stop buying
Spider-Man comics until its quality improved. The boycott gained intensity
after Marvel decided to launch a new Spider-Man saga in which the
superhero was not Peter Parker, but his clone Ben Reilly. Other boycotters
launched campaigns by mail and on the Internet, gaining the attention of
the company. In turn, Marvel decided to drop the unpopular clone saga
that ironically was designed to boost sales.
71
The boycott lasted
approximately a year and resulted in the depressed sales of comics in the
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 75/138
9 9 8
made it hard for potential entrants to develop new ones that could
compete for distributor and licensees attention in the market. This
became the most important factor driving profitability in the industry.
Upon taking control of Marvel in 1989, MacAndrews and Forbes (M&F)
conducted market research that indicated that the entertainment
industry had not produced lasting iconic characters between 1960 and
1990.
In the early 1990s, Marvel owned the largest collection of character
assets. This proprietary collection enabled Marvel to have a large
production scale and be the lowest-cost comic book producer in the
industry. In addition, Marvel‘s character library allowed it to dominate the
important comic book distribution channels. Other comic book publishers
lacked the array of character assets owned by Marvel and, to a lesser
extent, by DC Comics. This constituted an extremely strong barrier to
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 76/138
9 9 8
and entertainment stars.73 Fleer, the trading card company acquired by
Marvel in 1992, had a license for three major sports, baseball, football, and
basketball. SkyBox, a sports card company purchased by Marvel in 1995,
was one of the only four licensees that could feature images of the
National Basketball Association (NBA) players in its products. This limited
the entrance of new players into the sports and entertainment cards
industry
The time required to develop a new successful character and the
existence of intellectual property rights served to protect the dominant
position of industry leaders, Nonetheless, in the 1990s suppliers of talent
were able to successfully integrate forward into the comic book
publishing industry, creating an opening for new small entrants (see
discussion on supplier power above).
INDUSTRY RIVALRY: INTERMEDIATE
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 77/138
9 9 8
publishers did not necessarily translate into a high degree of rivalry
because the industry was highly concentrated. More than a third of
publishers in the industry only released one comic book during 1997. 74
In the early 1990s, Marvel Comics was the leading publisher of
comic books followed closely by DC Comics. Other companies included
Archie Comics and Dark Horse Comics. Marvel enjoyed the highest share
of the comics market in the first half of the nineties, accounting for
between fifty and seventy percent of the comic books sold. After the
merger of Warner Communications and Time Inc. in 1989, DC Comics,
Marvel's largest competitor, became a subsidiary of the newly formed
media conglomerate: Time Warner Inc. In the early nineties, DC Comics
had a market share of the U.S. comic book industry that ranged between
twenty and thirty percent.75
The third-largest U.S. comic book publisher,
privately held Dark Horse Comics, only had a five percent market share,
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 78/138
9 9 8
segments. In the 1990s, Marvel focused on the 6-18 year old market, while
DC targeted the 18-25 year old market. 77 In addition, DC Comics relied
primarily on traditional superhero titles, due to the popularity of its Batman
and Superman characters, while Marvel Comics focused on other more
―human‖ characters as well. DC Comics is perceived as evolutionary,
constantly changing themes to remain current, while Marvel is
revolutionary, occasionally introducing radical new concepts, but
remaining faithful to its original concepts.78
THREAT OF SUBSTITUTES: LOW
DC Comics and Marvel were in the enviable position of having a
very large portfolio of iconic characters that were hard to replace.
However, comic book audiences in the 1990s could find many other forms
of comparable entertainment. Widely accessible cable stations aired
programs aimed at the same target demographic that comic books
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 79/138
9 9 8
In the eyes of Marvel‘s management in the early 1990s, the main
potential substitutes of comic books were other forms of relatively
inexpensive entertainment for the target demographic: candy bars,
trading cards, Coca-Cola, and arcades. Management constantly
tracked the ratio of the prices of comic books ($ 1.25 in 1992) to these
items, as well as to the price of CDs and video games. According to Terry
Stewart, President and Chief Operating Office of Marvel in 1992, ―the
attractive price-performance of comic books and trading cards
continued to give Marvel products an advantage vis-à-vis substitutes‖.
79
Management did not see video games and television as substitute
products, but more as complementors. Comic book characters
successfully crossed-over into other types of media, but publication sales
have remained stagnant since the second half of the 1990s due in part to
the abundance of alternative sources of entertainment.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 80/138
9 9 8
there were 29 different publisher crossovers, involving 17 different
publishers. DC and Marvel published books featuring battles between
Superman and the Hulk, and Capitan America and Batman.80
Competitors became complementors as it was clear that customers
found value in seeing Marvel and DC comics‘ universes combined.
In addition, for the first time in its history, the comic book industry
had to face the threats arising from CD-ROMs, stronger video game
platforms, unlimited cable and satellite television, and the Internet.
However, alternative forms of entertainment did not completely substitute
comic book characters but complemented them. These new media forms
served as another channel through which to present comic book
characters to new generations.
During the 1990s, Marvel and DC Comics continued to benefit from
the consolidation of complementors, such as video games. According to
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 81/138
9 9 8
the Nintendo Entertainment System (NES). That same year, a computer
game based on the mutant characters was also developed and games
on other platforms later followed.82 During the 1990s, Sega Genesis and
Super Nintendo also developed titles that featured two of Marvel‘s top
characters: Spider-man and Hulk. In addition, the Marvel vs. Capcom
arcade series was very popular, featuring various Marvel Comics
characters fighting against characters from Capcom games.
Video games were also good complementors of comic books on
the advertising front. Approximately, fifty percent of Marvel's advertising
revenue originated from video game marketers, followed by trading card
companies, which accounted for another 25 to 25 percent.83
Movies also reinforced sales of products based on comic book
characters. According to Marvel‘s management, the 1989 "Batman"
movie benefited Marvel comic book sales more than those of DC Comics,
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 82/138
9 9 8
Batman-related comic books also purchased Marvel comic books. This
phenomenon repeated itself when "Batman II" was released in 1992.
DC Comics had taken the lead in using other sources of media,
launching movies and television series in the 1980s. After Perelman took
over Marvel, the company quickly caught up in its overall drive to
become a diversified media company. In the 1990s, animated series
featuring Spider-Man and The X-Men were launched on Fox Children‘s‘
Network. These series more closely resembled the comic book and had
high success.84 Comic book issues were launched to coincide with events
in animated and live series. In 1996, Superman and Louise Lane‘s wedding
in DC Comics‘ book series was coordinated with the television wedding in
ABC‘s Louise & Clark television series. 85 The coordination of comic books
and television plots tended to affect the quality of the former, as they had
to be adapted to the demands of the television medium.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 83/138
9 9 8
the first true web comic.86 The number of web comics increased
considerably in the second half of the nineties. The convenience of
carrying a comic book around and the unavailability of mobile Internet
devices limited the potential threat posed by this medium.
In fact, Marvel and DC comics used the web to their advantage by
using it to connect with readers and preview some of their work. Marvel's
site on the Internet (www.marvelzone.com) allowed fans to chat on line
with Stan Lee, the legendary creator of Spider-Man, the Hulk and the X-
Men.87 Recognizing the importance of new technologies, Lee also
launched a venture in 1999 to publish books exclusively over the Internet.
STRATEGIC POSITIONING
Under Perelman‘s management, Marvel sought to position itself as a
―diversified youth entertainment company, featuring content based on
developing the powerful brand equity of the more than 3,500 Marvel
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 84/138
9 9 8
As of the end of 1995, Marvel had become a diversified
entertainment company. It had six main line of business, four of which
were approximately equal in size:
Sports and Entertainment Cards: Sold picture cards featuring
athletes and entertainment figures through the Fleer / SkyBox
Subsidiary (22.4 % of the revenue).
Toys: Designed and manufactured toys based on Marvel
character through its Toy biz subsidiary (21.7% of revenues)
Children‘s Activity Stickers: Sold picture stickers of sports,
comics, and entertainment figures through its Panini
subsidiary (20.7% of revenues)
Publishing (comic books): published comic books (17.8% of
revenues)
Confectionery: Produced and distributed bubble gum
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 85/138
9 9 8
at taking advantage of the synergies originated from the utilization of
comic book characters in other types of media, such as television and
films. Time Warner was able to release the Batman film through Warner
Films, release the comic book adaptation through DC Comics, produce a
sound track through Warner Records, and advertise the film through its TV
Networks.90 Even the recently created Image Comics, had been able to
put one of its characters, Spawn, on film in 1997.
Nonetheless, the consolidation of a diversified entertainment group
through acquisitions coincided with the industry crisis and burdened
Marvel with a very large amount of debt that it could not repay. At the
end of 1995, Marvel reported its first loss and started firing staff and
cancelling projects.
The company spent the two years (1996-1998) mired in bankruptcy
proceeding as Perelman, and the majority debt holder, Carl Icahn, fought
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 86/138
9 9 8
In the last three years of the decade, the Company realigned its
strategy, selling many of the companies that had been acquired in the
first half of the 1990s in order to reduce debt and realign its assets with a
new strategy that focused on managing the character library (see next
section). Marvel straddled back to pure comics by selling the assets that
Perelman had acquired (See Exhibit X)
ACTIVITY SYSTEM
Marvel‘s activities during this period continued to revolve around
maximizing revenue per reader through multiple purchases, and
leveraging existing intellectual property in other media (See Exhibit 2D).
ARTISTS AND CREATIVE PROCESSES
Trimming creative process: Marvel diverted resources away from
the development of new characters in order to concentrate on its best
sellers During the first half of the nineties Marvel and other companies
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 87/138
9 9 8
Patching of limited and special editions: In addition to expanding its
number of monthly offerings, Marvel continued to periodically introduce
special annual issues and "limited story" editions (a story line that is told
over three to five issues, rather than continually evolving month to month).
A number of these specials incorporated a value-added approach such
as enclosing a poster, a pack of trading cards, or printing a unique
cover.93
Patching of cross selling of characters: In the 1990s, Marvel and DC
teamed together to launch special `cross-over' editions in which the
super-heroes in their respective universes to battle one-another to
determine superiority.
Coasting of work for hire: Marvel downsized creative teams and
continued to rely on artistic work for hire (artist compensation on per
page basis and with limited royalties) and on the outsourcing of printing
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 88/138
9 9 8
With the company under the ownership of Perelman, Marvel was
run as a ―cash cow‖ business. Perelman had no personal interest in the
artistic aspects of the comic book industry and underestimated the
negative implications of his business decisions on the creative power and
fan following. Under his management, Marvel, for the first time, entered
into the sports and entertainment cards, stickers, toys, and confectionary
businesses.
RELATIONSHIP WITH DISTRIBUTORS AND RETAIL OUTLETS
Marvel wanted to increase its control over promotion of comic
books and increase the intensity of marketing and shelf space in specialty
stores, where it enjoyed the higher margins.
Thickening of direct sales: De-emphasize the retail and subscription
channels: Marvel prioritized the direct distribution channel over retail and
subscription because it resulted in better profit margins (specialty stores
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 89/138
9 9 8
in specialty stores. However, this activity also resulted in some collateral
damage in the form of disgruntled buyers.
MARKETING AND FAN-BASE DEVELOPMENT
Patching of re-targeting young customers: In 1996, Marvel began a
marketing campaign to support the release of "Heroes Reborn," a series
developed to make their core super-heroes (The Fantastic Four, Iron Man,
Captain America, and The Avengers) consistent with the 90's. For
example, over the years, Spider-Man had grown up to become a 24-year
old married man with one daughter. Other heroes had been born in the
1950s and 60s and needed a more modern context.
LICENSING AND ALTERNATIVE MEDIA
In the 1990s, Marvel sought to enhance equity value of Marvel‘s
characters through the use of other types of media. Perelman wanted to
turn Marvel into a major American media conglomerate and transform it
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 90/138
9 9 8
from $500,000 in 1992 to $15 million three years later.97 Activities related to
this strategic theme included:
Patching related entertainment products: Marvel directly invested
in sports and entertainment cards and stickers, as other media forms on
which marvel characters could be featured. These forms of media
complemented Marvel comics offering because they were targeted at
the same demographic, had the same distribution channels, and had
similar production systems.
Patching direct film and TV show development: In the past, Marvel
had made a lot of very detrimental deals involving the sale of television
and movie rights for its main characters. For example, the rights to Spider-
Man were entangled in an intricate web of companies that had different
pieces of the cinematographic rights. In the 90s, Blade and Men in Black
were the only major movies based on Marvel‘s characters. Marvel sought
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 91/138
9 9 8
Patching direct Video Game development: In early 1996, Marvel
created a software division to lead the development of video games
based on its characters.
Patching in-house toy design and development: In 1993, Marvel
acquired a 46% in ToyBiz, granting it an exclusive, worldwide license to
develop and manufacture toys based in Marvel characters. By doing so, it
acquired a direct interest in the licensed products.
Patching other licensing activities: In the 1990s Marvel invested
heavily in developing general licensing activities outside of media. It
developed a new restaurant chain in partnership with Planet Hollywood
called Marvel Mania. Marvel also joined forces with Universal to create a
new Marvel section at its Orlando Theme Park.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 92/138
THE REBIRTH: 1998 – 2009
The beginning of the 2000‘s was a time of rebirth for the comic book
industry. The ―speculative boom‖ in the early 1990‘s had created a huge
inventory of unsold collectible comic books, causing hundreds of
specialty comic book stores to shut their doors. The end of the 1990‘s thus
was a marked period of declining comic book sales, and this forced
comic book publishers to search for new ways to reenergize sales. This
spawned concentrated efforts to target different segments of readers
with new titles.
The 2000‘s also brought on a new set of challenges. Comic book
sales overall was the lowest it‘s ever been in history. The industry seemed
to undergo a strategic inflection point as consumer preferences
permanently shifted. The major publishers Marvel and DC were no longer
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 93/138
companies. This change in the competitive landscape forced Marvel
and DC to retool their marketing strategies to compete on a broader
scale with large publishing houses.
Under the company‘s new name, Marvel Enterprises, Marvel truly
built the foundation to be a multimedia company based on its content
library. Two blockbuster films featuring Spiderman, with a worldwide total
gross over $1.5 billion99, was the real impetus to bring Marvel fully out of
bankruptcy.100 The success of these movies brought about increased
demand for related merchandise, increasing licensing opportunities.
More meaningfully, the success of Spiderman on such a mass scale meant
that Marvel‘s character library of more than 5,000 characters could be
monetized and used to attract consumers of a broad age group. This
movement from a purely comic book firm to a ―prominent character -
based entertainment company‖101 was reflected in DC Comics as well.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 94/138
similar path. While some Marvel loyalists wonder if Marvel‘s edge will be
lost under new management, the merger will likely have a synergistic
effect and broaden both firms‘ consumer base.
While Marvel‘s previous rise to fame was developing creative
content, it currently is focused on finding ways to monetize its full content
library and extend in separate series to appeal to different segments.
Marvel still has a controlled development of new content, but this is not
the focus of their strategy. The company‘s success may lie in utilizing
Disney‘s expertise in constantly renewing its classic characters for each
generation.
INDUSTRY ANALYSIS
SUPPLIER POWER: INTERMEDIATE
The most important supplier is creative talent – writers, artists, and
other labor However the leverage given to these suppliers have been
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 95/138
BUYER POWER: LOW
While the relationship with the consolidated distributors is important,
their demand is dependent on final consumers. As superhero characters
became more popular, the consumer buyer power declined. In this time
period, Marvel turned its focus to monetizing its existing content library
through licensing agreements and managing its library of characters
through character extensions. In doing so, they broadened their appeal
to a wide range of consumer segments. This decreased their reliance on
any one segment and thus buyer power overall. Since both Marvel and
DC are now paired with broader entertainment groups, they will continue
to broaden their customer base and further decrease the influence of this
group in a macro sense.
The value appropriated to buyers can be said to be high.
Consumers have a high willingness to pay for superhero-based
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 96/138
development has been built since the inception of each character. In
addition, significant investments in marketing may need to be made to
popularize new character-based forms.
INDUSTRY RIVALRY: INTERMEDIATE
Rivalry for the industry – character-based entertainment – is
moderate. The major players for superheroes are still Marvel and DC, now
a division of Time Warner, but other movie studios and creative
developers still have competitive content. On a high level, all character-
based content can be said to be competing for audience mindshare, but
each character‘s story is so developed that consumers do not really view
them as direct competitors. Rivalry thus becomes much broader, in which
superheroes compete with other genres of entertainment.
Rivalry also significantly differs depending on the business division.
For Comic Book Publishing, the rivalry is low (see Figure #) Comic books
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 97/138
The Toy division is arguably the division with the highest rivalry.
Licensors are not directly responsible for negotiating for shelf space in toy
stores, but the toy‘s success is contingent on if and how much shelf space
distributors can get. That said, the competition for the limited shelf space
is fierce.
Rivalry for licensing is low, since the licensing agreements are based
on the popularity of each character.
THREAT OF SUBSTITUTES: LOW
The industry is comprised now of character-based entertainment,
and the substitutes can be said to be low. For example, Marvel has an
established base of characters that prevent substitutes (other superhero-
based novels, movies, etc.) from being much of a threat. There is no true
substitute for following the story of Spiderman or X-Men.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 98/138
other. As Peter Cuneo, Marvel‘s vice chairman and former CEO, clearly
states: ――If you have seen our movies, you might get into our comic books,
you might get into our video games, you might buy a T-shirt with a Marvel
character, or you might buy some of the other consumer products.‖102
Other complementarities in the industry are other superhero-based
media. The success of the DC Comics and Warner Brother movies
invariably boosts up audience interest of Marvel superheroes; thus,
success for one firm temporarily increases the pie for all players.
STRATEGIC POSITIONING
Marvel‘s strategic positioning has shifted from its initial needs-based
Comic Book
Publishing
Toys Licensing
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 99/138
products, toys, video games, animated television, direct-to-DVD and
online.‖103
Upon entering this time period, Marvel struggled to attract new
comic book readers without turning away loyal followers.104 This served as
the foundation for many of their new releases during this time, such as
Marvel Knights, which involved a single storyline with several distinctive
characters. The differentiating factor of Marvel Knights from previous
releases was that it was outside the realm of Marvel Universe, so Marvel
could experiment with edgier content without influencing the image of
top Marvel characters.
During this time period, Marvel sought out opportunities to use
recognizable characters from their portfolio on the silver screen. The
release of Blade, a character who originally appeared in the Spiderman
series, by New Line Cinema created a segment of movie fans who were
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 100/138
successful film to date. This success persuaded Marvel to follow an
aggressive strategy of releasing three films per year. The resulting success
of these decisions allowed Marvel to redeem its remaining long-term debt
and become completely debt-free by mid-June of 2004105.
Meanwhile, Marvel continuously sought out other avenues to
monetize their library content and manage the library of characters.
Animated series were released on television and exposed yet a different
segment of consumers to Marvel‘s characters.
The success of the Marvel movies proved that the Marvel
characters could be adapted to appeal to both loyal readers and a new
audience base of a wide age range. Thus, the three, reinforcing,
strategic pillars of Marvel became:
Monetizing Content Library – licensing to media, toys, and other
d t
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 101/138
Marvel characters also have made the leap to emerging media,
being featured in computer and video games. Additionally, Marvel‘s
website allows users to access archived comics for a monthly fee.
From strictly a comic book publisher to a multi-platform
entertainment corporation, Marvel has undergone a significant
broadening of its business. The company announced in September 2009
that it is considering a merger with Disney. Marvel‘s CEO says that Disney
is ―the perfect home for Marvel's fantastic library of characters given its
proven ability to expand content creation and licensing businesses."107
With that, it‘s clear Marvel‘s focus is to continue building on its content
library to appeal to a wider audience base and licensing opportunities.
Further, both firm‘' management believe that the merger will strengthen
their respective strategic positions and allow meaningful growth
opportunity into their current consumer segments108.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 102/138
Spider-Man. He is our number one character, with the widest
demographic appeal of any fantasy property. His appeal starts with two-
year old children who wear Spider-Man pajamas and goes up to
consumers in their 60s — they all enjoy Spider-Man. I wish all our characters
were that broad.‖109 With Disney‘s help, Marvel‘s library of characters
could achieve that level of recognition.
ACTIVITY SYSTEM
ARTISTS AND CREATIVE PROCESSES
During this time period, Marvel patched control over creative
process as a core component of its activity system. Exercising control over
the creative process was particularly important to the Publishing division.
A highly level of quality was demanded of artists, and thus consistency in
characters and stories was heavily emphasized110. With its roots in comic
books, the company still viewed its Publishing division as its source of
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 103/138
STRATEGIC DECISION MAKING
As Marvel emerged from bankruptcy in 1999, the company brought
on several members of senior management that would help them grow in
their licensing business. Marvel‘s new board included former Toy Biz
owners Isaac Perlmutter and Avi Arad. Perelman‘s figurehead was not
replaced and thus trimmed.
Marvel currently has a ―Planned‖ strategic management model
that typically embodies the senior management and board of director
setup. As such, artists do not have power as they did when Marvel was
just a comic book company.
In 2008, Marvel formed an international advisory board ―comprised
of business leaders who possess deep knowledge of consumer
preferences in key international markets, such as China and India.‖111 This
advisory group will help the senior management team have a longer,
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 104/138
through 3 ways: 1) specialty bookstores, called the direct market, 2)
traditional retail outlets, called the mass market, and 3) on a subscription
basis112.
Marvel continues to be the dominant player with 46% of unit share
in the direct market, which consists of over 2,500 independent comic
books113. Because of Marvel‘s size, these comic book stores are reliant on
Marvel and thus willing to carry the 60 titles that Marvel prints out each
month.
For the Toy division, Marvel signed an exclusive agreement with a
Hong Kong-based company to manufacture and sell toys based on
Marvel‘s characters, and in return, Marvel received a 15% royalty from the
wholesale price114. Marvel retained control in design and quality of the
toy and only licensed out the manufacturing of the toys. Because several
members of Marvel‘s senior management team were formerly from Toy
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 105/138
Toy Stores, and Kmart, comprised 66% of Marvel‘s toy sales in 2003115. The
overall toy division generated over $20 billion in sales in 2003.
Marvel‘s licensing division previously licensed its characters out to
movie studios. However, in late 2005, the company built a $525 million film
facility to produce its own movies116. This decision was based on the
company‘s strategic pillar to contr ol creative content.
MARKETING AND FAN-BASE DEVELOPMENT
Marketing for Marvel takes a very multimedia approach. Sales for
the publishing division are heavily affected by exposure to other media,
particularly films. Movies tend to produce double the amount of demand
in corresponding comic books.117
To appeal to a wide fan base, managing the long-term value of
characters was thus patched onto the activity system. This element
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 106/138
work hard to find the right partners, and we approve the products for
quality, but we don‘t contribute any capital. We just collect checks,‖ Allen
Lipson, Marvel‘s president and CEO.118
Currently, significant licensing activities include licensing characters
out to consumer products, films (Sony Entertainment), television programs,
promotions, and other forms of media. In 2008, licensing made up the
largest portion of Marvel‘s revenue ($293 million of a total of $776 million).
FUTURE PROSPECTS
With Disney‘s premium $4 billion acquisition of Marvel earlier this
year, it is clear that Marvel seeks to utilize Disney‘s competencies to
expand its empire. Disney has been successful with the female youth
target and has managed to derive long-term value from this relationship.
Marvel‘s content library has so far not appealed to the female youth
market and it‘s expected for both sides to leverage each other‘s content
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 107/138
addition to a broadening of customer base, Marvel will likely leverage
Disney‘s expertise to begin building its internal media production
capabilities. Until recently, Marvel has primarily licensed out movie and
other media production; however, in order to thicken the ―Creative
Control‖ pillar of its strategy, Marvel will begin bringing all production
activities in house.
With the Disney and Marvel merger, it is likely that the combined
market served will be the broadest that the entertainment industry has
ever seen.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 108/138
CONCLUSIONSKEY TAKEAWAYS
Marvel‘s strategic positioning evolved from a point of low cost and
low differentiation in the 1930s and 1950s, to a point of high differentiation
-achieved through the development of iconic characters and of a unique
form of managing character equity- and focus on quality in the
development of different forms of media and entertainment expressions
to effectively leverage its character equity.
The initial scattershot / low cost strategy was not sustainable, as it
did not involve choosing what not to do: Marvel published all types of
comic books aimed to all sorts of target audiences from the 1930s through
the end of the 1950s. During this time, the Company did not made any
tradeoffs and focused instead on building operational efficiencies to
which all other players in the industry had access.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 109/138
criteria for the hiring and management of artistic labor was high volume
production for low pay, rather than on artistic ability. 119
During the Great Depression and the World War, the product was
undifferentiated and inexpensive, reflecting the financial constraints of
the target customers and the concentration of themes. However,
operational effectiveness fell short when customer sophistication grew,
macroeconomic conditions improved, and the end of the war
demanded the creation of more innovative characters (not only heroes in
the fight against the war enemies).
Marvel than decided to pursue a Needs-Based Positioning and
created an activity system to support this strategy. However, catering to
different needs did not create a differentiated position for Marvel
because it continued to rely in the same set of activities as before. The
activities developed during the first part of the Silver Age continue to give
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 110/138
Two inflection points in the industry positively affected the ability of
Marvel to create additional value through means different than lowering
its production cost. These events allowed Marvel to generate a higher
willingness to pay through differentiation (creation of complex and highly
innovative super-hero characters) and to access the specific segment of
the client population that eventually developed a high capacity and
willingness to pay (older readers and collectors).
The first inflection point corresponds to the marked decrease in
circulation brought about by the regulatory restrictions imposed in 1954
and the distribution glut of 1957, which forced Marvel to limit its monthly
distribution to eight titles. The second inflection point corresponds to the
switch in comic book distribution from mass retailers to specialty comic
book shops.
After 1957, Marvel was no longer able to profits from the high
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 111/138
This strategy paid of as we can see a marked increase in the sales
of marvel after 1959 and the consolidation of a positive growth trend that
would prevail until the beginning of the 1970s (See Exhibit 10). Eventually,
competitors, including DC Comics, copied the Marvel Method and the
gap in sales started to close down.
Later, during the 1980s, the industry evolved through a system of
distribution based on specialty-stores. This improved Marvel‘s ability to
capture value away from mass retailers, which had traditionally enjoyed
the ability to return unsold comic books, hurting publishers‘ profitability. In
addition, the emergence of specialty stores allowed Marvel to have
direct access to customers who only cared about comics (as opposed to
any type of magazine or form of entertainment), and who therefore had
a high willingness to pay. As a result, Marvel was able to extract a higher
share of value than before by reducing cost (no returns) and increasing
Formatted: Highlight
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 112/138
company file for chapter 11. It seems that often-radical changes can
only be brought about by shocks.
In the 1990s, the Company‘s activity system was fundamentally
changed to extract value from a temporary external situation (collectibles
bubble in the early 1990s), but the new system lacked internal coherence.
New activities were patched to generate additional sales revenue, but
these not connected well with the organizational structure, culture, and
activities that Marvel had developed until then. The new activity system
was supposed to it with the new external environment of mass
entertainment, but it did not fit with the expectations of the comic book
fans, or with the internal activities of the creative staff.
The activity system developed by Perelman was not sustainable
because it was rooted in external and temporary success factors: the
collectible craze, the ability to cheaply leverage Marvel‘s healthy cash
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 113/138
Another takeaway is that it is difficult to imitate other companies‘
activity systems. During the 1990s, Marvel tried to imitate the successful
activity system of DC Comics and the large media conglomerate to
which it belong: Time Warner. Nonetheless, activity systems are difficult to
imitate, particularly when the activities show a high degree of fit, as it was
the case for Time Warner‘s comic character business.
A final takeaway has to do with Marvel‘s ability to turn potential
competitors into complementors. New forms of media, such as television,
films and video games turned into complementors rather than
competitors because it was more valuable for comic book fans to see
their hoes on the big screen or in arcades. At the same time, it was also
valuable for comic book companies to reach a wider and younger
audience through these emerging forms of media. These technologies
were not disruptive for comic book characters, becoming just another
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 114/138
C h a p t e r : E x
h i b i t 1 : F i v e F o r c e s I n d u s t r y A
n a l y s i s
114
EXHIBIT 1: FIVE FORCES INDUSTRY ANALYSIS
EXHIBIT 1A: THE EARLY YEARS
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 115/138
C h a p t e r : E x
h i b i t 1 : F i v e F o r c e s I n d u s t r y A
n a l y s i s
115
EXHIBIT 1B: THE SILVER AGE
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 116/138
C h a p t e r : E x
h i b i t 1 : F i v e F o r c e s I n d u s t r y A
n a l y s i s
116
EXHIBIT 1C: THE BRONZE AGE
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 117/138
C h a p t e r : E x
h i b i t 1 : F i v e F o r c e s I n d u s t r y A
n a l y s i s
117
EXHIBIT 1C: THE PERELMAN YEARS
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 118/138
C h a p t e r : E x h i b i t 1 : F i v e F o r c e s I n d u s t r y A
n a l y s i s
118
EXHIBIT 1D: THE REBIRTH
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 119/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
119
EXHIBIT 2: ACTIVITY SYSTEM
EXHIBIT 2A: THE EARLY YEARS
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 120/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
120
EXHIBIT 2B: THE SILVER AGE 1950-57
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 121/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
121
EXHIBIT 2C: THE SILVER AGE 1957-68
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 122/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
122
EXHIBIT 2D: THE BRONZE AGE
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 123/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
123
EXHIBIT 2E: THE PERELMAN YEARS
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 124/138
C h a p t e r : E x h i b i t 2 : A c t i v i t y S y s t e m
124
EXHIBIT 2F: THE REBIRTH
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 125/138
C h a p t e r : E x h i b i t 3 A M a r v e l S U p e r h e r o C
h a r a c t e r s
125
EXHIBIT 3A MARVEL SUPERHERO CHARACTERS
Human Torch Namor the Sub-mariner Iron Man Captain America
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 126/138
C h a p t e r : E x h i b i t 3 B M a r v e l C h a r a c t e r s D
u r i n g t h e S i l v e r A g e
126
EXHIBIT 3B MARVEL CHARACTERS DURING THE SILVER AGE
Homer the Happy Ghost Homer Hooper Ringo Kid Black Rider
Fantastic Four Hulk Spider-Man
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 127/138
C h a p t e r : E x h i b i t 3 B M a r v e l C h a r a c t e r s D
u r i n g t h e S i l v e r A g e
127
Sergeant Barney Barker Millie the Model The Monkey and the
Bear
Patsy Walker
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 128/138
C h a p t e r : E x h i b i t 4 M a r v e l T o y s
128
EXHIBIT 4 MARVEL TOYS
EXHIBIT 5 RECENT SALES DATA
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 129/138
C h a p t e r : E x h i b i t 5 R e c e n t s a l e s d a t a
129
September 2009 Comic Book Sales FiguresEstimated Comics Sold to North American Comics Shops
as Reported by Diamond Comic Distributors
Comic-book Title Issue Price PublisherEst.sales
1 Blackest Night 3 $3.99 DC 140,667
2 Captain America Reborn 3 $3.99 Marvel 108,240
3 Batman And Robin 4 $2.99 DC 106,835
4 Green Lantern 46 $2.99 DC 103,579
5Wolverine Giant-Size OldMan Logan
1 $4.99 Marvel 93,744
6 Blackest Night Batman 2 $2.99 DC 87,564
7 New Avengers 57 $3.99 Marvel 85,526
8 Green Lantern Corps 40 $2.99 DC 83,042
9 Dark Avengers 9 $3.99 Marvel 79,662
10 Blackest Night Superman 2 $2.99 DC 78,700
11 Batman 690 $2.99 DC 76,936
12Dark Avengers UncannyX-Men Exodus
$3.99 Marvel 75,598
13 Uncanny X-Men 515 $2.99 Marvel 73,523
14 Amazing Spider-Man 606 $2.99 Marvel 70,118
15 Ultimate ComicsAvengers
2 $3.99 Marvel 68,539
16 Thor 603 $3.99 Marvel 65,210
17 Blackest Night Titans 2 $2.99 DC 64,032
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 130/138
C h a p t e r : E x h i b i t 5 R e c e n t s a l e s d a t a
130
18 Amazing Spider-Man 604 $2.99 Marvel 63,382
19 Amazing Spider-Man 605 $3.99 Marvel 62,778
20 Amazing Spider-Man 607 $2.99 Marvel 62,517
Source: http://www.comichron.com
Marvel DC Image Dark Horse Crossgen Others
Mar-98 27.17 26.47 13.88 5.59 0.00 26.89
Mar-99 22.54 34.34 10.26 7.87 0.00 24.99
Mar-00 21.08 31.06 13.48 7.21 0.00 26.63
Mar-01 25.33 33.19 9.08 8.31 1.47 22.62
Mar-02 38.80 25.38 5.66 8.14 3.03 18.99
Mar-03 31.86 29.45 7.91 4.59 4.48 21.71
Mar-04 31.05 30.35 4.27 7.12 2.16 25.05
Mar-05 41.60 25.69 3.54 6.96 0.00 22.21
Mar-06 38.12 32.32 4.49 4.16 0.00 20.91
Source:http://www.cbgxtra.com
Market Share
Comics, Magazines & Graphic Novels
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 131/138
C h a p t e r : E
x h i b i t 5 R e c e n t s a l e s d a t a
131
Publisher
Total Sales Total Sales
Total
Reorders
Total
Reorders
Dollar Share Unit Share Dollar Share Unit Share
MARVEL
COMICS 36.54% 43.19% 23.09% 25.57%
DC COMICS 30.63% 32.23% 34.41% 37.87%
DARKHORSECOMICS
5.58% 4.08% 9.93% 7.53%
IMAGECOMICS
3.90% 3.94% 4.31% 5.25%
TOKYOPOP 3.00% 1.13% 7.44% 5.09%
Source: http://www.comicbookresources.com
Top 10 Comics of 2004
Qty. Retail In
Item Code Title Price Pub.Rank Rank Stock
1 6 ** FEB040241 SUPERMAN #204 $2.50 DC
2 15 **
JUL046034/
NEW AVENGERS #1* $2.25 MARSEP041723/
OCT048022/
NOV048028
3 3 **JAN040225/
SUPERMAN BATMAN #8* $2.95 DC
5280/5299
4 1APR040316/
IDENTITY CRISIS #1* $3.95 DC5288/5290
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 132/138
C h a p t e r : E
X H I B I T 6 : M a i n A c q u i s i t i o n s a n
d D i v e s t u r e s i n t h e 1 9 9 0 S
132
5 5 **
MAR045193/
ASTONISHING X-MEN #1* $2.99 MAR1647/
APR045028
6 16 ** MAR040293 SUPERMAN #205 $2.50 DC
7 8 ** MAR040294 SUPERMAN BATMAN #10 $2.95 DC
8 4MAY040321/
IDENTITY CRISIS #2* $3.95 DC5410
9 27 ** APR040291 SUPERMAN #206 $2.50 DC
10 17 ** FEB040242 SUPERMAN BATMAN #9 $2.95 DC
Source: http://www.comicbookresources.com
EXHIBIT 6: MAIN ACQUISITIONS AND DIVESTURES IN THE 1990S
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 133/138
C h a p t e r : E
X H I B I T 6 : M a i n A c q u i s i t i o n s a n d D i v e s t u r e s i n t h e 1 9 9 0 S
133
Acquisitions
In July 1992, Marvel bough Fleer Corporation, a top producer of sports and entertainment trading cards and
a much larger company than Marvel at that time, for $286 million.
In the spring of 1993, Marvel acquired a minority part of Toy Biz, a designer and manufacturer of toys, in
exchange for a perpetual and exclusive royalty-free license to use all of Marvel characters.
In the winter of 1994 Marvel acquired regional comic-book distributor Heroes World in order to use it as its
own exclusive distributor (see buyer power discussion in five forces analysis).
In July 1994, Marvel also acquired the Panini Group, an Italian company that printed the photos of athletes,
movie stars, and comic book heroes on stickers that children collected in albums. The transaction amount
was $150 million.
During 1994, Marvel acquired other four comic book publishers including Harvey Comics, Welch Publishing,
and Malibu Comics.
In the winter of 1995, through its recently acquired Fleer subsidiary, Marvel bought sports and entertainment
cards company Skybox International for $150 million.
In July 1996, Marvel and Toy Biz created a joint-venture called Marvel Studios to facilitate the development
and financing of live action and animated motion pictures and television programming based on the
Marvel Characters.
Divestures
In February 1997, after failing to manage a nationwide distribution network, Marvel closed down Heroes
World.
In the summer of 1998, Marvel sold the division that produces Double Bubble gum to Concord Confection
Inc. for $ 18.7 million.
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 134/138
C h a p t e r : E
X H I B I T 6 : M a i n A c q u i s i t i o n s a n d D i v e s t u r e s i n t h e 1 9 9 0 S
134
In February 1999, Marvel completed the sale of Fleer/Skybox International, its trading card business, for a
purchase price of $26 million in cash to a newly formed private company.
In October 1999, Marvel completed the sale of Panini to an Italian Company. Panini remained as licenseefor some of Marvel characters
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 135/138
C h a p t e r : E
x h i b i t 7 : P u b l i s h e r M a r k e t S h a
r e s o f S a l e s o f C o m i c B o o k s ,
T r a d e
P a p e r b a c k s , a n d M a g a z i n e s ( 2 0 0 6 - 2 0 0 9 )
135
EXHIBIT 7: PUBLISHER MARKET SHARES OF SALES OF COMIC BOOKS, TRADE PAPERBACKS, AND MAGAZINES
(2006-2009)
Source: The Comic Chronicles
EXHIBIT 8: COMIC BOOKS ORDERED BY COMICS SHOPS IN NORTH AMERICA (IN DOLLARS)
Formatted: Heading 1, Add spacebetween paragraphs of the same style
Formatted: Font color: Red
n u n i t s )
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 136/138
C h a p t e r : E
x h i b i t 9 : C o m i c B o o k s O r d e r e
d b y C o m i c s S h o p s i n N o r t h
A m e r i c a ( i n
136
Source: The Comic Chronicles
EXHIBIT 9: COMIC BOOKS ORDERED BY COMICS SHOPS IN NORTH AMERICA (IN UNITS)
Formatted: Font color: Red
Formatted: Heading 1, Add spacebetween paragraphs of the same style
D C
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 137/138
C h a p t e r : E
x h i b i t 1 0 : C o m i c S a l e s ( m o n t
h l y a v e r a g e i n m i l l i o n s ) f o r M a r v e l a n d D
C o m i c s ( 1 9 5 0 - 1 9 8 7 )
137
Source: The Comic Chronicles
EXHIBIT 10: COMIC SALES (MONTHLY AVERAGE IN MILLIONS) FOR MARVEL AND DC COMICS (1950-1987)
Formatted: Font color: Red
Formatted: Heading 1, Add spacebetween paragraphs of the same style
D C
5/16/2018 Marvel-From Comic Books to the Big Screen-12-CLEAN - slidepdf.com
http://slidepdf.com/reader/full/marvel-from-comic-books-to-the-big-screen-12-clean 138/138
C h a p t e r : E
x h i b i t 1 0 : C o m i c S a l e s ( m o n t
h l y a v e r a g e i n m i l l i o n s ) f o r M
a r v e l a n d D
C o m i c s ( 1 9 5 0 - 1 9 8 7 )
Source: Enter the Story
Formatted: Centered